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How would you like to see 15 or 16 more groups added ?

Jed Gregg
Registered User
Join date: 24 Jun 2006
Posts: 42
06-06-2007 08:17
How would you like to see 15 or 16 more groups added?

i have like all of my groups full with fam or work stuff and would like 15 or 16 more added would just like to know what you all think :)
Kyrah Abattoir
cruelty delight
Join date: 4 Jun 2004
Posts: 2,786
06-06-2007 08:44
More again?
Just do some sorting, you don't have to stay in a mall group once your stuffs are in place.
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Haravikk Mistral
Registered User
Join date: 8 Oct 2005
Posts: 2,482
06-06-2007 15:37
Agreed, just leave free groups and re-join them again.

Originally I thought it was silly that they didn't let us just have any number, but when you understand the way the system works it makes sense. Basically, when you log-in information on all your groups is downloaded (mostly the permissions, other users etc. comes only when you view that screen), this means that simulators can then decide what to do with you on group land. However, when you move sim-to-sim, that information is package up along with your avatar information and passed on to the destination sim. Add more groups, and you add more data for the simulators to pass-around, and right now border-crossings suck ass, so I'm not sure extra data is a good idea :)

Personally I think that to get around this only groups whose data is actually needed should be loaded by a simulator and cached (so it stays with you). This would mean only a handful of groups are tagged to your avatar at any given time, it may add slight delays to some things when group info is loaded, but it only needs a snapshot of the permissions, not the full thing. This way we could have unlimited groups, and so long as we're not moving through a simulator with 4,096 4 x 4m plots each with a different group, then it won't really change behaviour much, while reducing data traffic a little to boot.
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Leroy Bigwig
Registered User
Join date: 9 Dec 2005
Posts: 97
06-07-2007 18:46
how could your family/business associations need all all/more then the amount of available group spaces?? You guys need to merge, or SOMETHING.
bladyblue Bommerang
Premium Account
Join date: 7 Feb 2005
Posts: 646
06-07-2007 19:43
What we need is sub-groups within a primary group.
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Usagi Musashi
UM ™®
Join date: 24 Oct 2004
Posts: 6,083
06-07-2007 19:56
No not at this time. think about t If LLABs could not hold ratings. What give the idea the servers can handle even more groups?! in the data bases...I say NO. But when LLabs gets their" ASSETS" togther and stablizes the game. Then add it. Adding more grounds will just increase load without adding any eally improvements.


Usagi
Destiny Niles
Registered User
Join date: 23 Aug 2006
Posts: 949
06-07-2007 21:29
I belong to 25 groups and I just have an alt who belongs to groups just so that I can receive their group notices, and really only about 5 are active an a regular basis. So if you want more groups make an alt and be done with it.
The only thing that is really missing is the ability to mute the a group IM.
bladyblue Bommerang
Premium Account
Join date: 7 Feb 2005
Posts: 646
06-08-2007 04:49
Alting is not the answer. For those that have large enterprises with many groups involved with different functions having a group owned by a alt that is locked out because of password issues is niot a viable solution. We need our groups to function like our staff flow charts function - one main group with sub-groups that recive notices seperate from the other subgroups or main group. I am so sure that this is a real possibility . We have pretty skies and voice now - so let's get a tool that we have been begging for for two years.
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Shadow Pointe
Respect Mah Authoratah!
Join date: 13 Aug 2006
Posts: 90
06-08-2007 05:21
Uh it's really not that hard to fill up 25 groups. I'm interested in different things and all my groups are taken...every time I want to join one thing I need to leave another. I don't want an alt holding groups, I want *myself* holding groups. I definitely think there should be more groups added, and I highly doubt that theres so much info packed into a few more groups that it'll lag you...so I say yes, add more.
SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
06-09-2007 16:56
A change in the way that groups are done, or the addition of a new sort of membership entity that is done in a different manner than existing groups are done, , that would enable one to be in a large number of such membership entities, without overloading the backend, would make good sense.

