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Poll: Flight Gravity

Darkwave Leviathan
The Odd Sniper
Join date: 31 Mar 2003
Posts: 12
04-24-2003 14:46
Ok, me and quite a few others agree that the gravity whilst flying is annoying. When you fly really high...you start to fall BUT YOU'RE FLYING...I would like to take a poll, a petition of sorts to see who would like to take that off. I mean, lets say you live in a high rise and want to get in the door? Do you know how hard it is to aim to get there? over and under estimation gets annoying, especially when you miss, so if you agree that falling thing should be taken off, speak up.:D
Phil Metalhead
Game Foundry Leaɗer
Join date: 11 Mar 2003
Posts: 291
04-24-2003 15:08
seconded
Gail Domino
Registered User
Join date: 17 Mar 2003
Posts: 37
04-24-2003 15:12
Agreed wholeheartedly. I would rather see an absolute 'ceiling' in place, rather than this... eugh.
Ope Rand
Alien
Join date: 14 Mar 2003
Posts: 352
04-24-2003 15:27
i agree. At the least they should raise the height at which it starts pushing you back down.
OneArmed Nomad
Hauptmann
Join date: 17 Apr 2003
Posts: 32
04-25-2003 10:30
i think we should be focusing on reducing gravity in real life, rather than in second life! ;)

yeah i like this idea
concarne VonLenard
Registered User
Join date: 17 Apr 2003
Posts: 12
04-25-2003 10:39
I agree.
Lyra Muse
Aesthetic Mechanic
Join date: 1 Apr 2003
Posts: 388
04-25-2003 11:59
I'm with this.
Misnomer Jones
3 is the magic number
Join date: 27 Jan 2003
Posts: 1,800
04-25-2003 12:01
yup
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Nada Epoch
The Librarian
Join date: 4 Nov 2002
Posts: 1,423
04-25-2003 12:38
i am gonna probably be the only one, but i disagree. I like that fact that you need to use scripts to get certain places with any sort of ease. oh and you can always go into mouse view, it is easier to aim that way.
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Phil Metalhead
Game Foundry Leaɗer
Join date: 11 Mar 2003
Posts: 291
04-25-2003 14:15
From: someone
Originally posted by Nada Epoch
i am gonna probably be the only one, but i disagree. I like that fact that you need to use scripts to get certain places with any sort of ease. oh and you can always go into mouse view, it is easier to aim that way.


1) not everyone can write a script to help them get somewhere easily, and some people write scripts that they THINK work adequately, but don't

2) mouselook makes it easier to aim, yes, but
a) you can't account for where your shoulders and feet are, when trying to get through a small passage
b) you still have to take the effort to compensate for the gravity drift.

honestly, WHAT IS THE PURPOSE OF THE GRAVITY DRIFT??? :p
Nada Epoch
The Librarian
Join date: 4 Nov 2002
Posts: 1,423
04-25-2003 20:10
its original intent was to keep everyone building in the same basic z value. Now with the height tax, it may be a moot point. I am still for it.
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Phil Metalhead
Game Foundry Leaɗer
Join date: 11 Mar 2003
Posts: 291
04-25-2003 20:54
rofl... there are enough structures around here to attest to the fact that the flight dropping didn't accomplish that task :p
Nada Epoch
The Librarian
Join date: 4 Nov 2002
Posts: 1,423
04-26-2003 06:54
i am actually going to disagree with you. do you know of any buildins that you cannot see when you are standing on the ground because they are more than 256m in the air? I know of one, and i am not sure if the person who owns it still comes into the world.

i.e. the whole gravity thing made it so that people were not flying up to 60km and building a space station.
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Zebulon Starseeker
Hujambo!
Join date: 31 Dec 1969
Posts: 203
04-26-2003 08:26
I glad it wasn't my imagination that this had been happening. =) And No, i do not like it. Take the gravity thing off when flying please. I think it's much more a hassle for everyone most of the time than for those trying to do things they shouldn't be some of the time. Don't they have increased taxes for structures built higher anyway?

Zeb.
Christopher Omega
Oxymoron
Join date: 28 Mar 2003
Posts: 1,828
04-27-2003 13:46
What I *really* would like to see is a ceiling for prims, possibly able to be turned off, that could keep prims from going too high. I has accidentally mistyped a value in the posisioning of a large tori (EEK!) and set it at 555 or so meters on the absolute sim z-axis (EEK!!) I tryed sitting on a cube and setting it to the same height, but no-go, I fell off of it... :-( I really would like a way to keep prims in a little controlled area while building... or at least a limit on the height of prims (outragous limit like 300m, where no one builds because of the height tax). As soon as I get on im gonna build an elevator thatll take me to 555m, hopefully... and hopefully 555m is really where I dropped my prim. THe reaason I asked for a limit on the z-positioning is because its MUCH more easy to find an object you accidentally mistype an x or y coord, because itll be in the same sim (I think) at the same height as it was before. :confused:
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Darkwave Leviathan
The Odd Sniper
Join date: 31 Mar 2003
Posts: 12
Hrm...
04-27-2003 18:03
I sure am glad I didnt get flamed...anyhow, yes I believe there is a cieling for prims, if it goes to high it goes offworld :D and if it goes too low...its offworld...and that one pissed me off...

