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Boycott All Telehub Flea Markets

Jsecure Hanks
Capitalist
Join date: 9 Dec 2003
Posts: 1,451
06-07-2005 08:58
We've all seen the stores that have five walls just outside a telehub. The wall facing the telehub is missing, so when you teleport, you can't see the building, and you fly right inside it. You wonder why you're stuck, then all the other walls rezz in.

It's kind of sick that you just want to get from A to B, and then these people go out of their way to peddle their cheap goods at you. They drag the name of all the GOOD sellers into the mud.

Now Linden labs want to get rid of telehubs, and let us go about our business, so a few of the telehub hoggers have come out the closet to say we should not be allowed to go about our business, we should continue to be shoved into their little shacks.

I say, boycott every store within 50m of a telehub. Never buy another product from them. Let's face it, most of the coolest stores in SL don't hog a telehub anyway. Buy quality, not the fast food of the shopping world. Make SL a better place, and boycott the telehub bandits!
Prokofy Neva
Virtualtor
Join date: 28 Sep 2004
Posts: 3,698
06-07-2005 09:15
I don't like av-grabbing at telehubs, it's aggressive and for me, counterproductive. When a store does that to me, I make it my business to fly away from there fast and not shop.

But this method works. And unless the Lindens ban it, it should be left alone. People buy land at telehubs because they are centralized shopping locations that some people benefit from. Not everyone knows the "right" and "special" boutique they should directorly TP and vector in on for 500 meters. Leave it alone.
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Jsecure Hanks
Capitalist
Join date: 9 Dec 2003
Posts: 1,451
06-07-2005 09:22
I'll leave it alone when I have the right to opt out of the whole mess (P2P teleporting). Until then, I continue to ask everyone to boycott these little flea shops.
Cindy Claveau
Gignowanasanafonicon
Join date: 16 May 2005
Posts: 2,008
06-07-2005 09:29
I usually ignore the shops that are located right next to Telehubs, unless it's something I searched for and landmarked first.

But I notice a number of telehubs have roofs over them. Are these player-built, or are they just part of the official landscape? Nothing makes me madder than TPing in and trying to fly straight up, only to bang my virtual head on a roof that hasn't rezzed in yet.

Cindy
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Jsecure Hanks
Capitalist
Join date: 9 Dec 2003
Posts: 1,451
06-07-2005 09:35
I think it's a Linden thing, (meant to be pretty - good intentions) but it's just another thing that's not quite right about the whole telehub idea. Let's face it, telehubs are a nice sub system, but they just don't make sense as the main way to travel.
Ghoti Nyak
καλλιστι
Join date: 7 Aug 2004
Posts: 2,078
06-07-2005 10:18
From: Jsecure Hanks
Now Linden labs want to get rid of telehubs, and let us go about our business


WOW! If this is true, its awesome news! Where did you hear this??

-Ghoti
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Alexa Hope
Registered User
Join date: 8 Dec 2004
Posts: 670
06-07-2005 10:22
I know that people fight and pay mega amounts for the hub land, but i don't know a single person who doesn't fly straight up and over the mass of builds.

So do you know anyone who shops there?

As for buildings built around hubs - they are the pits, unless they are phantom.

Alexa
Jsecure Hanks
Capitalist
Join date: 9 Dec 2003
Posts: 1,451
06-07-2005 10:29
From: Ghoti Nyak
WOW! If this is true, its awesome news! Where did you hear this??

-Ghoti


Probably should have been more clear. I believe a Linden put the idea 'out there' for discussion on some post at some time, but they have never comitted formally to any action regarding the telehubs and/or P2P teleporting. However they do read these threads, so it's more than just time wasting if we all voice our opinions on the matter.

Also please note I'm not at all authorised to speak for the Lindens, so anything I say about them should be taken with a pinch of salt, and fact checked before taking as gospel.
Juro Kothari
Like a dog on a bone
Join date: 4 Sep 2003
Posts: 4,418
06-07-2005 10:31
From: Jsecure Hanks

I say, boycott every store within 50m of a telehub. Never buy another product from them. Let's face it, most of the coolest stores in SL don't hog a telehub anyway. Buy quality, not the fast food of the shopping world. Make SL a better place, and boycott the telehub bandits!

Uhhh, gee, thanks Jsecure!

