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Should We Charge For Scripts and CPU Draw?

Vilhelm Dougall
Registered User
Join date: 22 Mar 2005
Posts: 28
04-30-2005 15:39
From: Icon Serpentine
It's true. We should impose a charge for visiting any parcel but ones that you own.

We could also take it a step further and charge for attachments, clothing worn (definitely more for alpha), and maybe L$1 per particle. That'll get 'em.


I dunno about particles. That would be charging me to use my own processor. I don't think that would hold up under scrutiny :)
Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
04-30-2005 15:50
From: Cristiano Midnight
To paraphrase the dearly departed Sartre, LAG IS OTHER PEOPLE.

Not to mention "the commons" includes attachments on these avatars. I've seen some people with enough crap running on them to bring a sim to a standstill.

I think this whole debate is kinda a temporary thing, anyway. Once we can run our own servers with Second Life (which was a quoted goal), we can zap it how ever we please. :p

As for the meantime, I like Jillian's take on the matter.

From: Icon Serpentine
I just one-up'd myself -- charge for every character you type.

http://www.penny-arcade.com/view.php3?date=2005-04-25&res=l
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cloudy Varmint
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Join date: 14 Nov 2004
Posts: 59
04-30-2005 15:57
From: Icon Serpentine
I've read it.

In the context of SL however, it's a different story.

The problem is that the minute itself never has a value, especially in SL.

For the minute to have a value, it has to have a parallel measure -- x per minute.

Since in SL, processing time is dynamic and proportioned dynamically to server priorities for maximum efficiency and since in the future the amount of time to process a script will get smaller and smaller and the memory resources larger and larger -- charging for something like scripting in SL is backwards thinking.

It also promotes the isolationist "private" rather than "common" thinking. What will we charge for next? Will it impede the technological expansion of scripters in SL? Will it affect the enjoyment of a user? What will the cost then become to an SL user? What will be the cost to the community over a period of time? Will I get charged for rez'ing a car or game of chess I just bought? What if I rez'd it for two seconds and deleted it? What if I rez'd a seat with a sit target and left it out for a week? What if I rez'd 50 listeners for a week? What if I flew my car across three sims? What if I flew my car with 50 listeners across three sims? What if I wore my a/o? Will I get charged per second * memory allocation? Will I get charged for instructions? What about for the complexity of my logical progression? What will be the cost to implement such a system? What will be the processor cost to check my script for it's cost? Will I be charged for a single instance of a script or for every time I rez it in a new sim? Will I get discounts for script efficiency? How will you keep track of where my scripts are and how long they are running? Will I get charged as the creator of the script or as an owner? Will my time allocation in the processor que charge me dynamically? What will the strain on the sim be to calculate how much of a time slice my script received per cycle?

And I could go on...





listen to this guy prok ... you are starting to scare me a little... no offense dude
StoneSelf Karuna
His Grace
Join date: 13 Jun 2004
Posts: 1,955
04-30-2005 16:22
From: Icon Serpentine
The problem is that the minute itself never has a value, especially in SL.
For the minute to have a value, it has to have a parallel measure -- x per minute.

that it isn't measured isn't the same as can't be measured.

the problem isn't at the level of mesurement yet anyhow. the questions you raise are all a form of "what is a reasonable and/or equitable use of the commons in sl?"

it's not a well defined situation.

mainland landholders have no choice but to be part of the commons of light, scripts, and physics. as people paying tier this becomes a concern (visavis the satellite threads).

charging per cpu cycle used is kinda stupid if you ask me. but even if that's the case, the question about how to share the commons remains.
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StoneSelf Karuna
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Join date: 13 Jun 2004
Posts: 1,955
04-30-2005 16:23
From: Jeffrey Gomez
I think this whole debate is kinda a temporary thing, anyway. Once we can run our own servers with Second Life (which was a quoted goal), we can zap it how ever we please. :p

As for the meantime, I like Jillian's take on the matter.

even on private grid of sims, i'd love to have the ability to have jillian's solution (preferably in a tunable fashion).
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Toy LaFollette
I eat paintchips
Join date: 11 Feb 2004
Posts: 2,359
04-30-2005 16:35
seems to me any software changes to measure individual usage would cause more lag than anything existing now hmmmmmm
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Jillian Callahan
Rotary-winged Neko Girl
Join date: 24 Jun 2004
Posts: 3,766
04-30-2005 16:39
From: Toy LaFollette
seems to me any software changes to measure individual usage would cause more lag than anything existing now hmmmmmm
Naw, you'd come at it from the other side: Measue out from what's available instead. What task gets what resources style time-sharing has been around for a long, long time. In fact, I rather suspect it's how scripts are run now, only with no caps.
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Prokofy Neva
Virtualtor
Join date: 28 Sep 2004
Posts: 3,698
04-30-2005 17:11
From: someone
his scripts eventualy become unusuable as not enough resources are available to his scripts. Everyone else using resources below thier floor level notices no slowdown for thier scripts.
Um. I hope that's clear. The point is to make sure everyone gets thier share, and excess is shared accordingly and transparently. Also, it makes the question of "Why are my scripts running so slow?" always answerable with "You're using too much resources."


