Point-to-point != kill Telehubs
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Cristiano Midnight
Evil Snapshot Baron
Join date: 17 May 2003
Posts: 8,616
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08-26-2005 13:05
From: Jonquille Noir As for markets around telehubs making money.. They do, but only for the people renting out or selling the land. I've had Hub stores before, and they didn't do well at all. Not only that, but they were a pain in the butt to update because of the lag that always seems to be surrounding them. Add to that the fact that I can't list rented space in Find, and it was far more trouble than it was ever worth. My main store is a sim and a half away from a hub now, and I do about 20X the business there than I ever did at a hub. The majority of people I've talked to have claimed that they leave hubs as quickly as possible. .
That has been my experience as well. There is nothing lucrative about being in a telehub area as a vendor, unless the only way you can ever attract business is through the off chance that someone will get trapped inside your store. My Mavericks, Blue, and Inari stores are all quite far from telehubs - and they are the three that do consistently the best in sales, even over stores in private sims.
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Margaret Mfume
I.C.
Join date: 30 Dec 2004
Posts: 2,492
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08-26-2005 13:05
From: Beau Perkins Scarce resource issue? If you are refering to lag and asset server issues, it does fix that. People flying and loading thousands of textures and scripts to get from point A to B is one of the main things taxing the system.
I'm note a code monkey or DB guy so am going by what I'm told. If avatars are the greatest source of lag, doesn't wearing yet another attachment (ROAM,...) add to the load as well? I get better performance when skating without it on.
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Jarod Godel
Utilitarian
Join date: 6 Nov 2003
Posts: 729
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08-26-2005 13:09
From: Owner Maltese It's another choice we will have. Let's use it. Good post! Thanks for the fresh perspective, Owner. 
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Buster Peel
Spat the dummy.
Join date: 7 Feb 2005
Posts: 1,242
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08-26-2005 13:15
From: Beau Perkins I agree with the fee also. Except I think I should be the one paying the fee as a store owner. I am confident I would absorb the price with a profit because of easier access and it is hard enough for new people to make and keep their L$.
Let me pay a flat rate and have a telehub on my land. I like this solution the best.
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Buster Peel
Spat the dummy.
Join date: 7 Feb 2005
Posts: 1,242
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08-26-2005 13:25
From: Jim Lumiere I dont quite see how your message got from where I started to "discouraging the commercial class". That is not what I intended to say at all. And apologize if anything Ive said on the subject of P2P or telehub markets would lead anyone to that conclusion. All of my messages in this discussion are intended to do two things. Encourage consideration of both Telehubs and P2P co-existing. And encouraging everyone to test the assumption that markets around telehubs actually make money. Sorry for any confusion. The "you" was the proverbial you, not you-Jim. Constantly changing everything discourages the commercial class. I think your logic is rather like someone in 1900 suggesting that the automobile will never replace the horse, because people can still have horses if they want. Buster P.S. I own no telehub land, and I am in favor of P2P teleport. It troubles me that such a change could be highly disruptive to the business community, however, and there might be unhappy people with telehub land crashing and meanwhile malls popping up just anywhere. The cure might be worse than the disease.
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Weedy Herbst
Too many parameters
Join date: 5 Aug 2004
Posts: 2,255
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08-26-2005 13:30
Telehub malls have been closing recently. Centreville was once the great mall of SL, now it's a ghost town. Nuba, once a busy place, is less than half full.
Seems telehub malls have had their day in the sun, but times change, telehubs are added. The economy stays the same. Only so much cash going around.
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Jim Lumiere
Registered User
Join date: 24 May 2004
Posts: 474
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08-26-2005 13:32
I give up .... Im apparently incapable of making myself clear, and continue to have words put in my mouth. Consequently Im shutting it.
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Buster Peel
Spat the dummy.
Join date: 7 Feb 2005
Posts: 1,242
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08-26-2005 13:38
From: Jim Lumiere I give up .... Im apparently incapable of making myself clear, and continue to have words put in my mouth.
Actually I meant for my automobile-won't-replace-the-horse to be a response to Jarod's original thread starter, not YOU, Jim. oops. (In fact, I meant my message to clarify that I didn't mean you-jim in my earlier message, I meant you-LL.) (Sorry) Buster
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Cocoanut Koala
Coco's Cottages
Join date: 7 Feb 2005
Posts: 7,903
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08-26-2005 13:39
From: Jonquille Noir I had a great plot surrounded by Protected Linden land which I was told wouldn't be sold, and then that Protected land was sold and the landscape was ruined. I didn't receive any compensation for that. Well, you do have a point there. coco
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Weedy Herbst
Too many parameters
Join date: 5 Aug 2004
Posts: 2,255
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08-26-2005 13:41
From: Cocoanut Koala Well, you do have a point there. coco That's right, compensation is a slippery slope. We don't need to add favortism to the mix.
