Why are Uploading Fees still $10L?
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Tigress Stormwind
Second Life Resident
Join date: 1 Nov 2004
Posts: 32
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01-18-2005 09:04
In this "new economy" where the Linden dollar is now more "valuable" because there are fewer Linden's circulating in-world, why are we still being charged $10L to Upload files? Aren't prices supposed to go down? Higher valued "dollar" results in lower "cost" of goods to ensure we aren't truly spending more than we were for the same thing? If not... isn't this just a backwards way of producing inflation?
Patiently waiting for these economy changes to affect me positively...
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Corey Craven
Registered User
Join date: 17 Sep 2004
Posts: 78
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01-18-2005 09:14
LMAO very good question. And that's all this is, is backwards inflation. Have you seen prices in general go down? Now that we've had our first payday after the pay cut this week should be a good indicator. Although next week the most of us will hit the rock bottom of 500 a week. I made 800something this week.
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Talen Morgan
Amused
Join date: 2 Apr 2004
Posts: 3,097
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01-18-2005 09:23
From: Corey Craven LMAO very good question. And that's all this is, is backwards inflation. Have you seen prices in general go down? Now that we've had our first payday after the pay cut this week should be a good indicator. Although next week the most of us will hit the rock bottom of 500 a week. I made 800something this week. If you made 800 this week then thats what you will make next week...the stipend bonus cut is already in place. As for upload fee's ...no one said they will change...upload fee's rate fee's , stipends and bonuses were all calculated into where we are now. Many merchants have lowered their prices.
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Schwanson Schlegel
SL's Tokin' Villain
Join date: 15 Nov 2003
Posts: 2,721
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01-18-2005 09:31
I think upload fees should be based on the file size of the upload. Large files should cost more to upload.
The effects of the economic changes made will not be felt IW for several weeks.
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Khamon Fate
fategardens.net
Join date: 21 Nov 2003
Posts: 4,177
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01-18-2005 09:35
the upload fees are not used to balance the economy. that point gets confused when philip uses them as an example of a money sink.
the primary purpose of upload fees is to make us think twice about uploading that five-hundred texture pack. it would frankly make more sense for them to just plain limit the number of textures we can upload in a week or a month. we do have a preview feature now.
the asset server is dying because we are not self disciplined enough to understand that there are very real limits to what the system can support and act accordingly. ll have to do something to get a handle on this before things start randomly disappearing from people's inventories. in fact, i'll be very disappointed if they don't impose a limit on our storage sometime soon.
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Jsecure Hanks
Capitalist
Join date: 9 Dec 2003
Posts: 1,451
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01-18-2005 09:36
I think the asset server should be re-thought. A distributed system is better, as there's limits to what one PC can handle...
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Pituca FairChang
Married to Garth
Join date: 17 May 2003
Posts: 2,679
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01-18-2005 09:41
From: Khamon Fate the upload fees are not used to balance the economy. that point gets confused when philip uses them as an example of a money sink.
the primary purpose of upload fees is to make us think twice about uploading that five-hundred texture pack. it would frankly make more sense for them to just plain limit the number of textures we can upload in a week or a month. I wouldn't like to see a limit per month, some people don't upload very much and then there are the peeps like you, Chip and Flea (to name only 3) who are creative and shouldn't be limited by X number of uploads.
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Jesta Lehane
Registered User
Join date: 13 Jan 2005
Posts: 7
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01-18-2005 09:53
The new economy is set up, not to so much improve the dollar, but to stop it from falling. So, you're not going to see prices for things fall, but rather, you will see them not rise.
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Chip Midnight
ate my baby!
Join date: 1 May 2003
Posts: 10,231
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01-18-2005 10:04
An upload limit could be pretty crippling to me since I sometimes need to upload 10-20 textures per day. Perhaps an alternative could be to have the price of uploads go up on a curve after a certain number. That might allow for a lower upload cost for people who don't upload that much, which would really help out people just getting started, and would still prevent people from going crazy unless they really needed to and were willing to accept the increased cost. I'd happily support something like that.
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Antagonistic Protagonist
Zeta
Join date: 29 Jun 2003
Posts: 467
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01-18-2005 10:05
From: someone I think the asset server should be re-thought. A distributed system is better, as there's limits to what one PC can handle... You sure the asset server is just one machine? That wouldn't make much sense :/ -AP
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Khamon Fate
fategardens.net
Join date: 21 Nov 2003
Posts: 4,177
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01-18-2005 10:16
From: Pituca Chang I wouldn't like to see a limit per month, some people don't upload very much and then there are the peeps like you, Chip and Flea (to name only 3) who are creative and shouldn't be limited by X number of uploads. thank you pituca. i eat out a lot too; but i have to wait for a table when the resturant is full. i shop at calhouns almost daily; but they can't sell me a basket of olives if the shelf is empty. there is a very very real limit to the number of files the asset system can catalogue and serve effectively. it's not asking too much for us to work within those limitations to keep the grid usable. it wouldn't have to be a horrific limit; just something the system could handle. it would be nice if the preview image were a bit (lot) larger. it'd be even nicer if we had an offline editor to test builds and textures before we added them to the grid. that would allow transfer out and offgrid storage as well. still, in good concience, i can only support ll imposing the kind of limits every other host does in order to maintain a viable product.
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Roberta Dalek
Probably trouble
Join date: 21 Oct 2004
Posts: 1,174
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01-18-2005 10:40
From: Talen Morgan If you made 800 this week then thats what you will make next week...the stipend bonus cut is already in place.