Um, yeah, hon. It's clear as a bell.

And what astounds me is that you scripterati would want to be cruel in that way, and make somebody limp around going slower and slower because he was using "too many". Punishment, instead of incentive.

While it may seem counterintuitive, my way is actually kinder to scripters in the long way, by charging for numerical quantities of scripts or draw on CPU power as it can be measured (and I'm willing to hear all the theories about time and slicing pieces to fit with land and the rest but then I need to understand how the meter)

If you want to use a lot of scripts, pay. Then they work fine. You don't get snuck up on and bit in the ass becaues you used "too much" and have to face the tedium of poorer and poorer performance. How does a script start to work "not as well" as it did yesterday. Your house door opens more slowly? Your notecard jams half way through the prim as it delivers to someone? Come on. Just pay if you use over a certain number. Like land. Pay by the highest threshold you used that month. If you want to play on a sim with scripts, pay. Or don't. Maybe the pay doesn't have to be *a lot* like hundreds of dollars. But it can be *just enough* to discourage idiot kids from grabbing a 512 or even a 2048 and driving everybody nuts with all their crap. PAY. PAY TO PLAY. It's that simple.

The servers already measure how many scripted objects there are. I'm going to assume that while we're all in the dark often about WHERE and BY WHOM those scripts are being run, the Lindens /the server operators know where and what they are. Each script after all has a maker and a user on itself. The system might een be set up not to do a poll of usage unless a complaint came in about griefing or lag. Sims where people create innovative stuff and just hack around with vehicles and bugs chasing them on their shoulder and moving houses with changing pictures don't draw complaints from other players so they don't get a request for a poll. Sims with submarines shooting out of sheds blocking everyone's property and bursting in the sky and showering bombs on people do get a complaint and then get a poll and a look-see.

And what is the "commons". In one sense, the commons is Linden land. In another sense, it is an intangible spacing and mode of behaviour that people expect on a sim. One set of people expect to be able to chill with their friends and not have a blimp or a submarine land in their dining room. Another expect that running subs and blimps is so fun that they should just land on all those bourgeois diners who should "get a life if they think SL is about dining". See? It's about clashes of expectations.

And they only way I can think of mitigating those clashes is to be able to have payment and currency help erase the differences by making the person who wants to impinge on sim performance for others -- that's what we're talking about -- pay for that "privilege". Whereas what you're suggesting is that he make himself pay by slowing down.
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Siggy Romulus
DILLIGAF
Join date: 22 Sep 2003
Posts: 5,711
04-30-2005 17:12
Been brought up and discussed before many times - I think somewhere along the lines they said they were looking into things.

So I see it all as the old "prim banking" arguments of yesteryear.. the problem has been noticed, and somewhere in the background I suspect it is being worked on.

Eventually a solution will that has been thought through and announced to be implimented....

At which time we will all bitch about it for weeks.

.....and so turns the world in SL.

I really don't worry that much if something is put in or left the way it is for now - it really doesn't effect me that much either way.

Siggy.
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Cienna Rand
Inside Joke
Join date: 20 Sep 2003
Posts: 489
04-30-2005 17:27
I've seen bits and pieces of the original poster through various quotings, as I have them on ignore. So I will address a few general ideas I've picked up:

1. Scripted Object Limits

Making a single script object that does nothing more than change its color as fast as possible has a much greater impact than 20 scripts that sit there waiting for a touch event to give a notecard. Limiting by objects is silly.

2. Paying for a separate 'script tier'

You cannot pay for global 'script tier' because scripts are run on the sims themselves. It must be on a per-sim basis. Which is why script priority should be tied to land ownership, if anything.

3. Prioritization (the 'floor' discussed) is too unfair.

Script resource distribution is inherently a scheduling problem. The goal should not be a minimum number on the sim status, but fair distrubtion between people using resources while not impacting general avatar performance. This requires that avatar interaction have a higher priority; basically scripts should only impact other scripts and never the general sim performance. Once that is in place, you set up a system where more land = higher priority. The rest of it follows through much like Jillian's which is the best method, overall.
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Jillian Callahan
Rotary-winged Neko Girl
Join date: 24 Jun 2004
Posts: 3,766
04-30-2005 17:54
From: Prokofy Neva
Um, yeah, hon. It's clear as a bell.
You will NEVER refer to me as "hon" again, you condescending misogynist corvus corax. Thank you for setting the tone of your whole answer with such drivel. How can I possibly take you at all seriously if you frame all your ideas with rancor?

From: Prokofy Neva
And what astounds me is that you scripterati would want to be cruel in that way, and make somebody limp around going slower and slower because he was using "too many". Punishment, instead of incentive.
Oh, bull. It's not punishment, for the sake of pete. It's dividing a finite resource up as fairly as possible, peventing anyone from absorbing more than thier fair share while making sure as much as is available is accessable without having to burden the residents of SL in any other way.

