Problems with the new build (POST YOUR PROBLEMS HERE!)
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Christopher Omega
Oxymoron
Join date: 28 Mar 2003
Posts: 1,828
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06-18-2003 22:32
Ive been having major headaches upon updating to the new build of SL, it seems (no offence) the programmers wanted to cram as many new features into SL at launch as possible. This is not good, since it can disturb the delicate balance of how things work IW. You wouldnt want Windows to suddenly update itself and, because it has another feature, half your programs dont work properly. This is kind of what experiance ive been having with 0.9. Linked prim scaling no longer works properly, 3 projects of mine malfunction. llStartAnimation fails to prevent other animations from happening, making another project of mine die in its prime. Im sure alot of you have opinions on 0.9 please post them here. (hehe, sorry about the negative start). -Chris :  till thinking of how to get over the new limits of 0.9::
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Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
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06-19-2003 04:54
I dont know what the heck they did to something as basic as DNS but I've been getting like 5 DNS errors for each successful connection attempt and just for the record I can traceroute just fine to the second life servers. Also, I've been getting like 10 times as many crashes...
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Alek Wu
LEFT-HANDED ELF!
Join date: 16 Apr 2003
Posts: 237
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06-19-2003 07:12
The new build broke our Darkwood catapults (the "fling" distance is nowhere near what it once was)... need to do some research into exactly what isn't happening anymore.
Also now people look like they're doing the chicken dance when intentionally descending while flying... not sure if this was intended or not. (:
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Andrew Linden
Linden staff
Join date: 18 Nov 2002
Posts: 692
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06-19-2003 08:13
Christopher, could you describe in more detail how scaling of linked primitives is failing? In particular I'm curious to know:
(1) Are you scaling via a script or the UI tools? (2) Are you scaling individual primitives or the entire object? (3) Is the linked object an attachment?
Thanks.
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Christopher Omega
Oxymoron
Join date: 28 Mar 2003
Posts: 1,828
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06-19-2003 08:25
Thanks for repplying Andrew I am not using the UI tools to scale the object (using repeated llSetStatus() calls) (with my door) I am scaling 2 of the 5 primatives of the linked set (both are children). The linked set is *not* an attachment. Ty again  -Chris
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Cory Linden
Linden Lab Employee
Join date: 19 Nov 2002
Posts: 173
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06-19-2003 09:10
Chris, Andrew and I found the bug in llSetScale for children. We'll roll it into the code base and it will go out in the next patch, which will be soon. Cory
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Sphereon Nomad
Registered User
Join date: 8 Jun 2003
Posts: 22
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06-19-2003 09:22
Not entirely sure if these are problems, but I did notice a couple strange behaviors last night, which might be do to a latency problem, but given what Eggy said about DNS errors, it might be relevant.
Last night, it was nearly impossible to attach things to my avatar, occasionally one object of several would work. I'm just talking about simple attachments for costume/appearance purposes... I wasn't using script. After many, many tries, I was finally able to get my normal appearance back (requires 5 attached objects). My Beholder costume wouldn't work at all (attached objects to just about everywhere).
For reference, I kept getting a message like "Cannot attach objects right now, try again in a few seconds."
Also seemed to take much longer for things to load last night, but that might just be the internet latency.
- Sphereon Nomad "A sphere is worth a thousand polygons."
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Aurelie Starseeker
:)
Join date: 31 Dec 1969
Posts: 550
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06-19-2003 09:50
Yay i'm not the only person having this problem hehe, i made a new thread for that here From: someone Originally posted by Sphereon Nomad Not entirely sure if these are problems, but I did notice a couple strange behaviors last night, which might be do to a latency problem, but given what Eggy said about DNS errors, it might be relevant.
Last night, it was nearly impossible to attach things to my avatar, occasionally one object of several would work. I'm just talking about simple attachments for costume/appearance purposes... I wasn't using script. After many, many tries, I was finally able to get my normal appearance back (requires 5 attached objects). My Beholder costume wouldn't work at all (attached objects to just about everywhere).
For reference, I kept getting a message like "Cannot attach objects right now, try again in a few seconds."
Also seemed to take much longer for things to load last night, but that might just be the internet latency.
- Sphereon Nomad "A sphere is worth a thousand polygons."
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Christopher Omega
Oxymoron
Join date: 28 Mar 2003
Posts: 1,828
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06-19-2003 09:51
Thanks Cory.
Im still fustrated though about the new 'combine animations' animation engine, that totally derails my plans of having an object interact with an avitar without the avitar having to move.