Fifteen or so isn't nearly large enough, one should be able to be in hundreds or more "groups".
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Usagi Musashi
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Join date: 24 Oct 2004
Posts: 6,083
06-09-2007 19:08
Hundreds? And you like the servers are having issues now? OMG
Haravikk Mistral
Registered User
Join date: 8 Oct 2005
Posts: 2,482
06-10-2007 04:55
I posted the following issue on the Jira (remember to go to the Jira home page and log-in first): https://jira.secondlife.com/browse/SVC-280

This proposes that simulators only cache a handful of groups rather than ALL of them, and does so based on when you actually need them. Beyond this all you need is a group title and the client can request a list of groups you're in (it can even hold off doing that until you actually view the group window, I tend not to do much group switching).

The only issue with this one is that there may be brief pauses as your group permissions are retrieved when you try to do something (enter group-restricted land, build on group restricted land etc), but if you 're only visiting a handful of group plots that you belong to then these pauses quickly stop as they are cached.
The only other thing is group IMs, if you're a member of a hundred groups then you could be causing a TON of IMs to be sent your way. But we really need a mute or toggle for groups anyway, best solution would be a 'Receive group IMs' the same with notices, meaning they don't even have to be sent, opposed to the client blocking them. And have this off by default.

Overall this would allow any number of groups to be joined, as sims then only track the handful you actually use, say 5 in total, rather than sending the whole lot around with you.
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Smiley Barry
Second Lounge Owner
Join date: 24 Jun 2006
Posts: 42
06-10-2007 06:32
From: bladyblue Bommerang
What we need is sub-groups within a primary group.


Check out my proposal :D
Sue Saintlouis
Registered User
Join date: 8 Dec 2006
Posts: 420
06-10-2007 10:20
I have been maxed out on groups for a while! 25 is really not enough when you run several businesses and have many interests! I would like at least 50 groups!

Besides, if it's MY life, MY imagination, who's got the right to limit MY groups?
Showdog Tiger
Registered User
Join date: 30 Nov 2005
Posts: 404
My Two Cents
06-10-2007 10:46
Dearly Darlings,

With our little charity organizations we have five groups. I would not mind having more groups. Leaving and rejoining when I need a spare group is a pain.

Ever Yours,

Mrs. Showdog Tiger
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Mickey McLuhan
She of the SwissArmy Tail
Join date: 22 Aug 2005
Posts: 1,032
06-10-2007 11:49
I suggested this on another "More Groups" thread:

Would it be more feasible/better if LL charged us for extra groups? I would be more than happy to pay quite a bit each for an extra five groups.
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bladyblue Bommerang
Premium Account
Join date: 7 Feb 2005
Posts: 646
06-11-2007 09:02
From: Mickey McLuhan
I suggested this on another "More Groups" thread:

Would it be more feasible/better if LL charged us for extra groups? I would be more than happy to pay quite a bit each for an extra five groups.

Woah, there Mickey. It is never wise to ask a corporation to charge you for services that they can provide with no extra cost to themselves. Just some re-coding and there would be GROUP TREES with near unlimited branches as opposed to the group garbage we have now. For instance: I would Just have VooDoo Corp. Group and then all of the specific staff groups would be listed under that main group. Then I would only display ONE group and have room to join other fun charity and social groups.
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Mickey McLuhan
She of the SwissArmy Tail
Join date: 22 Aug 2005
Posts: 1,032
06-11-2007 13:34
From: bladyblue Bommerang
Woah, there Mickey. It is never wise to ask a corporation to charge you for services that they can provide with no extra cost to themselves. Just some re-coding and there would be GROUP TREES with near unlimited branches as opposed to the group garbage we have now. For instance: I would Just have VooDoo Corp. Group and then all of the specific staff groups would be listed under that main group. Then I would only display ONE group and have room to join other fun charity and social groups.

I'm with you on this and that is a fantastic idea.
However, I don't see how that comes at no extra cost.
In order to implement it, I'm assuming that it would take a whole load of recoding and that costs money.
The way it's set up now, extra groups would cost them, too, as explained upthread.

This is the reason for my suggestion.

Here's another, though.