From: Prokofy Neva
While it may seem counterintuitive, my way is actually kinder to scripters in the long way, by charging for numerical quantities of scripts or draw on CPU power as it can be measured (and I'm willing to hear all the theories about time and slicing pieces to fit with land and the rest but then I need to understand how the meter)

If you want to use a lot of scripts, pay. Then they work fine. You don't get snuck up on and bit in the ass becaues you used "too much" and have to face the tedium of poorer and poorer performance. How does a script start to work "not as well" as it did yesterday. Your house door opens more slowly? Your notecard jams half way through the prim as it delivers to someone? Come on. Just pay if you use over a certain number. Like land. Pay by the highest threshold you used that month. If you want to play on a sim with scripts, pay. Or don't. Maybe the pay doesn't have to be *a lot* like hundreds of dollars. But it can be *just enough* to discourage idiot kids from grabbing a 512 or even a 2048 and driving everybody nuts with all their crap. PAY. PAY TO PLAY. It's that simple.
Save for the part where you realise that it isn't an infinite resource. You can't just keep paying and expect it to work. There has to be upper caps, period. Besides, fundamentally, I just don't see a difference between your idea an mine, save that your idea shoves a new cost on me - if I make an error and end up with a runaway script under your plan, I'm suddenly poor. Under mine, if I make that same error, not only does the system slow it down for me - meking disabling it and editing it easier - but NO ONE ELSE IN THE SIM EVEN NOTICED. Why? Becasue I'm not allowed more script resources than I've already paid for with my land. Under your plan, I could tip those scales for as long as my money held out. People in the sim WOULD notice. Never mind what this could do to some poor slob rezzing a "freebie" from some greifer type that waits to be rezzed outside a sandbox, where it then races to absorb all the resources it can as fast as it can. Lucky slob may not even notice 'till the system asks for payment for the excess resources he's now taking up. To be frank, your idea seems to be to be pure elitism. Only the walthy can develop games systems and other resource intensive ideas - becasue now not only to they have to pay thier tier, they also have to pay for the script horsepower.

From: Prokofy Neva
The servers already measure how many scripted objects there are. I'm going to assume that while we're all in the dark often about WHERE and BY WHOM those scripts are being run, the Lindens /the server operators know where and what they are. Each script after all has a maker and a user on itself. The system might een be set up not to do a poll of usage unless a complaint came in about griefing or lag. Sims where people create innovative stuff and just hack around with vehicles and bugs chasing them on their shoulder and moving houses with changing pictures don't draw complaints from other players so they don't get a request for a poll. Sims with submarines shooting out of sheds blocking everyone's property and bursting in the sky and showering bombs on people do get a complaint and then get a poll and a look-see.

And what is the "commons". In one sense, the commons is Linden land. In another sense, it is an intangible spacing and mode of behaviour that people expect on a sim. One set of people expect to be able to chill with their friends and not have a blimp or a submarine land in their dining room. Another expect that running subs and blimps is so fun that they should just land on all those bourgeois diners who should "get a life if they think SL is about dining". See? It's about clashes of expectations.

And they only way I can think of mitigating those clashes is to be able to have payment and currency help erase the differences by making the person who wants to impinge on sim performance for others -- that's what we're talking about -- pay for that "privilege". Whereas what you're suggesting is that he make himself pay by slowing down.

If he wants more resources under my plan, he can buy more land. *DOH* what do you know? Just like prims, even. If you want to be able to think of other ways to mitigate these clashes of expectation, I strongly (and no doubt futilely) suggest you listen to other ideas rather than use them as opportunities to bandy about such preposterous terms as "scripterati".
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Huns Valen
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05-01-2005 09:14
From: Jillian Callahan
Also, the Lindens have mentioned several times that a timeslice system is being considered that divides resources up between land owner and proper sized "commons".
Add to that thier intent to move to Mono, which wil appearantly vastly increase the resources available to scripts.
I think any other method on top of these two additions would be unessesarily stifling.

cut thread here:
----------8<--------------------8<--------------------8<--------------------8<----------

honestly. prokofy. you don't know a damn thing about scripting. up to the other day you didn't even know what could be done with an avatar's key. why are you so quick to propose changes to something you know almost nothing about? why don't you propose a fee for something you like, such as filling up the forum database with an inordinate amount of words?

seriously. you are not qualified to make proposals about things you don't understand. just stop it already.
Marcos Fonzarelli
You are not Marcos
Join date: 26 Feb 2004
Posts: 748
05-01-2005 09:44
From: Cienna Samiam

He is clearly a member of the EOE (Envious of Everyone) cliche


:eek:


Malachi Petunia
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Join date: 21 Sep 2003
Posts: 3,414
05-01-2005 09:48
Just how many mutually inconsistent and redundant started threads does it take to get to the center of a Tootsie Pop®?
Feem Lomax
Registered User
Join date: 23 Apr 2004
Posts: 6
05-01-2005 14:24
I'm not putting my tongue anywhere near Porky's over here.
Briana Dawson
Attach to Mouth
Join date: 23 Sep 2003
Posts: 5,855
05-01-2005 14:55
From: Huns Valen
why don't you propose a fee for something you like, such as filling up the forum database with an inordinate amount of words?