Cyrus and I have The Collection at Garrison, which sits oh, about 35m away from the hub. When I built this place, I kept a few things specifically in mind such as ease of entry/exit for the customers (thus, no roofs) and also keeping the build profile low so that you don't have to fly up 150m to get around it. I also used as few textures as possible and was fairly prim-concious.

As you can see, with the exception of the slender central tower, the build is very low-profile and easy to fly over:



Not all shop owners near telehubs use the tactics you mention and shouldn't be lumped into the same category.
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Jsecure Hanks
Capitalist
Join date: 9 Dec 2003
Posts: 1,451
06-07-2005 11:07
It's good that you speak out, cause there are a lot of shops that are really bad, and there are a few bad actors out there. Personally I haven't come across any good telehub shops, but the fact that you have a good one, that makes me feel a bit better.

But I still would like P2P teleporting to allow people not to use telehubs, and feel the feature is v. important.
Eboni Khan
Misanthrope
Join date: 17 Mar 2004
Posts: 2,133
06-07-2005 11:14
Do we need flying classes? Seriously. How are people getting trapped in buildings? I have never left a telehub only to be trapped in a building.
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David Valentino
Nicely Wicked
Join date: 1 Jan 2004
Posts: 2,941
06-07-2005 11:20
From: Eboni Khan
Do we need flying classes? Seriously. How are people getting trapped in buildings? I have never left a telehub only to be trapped in a building.



They are trapped because the walls of the shop haven't rezzed yet. If you aren't in the habit of flying straight up tp 150-200m first, you can easily fly right into a building just as it's rezzing around you and be "trapped" inside. I'm a very experienced flyer, ;), and have been trapped in buildings several times, some with no obviously visible exit. Certainly not always around telehubs, but sometimes. And folks seem to be building higher and higher around telehubs just so that you will have to see/ram into/enter/or fly over their stores.

It happens, even to very experienced AV pilots.
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David Lamoreaux

Owner - Perilous Pleasures and Extreme Erotica Gallery
Juro Kothari
Like a dog on a bone
Join date: 4 Sep 2003
Posts: 4,418
06-07-2005 11:31
From: Jsecure Hanks
But I still would like P2P teleporting to allow people not to use telehubs, and feel the feature is v. important.

I'm not totally sold on the P2P option, as I think that the hubs have encouraged, to some degree, an urban zone - granted, it's mostly filled with strip malls, but it has worked somewhat.

I would be interested in seeing if there was some way of reducing the max. build height around hub (i.e. height restrictions). Setup a zone around a hub for a 100-200m that would have some arbitrary height limit.

This would keep everyone from running into the yet-to-rez 10 story shop structure - which I would agree is a major annoyance.

::shrugs::
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Red Mars
What?
Join date: 5 Feb 2004
Posts: 469
06-07-2005 11:34
From: Jsecure Hanks
We've all seen the stores that have five walls just outside a telehub. The wall facing the telehub is missing, so when you teleport, you can't see the building, and you fly right inside it. You wonder why you're stuck, then all the other walls rezz in.

It's kind of sick that you just want to get from A to B, and then these people go out of their way to peddle their cheap goods at you. They drag the name of all the GOOD sellers into the mud.

Now Linden labs want to get rid of telehubs, and let us go about our business, so a few of the telehub hoggers have come out the closet to say we should not be allowed to go about our business, we should continue to be shoved into their little shacks.

I say, boycott every store within 50m of a telehub. Never buy another product from them. Let's face it, most of the coolest stores in SL don't hog a telehub anyway. Buy quality, not the fast food of the shopping world. Make SL a better place, and boycott the telehub bandits!


A perfectly good way to conduct business. Boycotting is ridiculous, especially since this was exactely what the Lindens advocated back when 1.2 came out. They specically designed it this way to promote natural zoning.

I'm not saying not to complain, complain away, but the idea of boycotting ....? Ridiculous.
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Red Mars
What?
Join date: 5 Feb 2004
Posts: 469
06-07-2005 11:38
I'd prefer if the telehubs were up n the air, like they used to be
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Kevn Klein
God is Love!
Join date: 5 Nov 2004
Posts: 3,422
06-07-2005 12:26
I'm glad shops stay near hubs, so residential areas are less lagged. I support those shops when possible.

We have discussed p2p transporting, there are many who support it with open arms.

When I tp I always fly straight up, only roofs bug me.. by the way.. I have a cool X-Flight Rod that allows you to fly much higher and faster that is free, IM me for a copy...