As for upload fee's ...no one said they will change...upload fee's rate fee's , stipends and bonuses were all calculated into where we are now. Many merchants have lowered their prices. Well. I've gone down from $1,550L last week (50 stipend, 750 total rating, 750 weekly rating) to $525L this week (50 stipend, 375 total rating, 100 weekly rating). It's roughly a 75% cut in core income. Of course my income is even less without hosting fees and money made from games.
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Talen Morgan
Amused
Join date: 2 Apr 2004
Posts: 3,097
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01-18-2005 10:53
From: Roberta Dalek Well. I've gone down from $1,550L last week (50 stipend, 750 total rating, 750 weekly rating) to $525L this week (50 stipend, 375 total rating, 100 weekly rating). It's roughly a 75% cut in core income.
Of course my income is even less without hosting fees and money made from games. but you're still making as much weekly as a premium member without paying the $9.95.
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Alby Yellowknife
Sic Semper Tyrannis
Join date: 5 Jun 2004
Posts: 1,148
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01-18-2005 10:54
We gotta wait for the January Economic Report to see what effects are taking hold.
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Roberta Dalek
Probably trouble
Join date: 21 Oct 2004
Posts: 1,174
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01-18-2005 11:04
From: Talen Morgan but you're still making as much weekly as a premium member without paying the $9.95. And of course I can't pay the $9.99 as SL doesn't accept most UK debit cards or paypal.
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Marker Dinova
I eat yellow paperclips.
Join date: 13 Sep 2004
Posts: 608
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01-18-2005 11:29
Ummmm...
It's been only like.. one week?
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Roberta Dalek
Probably trouble
Join date: 21 Oct 2004
Posts: 1,174
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01-18-2005 11:45
From: Talen Morgan but you're still making as much weekly as a premium member without paying the $9.95. A premium member who doesn't do anything - otherwise they'd get more than the 500. I'm hardly a clubber or ratings whore. Anyway - this may be useful for people to see what the income of your customers looks like under the new system.
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Schwanson Schlegel
SL's Tokin' Villain
Join date: 15 Nov 2003
Posts: 2,721
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01-18-2005 11:48
From: Roberta Dalek And of course I can't pay the $9.99 as SL doesn't accept most UK debit cards or paypal. I knew about the Paypal, but did not realize that LL did not take UK debit cards. Are the debit cards in the UK not tied to major credit card companies like debit cards in the in the US ? How does someone in the UK sign up in the first place?
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Alby Yellowknife
Sic Semper Tyrannis
Join date: 5 Jun 2004
Posts: 1,148
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01-18-2005 11:58
From: Schwanson Schlegel I knew about the Paypal, but did not realize that LL did not take UK debit cards. Are the debit cards in the UK not tied to major credit card companies like debit cards in the in the US ? How does someone in the UK sign up in the first place? Why can't the UK folks buy them in the US and have it mailed to them? Example: http://www.bankofamerica.com/giftcard/
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Gemini Galatea
Pixel Sculptor
Join date: 1 May 2004
Posts: 200
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01-18-2005 12:01
Debit cards in the Uk are tied to the issuing bank, not credit card companies. 
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Jesta Lehane
Registered User
Join date: 13 Jan 2005
Posts: 7
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01-18-2005 12:02
I think what it comes down to is that people are going to have to depend on another method of making money... (Lucky me, I just started and so I'm not used to the old method) but, theres still alot of money in the game, its just not being handed out by the lindens.
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Roberta Dalek
Probably trouble
Join date: 21 Oct 2004
Posts: 1,174
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01-18-2005 12:05
From: Schwanson Schlegel I knew about the Paypal, but did not realize that LL did not take UK debit cards. Are the debit cards in the UK not tied to major credit card companies like debit cards in the in the US ? How does someone in the UK sign up in the first place? SL takes the least useful debit card in the UK - which is Visa Electron. It doesn't take Switch or Solo which are in wider use. Switch has been bought out by Mastercard and is the process of being rebranded as Maestro. They are still not recognised as Mastercard debit cards afaik. Switch was set up by three of the major UK banks. Someone in the UK has to sign up with a credit card - although credit card ownership here is less than in the US. As I understand that credit cards and debit cards are available to under 18s in the US there must be a better way for the Lindens to check ages and allow adults to pay.
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Chip Midnight
ate my baby!
Join date: 1 May 2003
Posts: 10,231
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01-18-2005 12:32
Roberta, can you get something like a secured visa card? I have a friend here in the states that has the worst credit known to mankind and can't get a real CC so he uses one that he has to deposit funds into for paying for his online game addictions. Sounds like a bit of a pain in the ass, but better than nothing. I have equally poor credit but fortunately my bank's debit cards are Visa debit.
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Anjelle Lumiere
Lil Lost Brat
Join date: 6 Jun 2004
Posts: 128
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01-18-2005 14:01
That 10L is really going to eat into my pocket now as well. What I would love to see happen is a rebate for when we delete a texture after realizing it doesn't work.  I am so darn nitpicky that I will upload a ton of versions before I am happy with the final result. On the comment about what we made today (this week) being what we we will be seeing from now on.. Nopers. Prepare for another drop next week. THEN we will be seeing what our "norm" will be. Remember.. we have two ratings bonuses to look at.. Total Rating and Weekly Rating. If we aren't rating as much as we always have, then our Weekly will drop off. The Total is where we will be at tho.
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Talen Morgan
Amused
Join date: 2 Apr 2004
Posts: 3,097
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01-18-2005 14:53
From: Roberta Dalek And of course I can't pay the $9.99 as SL doesn't accept most UK debit cards or paypal. That sucks  I did not know that....if they were smart they would considering there is a shitload of Brits in world.
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