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What is it with home security?

Coupe Neville
another freakin' noob
Join date: 6 Jan 2005
Posts: 75
02-23-2005 09:16
okay... her's another point of view for those who are so adamantly defending these teleport home scripts...

say you own a parcel of land and you have some vendors up on them to sell your various wares... well, what would happen if I come along and buy all the land surrounding yours so you are totally locked in... then I proceed to add the teleport home script all over there so no one could possibly fly into your land... that would be great for your sales, now wouldn't it? or for people visiting you? heck, the only way for you to get out of your own land would be to teleport... and just think if it wasn't where your home was set too... you'd have land you can't get to... fun, huh?

that would be okay, right?

and remember, since you are defending these scripts, you are not allowed to say "well, then it would not be okay." because this is all or nothing... it's either okay all the time or none of the time... "But but but... that's different!" well, no it isn't... the surrounding land would be mine and I could do whatever I want on it, right? Sucks when your own weapons are used against you, huh?

simplest thing to do, you don't want people to enter your land, set the land so people can't enter... why screw people over and send them home for no reason?

as fr the private islands, that's when it's different... but the thing with them is, you get TPed home before you even get there to walk around... so it's not a big deal...

of course, this is just my take on the whole subject...
Siggy Romulus
DILLIGAF
Join date: 22 Sep 2003
Posts: 5,711
02-23-2005 09:54
From: Coupe Neville
okay... her's another point of view for those who are so adamantly defending these teleport home scripts...

say you own a parcel of land and you have some vendors up on them to sell your various wares... well, what would happen if I come along and buy all the land surrounding yours so you are totally locked in... then I proceed to add the teleport home script all over there so no one could possibly fly into your land... that would be great for your sales, now wouldn't it? or for people visiting you? heck, the only way for you to get out of your own land would be to teleport... and just think if it wasn't where your home was set too... you'd have land you can't get to... fun, huh?

that would be okay, right?


Actually that would be a violation of the T.O.S.

Siggy.
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Camille Serpentine
Eater of the Dead
Join date: 6 Oct 2003
Posts: 1,236
02-23-2005 10:14
Well if I buy a parcel of land somewhere and i have 6 neighbors who are not friends, buy land all around me.
If they all put up the security scripts that bounce or teleport you home as you fly as high as 200+m high over their land to go places, would that be a TOSviolation? If so, which one would be the baddy? they aren't joined?
Siggy Romulus
DILLIGAF
Join date: 22 Sep 2003
Posts: 5,711
02-23-2005 10:21
From: Camille Serpentine
Well if I buy a parcel of land somewhere and i have 6 neighbors who are not friends, buy land all around me.
If they all put up the security scripts that bounce or teleport you home as you fly as high as 200+m high over their land to go places, would that be a TOSviolation? If so, which one would be the baddy? they aren't joined?


Dunno, ask a Linden.
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Camille Serpentine
Eater of the Dead
Join date: 6 Oct 2003
Posts: 1,236
02-23-2005 11:02
Actually they'd all be TOS violators....

Got a script on a parcel that bounces or teleports people with no warning and no griefing on their part? and that person did no more than meander onto your land or space above your land?

So you want a 'private' space - buy an island and close it to the public.
I don't care what you build, make, create, or fuck as I fly over getting to my destination.
But doing this will make me stop (once I'm done bouncing or teleporting) and figure out who did it, report it to Lindens in world, and abuse rate the owner.
Siggy Romulus
DILLIGAF
Join date: 22 Sep 2003
Posts: 5,711
02-23-2005 11:08
So that was a rhetoric question?
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Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
02-23-2005 11:17
The way I see it, the simplest solution would be to limit llTeleportAvatarHome to a set distance from the script invoking it, similar to llRezObject. Say a 10m radius. That would limit the abuse on smaller plots , as you would need drastically more prims for a large area, or a smart sensor with literal leeway time due to llSetPos speeds.

Additionally, I would love llReturnObjectToOwner in LSL for an added courtesy.
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Travis Lambert
White dog, red collar
Join date: 3 Jun 2004
Posts: 2,819
02-23-2005 11:42
From: Jeffrey Gomez
The way I see it, the simplest solution would be to limit llTeleportAvatarHome to a set distance from the script invoking it, similar to llRezObject. Say a 10m radius. That would limit the abuse on smaller plots , as you would need drastically more prims for a large area, or a smart sensor with literal leeway time due to llSetPos speeds.

Additionally, I would love llReturnObjectToOwner in LSL for an added courtesy.



If it would stop the drama over TP scripts, I think this is a great idea - although admittedly, I only use TP home within a range of 20m, so it wouldn't affect me a great deal .

IMO.... Teleport Home is the most effective tool today for keeping the peace (griefer control). I agree that is an excessive tool for privacy. If you want privacy, why not use llEjectFromLand()?


