
hmm wait actually - an aircraft with vertical takeoff/landing abilities would be interesting to make. Ooo

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Madox Kobayashi
Madox Labs R&D
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Posts: 402
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09-22-2003 10:36
Bob - a hovering aircraft?! >shudder< such breaks in reality give me nightmares
![]() hmm wait actually - an aircraft with vertical takeoff/landing abilities would be interesting to make. Ooo ![]() _____________________
Madox Kobayashi
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Nergal Fallingbridge
meep.
Join date: 26 Jun 2003
Posts: 677
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09-22-2003 10:46
They're called helis, Madox.
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"In such ugly times, the only true protest is beauty." -- Phil Ochs |
David Cartier
Registered User
Join date: 8 Jun 2003
Posts: 1,018
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09-22-2003 10:48
Well, he could build a Harrier VTOL or F35; they're awfully noisy though...
Originally posted by Nergal Fallingbridge They're called helis, Madox. ![]() |
Nergal Fallingbridge
meep.
Join date: 26 Jun 2003
Posts: 677
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09-22-2003 10:53
Thanks, David -- was blanking on the names of those.
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David Cartier
Registered User
Join date: 8 Jun 2003
Posts: 1,018
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09-22-2003 10:54
Just no goddamn OSPREYs, please! LOL
Originally posted by Nergal Fallingbridge Thanks, David -- was blanking on the names of those. |
Charlie Omega
Registered User
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Posts: 755
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09-22-2003 12:16
Originally posted by Bob Bunderfeld Charlie himself has stated most of the time he's just being obnoxious in Olive. No one has a right to be obnoxious when it means it's disturbing to others. Please if you are going to restate something I said, qoute me. Originally posted by Bob Bunderfeld As for your comment about making SL into QL, perhaps you should realize that everyone has a right to live in this world without the annoyance from their neighbors. Saying that the people in Slate should be moved to a QL game is about as closed minded as you can get. Scripters and Experimenters aren't the only people in this world, and therefore, they aren't allowed to act without consequence to their actions. If people want to experiment, go ahead. Turn off object collision and experiment. But once you have seen the results of your experiment, to continue on past the useful phase, then you are just being obnoxious. And who determines this point? Originally posted by Bob Bunderfeld Second, Charlie, I've said it before, I don't mind when you experiment. I do on the other hand mind when you are just being plain obnoxious and allowing your creations to be an annoyance to the neighboring SIMs. I originally commented on the irony of you asking someone to move their creation in Olive, because you wanted more room to run your experiment, and yet when they said no, you got upset. It's amazing you think that someone in Olive is supposed to just let you run wild and do whatever you want, and when that doesn't happen you get upset. Of course, the irony is that you then turn a deaf ear to those of us who've asked you time and again to stop with the constant noise. I'm sorry you don't see the irony in this, but quite frankly I cannot see that someone else's build is more or less important then yours, just as you feel your "experiments" are more important then anyone else in the neighboring SIMs. You really need to find the post to quote this. If you insist on putting words in my mouth and making crap up, you are the one being obnoxious. I NEVER asked someone to move (at least to my rememberance.) QOUTE ME! If you insist on this type of slander, don't expect any sympathy from me. If you say I'm soooo bad, when I could be worse. There is an old saying, "If I am being accused of it I may as well make it worth while and do it" Shall I take this road?? It's entirely up to you. DO NOT state things that are false. I do try to be as neighborly as all possable. Excuse me if at times I forget to put sound cancelation in. I typically run with sound off anyway as there is no independant sound volume for SL so I can listen to mp3's or videos on my second monitor without haveing SL noises in the backround. So I don't hear everything that goes bump. So I tend to forget at times that some things make noise. Excuse the hell outa me for being a forgetful human. Forgetful does not = griefer/intentional obnoxious behaviour. Now Bob did you read my prior post at all?? I suggest you reread it. EDIT: And btw I never asked or demanded someone "move over" Infact someone asked me to, and I did with no trouble at all. I'm wondering, are you listening in on everything in Olive so you can try to start something? Or do you have chat spy objects? If so get the conversations right. You remind me of a church leader in the area I used to live in, he didn't like a certain group and their activities on the groups own land, so he resorted to trying everything possable to cause them grief. Including going to the city counsel and state government to get them removed. Are you trying to do this here? sure seems like it. Except this church leader wouldn't make stuff up, he at least got his facts straight. _____________________
With a game based on acquiring money, sex, and material goods, SL has effectively recreated all the negative aspects of the real world. Mega Prim issues and resolution ideas.... http://blog.secondlife.com/2007/10/04/second-life-havok4-beta-preview-temporarily-offline/ |
Ironchef Cook
-
![]() Join date: 23 Jun 2003
Posts: 574
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09-22-2003 13:18
Hm. What to do here. Obviously, it's not just Charlie making the noise in Olive. It's basically common knowledge that the sandbox is where people go to experiment. Of course there will be noise. I knew that before moving in Rose and I have no reason to complain about it.
So I propose making the land around Olive cheaper! The houses that are surrounding airports are cheap because people don't want to live near the noise. Make the same true for Rose and Mocha! (well, just Rose & Mocha since there's nobody whining from there) |
Madox Kobayashi
Madox Labs R&D
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Posts: 402
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09-22-2003 13:23
OMG 2NDED!
Thats genius right there, Cheffers. ![]() _____________________
Madox Kobayashi
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Jack Digeridoo
machinimaniac
![]() Join date: 29 Jul 2003
Posts: 1,170
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09-22-2003 13:50
whoot! 3rded! teal is sooo noisy
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Gaudeon Wu
Hermit
Join date: 5 May 2003
Posts: 142
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09-22-2003 15:12
Originally posted by Bob Bunderfeld No one has a right to be obnoxious when it means it's disturbing to others. I agree with charlie on this one he said: Originally posted by Charlie Omega And who determines this point? What is obnoxious to one or even a few people may be all in fun to others. I have seen this many times with a fun device many people know of called the "Can of Beans". Some of us would crack up when that came into play others would get annoyed... Originally posted by Bob Bunderfeld As for your comment about making SL into QL, perhaps you should realize that everyone has a right to live in this world without the annoyance from their neighbors. Saying that the people in Slate should be moved to a QL game is about as closed minded as you can get. I was being facetious. ![]() Originally posted by Bob Bunderfeld Hm. What to do here. Obviously, it's not just Charlie making the noise in Olive. It's basically common knowledge that the sandbox is where people go to experiment. Of course there will be noise. I knew that before moving in Rose and I have no reason to complain about it. So I propose making the land around Olive cheaper! The houses that are surrounding airports are cheap because people don't want to live near the noise. Make the same true for Rose and Mocha! (well, just Rose & Mocha since there's nobody whining from there) Interesting spin on isolating the sandbox, Ironchef. Ever am I impressed at your wisdom ![]() BTW I live in mocha and have had runoff and noise and all the usual from olive. Ohh well, it's happens, wear a helmet... Hey I have an idea Bob why don't you go around and start making noise and throwing trash on other peoples property to annoy them and prove your point? ![]() That btw Bob was another facetious remark... |
Harald Nomad
Villager
Join date: 28 May 2003
Posts: 123
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09-23-2003 05:38
In the last few days I spent some time in Slate. Even while there was noone else on the sim, I continuously heard colission sounds. "Continuously" as in "the neighbor's dog is continuously barking"
![]() The sandbox is a sandbox, where you should be able to do whatever is considered inappropriate elsewhere, play to your heart's desire, and make as much noise as you always wanted to but didn't dare to in your own backyard. Nonetheless, if residents of surrounding areas get annoyed over the results of your playing/testing/whatever, it defeats the purpose. The sandbox is a great idea, it's location poorly chosen... |
Charlie Omega
Registered User
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Posts: 755
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09-23-2003 06:19
Bob you got a bit problem, one you are blameing me for every noise in Olive even if its noty mine!
I know exactly what platforms you are talking about, THEY WERE NOT MINE! Ask Christopher Nomad THEY WERE HIS! This is why I asked you if you want me to be worse. I am SICK AND TIRED of YOU blameing me for crap that I AM NOT DOING!!! We WILL get a linden involved, if you keep blameing me for things that are not my fault. As public slander is quite honestly an annoyance. KNOCK IT OFF!!!!!!!!!!!!!!!!!!!!!!!!!! I wasn't even in Olive when you were online, you forget I got your card. Delete it if you wish I don't care. But I was in my home sim till early this morning. And for your info, check with Christopher Nomad, I actually didn't ask him to move his block, everyone else did lol, man get your facts straight. And if it was really any of your buisness of the details of that incodent beyond what I or Christopher say on here. it was an intentional block, that went "IN" my build. So long story short keep up the slander and I will take appropriate action by taking this to the Lindens to get you to knock it off. Next time QUOTE ME, or get screen shots of offending objects with my name on them. 3 hours? heh well thats too bad, But it wasn't my objects. Heck with it, I'm getting LL involved in this, I've had it with your blaming me for all the noise and makeing lies in a public forum to make me look bad just because its easy for you to do so. _____________________
With a game based on acquiring money, sex, and material goods, SL has effectively recreated all the negative aspects of the real world. Mega Prim issues and resolution ideas.... http://blog.secondlife.com/2007/10/04/second-life-havok4-beta-preview-temporarily-offline/ |
Bob Bunderfeld
Builder Extraordinaire
![]() Join date: 10 Apr 2003
Posts: 423
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09-23-2003 06:32
Charlie:
You may be right about last night, therefore I have removed my reply. You are right I have a big problem, it's called dealing with everyone who thinks they have more of a right to be obnoxious then I have a right to peace and quiet. Since I cannot be 100% sure that last nights fiasco had you involved, I removed the last post, and therefore, retract what I said. But I will reiterate that I won't be putting up with anymore of the constant noise that comes from anyone. I will get the Lindens involved from now on, as I've grown quite weary of this idea that no one is to blame. There are ways to stop the noise, and that is to turn off Object Collision. This is not a necessary function since noise is NOT something you need to see if Physics is working correctly. It is something that causes your neighbors to be dismayed though, and therefore every effort should be made, not only from you, but from ALL Olive participants, to remove the noise from the experiments. That really is the issue here. It wouldn't take you, or anyone else, any more time to added the object collision statement to the objects and therefore stop the noise. _____________________
Bob "The Builder" Bunderfeld
"There could be a 13 year old Genius out there smarter than I am." - Blake Rockwell |
Charlie Omega
Registered User
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Posts: 755
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09-23-2003 06:37
Oh and btw Bob,
The comment of me being worse, was not an admission of intentionally being obxoxious, it was a statement saying if I wanted to be annoying/obnoxious etc.... I have the ability to do much worse. Basically put, if I intended to be I would go all out. I know how to be an annoying and very rude physics/scripter, but I choose not to. And still, now that the facts are straight, it wasn't my objects going off for 3 hours. So you are not to determine what of my proojects are bad or good. You have no idea what I set out to do. You have no idea what I am trying to do or find/figure out. For your info, sometimes when the projects don't work I keep trying, if they do work I expand on them. So don't tell me when recess is over. We are not in grade school. Just to drive my point home to you as it seems it takes alot to do so....... NOT ALL NOISE in Olive is MINE!! In fact since the ordeal that has since been resolved with Chris, I havn't been in Olive much, let alone to make noise. I even load my objects with the script package I mentioned earlier in the forums with a standard noiseless, stay in sim, die at edge, touch die scripts. So take your witch hunt elsewhere. You will be greeted with rudeness and angry reply's if you continue blameing me for things that I DO NOT DO. As this shows your level of respect for others. So I shall show you the same level of respect. You claim you have a right to live in peace and quiet----SO DO I. _____________________
With a game based on acquiring money, sex, and material goods, SL has effectively recreated all the negative aspects of the real world. Mega Prim issues and resolution ideas.... http://blog.secondlife.com/2007/10/04/second-life-havok4-beta-preview-temporarily-offline/ |
Bob Bunderfeld
Builder Extraordinaire
![]() Join date: 10 Apr 2003
Posts: 423
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09-23-2003 06:44
Instead of continuing this name calling, I'll put an end to it here and now.
I have offended you, and for this I apologize. It was never my intent to do so. I agree that not all noise in Olive is yours, although we have had this conversation before and more then once. Most of the time I look the other way when you or anyone else is "experimenting" and there is noise. But that is no longer the case. We are speaking of you, not anyone else here. I want to first say Thank You for including in your scripts no noise and die at edge. That is something that is commendable and I thank you for it. Second, I again apologize to you for making it seem that every noise in Olive is yours. That was certainly not my intent, and because you feel I have gotten off that track, I apologize. I ask that you would share your "script package" with others in Olive, and help them understand the importance of the no noise and die at edge functions. Instead of being enemies, perhaps we can work together and make Olive a better place for everyone involved? _____________________
Bob "The Builder" Bunderfeld
"There could be a 13 year old Genius out there smarter than I am." - Blake Rockwell |
Charlie Omega
Registered User
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Posts: 755
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09-23-2003 07:02
Ok, my latest post was while you deleted your post that really upset me.
So I was still fired up at that while writing it. Honestly I don't recall you comeing to me inworld asking for the noise to be toned down, but I have at some times a bad memory. I actually suggested previously in the forums that a Linden info station could be setup with this script package in it for free distribution round the clock. I think it would do everyone some good if it was there. It would keep polution down, and help even the newer scripters learn some code. I would put up a info station but it wouldn't stay due to server wipes lol. We also need what many have suggested a noise cancelation at Olive's sim border, so if noise is part of an experiment (since different materials make different noises) it can be done with minimal impact on others. I accept your apology, and as I try to get along with everyone I can, I can't see any point in holding a grudge. So enemies? no. I just think blame does need to apply where it is deserved, and just get a bit bent outa shape if I get more than I deserve. Also, a slight tolerance to some (not alot) of noise should be there for Olive. As any other sim has noises in them too, and Olive has the potential to be much noisier than others. Imagine the new users that will keep showing up. Not all if any of them will know enough about scripting to cease the noise. Also there can, and probably will be occasions that one may forget to put in noise cancellation. Maybe not intentionally but people do forget. I agree 3 hours is a bit nuts. I only saw the design that was up but I gathered it was an obsticle course of some sort. But yea things like this and my tube track definatly should have noise cancel in them when they seem to be successful and fun to keep up and play with. I tell ya what Bob, I will put together a handy little Olive script package for distribution. I will include as best as I can an instruction note with it, and give you a copy so you can also hand it out to those who you may come across that may not even know how to do it, or those that may not be seasoned enough to know the impact on others when they play in Olive with potentially noisy toys. Sound fair? _____________________
With a game based on acquiring money, sex, and material goods, SL has effectively recreated all the negative aspects of the real world. Mega Prim issues and resolution ideas.... http://blog.secondlife.com/2007/10/04/second-life-havok4-beta-preview-temporarily-offline/ |
Bob Bunderfeld
Builder Extraordinaire
![]() Join date: 10 Apr 2003
Posts: 423
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09-23-2003 07:06
Not only does it sound fair, but I will take it one step further and present it to Ryan Linden and ask that the signs at Olive be scripted to pass out your package and your note on how to use them.
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Bob "The Builder" Bunderfeld
"There could be a 13 year old Genius out there smarter than I am." - Blake Rockwell |
Charlie Omega
Registered User
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Posts: 755
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09-23-2003 07:28
Sounds good, I also have the scripts well commented, I am actually just finishing it up as I am writing this.
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With a game based on acquiring money, sex, and material goods, SL has effectively recreated all the negative aspects of the real world. Mega Prim issues and resolution ideas.... http://blog.secondlife.com/2007/10/04/second-life-havok4-beta-preview-temporarily-offline/ |
Madox Kobayashi
Madox Labs R&D
![]() Join date: 28 Jun 2003
Posts: 402
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09-23-2003 07:49
YAY!
Group hug! _____________________
Madox Kobayashi
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Antagonistic Protagonist
Zeta
Join date: 29 Jun 2003
Posts: 467
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09-23-2003 08:36
If every scripted object in Olive is running an additional script for the above stated purpose, won't that signifigantly increase the amount of processing done by the sim server ... and thus decrease the amount available for actual testing? Will this not cause Olive to crash even more frequently than it already does?
In addition, is there not the possibility that an additional script running in an object may impact the behavior of the devlopment script - thus making test results perpetually dubious? The solution is moving Olive so that it is not around other "regular" sims - not adding extra code to test scripts. That being said, people testing in Olive should be doing just that - testing. Not *purposely* harassing others. People should also be certain to clean up after themselves, should an object stray into a neighboring sim. That does not, however, mean experimenters should walk on eggshells. Especially not at the expense of wasting precious clock cycles. In short, the Lindens should move Olive. That is truly the only workable solution, in my opinion. Humbly, Antagonistic Protagonist |
Charlie Omega
Registered User
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Posts: 755
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09-23-2003 08:44
I am all for some sort of segregation of Olive, but this is the best I could come up with for a quick fix, but I do agree with that for the long run. But I usually run the die at edge and such, just because I don't want to pay tax on objects I can't find.
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With a game based on acquiring money, sex, and material goods, SL has effectively recreated all the negative aspects of the real world. Mega Prim issues and resolution ideas.... http://blog.secondlife.com/2007/10/04/second-life-havok4-beta-preview-temporarily-offline/ |
Jonathan VonLenard
Resident Hippo
Join date: 8 May 2003
Posts: 632
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09-23-2003 09:05
Originally posted by Charlie Omega I am all for some sort of segregation of Olive, but this is the best I could come up with for a quick fix, but I do agree with that for the long run. But I usually run the die at edge and such, just because I don't want to pay tax on objects I can't find. ![]() Oh I get it we are inferior if we want to be in the sandbox and have fun huh? Your gonna segregate us! Seperate but equal huh? Gee thanks! JV (above post in jest) _____________________
"Now that we're here, it's so far away
All the struggle we thought was in vain And all the mistakes, one life contained They all finally start to go away And now that we're here, it's so far away And I feel like I can face the day And I can forgive And I'm not ashamed to be The Person that I am today" |
Cubey Terra
Aircraft Builder
![]() Join date: 6 Sep 2003
Posts: 1,725
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09-23-2003 11:07
I'm still pretty new to SL... I've only been on for oh about 2 weeks or so. After reading this thread, I'm a little confused about what the Olive sandbox is for.
I read two different opinions about its purpose: Scenario a) It's a safe place for building and for testing scripts. Unusual things can be built here because mistakes generally won't bother people, as they would in a regular sim. Scenario b) It's a free-for-all. Shooting things and making noise is acceptable because anything goes. Scripting and building are only two possible uses. If scenario a applies, then in my opinion, there shouldn't be any shooting or other griefing going on in the sandbox. Builders and scripters should take priority over any other uses. If it's scencario b applies, then is there another safe place where people can build and script without being shot at? I'd just like some clarification from LL. |
David Cartier
Registered User
Join date: 8 Jun 2003
Posts: 1,018
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09-23-2003 11:10
There is still another free building section in the Welcome Area.
Originally posted by Cubey Terra I'm still pretty new to SL... I've only been on for oh about 2 weeks or so. After reading this thread, I'm a little confused about what the Olive sandbox is for. I read two different opinions about its purpose: Scenario a) It's a safe place for building and for testing scripts. Unusual things can be built here because mistakes generally won't bother people, as they would in a regular sim. Scenario b) It's a free-for-all. Shooting things and making noise is acceptable because anything goes. