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Rumor: Removal of dwell money |
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Anshe Chung
Business Girl
Join date: 22 Mar 2004
Posts: 1,615
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01-14-2006 06:52
Just wondering if there is any truth to those latest rumor about Linden Lab removing the L$ payout for the dwell bonus. Does anyone know something concrete?
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Anna Bobbysocks
Registered User
Join date: 29 Jun 2005
Posts: 373
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01-14-2006 06:55
They have said recently a number of times that they were going to do this eventually.
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Tya Fallingbridge
Proud Prim Whore
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Posts: 790
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01-14-2006 07:25
Its being phased out by March 1 2006, the devleoper incentive
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Anna Bobbysocks
Registered User
Join date: 29 Jun 2005
Posts: 373
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01-14-2006 07:26
I believe that's developer incentive and not dwell bonus.
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Adam Zaius
Deus
![]() Join date: 9 Jan 2004
Posts: 1,483
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01-14-2006 07:37
Its being phased out by March 1 2006, the devleoper incentive That's the USD payments, not the L$ ones. That being said, while LL hasnt said anything to support the rumour directly; It wouldnt be a stretch to say it's probably going to happen sometime this year. _____________________
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Khamon Fate
fategardens.net
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Posts: 4,177
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01-14-2006 07:39
Linden Lab and concrete don't mix very well. As seeming official statements made during town halls or hotline posts have proven unreliable, I only trust details posted to the Announcement Forum.
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Lewis Nerd
Nerd by name and nature!
![]() Join date: 9 Oct 2005
Posts: 3,431
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01-14-2006 07:39
Just wondering if there is any truth to those latest rumor about Linden Lab removing the L$ payout for the dwell bonus. Does anyone know something concrete? Anything that reflects popularity by visitor activity, rather than the amount of time corpses are being paid to do nothing, gets my vote. If nothing else, cap it so that those who do cheat by using camping chairs to artificially make themselves appear popular don't get rewarded for it twice. Lewis _____________________
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Toy LaFollette
I eat paintchips
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Posts: 2,359
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01-14-2006 07:49
Quote:
Originally Posted by Robin Linden I know many people are very dependent on daily traffic bonuses as part of their income, and many others share in those bonuses through things like money balls and camp chairs. However, traffic bonuses, like developer incentives, are an indirect and sometimes inaccurate way to acknowledge a contribution to the SL economy. At some point we need to move away from these types of payments in favor of direct transfer of L$ among residents, in combination with a more macro level management of the currency pool. While we have discussed these issues, we don't currently have a timetable for making any changes. I agree that when we do move away from traffic bonuses we need to give people advance notice and phase out the program slowly rather than remove it all at once. draw your own conclusions _____________________
"So you see, my loyalty lies with Second Life, not with Linden Lab. Where I perceive the actions of Linden Lab to be in conflict with the best interests of Second Life, I side with Second Life."-Jacek
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ZsuZsanna Raven
~:+: Supah Kitteh :+:~
Join date: 19 Dec 2004
Posts: 2,361
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01-14-2006 07:53
Welp if some people hadn't 'abused' the system then I think it would still be going strong. I sure hope all those money chairs were worth it
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Lewis Nerd
Nerd by name and nature!
![]() Join date: 9 Oct 2005
Posts: 3,431
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01-14-2006 08:02
Welp if some people hadn't 'abused' the system then I think it would still be going strong. I sure hope all those money chairs were worth it ![]() It happens in every online game, someone finds a way to cheat the system, loads of people then follow suit, and then everyone suffers because of the few selfish people who started it. It's even worse here due to being able to convert game money to real money so easily. I think if you could buy L$, and use L$ towards your monthly fee, but not cash out L$ to actual real cash, that would solve a lot of it too. So it might make a few people quit because their real life income has dropped... but at the end of the day, do they actually contribute anything to the game that benefits large groups of people? If people are sitting in camping chairs for hours on end, would they care if they were within a fantastic build, or in an empty sim? I don't call any build useful to the game, however popular or whatever it offers, if all it is filled with is corpses. Lewis _____________________
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Introvert Petunia
over 2 billion posts
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01-14-2006 08:02
Does it not strike anyone as odd that one of LL's biggest customers has to come here for answers to simple questions like this?
I mean no offense to the original poster. |
Maylin Murakami
MeatMogul
Join date: 24 Sep 2005
Posts: 179
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01-14-2006 08:29
It may be easier for others to search linden quotes than to do it yourself.
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Travis Lambert
White dog, red collar
![]() Join date: 3 Jun 2004
Posts: 2,819
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01-14-2006 08:36
From what I understand, there are no concrete plans to remove the $L bonus from dwell/traffic at this time.
However, Robin has dropped some hints (as quoted by Toy above) that its probably not something that is wise to depend on for the long-term. While I believe that in another 6 months dwell/traffic payments will be phased out as well, that timeline is just an educated guess on my part. There are few facts to go on at this point - only subtle cues. _____________________
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Kim Manilow
total spaz
![]() Join date: 8 Jun 2004
Posts: 154
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01-14-2006 08:40
It's even worse here due to being able to convert game money to real money so easily. I think if you could buy L$, and use L$ towards your monthly fee, but not cash out L$ to actual real cash, that would solve a lot of it too. So it might make a few people quit because their real life income has dropped... but at the end of the day, do they actually contribute anything to the game that benefits large groups of people? So, people that cash out lindens don't contribute anything to SL? Are you sure about that? Because that is what you just said. _____________________
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Merwan Marker
Booring...
