One Year Malaise
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Ananda Sandgrain
+0-
Join date: 16 May 2003
Posts: 1,951
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09-30-2005 12:35
From: Maxx Monde My problem is that I've gotten to the point in building where my ideas are larger than the sims or technical capacity of sims to contain them. I tried building small and dense, I overwhelm the client with the object rezzed in an empty sim. I build large, but I can't afford to own a sim outright. I really need two things to happen - limitations expanded/improved, and the costs of sims to come WAY down.
Early adopters pay a lot, I just can't do that right now. It really should get to the point like the web is now, pay under $100 USD a year for gigs of space and bandwidth for hosting...you know, non-crazy prices. Then you'll see some really cool stuff, I'm sure. And it will STAY around.
A lot of things come down too early because of costs. Yes! This is what I was saying. Currently I pay LL zilch because I apparently need a whole new computer just to play at all (I'm on a laptop). But if sims came down to $100-125 or so, I'd totally go for supporting LL again.
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Rose Karuna
Lizard Doctor
Join date: 5 Jun 2004
Posts: 3,772
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09-30-2005 12:36
You know, for me, stuff doesn’t have to be really big and encompass an entire sim to be awesome, sometimes I just think it's really, really cool because it's a good idea and it's genuine and unique. Like Torley's living in a Dumpster or the homeless guy that was walking around in a barrel with a sign or Paca in his prison outfit and handcuffs or Jon at the Welcome gate in a Sponge Bob AV and Psyra's birds. The penguins in the sand box and yes, even the badger, badger's. lol. All the great sculptures at Burning life last year and the celebration that we had afterwards and the Snail Parades. Cindi Fate's Zoo and Higbee's Parks and Sim. Ace's Memorial. So many great creations I can't name them all so don't yell at me if I missed yours. I really enjoy the beauty and the impromptu silliness of SL. It's like a virtual page out of Eddie Eschers mind (and if you don't know what I'm talking about here; see this post): /112/c4/63544/1.htmlThings come and they go. You see it in RL and you see it in SL. What I have seen in RL is cool mom and pop places with character replaced by corporate shops posing as "cool spots", replacing local uniqueness with repetitive symmetry. What I think I'm seeing in SL right now are the paw marks of bean counters on the Linden cookie jar - and that generally does not go well for creative types. So yeah - I'm feeling a little discouraged I guess.
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Emma Soyinka
Got moo? o_o
Join date: 13 Sep 2005
Posts: 218
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09-30-2005 12:35
From: Gabe Lippmann This is also a function of what this thread is discussing. People look to new and different challenges, leaving their previous work behind and, often, a fan club of SLers missing a favorite build or activity. I actually can't relate to "leaving behind" things you've made. I guess in SL this is a function of how much it costs financially in upkeep though, and where I come from setting something up is largely free. I'm referring to the IRC based roleplaying community. See, I've co-run a D&D channel in that community for well over 3 years now, and none of us would ever dream of closing it down; so many people would lose their favourite spot to hang out, including us! But here in SL people seem to let go of things far sooner. I've stayed with my IRC RP channel through thick and thin and have put in years of coding, and we're still working on it to make it better. Is it just the financial upkeep that makes people drop projects in SL? If so, I guess I can see why I can't relate, since it never cost us anything to set up the RP room, but a sim costs loads, obviously.
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Travis Lambert
White dog, red collar
Join date: 3 Jun 2004
Posts: 2,819
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09-30-2005 12:44
Hrm...I don't have the malaise. I don't remember getting an innoculation, but maybe I just have a natural immunity.  There are things that frustrate me about Linden - and its disheartening when features are promised and not delivered. But I'm just as excited about SL as I was over a year ago. With all its flaws, SL still provides me with a seemingly infinite amount of satisfaction. 
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Ananda Sandgrain
+0-
Join date: 16 May 2003
Posts: 1,951
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09-30-2005 12:49
Where's a little Moore's Law when you need it anyway?
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StoneSelf Karuna
His Grace
Join date: 13 Jun 2004
Posts: 1,955
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09-30-2005 12:58
From: Enabran Templar I find my product development efforts stymied by a lack of promised, critical features and I just don't feel like going to the trouble of writing workarounds that may be made obsolete out of the blue anyway. i put off my next big project until 1.7.3 (or later - depends on buggyness).