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Khamon Fate
fategardens.net
Join date: 21 Nov 2003
Posts: 4,177
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08-26-2005 13:45
From: Weedy Herbst The main issue of teleporting is not the hub, its crossing sims. P2P will lighten the load and help eliminate that darn bug of falling through the world, when the assest server still has you in another sim. Thank you Weedy, very well put.
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Cocoanut Koala
Coco's Cottages
Join date: 7 Feb 2005
Posts: 7,903
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08-26-2005 13:52
From: Buster Peel The "you" was the proverbial you, not you-Jim. Constantly changing everything discourages the commercial class. I think your logic is rather like someone in 1900 suggesting that the automobile will never replace the horse, because people can still have horses if they want. Buster P.S. I own no telehub land, and I am in favor of P2P teleport. It troubles me that such a change could be highly disruptive to the business community, however, and there might be unhappy people with telehub land crashing and meanwhile malls popping up just anywhere. The cure might be worse than the disease. Which makes me think. If this really WERE the real world, we would have a system where there was a government and we could vote on things like this, and elect representatives to help decide things like this. But we can't, so there is a sort of taxation without representation. And/or changing around of everything without representation. This is part of my thinking regarding how this can be not a game but a platform for monetizing (is that really a verb?), and yet we have no real representation regarding whether monumental landscape and economical changes do or do not occur. How can anyone have a "real" business in an environment like that? Ditto for slander. (Or is it libel?) How can people be considered to have real businesses - not just than game businesses - when others can slander them or their businesses at will without repercussion? How can anything really be a monetizing platform when all the rules, enforcement, and changes in the rules (or the environment) are done without representation? That alone makes it most unreal. How can we have a monetizing platform and say at the same time, "Well, you knew the risk, things can change any minute"? Some of those changes can have huge repercussions on people who have invested a lot of real life money in SL - that is, have paid a whole lot of real life money to the Lindens. And yet - it's understood that it's all a crap shoot, and the people trying to use this monetizing platform know they're really just playing in the Lindens' back yard and shouldn't get too upset when the whole thing is changed and their investments go partially down the drain and they can't vote about it or elect representatives or anything. coco
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Cristiano Midnight
Evil Snapshot Baron
Join date: 17 May 2003
Posts: 8,616
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08-26-2005 13:56
From: Buster Peel Constantly changing everything discourages the commercial class.
The only thing constant is change. I would say that the commercial class has enjoyed a long run with the telehub system as it is.
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Siggy Romulus
DILLIGAF
Join date: 22 Sep 2003
Posts: 5,711
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08-26-2005 14:16
I don't get the whole compensation schtick really.
The land originally went up on auction - all for the same base price.
People in world bid it up - people in world resold it for a higher price - people in world said 'oh lordy looky looky, telehub land!' and paid a higher price for it.
I don't get where the Lindens come into to the 'compensation' appeal.... We set the price - we agreed to pay the price - so my train of thought tends towared 'tough titties for us'.
Siggy.
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a lost user
Join date: ?
Posts: ?
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No need for compensation, IMHO
08-26-2005 15:57
This is why I think I should pay for P2P. Imagine the ad angle:
"No need to pay for P2P to get to us, we're 100m from a Telehub!!!"
This makes TH land still desirable, and the P2P still useable.
Edited to say: BTW, this is a facinating thread....
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Lum Kuhr
Registered User
Join date: 29 Jun 2005
Posts: 93
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08-26-2005 17:37
I'll be glad to see telehubs go away. I use find to find my destination, and then the process goes something like as follows: 1) Teleport 2) Start flying in the direction of destination 3) 20 seconds later a ****ing store has rezzed around me while I'm flying, curse the owner, make a point of not buying their stuff and hunt for the exit 4) continue flying 5) 30 seconds later the client locks up and becomes unresponsive 6) a minute or two later the client starts responding again and I find I have overshot my destination by a few kilometers and am currently crushing my forehead into the side of someone's building (doesn't seem to be related to sim borders) 7) turn around, repeat steps 5 and 6 a few more times until you eventually get there. In the days of text based MUCKs (which I see as the predecessor to SL) most of the interesting places had their own teleport locations which took you to the entryway or whatever. I don't see why this can't be the case here, it's not RL if it were then instead of teleporting we'd have to wait half an hour for a bus to turn up that is full of scary weird people (ok, we have the last bit of that  ) As for all the people who paid extra money for the privelege of shoving unwanted buildings between me and the content I'm trying to access, I'm sorry but I have as much sympathy as I do for the likes of DoubleClick now that popup and ad blockers are commonplace. Find places is a valid form as advertising, maybe the odd billboard but lets just leave it at that.
