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Check your volume!

Avondell Jones
Registered User
Join date: 16 Apr 2003
Posts: 82
04-23-2003 23:33
Our ROOM is DOWN for the NIGHT, thankyouverymuch!!
BuhBuhCuh Fairchild
Professional BuhBuhCuh
Join date: 9 Oct 2002
Posts: 503
04-23-2003 23:40
CODE


integer bellring = FALSE;

default
{
touch_start(integer touching)
{
if(llDetectedName == "Avondell Jones")
{
bellring = TRUE;
}

if(bellring)
{
llSetSoundRadius(256.0);
}
else
{
llSetSoundRadius(15.0);
}

llTriggerSound("lyrasbell-a-ringin.wav", 1.0);
}
}


edit: still looking for that .wav, if somone knows the uuid of it, let me know.
_____________________

START!
Make your own movie in Second Life for
The Take 5 Machinima Festival
Films due Dec 4, screening Dec 7!
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Avondell Jones
Registered User
Join date: 16 Apr 2003
Posts: 82
04-23-2003 23:43
Thanks, BBC, I'll use that tommorow :)

EDIT: Erm, that'll only make the bell ring if I touch it, though...but thats enough, I can use the llSetSoundRadius(256.0); and figure it out.

I'm such a n00b...

Avondell
BuhBuhCuh Fairchild
Professional BuhBuhCuh
Join date: 9 Oct 2002
Posts: 503
04-23-2003 23:47
Avondell, if you touch it, that will just make her bell ring so everyone in the Sim can hear it. Otherwise, it will be just on your property.
_____________________

START!
Make your own movie in Second Life for
The Take 5 Machinima Festival
Films due Dec 4, screening Dec 7!
http://www.alt-zoom.com/take5.htm

Phil Metalhead
Game Foundry Leaɗer
Join date: 11 Mar 2003
Posts: 291
04-24-2003 00:01
why is llSetSoundRadius not in the reference?

:confused:
Bel Muse
Registered User
Join date: 13 Dec 2002
Posts: 388
04-24-2003 00:05
Lyra, it sounds like your bells are much in demand. In addition to the llSetSoundRadius(), consider shutting windows and doors or turning music on to help mask the noise any bell-ringing activities may make.
Lyra Muse
Aesthetic Mechanic
Join date: 1 Apr 2003
Posts: 388
04-24-2003 00:49
Look, quit PICKING on me. <grins> Just because Dan Linden can't read typo..
_____________________
Blog: the-jaywalk.blogspot.com
Jaywalk SLurl: slurl.com/secondlife/Lithium%20City/64/7/26/
SLEx: www.slexchange.com/modules.php?name=Marketplace&MerchantID=488
OnRez: shop.onrez.com/Lyra_Muse
Ama Omega
Lost Wanderer
Join date: 11 Dec 2002
Posts: 1,770
04-24-2003 10:11
Or you can't tell the difference between Dan and David Linden.

hehehe
Lyra Muse
Aesthetic Mechanic
Join date: 1 Apr 2003
Posts: 388
04-24-2003 11:27
Even WORSE! <grins> Sorry to slander you so Dan!
_____________________
Blog: the-jaywalk.blogspot.com
Jaywalk SLurl: slurl.com/secondlife/Lithium%20City/64/7/26/
SLEx: www.slexchange.com/modules.php?name=Marketplace&MerchantID=488
OnRez: shop.onrez.com/Lyra_Muse
Ethereal Brightwillow
Registered User
Join date: 22 Apr 2003
Posts: 18
04-29-2003 10:07
I did not read every post in this thread (shame on me). But if it has not been mentioned: Perhaps the number value in the script should be labled RADIUS and not VOLUME.

There is no label at all as far as I know, but there could be (hey--I am a wwaaaaaaaaayyyy scripting noob).
Either way--I suspect most people who are offending are not reading the forums and are making the mistake of thinking they are turning up the volume when in fact they are increasing the radius.

Most people, even the jerks, do not really want this option (probably). They are just seeking more local volume and making a mistake.

Sorry to be redundant if I am....
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