<cough> land tools <cough>

Travis
Roo Lioncourt
Registered User
Join date: 26 Jan 2005
Posts: 66
Was ejected into airfrom home security-
03-02-2005 16:25
Was in Egremont on a hoverbike with my friend when we lost control and hit a building. We were ejected into the air. What infuriates me is the bike was just given as a birthday gift and was lost. We searched and have approximate location. I consider this the same as stealing when items are taken and not returned. GGRRRRR!!!!!
Cubey Terra
Aircraft Builder
Join date: 6 Sep 2003
Posts: 1,725
03-02-2005 17:23
From: Jeffrey Gomez
The way I see it, the simplest solution would be to limit llTeleportAvatarHome to a set distance from the script invoking it, similar to llRezObject. Say a 10m radius. That would limit the abuse on smaller plots , as you would need drastically more prims for a large area, or a smart sensor with literal leeway time due to llSetPos speeds.

Additionally, I would love llReturnObjectToOwner in LSL for an added courtesy.


These functions only work if the avatar they're ejecting or teleporting are over the script owner's plot. So for a 16m plot, they can eject anyone passing over that plot at any altitude.

This is a serious problem, actually. There are legitimate and needed uses for these security functions, but most people don't understand how to use them. More often than not, they're set to the maximum range, which makes flying *anywhere* risky, regardless of altitude. How do we ensure security from griefers while preventing abuses of these functions?
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Cutter Rubio
Hopeless Romantic
Join date: 7 Feb 2004
Posts: 264
03-02-2005 17:36
See my post in the Feature Forum and Linden Hotline regarding the establishment of a public airway system. I think this would resolve a large part of the issue and provide a unencumbered way to utilize vehicles without constantly running into un-rezzed buildings at altitude.

Cutter

From: Cubey Terra
These functions only work if the avatar they're ejecting or teleporting are over the script owner's plot. So for a 16m plot, they can eject anyone passing over that plot at any altitude.

This is a serious problem, actually. There are legitimate and needed uses for these security functions, but most people don't understand how to use them. More often than not, they're set to the maximum range, which makes flying *anywhere* risky, regardless of altitude. How do we ensure security from griefers while preventing abuses of these functions?
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Persephone Phoenix
loving laptopvideo2go.com
Join date: 5 Nov 2004
Posts: 1,012
Useless bits of hardware
03-02-2005 17:41
Recently, someone tried to sell me a security system. I said my place was public, so I want to invite people in not keep them out. The person then asked a series of questions, seemingly unable to believe that I wouldn't want one of the things. Personally, I think that the moment one starts paying for security, one creates a nuisance industry through the laws of supply and demand (security reminds me too much of mobstyle *security* where they *secure* your ability to keep your kneecaps safe from their baseball bats).

As for their effectiveness, I know of a fellow who was annoyed by an excessive security script he encountered and proceeded to get curious about what was being hidden by such a security script. The result was pics of the liaison that the security script was intended to keep private. How can we have privacy or even care about it when someone can use a camera to see inside almost all but the very largest of properties?

When I need privacy, I go high up or log in as my secret alt. (secret, not naughtygrrl)hehe. that's Right! for those keeping track, there are three, count em, three alts. muahahahaha. ;-D ~ Perse
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Derry McTeague
Registered User
Join date: 6 Jan 2005
Posts: 81
Home Security
09-03-2005 08:30
I can sympathize with people on both sides of this argument, having been a homeowner who was constantly getting peeps walking into my house without any respect of others property or social boundaries and at the very least, being highly annoying: I have also been on my way to an event, flying from a teleporter hub to the destination when I crossed the red line of a home security system(usually due to lag by the way as i didnt see it in time) when I was teleported far away, or teleported home, and this is also very annoying, and angers me. If there is a built in function in SL to TP an avie home,i just dont see how You could percieve this as abuse however. What I think would be more reasonable for both sides, is instead of a "teleport home feature, a teleport to property line or something similar. this would still protect landowners from inwanted guests with the least amount of hassle for people that really meant no harm. I am sure there is a way to implement something like that.
Fushichou Mfume
Registered User
Join date: 30 Jul 2005
Posts: 182
09-03-2005 09:23
One issue is lack of education/awareness about how most defense scripts are set far too aggressive in their default state. New landowner buys Winter's HDS or the like, sets it up without reading the doc carefully, and now you have a 96-meter no fly zone. Is the owner a bad person? Maybe not. Maybe they're just ignorant, because let's face it--very few people actually read documentation. (I know this because I'm a tech writer, lol).

A workaround for the rest of us is somewhat pricey but it *does* seem to work. Get yourself a ROAM unit and start using it. You go straight up to a height far above the usual skybox level. You automatically fly to your exact coords at that height, and then you go straight down. Most importantly, you are doing this at a speed that blasts you directly through objects before they can even rez. Defense scripts won't even have time to recognize you on a scan to act on you.

I thought ROAM was too pricey when I first looked at it. Now I wonder how I lived without it. It's worth every bit of its subscription fee.
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