RL LOL
Ursula Madison
Chewbacca is my co-pilot
Join date: 31 Jul 2004
Posts: 713
05-01-2005 15:03
Prok, what astounds me is that you would advocate such an anti-business proposal. I have seen you lament the "anti-business mentality" of such nebulously defined groups as the "techi-wiki" and "scripterati"... yet here you go actually clamoring for a proposal that would hurt the small businessperson.

Paying a fee, no matter how small, will cut into the profitability of business people if they use any kind of scripts at all. That's simple... more overhead = less profits. Pity the small businessperson that doesn't have a ton of land to display their wares... they rent a stall somewhere, and set up a holovendor to conserve prims. They are limited to a small number of prims by the landowner, so they figure a holovendor is the answer to displaying several of their wares... in this example, vehicles. Since the vendor cycles through the vehicles on display, there will be a constant, if small, draw on the sim's CPU. Someone who was just getting started, or that has yet to hit it big, just might go out of business if the added expense of paying for the CPU cycles, added with the stall rental, outweighs his sales for that month. Add to that the possibility of decreased sales of his vehicles, since everybody might be concerned about paying a fee just for using any vehicles they might own.

A basic account as it stands now, is capable of renting a stall for a week and paying for it with his stipend alone... tack on yet another expense, when the need for it has yet to be actually demonstrated, and you just might make it impossible for a basic account holder to go into business for himself.

You chastize Jillian for "punishment instead of incentive," yet you yourself are advocating punishing the poor small businessperson. The condescending and dismissive tone you used with her is just the bitter icing on a unpalatable cake. Is it possible for you to make a point without resorting to such insulting behavior? For the record, I'm not sure I like Jillian's idea much better than yours, but at least her idea won't cost anyone more money... and I totally agree with her point that a malicious scripter could use a "pay for cycles" system to bankrupt a newbie who unwittingly releases one of their scripts.

The most puzzling thing to me, however, is that you seem to take great pride in not being a scripter, and not knowing how it works... yet you seem to think that somehow you are qualified to not only have an opinion on the inner workings of script execution and CPU cycle distribution, but that your opinion is somehow more important and accurate than people who actually know what they are talking about.
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Magnum Serpentine
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05-01-2005 15:24
From: Prokofy Neva
I'm going to make my own thread, since once again, blaze is up to taking an idea of mine, a controversial one, putting his name on it, but also making sure he can stand aside and get all the fire directed at me. So go over in blaze's thread and play that game if you want, and put all your dumb slow-loading ass pictures there, too.

My question to Cory was whether LL intended to charge for script usage and the draw on CPU resources.

His answers seemed perplexed, if not even a bit startled. He didn't seem to grasp WHY I was asking it, and most scripters and scriptocentric types seem puzzled if not angry at your desire to take their toys away from them.

He seemed to figure if I was running a well-known rentals business, I was trying to figure out how *I* could charge for it, because his answer was that no, LL would not be charging in this fashion but implying that others could.

I sure couldn't charge for CPU usage because I don't own the CPU! In fact, even if I buy a 65000 size sim, I can't run do a thing about that 512-owner who decides to run pernicious and laggy scripts after I've sold it.

As a renter, I can ban certain scripts. For example, I'm not going to put bounce scripts on, or entertain requests for their use because I view them as weapons.

I've watched how kids on a mere 2048 or even a 8192 can paralyze four sims around them of hundreds of thousands of square meters and hundreds of RL dollar in tier paid for by other people merely by running clubs that have lots of scripted and animated objects, weapons, bounce scripts, listeners, etc. A bounce script not only annoys and angers everyone it touches, it lags the sim, too.

And I simply came to the conclusion that we need to charge for scripts the way we charge for prims.

After all, Linden labs charges for pixelated land and the prims it holds, and they charge for textures.

I'd be for making the scripts charges work more like the charges associated with pixel land and prims rather than textures, i.e. not on a per-item basis, given the millions of scripted actions going on in the world.

Of course I see that deploying scripts would become severely hobbled if everyone had to pay $10 each time they put them out in the world, and I am not suggesting that, so to caricature me in that fashion is silly. I'm not saying charge-per-script at all -- that's not reasonable. I'm saying charge for the fact that scripts draw on the CPU, on the server's resources *in some fashion* and use your techically superior knowledge *to come up with a way to make the draw more balanced*.

Currently any idiot can hog it all, and that is not fair.