I think we can all agree that there is a need for incentives for people to go to premium accounts, what with all the calls against unverifieds etc.
Why not make unverifieds with a max of 5 or 10 groups (thus lessening the load on the servers or whatever) and let those of us that are premium have a much higher number?
Make it part of our fee, y'know?
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bladyblue Bommerang
Premium Account
Join date: 7 Feb 2005
Posts: 646
06-12-2007 14:23
But Mickey remember please that we pay GROUP LIABILITIES and we pay to create each group. So any more charges piled upon that would be excessive. Linden Lab cannot provide services that kinda work and then charge to make it actually work. This is just a positive change - not extra work. The developers are developing anyway. The sky is done - now let's get this done. This has been on everyone's plate for two years.
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Mickey McLuhan
She of the SwissArmy Tail
Join date: 22 Aug 2005
Posts: 1,032
06-12-2007 17:27
From: bladyblue Bommerang
But Mickey remember please that we pay GROUP LIABILITIES and we pay to create each group. So any more charges piled upon that would be excessive. Linden Lab cannot provide services that kinda work and then charge to make it actually work. This is just a positive change - not extra work. The developers are developing anyway. The sky is done - now let's get this done. This has been on everyone's plate for two years.

Group liabilities are minimal at best, really, as is the money to create the group.
I'm just trying to offer a solution to a problem. Personally, I don't have a problem with paying extra for additional groups and offered this as a possibility, as there seems to be a problem with having too many groups.

I'm not sure what you mean by "Linden Lab cannot provide services that kinda work and then charge to make it actually work."
Groups work fine. What we're asking for is extra stuff.

The new sky was done by third-party folks, not LL, if I'm not mistaken.
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Banking Laws
Realty Serious
Join date: 14 Jun 2006
Posts: 602
06-12-2007 18:06
From: bladyblue Bommerang
What we need is sub-groups within a primary group.


Roles. We have them.
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Draco18s Majestic
Registered User
Join date: 19 Sep 2005
Posts: 2,744
06-13-2007 06:21
From: Banking Laws
Roles. We have them.


But can you send group notices/proposals/group chat to a SINGLE ROLE?
bladyblue Bommerang
Premium Account
Join date: 7 Feb 2005
Posts: 646
06-13-2007 09:31
From: Mickey McLuhan
I'm not sure what you mean by "Linden Lab cannot provide services that kinda work and then charge to make it actually work."
Groups work fine. What we're asking for is extra stuff.
The new sky was done by third-party folks, not LL, if I'm not mistaken.


Oh my. OK. Large groups have not worked in two years (but that's another thread).

"Extra Stuff" is a pretty Sky - and we did not pay for that. If it takes LL bringing in a third party to make groups effective tools - then what are we waiting for?
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Mickey McLuhan
She of the SwissArmy Tail
Join date: 22 Aug 2005
Posts: 1,032
06-13-2007 09:43
From: bladyblue Bommerang
Oh my. OK. Large groups have not worked in two years (but that's another thread).
Really? I didn't know this. They seem fine to me. Is it a common problem? I'm not being funny. I've just never encountered this.
From: someone

"Extra Stuff" is a pretty Sky - and we did not pay for that. If it takes LL bringing in a third party to make groups effective tools - then what are we waiting for?

I'm missing something. The impression I got wasn't that they brought in a third party, but that the third party had made something that would work, so they bought it. Like... they didn't hire someone to build a shed, they bought a prebuilt one from Home Depot, y'know?
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Saijanai Kuhn
Registered User
Join date: 16 May 2007
Posts: 130
06-13-2007 09:57
From: Mickey McLuhan
Really? I didn't know this. They seem fine to me. Is it a common problem? I'm not being funny. I've just never encountered this.
I'm missing something. The impression I got wasn't that they brought in a third party, but that the third party had made something that would work, so they bought it. Like... they didn't hire someone to build a shed, they bought a prebuilt one from Home Depot, y'know?


They hired the team to make things work. There didn't have a pre-built sky for SL as far as I know, but they had done similar things with other OpenGL/DirectX games so SL hired them to add new graphics features and bling.
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