I love hubs for several reasons, mainly because it gives us a sense of world, without hubs you might never leave your house except by TP to a location. All sense of space is lost, only the map to give you scale.

I love the tendency to gather around hubs( as a newbie I would hang out at hubs to meet interesting people). I like to be able to go to 'town' to look around rather than always depending on a search engine. I love the fact very few big malls/clubs set up far from a hub.

There are so many great reasons for hubs but no need to rehash all the past threads.

more of my opinion, great discussion :) :)
Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
06-07-2005 12:28
Additionally, I'd recommend staying on top of Resident-created solutions like Francis Chung and Rathe Underthorn's ROAM:

/111/19/47595/1.html
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Eboni Khan
Misanthrope
Join date: 17 Mar 2004
Posts: 2,133
06-07-2005 12:30
I always fly straight up, wait the minute to rez, then fly. It is amazing how a little patience can help you avoid "being trapped". That is such dramatic terminology.
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Prokofy Neva
Virtualtor
Join date: 28 Sep 2004
Posts: 3,698
06-07-2005 12:47
Before everyone gets all dewy-eyed and sappy about wilderness, keep in mind that when they didn't put telehubs in the new continent, they didn't sell the land. There is sits, a lot of it, especially non-telefront.

And it isn't telehubs per se that are the problem. There are telehubs on private islands, but they are low-impact, with either nothing around them, or just normal stores, not av traps.

It's the av trap that is the single greatest annoyance at hubs, that and people landing on your head, plus the chaos, lights, and lag.

But even when people put "more refined" buildings like at Brownlee, well it's dead.
_____________________
Rent stalls and walls for $25-$50/week 25-50 prims from Ravenglass Rentals, the mall alternative.
Cristiano Midnight
Evil Snapshot Baron
Join date: 17 May 2003
Posts: 8,616
06-07-2005 12:55
From: Eboni Khan
I always fly straight up, wait the minute to rez, then fly. It is amazing how a little patience can help you avoid "being trapped". That is such dramatic terminology.


I've seen the way you fly, I know why you don't get stuck in a building. You fly around so fast and erratically that the software can't even tell where the hell you are. God knows anyone trying to follow you can't. :p
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Cristiano


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Eboni Khan
Misanthrope
Join date: 17 Mar 2004
Posts: 2,133
06-07-2005 12:56
From: Cristiano Midnight
I've seen the way you fly, I know why you don't get stuck in a building. You fly around so fast and erratically that the software can't even tell where the hell you are. God knows anyone trying to follow you can't. :p



See, that is called a skill, maybe even talent.
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Whata Fool
Registered User
Join date: 10 Jul 2004
Posts: 90
06-07-2005 13:04
From: Eboni Khan
I always fly straight up, wait the minute to rez, then fly. It is amazing how a little patience can help you avoid "being trapped". That is such dramatic terminology.


I try to do that too, but every now and then a telehub has a roof on it. I hate roofs on telehubs.
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Nolan Nash
Frischer Frosch
Join date: 15 May 2003
Posts: 7,141
06-07-2005 13:15
From: Eboni Khan
I always fly straight up, wait the minute to rez, then fly. It is amazing how a little patience can help you avoid "being trapped". That is such dramatic terminology.

So do most folks, especially after they have been trapped a few times. It defeats the Linden intent behind replacing P2P teleporting with hubs, if people just fly straight up.

Why do you fly straight up at hubs? Does it have to do with the fact that you know you may well get trapped if you don't? :p
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Kevn Klein
God is Love!
Join date: 5 Nov 2004
Posts: 3,422
06-07-2005 13:27
I fly straight up when I have a specific location to avoid rezzing buildings anywhere, not just near hubs. I follow the red line when I get up to cruising altitude. I just did it a few minutes ago. Fortunately the store was pretty close to the hub, as I hoped. While I was there I saw another store, made me want to shop around :)
Lora Morgan
Puts the "eek" in "geek"
Join date: 19 Mar 2004
Posts: 779
06-07-2005 13:36
I hate hate hate roofs over telehubs! It's so easy to get to the hub and fly straight up. In fact I go up above the clouds to avoid surrounding obstacles and also reduce lag a bit (less in my visual range). Then take off towards the red bar, usually still climbing a bit. Then about halfway there I'll start my descent and land on the red bar, even if nothing's rezzed yet.

This works great, except for two things:
* Roofs above telehubs
* Stupid placement of landing points (like in the middle of your store with a roof)
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