This could be accomplished in the same way as land is currently sold and charged for tier based on its prims. After 117, when I go to the next level of 234, I pay more. In the same way, if I use more than 300 scripted objects, let's say, or 100, or whatever that level should be, then I should pay more, as an aggregate. After all, I'm lagging 4 sims -- shouldn't I pay heavily for that "privilege"?

Some thoughtful scripters have tried to talk me out of asking for charging for their special products because they think the solution is just to ban griefers or file AR reports.

I'm sorry, but currently, even if you AR and complain about someone using more than 300 scripted objects on the server where you live, and even if you may own more land than the CPU hog, it is not an actionable offense, so it goes nowhere.

I find that scripters who either live on their free-4096s, live on private islands, play in sandboxes and never touch down on a mainland sim, just don't know what it's like to live on the grid.

There is nothing in the TOS that says *Thou shalt not run 500 scripted objects on a server and lag it for everyone else*.

Yet it's that ability that makes club, malls, mafias, etc. be able to reign supreme and drive everyone nuts. There's simply no curb on their draw on CPU power because it's free and they don't have to pay for it. So they can handily help themselves to as much as they want without any financial or social consequences.

It's great that Cory is contemplating getting a slice of the CPU draw into the land equation. But when? Never soon enough, when it comes to losing droves of customers who can't come in this game and play house in peace (but then, Cory and other Lindens don't really interested in expanding the game in that direction so they haven't really thought about how to do it).

And I'm for promoting this debate anyway, because it might turn out that there's another and faster way to do it than this idea of tying resources to land.

The reason I have some concerns about his slice-solution is that it will make land more expensive, and draw still more of the hatred and anger of the small but influential group that hates landowners and make their lives miserable.

He'll do this in the name of curbing the scripterati and curbing the kids who draw on the script power as if SL is their personal sandbox.

But he'll do it by making it a land-slice issue and that will inevitably up the prices first on his own auction, then in-world.

By calibrating it another way -- paying per actual use -- then there is concentration of the mind wonderfully -- and concentration of the mind wondefully not on a land-owner, but on a script-user. If I can't pay another $75 a month to use 300 scripts, then I won't. I'm for making these charges stick on the engine that draws -- the scripter-runner -- not on any and every landowner.

Meanwhile, Cory is for hobbling me and my business by making me pay $75 a month for more expensive, but still script-free land, because I won't be using all those scripts on my slice of land to which he's tied the increased CPU power. Unless of course he's designed a dynamic way to do this that calibrates my tier each month accordingly -- but that's exactly what I'm asking for.

Now, in my poor, benighted and blighted notion of how he and his servers work, I may have missed something here. If he is in fact increasing his over all power to make the lag go away or the scripted objects numbers work better, sure, more power to him, but he will merely face another rising tide of expectations.



No New Taxes
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Prokofy Neva
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Join date: 28 Sep 2004
Posts: 3,698
05-01-2005 15:25
I'm not intimidated by experts. SL's considerable and complex problems, which aren't just its own problems, need other types of minds to come at the problems than just the usual literal and finite technological mind.

It's important that people *keep asking questions of experts and make them accountable*.

The screaming, arrogant spoiled sense of entitlement you have about these matters merely because of some literal technical knowledge is really out of place in our world because it's not just *your world*.

We all know what it means to live with TOO MANY scripted objects on a server because THEY LAG IT.

Not a single one of you seems to want to grapple with another notion of how to calculate script draw -- the numbers of the scripts, not the time they have to execute, and not the slice they are on the land resource, but the sheer numbers of them, i.e. paying a premium to possess more than 300 of them. That ought to be easy to do.

Time is indeed a tangible resource that is paid for. You all get paid when you put in time, and you should know that. You can complexify that out the wazoo, but you trip yourself up in your own argument the minute you say I shouldn't worry because the next patch will speed things up. That means speed -- less time -- is a value, and makes the game run faster, scripts work better, the value is increased.

If the Lindens think speeding up script executions in the next patch is going to solve the lag problem they've never heard of the concept of "a revolution of rising expectations." Geez, you can never be too rich, too thin, or have too much FPS! Everybody knows that!

I'm for challenging the technological bastion that has a hammerlock on this world because they refuse to live in it as others do in residential areas where one idiot messes up the sim for the rest with too many scripts, and scripts of the pernicious type. The proposal I make is made to get people thinking and hear all the pros and cons. I have no fear of looking ridiculous for lack of knowledge because it is by pressing this discussion that I can first of all flush out the fact that tekkies even disagree among themselves about how to/whether this charging exercise could be marshalled effectively.

Anti-business? Hardly. The real estate business, any kind of business with stores needed a stable customer flow, clubs, entertainment, included can only benefit from somebody getting a handle on this problem of scripts and lag. If it turns out that you need to pay more to have the privilege to use more scripts and have more of the servers draw to you, that increases land value, and anything that increases that value and differentiates the value makes the economy richer.

