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This question is really only for private sim owners, or those who own all of a mainland sim.
I'd love to be able to pay extra and have a double-prim (or more) sim. Anyone else interested.
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Increased Prims for Private Sims - Gimme!! |
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Surreal Farber
Cat Herder
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12-31-2005 11:35
/invalid_link.html
This question is really only for private sim owners, or those who own all of a mainland sim. I'd love to be able to pay extra and have a double-prim (or more) sim. Anyone else interested. _____________________
Surreal
Phobos 3d Design - putting the hot in psychotic since 2004 Come see our whole line of clothing, animations and accessories in Chaos (37, 198, 43) |
Khamon Fate
fategardens.net
![]() Join date: 21 Nov 2003
Posts: 4,177
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12-31-2005 13:46
I don't own an estate sim but voted yes under the impression that estate owners should be able to balance prim limits with performance as they see fit.
LL should make it very very clear to them that increasing the prim limit in a sim will adversly affect their sim's performance and LL will not be able to "DO" anything about it. _____________________
Visit the Fate Gardens Website @ fategardens.net
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Cocoanut Koala
Coco's Cottages
![]() Join date: 7 Feb 2005
Posts: 7,903
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12-31-2005 14:37
I voted yes - but for everybody, on the mainland, too.
coco _____________________
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Zippity Neutra
What'd I miss?
![]() Join date: 29 Sep 2004
Posts: 191
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12-31-2005 14:45
"What am I bid for this lot of beautiful plywood spheres? Ladies and gentlemen, these are absolutely, perfectly round, no rough edges, no signs of sanding, completely spherical. Do I hear 100 Lindens?"
Seems to me that if this isn't a settable/controllable feature for the island owner, it should at least be negotiable at time of purchase. I realize there may be implementation details that preclude it, but my first thought is that this should be something you can set from the estate owner's menu. Changing it for mainland parcels? Hmm... Agreed that if I were LL I wouldn't want to do it for less than a whole sim, if I were to allow it at all. I'm vaguely uneasy about the idea of paying for it, but I guess LL could justify it on the basis of increased load on the asset server and network, for all those clients retrieving all those extra prims. I'd suggest increments of 25% of the base number of prims, so they'd only have to worry about a few steps. This would still allow the buyer to choose something short of doubling the prim count, and might encourage more takers. /me looks for chin-rubbing icon... _____________________
Am I random enough yet?
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Surreal Farber
Cat Herder
![]() Join date: 5 Feb 2004
Posts: 2,059
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12-31-2005 15:22
Aqua used to be a double-prim sim. And at least part of Zermett was 5x prims. I've been assuming that a double-prim sim is a double everything sim... supported by an extra server. So what you're paying for is an extra server or portion of one.
If someone owns all of a sim, then perhaps they could just pay an extra fee to get the same thing... or at least so it seems. _____________________
Surreal
Phobos 3d Design - putting the hot in psychotic since 2004 Come see our whole line of clothing, animations and accessories in Chaos (37, 198, 43) |
Cutter Rubio
Hopeless Romantic
![]() Join date: 7 Feb 2004
Posts: 264
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12-31-2005 18:02
Personally, I'd like both options - the option to double prims on 1 sim, or the option to double my land mass on one server. There was some mention about that maybe a year ago, but like a lot of things, nothing ever developed from it. I don't believe either option should cost more - it's still one server.
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The early bird may get the worm, but the second mouse gets the cheese.
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Cheyenne Marquez
Registered User
Join date: 19 Sep 2005
Posts: 940
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01-01-2006 10:47
Personally, I'd like both options - the option to double prims on 1 sim, or the option to double my land mass on one server. There was some mention about that maybe a year ago, but like a lot of things, nothing ever developed from it. I don't believe either option should cost more - it's still one server. Do you mean both options as in the options of doubling prims AND decreasing land mass and/or doubling land mass AND "decreasing" prims. If so, then yes it would seem like a fair exchange. |
Caroline Apollo
Lo Lo
Join date: 23 Oct 2003
Posts: 288
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01-01-2006 11:04
The city sims have double prim allowance. But Gov. Linden also owns quite a bit of the sims' land and hardly uses any of his prims. I think that is how this is possible.