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Xavier VonLenard
Registered User
Join date: 21 Nov 2002
Posts: 273
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06-19-2003 10:18
From: someone Originally posted by Cory Linden Chris, Andrew and I found the bug in llSetScale for children... Chris they just called you a child - you going to take that. I think you can take them....
_____________________
llSqrt(69) = Eight Something
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Cory Linden
Linden Lab Employee
Join date: 19 Nov 2002
Posts: 173
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06-19-2003 10:25
Spheron, Yeah, there was some fancy new code added to make attachments more reliable that had a bug in it. The bug has been found, so this should also be fixed in the next patch. Cory
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Mark Linden
Funky Linden Monkey
Join date: 20 Nov 2002
Posts: 179
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DNS issues?
06-19-2003 10:26
Eggy,
Can you post the text of the DNS related error message that you saw?
M
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Cory Linden
Linden Lab Employee
Join date: 19 Nov 2002
Posts: 173
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06-19-2003 10:27
Chris, You know that you can use llStopAnimation to stop an avatar animation, right? Would that help? Cory
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Cory Linden
Linden Lab Employee
Join date: 19 Nov 2002
Posts: 173
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06-19-2003 10:27
X, Bring it on.  Cory
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Aurelie Starseeker
:)
Join date: 31 Dec 1969
Posts: 550
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06-19-2003 10:34
Thanks!!  Answered my question as well  From: someone Originally posted by Cory Linden Spheron, Yeah, there was some fancy new code added to make attachments more reliable that had a bug in it. The bug has been found, so this should also be fixed in the next patch. Cory
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Thai Greenacre
Resident Peacenik
Join date: 25 Nov 2002
Posts: 106
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The map
06-19-2003 11:23
I don't know about you guys, but I can't stand the new map. I liked it better before.
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Misnomer Jones
3 is the magic number
Join date: 27 Jan 2003
Posts: 1,800
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06-19-2003 11:38
Ack! yes! the fixed map Im sure has its advantages but its AWFUL for me. I get terribly disoriented using it.
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Aurelie Starseeker
:)
Join date: 31 Dec 1969
Posts: 550
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06-19-2003 11:46
And for some reason......i can't stop staring at the map....its like i'm trying to figure out what direction to fly. I look at the map and its not until i'm completely turned around that i realize i've gone in the wrong direction  ...can't stop looking... lol
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Christopher Omega
Oxymoron
Join date: 28 Mar 2003
Posts: 1,828
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06-19-2003 11:58
Cory,
Will that still work if the animation is by default? (ex. the walk while moving, (even when moving directly up)).
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Misnomer Jones
3 is the magic number
Join date: 27 Jan 2003
Posts: 1,800
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06-19-2003 12:47
I have a vehicle we (read Nada) is trying to "fix". Turning off the default works but not cleanly. Theres a motion (from fly) where my av extends its legs first before it (fly) goes off and the animation I want (sit) takes over.  Nada is still working on it as I type.
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Misnomer Jones
3 is the magic number
Join date: 27 Jan 2003
Posts: 1,800
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06-19-2003 13:15
ok update on our test. Nada killed every animation and my feet still moved. It seems there is some different pelvis rotation causing the feet/legs to move. I changed the attach point to my avs thighs. The vehicle still nose dives at start. Its an improvement over the legs randomly protruding but still .... ick! Please help is get this fixed so vehicles look good and not half... er.. baked.
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Schwartz Guillaume
GOOD WITH COMPUTERS
Join date: 19 May 2003
Posts: 217
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Re: The map
06-19-2003 14:58
From: someone Originally posted by Thai Greenacre I don't know about you guys, but I can't stand the new map. I liked it better before. Then change it back. It's a setting in Preferences.
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Misnomer Jones
3 is the magic number
Join date: 27 Jan 2003
Posts: 1,800
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06-19-2003 15:12
d'oh! thx
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Gwydeon Nomad
Registered User
Join date: 1 May 2003
Posts: 480
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06-20-2003 01:29
Textures on my avatar when changed dont update for me but do for other people.
Attachments fixed tommarow (yay!).
Dang i had more, ill come back when i remember.
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ramon Kothari
FIC
Join date: 9 Dec 2002
Posts: 249
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06-20-2003 02:40
i aslo have a "bug" i cant edit objets while i am in the new sim "blue". i get the edit menu but there is nothing in it . everytime i click on things the menu pops up then i lose focus on the item ...now the starnge part this only happens in blue anyother sim i can edit objects just like i always could .
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