There will be people who are prepared to pay the price for using more scripts or CPU power, and those who pay more are less likely to be of the heedless griefing type. That's just common sense. It will mean that investments are more stable, because they don't have to be worried about being griefed all to hell by one idiot on a 512 with a lot of rotation scripts and particles. You're not thinking in the larger picture here of how to make investments worth it, and make the climate more stable on the main grid.

I can hardly believe your fake scenario of a 512 owner now unable to go into business because he can't access a CPU cycle. First of all, if the Lindens can come up with a way to measure, record, bill -- and obviously they aren't going to do that with something that lags the sim itself -- then they are likely to give the same freebie that they give in land at $512 to newbs.

And once again -- can I say it too many times -- I'm motivated to raise these issues by the practice of *one person* using up 300-500-600 scripts on a sim though they nowhere near own the most land by a long stretch. It's that kind of gross imbalance I want to address.

Let me say it again, because I'll be forever after misrepresented merely because I challenged the scripterati bastion: I'm not for paying per script. I'm not for paralyzing creativity. I'm not for saddling newbies with extra costs for a few scripts. I'm for making somebody who uses 300-500-600 -- which ever number starts to lag a sim significantly -- having to pay for that privilege as a curb and a deterrent on their heedless grabbing of those resources. That's all!

As I said earlier, you could even tie it to a polling or a complaint -- if someone lags their sim all to hell irresponsibly, the tax/assessment comes in.

I find the most creative scripters in the game are those who are either on a private island or are on part of a sim, but they are respectful of their neighbours and think about how scripts work and think about others as they work them. It's the uncreative, less talented, just macho types who are deploying all kinds of mainly security and weapons scripts around their lot who pose the greater threat to the peace.


If some way of addressing this awful problem of people hogging all the scripted object space on their server can't be executed in this patch or the next one, or if there is some new shiny thing that is coming in to make it all faster, so what? We haven't yet solved the issue at the heart of the game, which is the tension between creativity, with its maximalizing of content barons and their rights and their opportunities, and stability for other kinds of people, the "what about the people with no talent," the people who "want to play house" who just want to socialize, hang out, consume, try to fool around with some of the game features. There is a tension between these groups of people, that's for sure. Some of them are calling for banning all kinds of weapons scripts they are so angry at having the peace disturbed. Listen to them, they're your customers!

My God, when are you going to start *listening* to your customers instead of condescending to them? It only makes *you* look bad.
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Huns Valen
Don't PM me here.
Join date: 3 May 2003
Posts: 2,749
05-01-2005 18:57
From: Prokofy Neva
If ... there is some new shiny thing that is coming in to make it [addressing this awful problem of people hogging all the scripted object space on their server] all faster, so what?
So basically the thesis of your thread is a "so what"? We're already going to be getting a scripting engine that is much faster, and script resources are going to be divvied up by parcel size so that one person cannot use resources inordinately greater than the percentage of land they own. Seems obvious to me that the solution is already in motion, and that it meshes well with the current resource allocation scheme (more land = more prims.) Why is your idea better than the Linden solution we're already going to get? Personally I think your solution sucks. It's too vague (and must be, as you are not knowledgeable enough in this area to propose anything concrete) and seeks to impose a tax on resource usage when we're already taxed for that in terms of land tier.

I would also ask that you define what you mean by "lag."
Ardith Mifflin
Mecha Fiend
Join date: 5 Jun 2004
Posts: 1,416
05-01-2005 19:01
From: Prokofy Neva
Anti-business? Hardly. The real estate business, any kind of business with stores needed a stable customer flow, clubs, entertainment, included can only benefit from somebody getting a handle on this problem of scripts and lag. If it turns out that you need to pay more to have the privilege to use more scripts and have more of the servers draw to you, that increases land value, and anything that increases that value and differentiates the value makes the economy richer.

...

And once again -- can I say it too many times -- I'm motivated to raise these issues by the practice of *one person* using up 300-500-600 scripts on a sim though they nowhere near own the most land by a long stretch. It's that kind of gross imbalance I want to address.

Let me say it again, because I'll be forever after misrepresented merely because I challenged the scripterati bastion: I'm not for paying per script. I'm not for paralyzing creativity. I'm not for saddling newbies with extra costs for a few scripts. I'm for making somebody who uses 300-500-600 -- which ever number starts to lag a sim significantly -- having to pay for that privilege as a curb and a deterrent on their heedless grabbing of those resources. That's all!


As usual, you don't even understand what you're arguing. Who is it who runs 300+ scripts? Why would 300 scripts which change texture be somehow more detrimental than 1 script which enables complex physics for a hollow, cut tori? Why wouldn't club owners, who run more scripts per plot than any other business, not be affected by your proposal?
Icon Serpentine
punk in drublic
Join date: 13 Nov 2003
Posts: 858
05-01-2005 21:35
From: Prokofy Neva
I'm not intimidated by experts. SL's considerable and complex problems, which aren't just its own problems, need other types of minds to come at the problems than just the usual literal and finite technological mind.