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Maxx Monde
Registered User
Join date: 14 Nov 2003
Posts: 1,848
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09-30-2005 13:14
Lack of persistence, regardless of the reasons, is why there isn't a long-lasting culture to draw on. Its all prims-to-the-wind. I think this is one of the more depressing aspects of Secondlife right now. History Wiki's and other commemorative things don't match the actual object/sim/project existing where it should be, in-world.
I think SL deserves more than that, and I hope we can get there one day, technically and economically.
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Emma Soyinka
Got moo? o_o
Join date: 13 Sep 2005
Posts: 218
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09-30-2005 13:18
From: Maxx Monde Lack of persistence, regardless of the reasons, is why there isn't a long-lasting culture to draw on. Its all prims-to-the-wind. I think this is one of the more depressing aspects of Secondlife right now. History Wiki's and other commemorative things don't match the actual object/sim/project existing where it should be, in-world.
I think SL deserves more than that, and I hope we can get there one day, technically and economically. That's the exact feeling I had after looking around all over Bedazzled's site. So many awesome things I could see, draw inspiration from, explore... And then I realized they weren't there anymore and I'd never get to see them.  EDIT: Something just struck me. I have a strong suspicion the fact that a lot of builds don't survive for a long time is that most of the things buildable in SL are form over function, because we all know how well "function" works in SL with the currect limitations. After all when you build something it's cool, wether it has function or not, the first few weeks it might be cool too, but how long are you going to keep around a build that has no inherent function? Sure, builds can be used for "hanging out", but project makers don't need to spend oodles of tier money to keep -their- hangout around when social hangouts in SL are a dime a dozen anyway. Think I'm onto something here? ^^;
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Margaret Mfume
I.C.
Join date: 30 Dec 2004
Posts: 2,492
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09-30-2005 13:37
From: Enabran Templar Even so, though, during the period of unemployment immediately following graduation, I was feeling feeling the first glimmers of my... disappointment. You may have had more time available at this point as well as nothing sapping your creative resources as is the case now, but you had just acheived the big goal, graduation. You were likely in in place comparable to a runner on the day after the Boston Marathon after months of training and competitions. The capability doesn't dissipate over night, but mentally you're pretty much toast. From: Enabran Templar I am mentally exhausted by the time I get home and find very little creative juice is available to me....Now, added to the malaise is a creative exhaustion that has caused quite a draught in my production. Ingrid and others have touched on this but I would add that it's not just work but the type of work. A new job is very demanding mentally, much to absorb and apply. As it becomes more familiar, it likely won't use up as much of your mental resources. Now is a good time to utilize the other aspects which can be more restorative and less demanding than your previous path since you are "still wildly devoted to the idea of a "metaverse." Which is why I suggested following Torley's lead. Walkabout sounds about right.
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Maxx Monde
Registered User
Join date: 14 Nov 2003
Posts: 1,848
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09-30-2005 13:45
I'd like to see something like a build anyone can contribute to, but can be reverted. Think wiki-for-building-in-SL. Or..uh...hmm. Biki (build wiki?). So if you make something, and a fool puts in a 10 foot flaming penis, you can revert it. It would be neat to collaborate over a long period of time on something, continually adding details, etc.
But I digress...I still would like to see persistence, even if it is form over function. If Biki could be done, then the form would follow function, being modified by those that would adopt the structure for new uses.
Just some ramblings..
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Ingrid Ingersoll
Archived
Join date: 10 Aug 2004
Posts: 4,601
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09-30-2005 13:47
From: Maxx Monde I'd like to see something like a build anyone can contribute to, but can be reverted. Think wiki-for-building-in-SL. Or..uh...hmm. Biki (build wiki?). biki !
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Gabe Lippmann
"Phone's ringing, Dude."
Join date: 14 Jun 2004
Posts: 4,219
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09-30-2005 13:47
I like that idea Maxx, but your prejudice against giant, flaming peni is distrubing I also have a need to mention that I am having "quarter to four on Friday" Malaise right now. 
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Ingrid Ingersoll
Archived
Join date: 10 Aug 2004
Posts: 4,601
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09-30-2005 13:49
From: Gabe Lippmann I also have a need to mention that I am having "quarter to four on Friday" Malaise right now.  Shh.. you're interrupting my afternoon nap under my desk.
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Margaret Mfume
I.C.
