Check your volume!
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Yuniq Epoch
Lotus Blade
Join date: 26 Feb 2003
Posts: 80
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04-23-2003 11:49
SUMMARY: Please edit all llTriggerSound scripts so the volume (last number in the function) is no greater than 1). Your volume will not go down significantly, but other people's lag will. --- First off, let me state that I in no way have a poor quality network connection. I have a 768kbit synchronous (both ways) DSL connection that's about four miles away from the Second Life servers. If I fly west of Clyde, I die. It completely lags me to snot. Worse yet, upon flying near that area, I lag for several minutes, EVEN if I teleport to a completely different location. Why? Here's a hint: The bottom corner of my screen says "Incoming sounds: 12". I haven't even heard a snippet of music yet. I'm not going to go off about how stringing music together defeats the purpose of 10-second clips, or about how using copyrighted music is a clear violation of Community Standards. (Go read it sometime.) This is entirely about VOLUME. I know most of you are using that LP script. I also know that the last time I checked, someone had the volume on that script set to 10. Increasing the volume value does not make the sound louder in Second Life. It DOES dramatically increase the RADIUS at which the sound can be heard. The default setting of 1 can still barely be heard 128m away. So your music, set at 10, it still loading and bogging down users who are 1280m away... that's FIVE SIMS. And that's radius; in a complete grid with your LP at the center, your music would be reaching over seventy-five other sims. So, I ask for a small favor. Open up the script you're using that's playing your sound. Look for the line that's actually playing music: llTriggerSound("soundname", 10);
If you want your music to be LOUD, set the number to 1. If you want it to be soft, set it to 0.5. But PLEASE!, do not set it any higher than 1. The muzak in my store plays at 0.5. It's perfect, because it cannot be heard outside my store. I just consider that common decency to my neighbors. Please take the time to help us reduce lag for everyone in Second Life. If you don't believe that this is a necessary move, I'm fairly sure there'll be replies to this post that agree with me on this matter. ^_^
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Yuniq Epoch
Lotus Blade
Join date: 26 Feb 2003
Posts: 80
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04-23-2003 11:52
Might I add, there's some random chanting somewhere in Jessie that's playing at full volume at the extreme north end of Clyde... over 300m away. I'm curious as to just how high that volume is set to... It's actually playing louder than the muzak that I'm standing right next to...
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Mark Busch
DarkLife Developer
Join date: 8 Apr 2003
Posts: 442
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04-23-2003 12:13
You could consider posting a post at the feature suggestion forum to ask to put a max of 1.0 to the volume value...
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BuhBuhCuh Fairchild
Professional BuhBuhCuh
Join date: 9 Oct 2002
Posts: 503
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04-23-2003 12:27
Yep, the script was originally wrriten witha volume of .5. If you want to listen to it loud, put it to 1, and turn your speakers up. Otherwise, its just silly. Actually, if you want it loud, figure out how big your land is - if the longest side is 30m, you can use llSetSoundRadius(15.0); in there- that way, anyone on your land can hear it loud, but no one else can.
Now the great thing is, as much as it doesn't seem like it - lag is going down, and will continue to drop. But that doesn't mean a bunch of people all blasting their own songs witht he volume way up won't be annoying.
BBC
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James Miller
Village Idiot
Join date: 9 Jan 2003
Posts: 1,500
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04-23-2003 12:37
The random chanting is from someone's mosque on Jessie. Anyone who wants can click the minaret on the mosque and have the chanting occur. To the owner of Mosque, please make it so that only you and people you want can click, not everyone, and, lower the volume.
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Deeblue Zeeman
T-800
Join date: 12 Mar 2003
Posts: 186
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04-23-2003 13:35
I just think the sound limit should be hard capped at 1.
The only real benefit to a sound playing "louder" (further) would be for ambient sounds, i.e. the weird droning effects you can hear in most parts of The Outlands. But even then it should just be a handful of duplicate objects set to 1 volume, strategically placed around the area, not one object with a really high volume setting.
Excessively loud sound scripts are one of the things that continue to bug me most about being in SL.
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Ope Rand
Alien
Join date: 14 Mar 2003
Posts: 352
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04-23-2003 13:49
i agree to this. And it would be great if somehow we could mute sounds that we don't want to hear.
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Kurt Godel
Registered User
Join date: 15 Apr 2003
Posts: 50
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04-23-2003 13:55
Off topic: See Ope... we could TAX the VOLUME value.
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OneArmed Nomad
Hauptmann
Join date: 17 Apr 2003
Posts: 32
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04-23-2003 13:57
thx for the info Yuniq
there probably should be a cap
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Tcoz Bach
Tyrell Victim
Join date: 10 Dec 2002
Posts: 973
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04-23-2003 13:59
Code to put in the touch event to make it owner - only...
touch(integer a) { if (llDetectedKey(0) == llGetOwner()) { llPlaySound("sound.wav", 1.0); // - or - llLoopSound("sound.wav", 1.0); } }
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Ope Rand
Alien
Join date: 14 Mar 2003
Posts: 352
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04-23-2003 14:12
From: someone Originally posted by Kurt Godel Off topic: See Ope... we could TAX the VOLUME value. yep 
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a lost user
Join date: ?