It's important that people *keep asking questions of experts and make them accountable*.

The screaming, arrogant spoiled sense of entitlement you have about these matters merely because of some literal technical knowledge is really out of place in our world because it's not just *your world*.

We all know what it means to live with TOO MANY scripted objects on a server because THEY LAG IT.

Not a single one of you seems to want to grapple with another notion of how to calculate script draw -- the numbers of the scripts, not the time they have to execute, and not the slice they are on the land resource, but the sheer numbers of them, i.e. paying a premium to possess more than 300 of them. That ought to be easy to do.

Time is indeed a tangible resource that is paid for. You all get paid when you put in time, and you should know that. You can complexify that out the wazoo, but you trip yourself up in your own argument the minute you say I shouldn't worry because the next patch will speed things up. That means speed -- less time -- is a value, and makes the game run faster, scripts work better, the value is increased.

If the Lindens think speeding up script executions in the next patch is going to solve the lag problem they've never heard of the concept of "a revolution of rising expectations." Geez, you can never be too rich, too thin, or have too much FPS! Everybody knows that!

I'm for challenging the technological bastion that has a hammerlock on this world because they refuse to live in it as others do in residential areas where one idiot messes up the sim for the rest with too many scripts, and scripts of the pernicious type. The proposal I make is made to get people thinking and hear all the pros and cons. I have no fear of looking ridiculous for lack of knowledge because it is by pressing this discussion that I can first of all flush out the fact that tekkies even disagree among themselves about how to/whether this charging exercise could be marshalled effectively.

Anti-business? Hardly. The real estate business, any kind of business with stores needed a stable customer flow, clubs, entertainment, included can only benefit from somebody getting a handle on this problem of scripts and lag. If it turns out that you need to pay more to have the privilege to use more scripts and have more of the servers draw to you, that increases land value, and anything that increases that value and differentiates the value makes the economy richer.

There will be people who are prepared to pay the price for using more scripts or CPU power, and those who pay more are less likely to be of the heedless griefing type. That's just common sense. It will mean that investments are more stable, because they don't have to be worried about being griefed all to hell by one idiot on a 512 with a lot of rotation scripts and particles. You're not thinking in the larger picture here of how to make investments worth it, and make the climate more stable on the main grid.

I can hardly believe your fake scenario of a 512 owner now unable to go into business because he can't access a CPU cycle. First of all, if the Lindens can come up with a way to measure, record, bill -- and obviously they aren't going to do that with something that lags the sim itself -- then they are likely to give the same freebie that they give in land at $512 to newbs.

And once again -- can I say it too many times -- I'm motivated to raise these issues by the practice of *one person* using up 300-500-600 scripts on a sim though they nowhere near own the most land by a long stretch. It's that kind of gross imbalance I want to address.

Let me say it again, because I'll be forever after misrepresented merely because I challenged the scripterati bastion: I'm not for paying per script. I'm not for paralyzing creativity. I'm not for saddling newbies with extra costs for a few scripts. I'm for making somebody who uses 300-500-600 -- which ever number starts to lag a sim significantly -- having to pay for that privilege as a curb and a deterrent on their heedless grabbing of those resources. That's all!

As I said earlier, you could even tie it to a polling or a complaint -- if someone lags their sim all to hell irresponsibly, the tax/assessment comes in.

I find the most creative scripters in the game are those who are either on a private island or are on part of a sim, but they are respectful of their neighbours and think about how scripts work and think about others as they work them. It's the uncreative, less talented, just macho types who are deploying all kinds of mainly security and weapons scripts around their lot who pose the greater threat to the peace.


If some way of addressing this awful problem of people hogging all the scripted object space on their server can't be executed in this patch or the next one, or if there is some new shiny thing that is coming in to make it all faster, so what? We haven't yet solved the issue at the heart of the game, which is the tension between creativity, with its maximalizing of content barons and their rights and their opportunities, and stability for other kinds of people, the "what about the people with no talent," the people who "want to play house" who just want to socialize, hang out, consume, try to fool around with some of the game features. There is a tension between these groups of people, that's for sure. Some of them are calling for banning all kinds of weapons scripts they are so angry at having the peace disturbed. Listen to them, they're your customers!

My God, when are you going to start *listening* to your customers instead of condescending to them? It only makes *you* look bad.


Would you make propositions that would affect the development of neurological science if you knew nothing about it? Is any neuroscientist going to agree with your worldview of neuroscience?

I think even the idea that we have to segregate scripting power to the % of land you own a rather terrifying prospect. I suppose there will still be a certain allotment when can use dynamically without getting charged...

This idea is even more apalling.

It's impractical and limiting -- scripting isn't the power of an elite society or a special class of human being. Everyone has the potential to learn it and I encourage those interested to try. There is a free-to-access scripting wiki on the secondlife.com website and numerous residents willing to lend a helpful tip.
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Ardith Mifflin
Mecha Fiend
Join date: 5 Jun 2004
Posts: 1,416
05-01-2005 21:41
From: Icon Serpentine
Would you make propositions that would affect the development of neurological science if you knew nothing about it? Is any neuroscientist going to agree with your worldview of neuroscience?

I think even the idea that we have to segregate scripting power to the % of land you own a rather terrifying prospect. I suppose there will still be a certain allotment when can use dynamically without getting charged...

This idea is even more apalling.

It's impractical and limiting -- scripting isn't the power of an elite society or a special class of human being. Everyone has the potential to learn it and I encourage those interested to try. There is a free-to-access scripting wiki on the secondlife.com website and numerous residents willing to lend a helpful tip.


This is reminiscent of that scene from Cryptonomicon where we discover that GEB Kivistk doesn't understand the internet, but still feels compelled to protect the world from imaginary white male technocrats.

From: Neal Stephenson
Dr. G. E. B. Kivistik had a few things to say about the Information Superhighway. He was a fiftyish Yale professor who had just flown in from someplace that had sounded really cool and impressive when he had gone out of his way to mention it several times. His name was Finnish, but he was British as only a non-British Anglophile could be.... Dr. G. E. B. Kivistik had been showing up on television pretty frequently. Dr. G. E. B. Kivistik had a couple of books out. Dr. G. E. B. Kivistik was, in short, parlaying his strongly contrarian view of the Information Superhighway into more air time than anyone who hadn't been accused of blowing up a day care center should get.
Icon Serpentine
punk in drublic
Join date: 13 Nov 2003
Posts: 858
05-01-2005 21:49
From: Ardith Mifflin
This is reminiscent of that scene from Cryptonomicon where we discover that GEB Kivistk doesn't understand the internet, but still feels compelled to protect the world from imaginary white male technocrats.


what a coincidence... :)
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Ursula Madison
Chewbacca is my co-pilot
Join date: 31 Jul 2004
Posts: 713
05-01-2005 22:17
From: Prokofy Neva
We all know what it means to live with TOO MANY scripted objects on a server because THEY LAG IT.
But your proposal does nothing about lag. It just means that rich people can cause as much lag as they like, and poor people can't. You also seem to think that griefers are all poor, and rich people are too refined to grief. That is incorrect, and an appallingly elitist attitude.

From: Prokofy Neva
I can hardly believe your fake scenario of a 512 owner now unable to go into business because he can't access a CPU cycle. First of all, if the Lindens can come up with a way to measure, record, bill -- and obviously they aren't going to do that with something that lags the sim itself -- then they are likely to give the same freebie that they give in land at $512 to newbs.
No, my hypothetical situtation is an example of what could happen. Thank you for once again proving yourself incapable of avoiding dismissive language when someone disagrees with you. And my example was of a basic account holder... perhaps you've heard of them, they don't have any land. That was kinda my whole point... But I guess you didn't want to address my actual point, so you dismissed it as a "fake scenario." I never claimed he couldn't access a CPU cycle under your system... I said accessing it would add cost to his operating expenses, putting him at increased risk of failure. Perhaps you should define what you mean by anti-business, because I always thought it was something that made it harder for a business to operate.

From: Prokofy Neva
Let me say it again, because I'll be forever after misrepresented merely because I challenged the scripterati bastion: I'm not for paying per script. I'm not for paralyzing creativity. I'm not for saddling newbies with extra costs for a few scripts. I'm for making somebody who uses 300-500-600 -- which ever number starts to lag a sim significantly -- having to pay for that privilege as a curb and a deterrent on their heedless grabbing of those resources. That's all!
And if someone is willing to pay that fee in order to use that many scripts? Tell me, if one of your neighbors was lagging the entire sim under your pay for excess cycles system, happily paying his higher fees for the priveledge, what would you do? If your neighbor has so many laggy scripts that you find it hard to function on your own land... will you just shrug, accept it, and say "Well he paid for the right to lag the crap out of me... I am pleased as punch that I can't even build on my own land because of his laggy scripts." That's like letting rich people drive as fast as they want, even up on our sidewalks, because they could afford to pay the fines. Or would you complain?

From: Prokofy Neva
As I said earlier, you could even tie it to a polling or a complaint -- if someone lags their sim all to hell irresponsibly, the tax/assessment comes in.
But that wouldn't stop them from doing it... it would just make them pay to do it. There are a number of things inworld that people feel just fine paying for... do you honestly think that the ability to lag the heck out of neighbors to get them to move out of your sim by paying a fee would be something that people wouldn't do? I've seen you up in arms about griefer builds, but here you are advocating a system that would allow anybody willing to pay the extra fees increase the lag to a point of griefing the entire sim. And since they paid the fee/tax/assessment, that means they have every right to keep doing it.

From: Prokofy Neva
My God, when are you going to start *listening* to your customers instead of condescending to them? It only makes *you* look bad.
Oh my god... I laughed so hard at this I almost pee'd my pants. After your response to Jillian, you have no room to complain about condescension.
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