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Ravi Zuma
Я Вас не помню
Join date: 21 Jun 2004
Posts: 148
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08-26-2005 18:17
From: Cocoanut Koala . This is part of my thinking regarding how this can be not a game but a platform for monetizing (is that really a verb?), and yet we have no real representation regarding whether monumental landscape and economical changes do or do not occur. How can anyone have a "real" business in an environment like that? How can we have a monetizing platform and say at the same time, "Well, you knew the risk, things can change any minute"? Some of those changes can have huge repercussions on people who have invested a lot of real life money in SL - that is, have paid a whole lot of real life money to the Lindens. coco I've thought this myself many times, Coco. If SL is to gain "real RL business" (am I really writing "real RL" ? ) there must be some way to try to maintain the status quo and ensure that RL businesses have a degree of security. Resident representation would definitely be a tool I'd like to see implemented. As for telehubs vs. P2P, let's have both.
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Burke Prefect
Cafe Owner, Superhero
Join date: 29 Oct 2004
Posts: 2,785
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08-26-2005 18:24
From: Lum Kuhr I'll be glad to see telehubs go away. ,,, 3) 20 seconds later a ****ing store has rezzed around me while I'm flying, curse the owner, make a point of not buying their stuff and hunt for the exit... My point exactly. why Hyperteleportation is a godsend. I sometimes still use hubs for trips that might take.... longer that few minutes, THEN hypertelport. I also immediately engage my phantomizer, but....
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Ash Qin
A fox!
Join date: 16 Feb 2005
Posts: 103
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08-26-2005 18:40
From: someone Point to point teleporting would eliminate the passers-by at telehubs. Eliminating parssers-by will cause most businesses to simply close down.
We need to start a poll about how many people have actually baught something by passing by a store when they were intending to fly to their destination or such, additionally how often this has happened, like 0, 1-5, 5-10, 10-20, 20+ I have asked a lot of my friends on SL, and they have told that they have never done so. So, I would like some backup, or proof as some people would call it about this particular statement. On another note, if LL would like to specialize who can teleport by paying a fee or such, I would rather they promote their premium accounts, by giving premium accounts unlimited access to pont to point teleportation. After all, these are users who actually pay monthly for their accounts and shouldn't have to suffer stupid advertising, building blocking their ways because some person really believes that will get them to buy their sutff.
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Burke Prefect
Cafe Owner, Superhero
Join date: 29 Oct 2004
Posts: 2,785
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08-26-2005 19:13
The only thing I ever bothered to purchase near a telehub was..... actually, I went specifically to the GOM atm by a hub, I had to wait ten minutes for the damn thing to rez....
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Lum Kuhr
Registered User
Join date: 29 Jun 2005
Posts: 93
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08-26-2005 19:14
From: Ash Qin We need to start a poll about how many people have actually baught something by passing by a store when they were intending to fly to their destination or such, additionally how often this has happened, like 0, 1-5, 5-10, 10-20, 20+ Good question, I suspect the numbers will be similar to the number of people who have bought something after clicking on an unrelated banner or popup ad. Perhaps the solution is to have more zoning or "themed sims" set up a sim that's just clothes shops or just vehicles and so on, that way all the buildings and adverts will be related to what someone is looking for which will be far less annoying for the user and more targeted for the seller. Additionally this would mean someone could set up their nice quiet little home without the worry of a huge noisy laggy ugly club springing up and devaluing their land. I'm thinking of going back to a basic account and giving up on owning a nice house here because of this.
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Alondria LeFay
Registered User
Join date: 2 May 2003
Posts: 725
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08-26-2005 19:16
- No compensation for the TH land if they go away. If so, I want my check for my 1.2 losses, and I doubt I'm the only one whom would be waiting in that line.
- TH land was auctioned as any other land, without special "bonuses" mentioned.
- The city sims were auctioned with additional benefits mentioned and thus are not a similar anology.
- TH did not create community centers.
- TH waste system resources, both for LL and for the end user as far as unwanted texture downloads. I really wonder how much quicker the asset server would run without the forced 1000's of downloaded textures from basically SPAM stores/signs/etc around TH's.
- TH's and P2P can co-exist peacefully as an option given to players.
- On a more personally note, I am particularlly pissy about heading to a PG sim and end up at a Mature sim's TH. I have young children often around me and I really don't need to explain the birds and the bees to them due to something selling porn in their nearby TH shop.
- Sims with TH's typically don't have enough LL owned land/prims to really give a bonus prim amount to TH landowners. The city sim is specially constructed to support these... LL cannot arbitrarily add prims without bad bad effects.
- We probably won't see TH disappear since it would piss some key players off and LL would fear losing their business.
- From a business view point, P2P would suck up money from the system, hence raising it's value which means more profit.
- TH are the leading cause of Hippo death.
EDIT: Closing tags are a good thing!
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