Posts: ?
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yes!
04-23-2003 22:09
I add my approval of this. Last week I was told about an item that was playing very far (loud) - when I went to check it out, I found it's radius value was at 45!!! That's just absurd!
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Ysg Leviathan
Registered User
Join date: 11 Dec 2002
Posts: 9
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04-23-2003 22:42
Is there any way to have a "no outside sounds" option for land? That would be awesome!
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William Wu
Registered User
Join date: 2 Apr 2003
Posts: 7
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hmm
04-23-2003 22:46
What about all the items you have that are no edit? some people are stuck with an item with a set volume they cannot edit, would be nice if the creator of these object would trade a new modified version for the old one so people can reduce the lag more. thats all................. no really........it is.........u still reading this?.... I hope not.... 
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Avondell Jones
Registered User
Join date: 16 Apr 2003
Posts: 82
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04-23-2003 22:50
Being able to turn sounds outside your property off would be cool.On the other hand, a TriggerSoundProp or some way to set a sound so it only plays on your property would be cool too. I made a doorbell. I want to here it anywhere on Lyra and my property, but not outside of it. Thats tough to do.
Since our house sits on a patchwork of property we bought, probably wouldnt help my doorbell much....
Avondell
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a lost user
Join date: ?
Posts: ?
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slip..
04-23-2003 22:57
From: someone Originally posted by Avondell Jones I want to here it anywhere on Lyra and my property, but not outside of it. He he, there's a nice Freudian slip - I assume you meant you want to hear it anywhere on Lusk, not Lyra (Lyra being the person you teamed up with to create the house). 
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Phil Metalhead
Game Foundry Leaɗer
Join date: 11 Mar 2003
Posts: 291
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04-23-2003 23:03
no i think he meant his and lyra's properties.  From: someone Being able to turn sounds outside your property off would be cool.On the other hand, a TriggerSoundProp or some way to set a sound so it only plays on your property would be cool too. I made a doorbell. I want to here it anywhere on Lyra and my property, but not outside of it. Thats tough to do.
Since our house sits on a patchwork of property we bought, probably wouldnt help my doorbell much....
what you can do is have the button simply do a llSay() (or a llShout() if your building is big enough) on a non-public channel, and have a "doorbell chime" object located centrally on your property. then, when this object hears the command given by the doorbell button, it plays the sound. the catch is to use the llAdjustSoundVolume() function to limit the doorbell's "ring" to your property. apparently a value of 1 (note the LACK of zeroes on that) will allow it to be heard in a 128m radius. if your property dimensions, front to back, are only 128, then theoretically 0.5 would give you a sound radius of 64m, meaning it would just barely reach the edges of your property, and not intrude on other peoples' ears beyond your property 
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Avondell Jones
Registered User
Join date: 16 Apr 2003
Posts: 82
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04-23-2003 23:16
Blah, yeah, my grammar sucks ;P
I'd put some bells on Lyra though...hmmm
Anyways, Phil that makes sense...I'll try that.
Avondell
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Lyra Muse
Aesthetic Mechanic
Join date: 1 Apr 2003
Posts: 388
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04-23-2003 23:19
No bells on Lyra! I am not a cat, a cow or a falcon! <peers>
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Avondell Jones
Registered User
Join date: 16 Apr 2003
Posts: 82
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04-23-2003 23:20
Gypsy bells...?
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Lyra Muse
Aesthetic Mechanic
Join date: 1 Apr 2003
Posts: 388
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04-23-2003 23:21
Okay that would work. And yes listen to Phil, heza smart mannnn!
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Avondell Jones
Registered User
Join date: 16 Apr 2003
Posts: 82
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04-23-2003 23:24
Good...we will put bells on you and then I will make your bells ring =)
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Phil Metalhead
Game Foundry Leaɗer
Join date: 11 Mar 2003
Posts: 291
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04-23-2003 23:28
From: someone Originally posted by Lyra Muse And yes listen to Phil, heza smart mannnn! heh, i know some people would beg to differ, and i myself sometimes wonder... but anyways, if ya need help setting it up, or if your property is just too damn big for one chimer or you have multiple doors or WHATEVER, just ask me for help with the scripting, and i'll see what i can pull out of my bag o' tricks 
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BuhBuhCuh Fairchild
Professional BuhBuhCuh
Join date: 9 Oct 2002
Posts: 503
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04-23-2003 23:31
um, get a room kids 
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Lyra Muse
Aesthetic Mechanic
Join date: 1 Apr 2003
Posts: 388
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04-23-2003 23:32
Uhm, yer crackers BBC  Edit: Did I mention I'm going to beat Avon for the next post? Edit Part Deux: Add BBC to that thwack list.. \/\/\/\/\/\/\/\/\/ Anyway, enough spam from me on a General Discussion board!
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