It would be nice to have more prims private or mainland! _____________________
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Jesrad Seraph
Nonsense
Join date: 11 Dec 2004
Posts: 1,463
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01-01-2006 12:08
In the same vein I'd love to have a 1024x1024m sim, with same or even reduced prim allowance (10000 ?) for the whole sim. I wouldn't mind the lesser ground definition.
_____________________
Either Man can enjoy universal freedom, or Man cannot. If it is possible then everyone can act freely if they don't stop anyone else from doing same. If it is not possible, then conflict will arise anyway so punch those that try to stop you. In conclusion the only strategy that wins in all cases is that of doing what you want against all adversity, as long as you respect that right in others.
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Zippity Neutra
What'd I miss?
![]() Join date: 29 Sep 2004
Posts: 191
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01-01-2006 12:37
I don't believe either option should cost more - it's still one server. My gut reaction is to agree that it's expensive enough as is, but realistically if this were a popular option we would be looking at a higher load on the asset server. I'd have a hard time making an non-emotional argument that there shouldn't be fees attached, since there is a greater overhead involved. Jesrad: Interesting idea about changing the physical sim sizes. I wonder if that's allowed for in the system, because it seems like that would have been helpful for the void sims - instead of using two sims on the same server side-by-side, change the dimensions to 256mx512m. Likewise one or two spots where a 4x sim (1024^2) would have dropped in nicely. I'm betting there's a restriction in the code somewhere. _____________________
Am I random enough yet?
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Kristian Ming
Head Like A Hole
![]() Join date: 5 Feb 2005
Posts: 404
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01-01-2006 12:57
Telador Isle has more for some reason (see attached), and that's a private sim.
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Tya Fallingbridge
Proud Prim Whore
![]() Join date: 28 Aug 2003
Posts: 790
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01-01-2006 13:29
Telador Isle has more for some reason (see attached), and that's a private sim. !!!!WTF!!!! LOL I Want more prim allowance for my sim!! That is so NOT fair |
Surreal Farber
Cat Herder
![]() Join date: 5 Feb 2004
Posts: 2,059
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01-01-2006 14:36
Whoa!! What do I have to do to get an extra 4K of prims for Chaos. Is this for real?
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Surreal
Phobos 3d Design - putting the hot in psychotic since 2004 Come see our whole line of clothing, animations and accessories in Chaos (37, 198, 43) |
Surreal Farber
Cat Herder
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Posts: 2,059
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01-01-2006 15:05
http://secondlife.com/land/islands.php
Note Islands 5 and 6 ... 64 instead of 16, but no word anywhere of what it costs. _____________________
Surreal
Phobos 3d Design - putting the hot in psychotic since 2004 Come see our whole line of clothing, animations and accessories in Chaos (37, 198, 43) |
Kristian Ming
Head Like A Hole
![]() Join date: 5 Feb 2005
Posts: 404
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01-01-2006 15:07
I have no idea of the how/why, but you can TP to Telador and check it out. Not a photoshop job, I assure you.
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Seifert Surface
Mathematician
![]() Join date: 14 Jun 2005
Posts: 912
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01-01-2006 15:51
http://secondlife.com/land/islands.php Note Islands 5 and 6 ... 64 instead of 16, but no word anywhere of what it costs. I would bet that's just buying up 4 sims instead of 1. _____________________
-Seifert Surface
2G!tGLf 2nLt9cG |
Kristian Ming
Head Like A Hole
![]() Join date: 5 Feb 2005
Posts: 404
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01-01-2006 16:01
Yeah, 5 and 6 are 4 sim islands -- 4800 startup, 780 a month to maintain.
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Aliasi Stonebender
Return of Catbread
![]() Join date: 30 Jan 2005
Posts: 1,858
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01-01-2006 16:16
http://secondlife.com/land/islands.php Note Islands 5 and 6 ... 64 instead of 16, but no word anywhere of what it costs. It's right there. $1,250 per 16 acres. 64 is four sims attached together, and 16 x 4 is 64, so.... _____________________
Red Mary says, softly, “How a man grows aggressive when his enemy displays propriety. He thinks: I will use this good behavior to enforce my advantage over her. Is it any wonder people hold good behavior in such disregard?”