Join date: 30 Dec 2004
Posts: 2,492
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09-30-2005 13:50
From: Gabe Lippmann I also have a need to mention that I am having "quarter to four on Friday" Malaise right now.  Than can be counteracted by the always restorative leave work early maneuver.
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JackBurton Faulkland
PorkChop Express
Join date: 3 Sep 2005
Posts: 478
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09-30-2005 13:52
I wanna ditch out early but i cant leave until this doctor leaves. I think he is just slamming vodka in his office..which would be ok if he gave me some. Dam greedy bastard
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Gabe Lippmann
"Phone's ringing, Dude."
Join date: 14 Jun 2004
Posts: 4,219
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09-30-2005 14:21
From: Margaret Mfume Than can be counteracted by the always restorative leave work early maneuver. When I run screaming from here at 5:01 people will think I'm leaving early. 
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Juro Kothari
Like a dog on a bone
Join date: 4 Sep 2003
Posts: 4,418
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09-30-2005 14:24
You all have not been drinking your Kool-Aid, now have you? 
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Schwanson Schlegel
SL's Tokin' Villain
Join date: 15 Nov 2003
Posts: 2,721
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09-30-2005 14:48
Awww, I thought this was a thread about mayonaise. 
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Siggy Romulus
DILLIGAF
Join date: 22 Sep 2003
Posts: 5,711
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09-30-2005 15:10
Van Gough had the same thing, then he went mad and killed himself..
...no... wait...
That was one ear malaise - sorry.
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The Second Life forums are living proof as to why it's illegal for people to have sex with farm animals. From: Jesse Linden I, for one, am highly un-helped by this thread
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Cocoanut Koala
Coco's Cottages
Join date: 7 Feb 2005
Posts: 7,903
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09-30-2005 15:14
From: Margaret Mfume You may have had more time available at this point as well as nothing sapping your creative resources as is the case now, but you had just acheived the big goal, graduation. You were likely in in place comparable to a runner on the day after the Boston Marathon after months of training and competitions. The capability doesn't dissipate over night, but mentally you're pretty much toast. That's it! Just achieved the big goal of graduation. It's kinda like post-partum depression or something. Birthed the baby, now what? coco
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Siggy Romulus
DILLIGAF
Join date: 22 Sep 2003
Posts: 5,711
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09-30-2005 15:20
*buttons lip* mfff mfff mfff!
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The Second Life forums are living proof as to why it's illegal for people to have sex with farm animals. From: Jesse Linden I, for one, am highly un-helped by this thread
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Margaret Mfume
I.C.
Join date: 30 Dec 2004
Posts: 2,492
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09-30-2005 15:55
All I can say is "!"
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Enabran Templar
Capitalist Pig
Join date: 26 Aug 2004
Posts: 4,506
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09-30-2005 16:06
From: Margaret Mfume Ingrid and others have touched on this but I would add that it's not just work but the type of work. A new job is very demanding mentally, much to absorb and apply. As it becomes more familiar, it likely won't use up as much of your mental resources. Now is a good time to utilize the other aspects which can be more restorative and less demanding than your previous path since you are "still wildly devoted to the idea of a "metaverse." Which is why I suggested following Torley's lead. Walkabout sounds about right. You're very right about my mental resource landscape. At first I really couldn't understand it. I was chatting with my old boss the other day and he asked if I was exhausted. I expressed my shock that I was, more tired now from just sitting in my new office than I ever got working much longer hours on my feet doing sales. He told me basically the same thing you did. As for the many suggestions of walkabout, I'm strongly considering it. I'm thinking of registering an alt tonight and touring every simulator in SL until I've seen them all. See the place from a new perspective and maybe learn something from the experience. Meet some new potential collaborators, that kind of thing. Thanks for the many perspectives, all. Starting to feel a bit better. 
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Lisse Livingston
Mentor/Instructor/Greeter
Join date: 16 May 2004
Posts: 1,130
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09-30-2005 16:33
My malaise started after about 9 months, and I took a 6 month hiatus. Now I am back with a fresh outlook, and am almost as enthusiastic as before!
(I say almost because I no longer take my laptop out shopping in case I pass a Starbucks and can stop to log in....)
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Psyra Extraordinaire
Corra Nacunda Chieftain
Join date: 24 Jul 2004
Posts: 1,533
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09-30-2005 18:52
I've counteres the Malaise with turning to cuter stuff. :>
Hooked On Phoenix Works For Me!
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