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Up the prim limit a bit?

Azzura Supplee
Safety Girl
Join date: 16 Jun 2006
Posts: 29
07-13-2006 12:50
I dont know about the rest of you - but I am constantly running out of prims when I build

I just built a nice place to live and it covers about 1152 Sq m of my 3328 Sq m land - and im almost out of prims before I am barely started with decorating. 2176 sq m are empty grass - and I dont have the prims to make that look semi decent.

Just seems like the limits are hindering our creativity - I could save prims by NOT making my building true to life - but then it looks fake and incomplete

I need to decorate with low prim chairs and beds which dont look all that great....Id much rather have four - 16 prim chairs than Four 2 prim chairs that look wrong at certain angles. Its Tacky

After you sacrifice here and there to make your place just OK....Now you have no prim space to use your property to design or build on - Im already pushing the $40 a month tier - there is no land available where I have my land to buy to up my prim count

Needing to buy 4 times the amount of land just to get enough prims to build on 25% of it just seems a bit off.
onionpencil Musashi
Registered User
Join date: 20 Nov 2004
Posts: 324
07-13-2006 13:02
it would be nice but possibly not practical. you might want to look into why the prim limit is there, and also investigate lower prim building. i've seen some guides out there, alas i dunno where. there are ways to reduce prims in some areas without ruining your build.
Jon Rolland
Registered User
Join date: 3 Oct 2005
Posts: 705
07-13-2006 13:26
The reason the prim limit is so low is so land owners can finance the sim can performing tolerably with free avatars with unlimited complex prims attached.
Barbarra Blair
Short Person
Join date: 18 Apr 2004
Posts: 588
07-13-2006 13:30
Use textures.
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ReserveBank Division
Senior Member
Join date: 16 Jan 2006
Posts: 1,408
07-13-2006 13:52
From: Azzura Supplee
I dont know about the rest of you - but I am constantly running out of prims when I build



Buy more Land... Don't be cheap..
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Musuko Massiel
Registered User
Join date: 4 Nov 2005
Posts: 435
07-13-2006 14:47
"Just seems like the limits are hindering our creativity"

Someone clever once said perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away.

If you can't make a handful of prims work for you, you're not being creative enough.

Musuko.
Kimmer Soyer
Registered User
Join date: 19 Feb 2006
Posts: 93
07-13-2006 15:08
Follow the famous saying beat into some engineers heads: KISS

Keep it simple, stupid
Zany Golem
Purple Freak
Join date: 30 Oct 2005
Posts: 113
07-13-2006 15:09
From: Barbarra Blair
Use textures.


This is an excellent suggestion and to elaborate... adding trim to a house (floor boards and moulding and such) adds a very realistic touch to the house, however if it's done with prims it takes up a bunch of prims.

Consider using very detailed textures to accent certain features of your home or furniture. The right textures can make low prim very luxurious if done with care :)
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Jack Harker
Registered User
Join date: 4 May 2005
Posts: 552
07-13-2006 15:30
From: Azzura Supplee
I dont know about the rest of you - but I am constantly running out of prims when I build

I just built a nice place to live and it covers about 1152 Sq m of my 3328 Sq m land - and im almost out of prims before I am barely started with decorating. 2176 sq m are empty grass - and I dont have the prims to make that look semi decent.

Just seems like the limits are hindering our creativity - I could save prims by NOT making my building true to life - but then it looks fake and incomplete

I need to decorate with low prim chairs and beds which dont look all that great....Id much rather have four - 16 prim chairs than Four 2 prim chairs that look wrong at certain angles. Its Tacky

After you sacrifice here and there to make your place just OK....Now you have no prim space to use your property to design or build on - Im already pushing the $40 a month tier - there is no land available where I have my land to buy to up my prim count

Needing to buy 4 times the amount of land just to get enough prims to build on 25% of it just seems a bit off.

It sounds like you have plenty of prim for doing a decent house, but I suspect that you're just using too many prim to do it, likely due to simple inexperience with the tricks that are used to cut down on prim counts in building.

Might I sugest that you travel around and look at various builds with an eye to prims and how their used, and how a particular build could be done with fewer prims?

I'll also second a lot of other people's suggestions and try using more textures in your building. I know that Textures R Us has some very nice texture sets for houses that match up internal walls and window textures with external house textures with matching windows. Somehing like this is extremely useful for keeping down prim counts while still looking quite good.

Also, try using hollow prims, and cut prims for some things. This is a good way of cutting back considerably on prim count. A window doesn't have to be framed with four prims when a hollow prim will do just as well for instance.

Anyway, good luck. :)
Merlyn Bailly
owner, AVALON GALLERIA
Join date: 7 Sep 2005
Posts: 576
07-13-2006 19:16
From: Azzura Supplee
I dont know about the rest of you - but I am constantly running out of prims when I build

I just built a nice place to live and it covers about 1152 Sq m of my 3328 Sq m land - and im almost out of prims before I am barely started with decorating. 2176 sq m are empty grass - and I dont have the prims to make that look semi decent.