Anything Surplus Home to the "Nuke the Crap Out of..." series of games and other stuff |
Surreal Farber
Cat Herder
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Posts: 2,059
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01-01-2006 17:01
I'm happy with 16, but I lust for 30K worth of primage.
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Surreal
Phobos 3d Design - putting the hot in psychotic since 2004 Come see our whole line of clothing, animations and accessories in Chaos (37, 198, 43) |
Jesrad Seraph
Nonsense
Join date: 11 Dec 2004
Posts: 1,463
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01-01-2006 22:48
Telador Isle has more for some reason (see attached), and that's a private sim. Wha... ? Eh, I specifically asked for 20k prim allowance for my own private island back then, and didn't get it ! _____________________
Either Man can enjoy universal freedom, or Man cannot. If it is possible then everyone can act freely if they don't stop anyone else from doing same. If it is not possible, then conflict will arise anyway so punch those that try to stop you. In conclusion the only strategy that wins in all cases is that of doing what you want against all adversity, as long as you respect that right in others.
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Seifert Surface
Mathematician
![]() Join date: 14 Jun 2005
Posts: 912
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01-01-2006 23:06
Does anyone know what the issues are with upping the object "bonus multiplier"? The city sims have been around for ages - any issues of stability with them? Burning Life and the winter festival had some big multipliers - perhaps the temporary nature meant that long term problems didn't appear, but presumably we would know about issues with the city sims.
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-Seifert Surface
2G!tGLf 2nLt9cG |
Andrew Linden
Linden staff
![]() Join date: 18 Nov 2002
Posts: 692
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01-02-2006 00:16
Telador Isle has more for some reason (see attached), and that's a private sim. Yes, Telador Isle has a 20k prim limit. They asked for higher prim limits and we were curious to see what would happen, so we gave it to them as an experiment with the proviso that if they subsequently suffered unusual lag or instability we would not put a high priority on fixing their problems. To their credit Teledor Isle has been a very low-maintenance estate for us. This is probably true because despite their high prim count they have a relatively low script count, and rarely host significant crowds. They have been given ample rope to hang themselves but have not done so. The experiment appears to be a success, but at the moment I don't think we should increase the prim limits across the board yet. After spending the last week as gridmonkey*, tasked with keeping regions up and fixing emergencies around the grid, I'm painfully aware of some issues that we need to work on first. Some of the consequences of increased primitive limits are obvious: lower render FPS, lower server FPS, and especially slower script execution. However the things I'm more worried about are the backend issues such as the size of the simulator process memory footprint, the size of backup files, and the duration of load/save events. ![]() |
PetGirl Bergman
Fellow Creature:-)
Join date: 16 Feb 2005
Posts: 2,414
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01-02-2006 00:38
More prims - OF COURSE!!- But sadly I dont own a sim....
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Surreal Farber
Cat Herder
![]() Join date: 5 Feb 2004
Posts: 2,059
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01-02-2006 07:05
Thanks Andrew for the explanation.
I'm interested in the possibility of apply more server power to the same square meterage however, rather than just stacking more load on one server. Is it possible? _____________________
Surreal
Phobos 3d Design - putting the hot in psychotic since 2004 Come see our whole line of clothing, animations and accessories in Chaos (37, 198, 43) |
Aliasi Stonebender
Return of Catbread
![]() Join date: 30 Jan 2005
Posts: 1,858
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01-02-2006 08:54
Does anyone know what the issues are with upping the object "bonus multiplier"? The city sims have been around for ages - any issues of stability with them? Burning Life and the winter festival had some big multipliers - perhaps the temporary nature meant that long term problems didn't appear, but presumably we would know about issues with the city sims. The problem is, the bonus multipler cheats. The city sims can have more prims because of the no-build Governor Linden land. ditto with Burning Life and the winter festival... the TOTAL amount of possible prims is still the same. _____________________
Red Mary says, softly, “How a man grows aggressive when his enemy displays propriety. He thinks: I will use this good behavior to enforce my advantage over her. Is it any wonder people hold good behavior in such disregard?”
Anything Surplus Home to the "Nuke the Crap Out of..." series of games and other stuff |