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Do something about IP

ZHugh Becquerel
Registered User
Join date: 24 Oct 2003
Posts: 68
11-11-2003 08:16
> Frankly I'm not sure what anyone could possibly build/paint/script/upload to SL that would need IP law protection anyway.

MMORPG-over-SL Toolkit, stored in SourceForge.

Basically, need two things:

- SL needs to be effectively a runtime to stand a good chance of getting the project accepted by SourceForge

- if one day we all migrate to a different platform, need to be able to shift/port the code to it

Good points/bad points for Linden: bad point first: letting users retain IP rights means that users can port their toolkits to other platforms as and when; good points: it encourages people to devote *substantial* quantities of their time for free to develop stuff that makes their world stand out.

As it stands, LSL is quite unique and wouldn't be easy-peasy to port, but I'd like the option, and it will make it much easier to get experienced developers on-board.

Bottom-line, having to port the project to a different platform at some point is a major risk, and removing IP boundaries reduces this risk to a purely technical one.

ZHugh
Garoad Kuroda
Prophet of Muppetry
Join date: 5 Sep 2003
Posts: 2,989
11-14-2003 10:13
Ok they did.

Is it better now?
Kris Ritter
paradoxical embolism
Join date: 31 Oct 2003
Posts: 6,627
Has anyone told Zhugh?
11-14-2003 10:16
From: someone
Originally posted by Garoad Kuroda
Ok they did.

Is it better now?


So has anyone told Zhugh? Come back, Zhugh!
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Garoad Kuroda
Prophet of Muppetry
Join date: 5 Sep 2003
Posts: 2,989
11-14-2003 10:29
Yeah seriously, someone who knows him shoot him a PM maybe he'll get a notice in his email, lol.
Mac Beach
Linux/OS X User
Join date: 22 Mar 2002
Posts: 458
11-14-2003 13:35
WOW, talk about responsive to user needs. What other company has changed their TOS just to get ONE user back!

*signs off to formulate my demands*
Darwin Appleby
I Was Beaten With Satan
Join date: 14 Mar 2003
Posts: 2,779
11-14-2003 16:53
Woah, and who said the Lindens weren't listening to the users? Geez..
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Touche.
ZHugh Becquerel
Registered User
Join date: 24 Oct 2003
Posts: 68
11-16-2003 11:56
Nice... and looks like we got a couple of Slashdot articles on SecondLife into the bargain!

As Cory said, Linden was going to do this anyway, but the thread was nice timing.

What has been achieved is:

- Linden have explicitly stated that GPL-type licences are possible on LSL code,

- Slashdot has given an implicit thumbs-up to the current ToS, to the extent that no-one pointed out any potential problems with it,

- I can show SourceForge the Slashdot thread if I need to provide evidence for LSL GPL-eligibility

- lots of potential SecondLife developers know about the existance of the game and the possibility of writing code for it on a GPL-basis

As a rather nice side-effect, there are articles on SecondLife in SlashDot, Gamespot and a little bit everywhere. Some good publicity for the game!

ZHugh
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