Just seems like the limits are hindering our creativity - I could save prims by NOT making my building true to life - but then it looks fake and incomplete

I need to decorate with low prim chairs and beds which dont look all that great....Id much rather have four - 16 prim chairs than Four 2 prim chairs that look wrong at certain angles. Its Tacky

After you sacrifice here and there to make your place just OK....Now you have no prim space to use your property to design or build on - Im already pushing the $40 a month tier - there is no land available where I have my land to buy to up my prim count

Needing to buy 4 times the amount of land just to get enough prims to build on 25% of it just seems a bit off.


SL is VIRTUAL reality, dear -- you don't have to re-create RL objects completely.

Looks like you need to find a land auction for a bigger plot and sell your smaller "estate".
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Michael Martinez
Don't poke me!
Join date: 28 Jul 2004
Posts: 515
07-14-2006 07:45
For anything normal I build in our sim, but if building something large, i take advantage of the sandboxes...

Just rez a floor, take it up to 400 meters or so, and build..then lots of prims to build with.
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Daaneth Kivioq
Wandering Philosopher
Join date: 11 Jan 2006
Posts: 157
07-14-2006 12:03
I feel your pain Azzura!

My house sits on a very lovely 2560 parcel in Spinach. I also own 3584 sqm of fairly useless cliffside land just to support my property, so i can have the sort of rich environment I want. and I spend most of those 1406 prims on my garden.

Well, we can hope that as computing power gets cheaper (cheaper better servers) we may someday see a rise in the prim allotment.
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Nobody Fugazi
Registered User
Join date: 17 Jun 2006
Posts: 115
An economy of prims.
07-14-2006 13:11
This is a really simple problem. I'm fairly new, but this is the way you (and everyone else) needs to look at it.

(1) Fact: You get 117 prims per 512m.

Accept that. Yes, we all want more, but when you consider the overhead that LL puts up with when it comes to flexihair and other things (2 pairs of my boots rezzed are 250 prims!), it's really hard to gripe about that. If you can gripe about that, cash in and buy more land.

(2) Knowing you have 117 prims per 512m, build accordingly. As someone already mentioned - textures. If you can't find them, make them and upload them. Textures stretch a lot.

(3) Know that a prim can only be a max of 10 m x 10 m x 10m. And that's BIG. Use it. Done right, with individual side texturing, you should be filling up things quickly.

(4) Make Hard Decisions. Don't cry when you run out of prims. Go to the ATM and get more OR decide what is more important to you - that 54 prim bed or that 6 prim toilet (avatar poo does back up, I guess) or that kitchen so you can produce avatar poo... (I'm trying to get the point across without being offensive and hopefully being funny too...)

The whole thing boils down to making the right decisions. If you make the wrong decisions, you pay more for less. If you make the right decisions, you pay less for more. Stretch that dime. :-)
ReserveBank Division
Senior Member
Join date: 16 Jan 2006
Posts: 1,408
07-14-2006 13:57
Simple Fact: If you need more prims, you buy more land. Plain and Simple.


Always a joker out there trying to get something for nothing...
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Thraxis Epsilon
Registered User
Join date: 31 Aug 2005
Posts: 211
07-14-2006 14:05
Shall you go tell that to the owners of Telador Isle ? They have over 19,000 prims available on their island.
Matt Newchurch
Registered User
Join date: 6 Jan 2006
Posts: 215
07-14-2006 15:05
First off...I would do HORRIBLE things for 3328 m^2 worth of prims to play around with (IMs in-world only, please). One of these days I'll buy more land, but for now it's not on the cards. I just bought my first 1024 and filled it up probably within three hours of getting my house and garden set up. Looks pretty good, I think, though. Just about making choices.

Furthermore, does everything in this game have to have 14 pose-balls and nine throw pillows? Come on. Bought a TV and the first thing I did was save two prims by removing two almost certainly structurally-critical bits and then a further three by taking off the damn throw pillows. Take out prims whenever you can!

Seriously, 760.5 prims? Pure luxury, as far as I can tell.

Anyway, textures....I dunno, maybe my tastes just run high-prim and, you know...three dimensional...but using textures for everything, especially to simulate depth, doesn't always look good. I know where Azurra is coming from here. I think texture-windows look terrible, so I refuse to use them. Built my house with real ones, then I took them out to save prims! Windows aren't something you strictly need anyway. Same with doors. You're probably setting home there anyway, right? P2P teleporting means never having to go through a door.