![]() Join date: 28 Jan 2004
Posts: 4,706
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01-14-2006 08:43
It's nothing to worry about Anshe...
(PS: I like your Sim-Name eBay auctions...Good idea!) ![]() _____________________
Don't Worry, Be Happy - Meher Baba
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Maylin Murakami
MeatMogul
Join date: 24 Sep 2005
Posts: 179
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01-14-2006 08:59
So, people that cash out lindens don't contribute anything to SL? Are you sure about that? Because that is what you just said. Yea I dont like this line either, there should be a possibility of being paid for work, dont forget its your customers that pay LL then LL pays you. |
Desmond Shang
Guvnah of Caledon
![]() Join date: 14 Mar 2005
Posts: 5,250
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01-14-2006 09:12
So it might make a few people quit because their real life income has dropped... but at the end of the day, do they actually contribute anything to the game that benefits large groups of people? The conflict you mention here: good entertainment sacrificed, for the sake of a few who make money - is obvious, and real. Not everyone makes money that way, but plenty do. I bluntly admit that I enjoy making money in SL - it's a primary goal of mine. But I would never do it in such a way that I am a 'parasite'. I make digital content now, and contribute in that manner. So far, there are some who enjoy what I do. Soon, I'll have an island sim. I won't force anyone to move there, but I shall rent to those it pleases. I try to 'give back' to the community at large with prefab giveaways in forums, $L 1 items in my shop (selling for $L 45 by others elsewhere, heh!) and things like that. Like the cookie baker down the street, there are some who try to make money legitimately and benefit the community at large. That is a goal of mine, too. _____________________
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Dana Bergson
Registered User
![]() Join date: 14 Oct 2005
Posts: 561
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01-14-2006 09:13
Does it not strike anyone as odd that one of LL's biggest customers has to come here for answers to simple questions like this? Really hard questions like "Can't we have a a higher limit for booby size in the appearance dialog?" will be answered in the course of the business day, or course. ![]() |
Gabe Lippmann
"Phone's ringing, Dude."
![]() Join date: 14 Jun 2004
Posts: 4,219
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01-14-2006 09:46
Does it not strike anyone as odd that one of LL's biggest customers has to come here for answers to simple questions like this? Not if it is a deliberate shot across the bow to get everyone in a dither again. _____________________
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Introvert Petunia
over 2 billion posts
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01-14-2006 09:59
Not if it is a deliberate shot across the bow to get everyone in a dither again. ![]() In all honesty, gleened from sources disparate and unmentionable, I don't actually think that the OP has nearly the access one might expect given the level of investment. |
Jim Lumiere
Registered User
Join date: 24 May 2004
Posts: 474
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01-14-2006 10:13
Does it not strike anyone as odd that one of LL's biggest customers has to come here for answers to simple questions like this? I mean no offense to the original poster. I found myself wondering the same thing ... |
Michael Seraph
Second Life Resident
Join date: 9 Nov 2004
Posts: 849
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01-14-2006 15:25
Does it not strike anyone as odd that one of LL's biggest customers has to come here for answers to simple questions like this? I mean no offense to the original poster. LOL Intro, have you tried to get a response from the Lindens? It took a week for them to come to the absurd conclusion that my graphics problems were caused by my using an operating system that is a decade out of date which my computer couldn't possibly run, and that wouldn't even recognize SL as an application, let alone be able to run it long enough to actually have graphics problems. When I pointed this out, it took another week for them to tell me to completely remove the application and reinstall it. A couple of log-ons later and voilĂ , same problems all over again. It took a combination of email support and posting in the forums to actually get even a wrong response. In-world help was useless. So, if anyone else is having graphics problems using a G5 iMac running Mac OS 10.4.X, the trick is to empty your Second Life Cache and then restart the computer before being able to play the game normally. |
kai Bunin
Registered User
Join date: 13 Sep 2005
Posts: 46
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01-15-2006 03:09
LL idea of removing such as dwell is bad as last one the have done with stipend bonuses.
it's hell alot hard to hold store with limted funds sense that happened. is't this going damage Economy allready fragile one the have up right now. Have the ever thought of long tream Efects of this acts the are doing. L$ hardly get much for it now days and USD get heck alot more for L$ |
Eggy Lippmann
Wiktator
![]() Join date: 1 May 2003
Posts: 7,939
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01-15-2006 04:30
Here's how the SL economy works:
Consumers buy money on Lindex to spend on products. Producers move products and sell their money on Lindex. Where does dwell fit in? It doesn't. It merely serves to perpetuate the idea that this is some sort of computer game where you go around killing monsters, or in this case harvesting people as a way to get money for free. Without these silly randomizing factors like the dwell bonus the economy would probably be more stable. _____________________
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Introvert Petunia
over 2 billion posts
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01-15-2006 05:55
It merely serves to perpetuate the idea that this is some sort of computer game where you go around killing monsters, or in this case harvesting people as a way to get money for free. _____________________
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