Yea so, I guess the vote is majority, unless anyone else wants to vote yes or no...preferably yes. :)
Andrew Linden
Linden staff
Join date: 18 Nov 2002
Posts: 692
04-28-2003 16:07
Okay, we hear you. I've raised the issue internally, however you should continue to voice your opinions here until we decide how to tweak it.

You should know that we think there are many good reasons (many of them technical) for imposing height restricitons on flying. It would take some _really_convincing_ arguments to get us to abolish it altogether. So let me throw these questions out:

1. How high to you think it should be?

2. What should the behavior of the limit be? Should it be a hard invisible ceiling or should it be a soft boundary? (Note: a soft boundary would REQUIRE a downward-drift effect above the maximum height).
Vlad Midnight
Licker of Toads
Join date: 17 Apr 2003
Posts: 41
04-29-2003 05:04
Once you pick a height to limit at, just have a message say something like "You have reached the upper limit of SL. Please go to a lower height or be teleported back to your home" Make it sound like the voice of God and have it show up on the text chat. If they keep on flying un the "restricted airspace" ZAP! They are back home.
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Mark Busch
DarkLife Developer
Join date: 8 Apr 2003
Posts: 442
04-29-2003 06:30
Lol vlad...
Darkwave Leviathan
The Odd Sniper
Join date: 31 Mar 2003
Posts: 12
Ehrm.
04-30-2003 14:03
Hard Ceiling...no downward drift, that's the part we do not like...drifting DOWNWARD...

Oh yea, I found a great forum name for me :)

yea anyhow, when they reach the limit, just have em hit a hard invisible boundry
Phil Metalhead
Game Foundry Leaɗer
Join date: 11 Mar 2003
Posts: 291
04-30-2003 20:46
i think a hard ceiling would be better... but make sure that objects that go above that ceiling go off-world (i.e. back to your lost & found), so that objects don't get too high to be edited/removed, whether by accident or on purpose.
Dionysus Starseeker
Mostly Harmless
Join date: 31 Dec 1969
Posts: 764
04-30-2003 21:30
I think it should be a soft ceiling. Flying upwards and then suddenly stopping would completely take you out of the SL experience. You'd suddenly just... Stop. I do, however, think that the down-drift should be raised a bit. The only falling problem (Why would you want a door in the top of a skyscraper, except for parachuting) is when you want to use your alt-view on your AV while your flying. Sometimes, I'm over a populated area, and I don't want to have to land on the ground to adjust something on my AV that was weird while I was flying. Either that, or I'm catching up with the unloaded part of the sims while flying, and suddenly I'm really low. Maybe keep the AV height at its current location and just make slightly below the cloudline the gravity point. That way you can fly without worrying about floating low enough to start rezing objects on the ground. Whew... ok, I'm done.
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Phil Metalhead
Game Foundry Leaɗer
Join date: 11 Mar 2003
Posts: 291
04-30-2003 21:55
personally, my biggest beef with the downdrift is this:

while flying, if i don't periodically move up to compensate, i find myself flying into the sides of mountains or walls of buildings built atop hills. this messes with the fly-to command -- every time i run into something, i have to stop, manually maneuver around it, and then click "fly to" again.
Kathy Yamamoto
Publisher and Surrealist
Join date: 1 May 2003
Posts: 615
05-01-2003 15:14
I, for one, would NOT like to have a hard ceiling. Especially with no noticable drag or gravity to warn you before you clunk into it. That would be just too claustrophobic.

I would like the current ceiling raised just a titch, but that's based on my current impression that there is a band of clouds up there, and I would like to fly above them sometimes. On the other hand, maybe I'm just seeing the "edge"?

At any rate, I'm moderately happy with the model as it is. There seems to be a place where you stop sinking as you go down. It's fairly close to the ground. I would like it better if that were about halfway up between the floor and the ceiling - or even a bit higher. That way, you'd get the gravity effects that happen near the ceiling, but be able to safely cruise over most structures.

Just a few thoughts.

Kathy
Tracey Kato
Royal PITA
Join date: 26 Dec 2002
Posts: 400
05-01-2003 15:28
From: someone
Original Post by Phil Metalhead
while flying, if i don't periodically move up to compensate, i find myself flying into the sides of mountains or walls of buildings built atop hills.


I'm not sure this will help for everything, but this is what I do.

Right click on yourself and select "GO". A little box will open with arrows and a "FLY" button.

Now, open the LandMark of where you want to go, hold down the "W" key to move forward and at the same time hold your mouse button on the up arrow in the little box. If necessary you can correct direction using the "A" & "D" keys. This way you will stay above the clouds until you get within say 100m of your target, release the mouse button, and glide into your destination.


-TK
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