"Always a joker out there trying to get something for nothing..."
What...I'd pay extra tier for more prims/area.
Lina Pussycat
Texture WizKid
Join date: 19 Jun 2005
Posts: 731
07-14-2006 16:20
From: Thraxis Epsilon
Shall you go tell that to the owners of Telador Isle ? They have over 19,000 prims available on their island.


First and formost this is impossible. Every sim has 15,000 prims available to it. Thats the limit no more no less. Info is right here http://secondlife.com/badgeo/wakka.php?wakka=simulator There are many techniques to cut down on prims and you can make a cut in the shape of an L really Which can make the corners into 1 prim basically just gotta know how to move the textures so you end up with the right look :). Quite often you can layout things this way and unless you want full functioning everything you can build low prim on almost everything. Thats about 700 some odd prims available to you and you cant build a good house with that????

I did a house for about 679 and it rests on about the same amount of land yours is setting on. I've got a kitchen living room bathroom and a bedroom. Just gotta make design choices to support your prim limits really! Also Lets see you can fully stock a house and build the structure for it unless you plan on more then 1 bedroom. Your welcome to IM me in world and mabye i can teach you some things you may not realize :). But i digress check your limits and buy or make things accordingly I made sure i stuck within my limits when i bought furniture.

Also prim limits are more due to hardware issues on LL's end. They used to have it untethered for land owners but the 15k limit was still in place sadly this was abused.
onionpencil Musashi
Registered User
Join date: 20 Nov 2004
Posts: 324
07-14-2006 16:34
actually there are a few double prim sims i do believe. (gringano(sp?) is one) of course it's all built up and if you did find a spot there it'd be very expensive.

as far as i know there are no more high prim sims being made
Thraxis Epsilon
Registered User
Join date: 31 Aug 2005
Posts: 211
07-14-2006 16:40
#1. Try going to the sim I mentioned and checking the prims used / available yourself before quoteing to me from a WIKI editied by the residents.

#2. /139/9d/119223/1.html

There is the URL to a forum post where Torley Linden states:

From: someone

Concierge would be the experts to help you with your private island stuff, yes. Under normal conditions, you can't have more than 15,000 prims on a region. Some are higher than that (e.g., Telador Isle) but it's being done on an experimental basis, and may induce instability.
Lina Pussycat
Texture WizKid
Join date: 19 Jun 2005
Posts: 731
07-14-2006 16:49
From: Thraxis Epsilon
#1. Try going to the sim I mentioned and checking the prims used / available yourself before quoteing to me from a WIKI editied by the residents.

#2. /139/9d/119223/1.html

There is the URL to a forum post where Torley Linden states:


Also states that it causes instabality and is experimental not many people have this. And i can say from experience just popping over there now sure it may have over 15,000 prims available but thats bad. For starters half my hair went poof. And stuff is taking a long time to load. Its probably putting quite a bit of stress on that area and they would of been wiser to keep under 15k even though they dont have to simply because nornally hitting the 14k mark actually tends to be bad for the sim 15k or over would drastically draw off performance while ill admit i am wrong Torley's comments are true its unstable.

The hardware needs some redoing on LL's end to be able to support this without the issues that i experienced there. Im in a region afterward with 11,400 some odd prims and i load fine it could just be bad scripting though it happens *shrugs* i saw a sim with less prims do the same thing.
Infiniview Merit
The 100 Trillionth Cell
Join date: 27 Apr 2006
Posts: 845
07-14-2006 22:23
Textures make a huge difference when used optimally.
You can do a ton of stuff with creative use of alpha textures.

In addition textures made from 3d program renders where you
know what you want in advance, you can place the shadows where you want them.

for a wall with windows you can use as many objects (prims)
as you want make shutters,sill overhang etc. place the lights and shadow render the image and you have the appearance of
shadows built in to the texture.
obviously not the same affect as full prims and natural light.
But doing more with less is a great creative exercise as has
been stated above.
cinda Hoodoo
my 2cents worth
Join date: 30 Dec 2004
Posts: 951
am so laffin...
07-15-2006 00:39
From: Jon Rolland
The reason the prim limit is so low is so land owners can finance the sim can performing tolerably with free avatars with unlimited complex prims attached.


i have to admit, you've nailed it!
Leena Khan
Lasting Impressionist
Join date: 21 Apr 2004
Posts: 200
07-15-2006 01:05
Actually, Telador Isle has a special sim.. its like in beta or something, has 5000 extra prims. Just ask the project heads.
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Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
07-15-2006 06:56
From: Lina Pussycat
Also states that it causes instabality and is experimental not many people have this. And i can say from experience just popping over there now sure it may have over 15,000 prims available but thats bad.


But what about the 30,000 prim "city" sims that have been on SL for over a year now?
Kyrah Abattoir
cruelty delight
Join date: 4 Jun 2004
Posts: 2,786
07-15-2006 07:57
if i remember these "high prim" sims only half of the land can be actually built
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