Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

Your Top 3 Suggestions

Darwin Appleby
I Was Beaten With Satan
Join date: 14 Mar 2003
Posts: 2,779
04-11-2004 14:38
1) Smoother, more THERE-like animations
2) Custom animations
3) Actually banning greifers.
_____________________
Touche.
Snakekiss Noir
japanese designer
Join date: 9 Dec 2003
Posts: 334
my top 3
04-21-2004 09:44
1. Fix the stupid way the camera jumps when u enter edit mode to edit an object forcing u to find ur way back again and mess around -- sooo annoying

2. PLease allow multiple drag and drop in moving objects within Inventory folders ... its soo long winded to have to move every object between windows one by one and is a huge time wasting.

3. edit/texture features to allow: / add MORE than one color to custom colors/the same thing with adding custom textures/ merging two prims into a smooth seamless new object/making an opposite duplicate of any object/ the ability to shade objects in more than one color and more than one texture in various directions/ graduated transparency also in all directions/ this will save lots of time...
Leonn Rubio
Rebmem Roines
Join date: 30 Jan 2004
Posts: 113
04-21-2004 10:16
1. Custom AV animations with body part nodes for interaction between 2 or more AVs like hugs, kisses, handshakes, etc. Body part nodes can connect without need to worry about the size/shape difference of AVs

2. Database system for Persistant Data.

3. Better non-Physical Clientside animations that sync better and interpolate.
Hank Ramos
Lifetime Scripter
Join date: 15 Nov 2003
Posts: 2,328
04-21-2004 10:36
1. llList2Notecard
2. llNotecard2List, asynchronous with event
3. Ability to directly draw text to a prim face.
_____________________
Christopher Omega
Oxymoron
Join date: 28 Mar 2003
Posts: 1,828
04-21-2004 18:33
From: someone
Originally posted by Kris Ritter
[1] Error handling of any kind in LSL! Why oh why oh why oh why is it not possible to detect when an object is spamming with an error? All I wanna do is be able to detect it and reset the script! Return me an error code, dammit! (and... why can an object with a listener NOT HEAR ITSELF?!)


I actually believe they used to back in beta.

The ability was scrapped in favor of the faster, more secure, less intense link message system.
Christopher Omega
Oxymoron
Join date: 28 Mar 2003
Posts: 1,828
04-21-2004 18:46
From: someone
Originally posted by Moleculor Satyr
(BTW, a listener hearing itself would break SO many scripts. Please DON'T give the Lindens more ideas on how to break LSL. PLEASE. Just make a prim that bounces messages back.)


Not really. Unless you coded it improperly. Personally, I go by the Java approach to almost everything: MINISCULE OVERLOADING (overloading - using essentially the same thing for many purposes).

Or perhaps I'm too clogged up to think of a situation (DAMN YOU SPRING ALLERGIES!!!) in which objects being able to listen to themselves would loop. Mind throwin' one my way?
Tcoz Bach
Tyrell Victim
Join date: 10 Dec 2002
Posts: 973
04-21-2004 22:35
There are ways to get persistent out-of-world data storage currently (so you can do save games), and a couple of options for making huds. You can entirely avoid hacks by just not giving your players any of the objects. If you rethink your game model and add in a floating hud to track game data (which doesn't even have to look like an mHUD, it could look like a little wisp following you around, call it a familiar), you can do persistent RPG style stuff.

My three...

- Borrowed objects (ability to give an object without transferring ownership).
- Write to notecard (some durable in world data would be welcome).
- Error handling (even just a way to generically catch 'n continue).

And of course Havok 2 but that goes without saying. XML RPC will be nice when they get it working, but in the meantime just emailing out XML works fine.

Objects can hear themselves just fine, all the potential for that loop thing and whatnot currently exists. I must not get what you mean.
_____________________
** ...you want to do WHAT with that cube? **
1 2