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Military time on events in game

Cristiano Midnight
Evil Snapshot Baron
Join date: 17 May 2003
Posts: 8,616
10-29-2003 20:19
Ok, the time zone thing is hard enough to figure out without also figuring in military time - please go back to displaying times in AM/PM, please! :)
Daemioth Sklar
Lifetime Member
Join date: 30 Jul 2003
Posts: 944
10-29-2003 20:28
Phew, I couldn't help but agree with this one. I don't think I'm a stupid person by any means, but calculating the numbers is like, sort of a pain. For me, fi the number's at or below 15:45, I subtract 3 hours and get the time; if it's at or above 16:00, first I subtract 12 and then another 3. I mean. Obviously it's simple math. But I feel like I'm thinking with my brain upside down when I'm doing this kind of thing because it's kind of irregular.

Perhaps we can have an option in the Preference window that allows us to "click" what time the events will appear at in the Events window. Or something like that. If there are plans to keep the time the same for now, though, I'd like some briefing so I can "adjust" and get used to it. I'm flexible. :)
Loki Pico
Registered User
Join date: 20 Jun 2003
Posts: 1,938
10-29-2003 21:24
am/pm

or, just invent a Linden time based on letters and symbols.
Cailyn Miller
mmm.... shiny
Join date: 11 Mar 2003
Posts: 369
Keep the 24-hr clock!
10-30-2003 00:07
Hehe, well I have to stick up for the 24-hr standard (and I've never heard it called military time before), I find it much easier to understand. BTW - I think it was changed to fix a display bug in the event window, because events were listed in the wrong order due to it ignoring the AM PM bit.
Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
10-30-2003 01:37
"military time" is the standard time format in my country as well, w00t =)
Eddie Escher
Builder of things...
Join date: 11 Jul 2003
Posts: 461
10-30-2003 03:36
I have a new watch that has dual time, so I don't have to do any complicated mathematics anymore lol.

And my dad was in the Navy, and I had to get used to 24 time at an early age, so it doesnt bother me.
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Loki Pico
Registered User
Join date: 20 Jun 2003
Posts: 1,938
10-30-2003 03:54
The 24 hour clock does not bother me really, just seems the am/pm will benefit the majority.

This has come up before, but this is a prime time to ask for it again. We need an in world system clock, that would solve all the problems. The TeleHubs have clocks on them, so i know its possible. Just add the system time to the events board. When we go to see the events, the time should be displayed there as well.
Bosozoku Kato
insurrectionist midget
Join date: 16 Jun 2003
Posts: 452
10-30-2003 05:44
For 24-hour format just do:

if the hour is 00(or 24)-11 it's am
if the hour is 12-23 it's pm.

If the hour is > 12, subtract 12 to get the "normal" time.
eg:
14:30 = 14-12 = 2. 2:40 (pm).

I have a little watch in my shop in blue that will give you the time if you say "time". It converts 24-hour format to the simple 1-12 format and stamps on an AM/PM tag.

hrm shop is umm ... around 200,60 (in Blue). Watch is upstairs on an ugly shelf, the only shelf. I think it's $1 or $5 or something cheap.

Bos
Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
10-30-2003 05:53
Boso, 24h00 is slightly different from 00h00 and for a reason.
If you want to be anal, 24h00 is pm, 00h00 is am. We have these two values because of dates.
If you want to set up a meeting for july 13th at midnight, you can set it up for July 13th at 00h00 (which is July 12th's 24h00) or July 13th at 24h00 (which is the same as July 14th's 00h00).
I hope I didnt make it sound confusing =)
Daemioth Sklar
Lifetime Member
Join date: 30 Jul 2003
Posts: 944
10-30-2003 06:21
Plus, Bos, your mathematics are based on Pacific Standard Time. It's different for Eastern Standard Time. We drop an extra three hours when we do the math. But instead of dropping it once we hit the 12th hour, we drop it at the 15th because at 15:00pmPST it is 12:00pmEST. It's just a little bit weird on the brain to think about.
Cristiano Midnight
Evil Snapshot Baron
Join date: 17 May 2003
Posts: 8,616
10-30-2003 07:09
An even better option would be to have it be a preference setting, in conjunction with adjusting based on GMT to correctly show times for your time zone. As we are a game filled with international players, having all times in PT is inconvenient to those players not in that time zone. Other online games have handled this issue elegantly - it is an account setting, and it could be applied here as well.

As far as the explanation of how 24 hour (military) time works, I understand the logic, I just don't like having to not only adjust for time zone, but now 24 hour time as well in combination.
Bosozoku Kato
insurrectionist midget
Join date: 16 Jun 2003
Posts: 452
10-30-2003 07:39
hrm, extremists..
I'm not talking about the differences of zero hour. I'm talking if you see 24:xx or 00:xx (and if that confuses you) it's just AM, 12:xx AM.

My math doesn't consider PST, GMT, EST or any time zone. It's a conversion of 24-hour format into 12-hour format. It's not timezone specific :p It's a simplistic forumla for the chronomically challenged.
Dave Zeeman
Master Procrastinator
Join date: 28 Jan 2003
Posts: 1,025
10-30-2003 07:44
The reason the clock is on 24 hour is because the AM/PM added onto the original clock screwed up event order.

Shows you how lazy the programmers can get on minute (my-noot) and annoying bugs. I know the 24 hour clock is what I probably would have done ;)
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Matina Appleby
Snow Princess
Join date: 24 Mar 2003
Posts: 281
10-30-2003 08:43
Having it military time when its not really my time - which is military time - and I am 9 hours ahead of PST - ugh this really confuses me. I know the AM /PM very well and I know my time - but to figure out from military to military... naaa my brains cant handle that lol

I would love to have the time set up as I wish tho - like here in the forum I have set time to GMT +1 - my time. That would be like... not thinking at all :D
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Cubey Terra
Aircraft Builder
Join date: 6 Sep 2003
Posts: 1,725
10-30-2003 08:55
Yes, the 24-hour clock can be confusing to many North Americans, but it's a good solution to the AM/PM problem and works well for those of us who are used to it (I'm not one of them, but I'm fine with it).

The larger question is this: how do you keep a schedule for all residents of SL when in RL, people are from different time zones? Linden Lab adopted Pacific Time as the standard, which is one solution. Another solution would be to adopt GMT, but that amounts to the same thing and requires even more users to calculate (there are more players in Pacific time zone than GMT). Both of these options require users to calculate the difference between their own time zone and SL time.

A third option would be to adopt a new kind of SL time, based on the 4-hour day/night cycle in SL. At a guess, that would be hopelessly confusing.

I don't mind the 24-hour clock, and PST is as good a standard as any other North American time zone.

And that's my two bits.
Malachi Petunia
Gentle Miscreant
Join date: 21 Sep 2003
Posts: 3,414
10-30-2003 09:20
Terrible suggestion of the day: Swatch Internet Time . No, I am not serious for a seond (or beat).

Unfortunately, since I have met SL residents from GMT-9 to GMT+2 there really isn't a good solution. Using things like client locale (my machine is set to GMT-4, so show times in my zone) is even worse than Linden Standard Time because when talking to a person whose timezone I don't know I now have to remember to specify my offset and then they have to convert to their own. More math and confusion.

Even though I still have to do math on all SL times, you can't really escape the problem. Since I have to do the math, I personally prefer 24 hour time because the math is one step easier.

I blame Issac Newton for the problem; but I'm a little late to complain in person.
Pendari Lorentz
Senior Member
Join date: 5 Sep 2003
Posts: 4,372
10-30-2003 13:25
I agree with the following post 100%. Please at least give us an option. =)

From: someone
Originally posted by Cristiano Midnight
An even better option would be to have it be a preference setting, in conjunction with adjusting based on GMT to correctly show times for your time zone. As we are a game filled with international players, having all times in PT is inconvenient to those players not in that time zone. Other online games have handled this issue elegantly - it is an account setting, and it could be applied here as well.

As far as the explanation of how 24 hour (military) time works, I understand the logic, I just don't like having to not only adjust for time zone, but now 24 hour time as well in combination.
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Cubey Terra
Aircraft Builder
Join date: 6 Sep 2003
Posts: 1,725
10-30-2003 13:33
From: someone
Originally posted by Cristiano Midnight
An even better option would be to have it be a preference setting, in conjunction with adjusting based on GMT to correctly show times for your time zone. As we are a game filled with international players, having all times in PT is inconvenient to those players not in that time zone. Other online games have handled this issue elegantly - it is an account setting, and it could be applied here as well.


What do you do when someone asks you when an event is? Or when you advertise an event in the forum? You have to have *some* standard time zone to coordinate schedules or nobody would know when anything happens. Maybe the solution is a dual-time zone clock in the Events window that shows SL time and your local time.
Dave Zeeman
Master Procrastinator
Join date: 28 Jan 2003
Posts: 1,025
10-30-2003 13:45
I think all the times should have a time half the size of them and that would be your local time. So that way you can tell people and people can tell you the larger time, whereas the smaller one is simply to organize your own personal life.
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Cristiano Midnight
Evil Snapshot Baron
Join date: 17 May 2003
Posts: 8,616
10-30-2003 14:23
From: someone
Originally posted by Cubey Terra
What do you do when someone asks you when an event is? Or when you advertise an event in the forum? You have to have *some* standard time zone to coordinate schedules or nobody would know when anything happens. Maybe the solution is a dual-time zone clock in the Events window that shows SL time and your local time.


I am fine with that option - hell, I can even live with the PST thing, but not in conjunction with 24 hour time. As for what I tell people who ask me about my event, I know where my friends are so I tend to do the time zone translation for them and tell them it in their time.
Bosozoku Kato
insurrectionist midget
Join date: 16 Jun 2003
Posts: 452
10-31-2003 06:24
if anyone wants a time conversion tool to use in game lemme know and I'll script one up.

Something like,
you say "wtheck is 13:03"
Object says, "1:03pm"

just find me and I'll do it, else I'll continue loafing and devising ways to automate butt scratching.

Boso
Chip Midnight
ate my baby!
Join date: 1 May 2003
Posts: 10,231
10-31-2003 07:35
I completely agree that SL should show even times in both SL time (24 time would be best) and your local time based on a user set preference.

And since a lot of SL revolves around events and knowing what time it is, SL needs a clock that shows current time in both formats.
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Skippy Powers
Absolutely Pointless
Join date: 31 Dec 1969
Posts: 220
10-31-2003 08:49
*rasies hand*

Dunno if its been said, but to convert, if the number is more than 12. Subtract 12 to get the PM time. Again sorry if its been said.


- Skippy
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si Money
The nice demon.
Join date: 21 May 2003
Posts: 477
10-31-2003 12:14
Blech, not only should we keep the 24 hour time standard, we should also switch to UTC.

Sorry folks, but not everyone lives in California :D
Nergal Fallingbridge
meep.
Join date: 26 Jun 2003
Posts: 677
10-31-2003 12:39
Y'know, what if the Lindens added a little adjustable clock display to the UI in 1.2 (?) which is when the UI is going to be revamped?
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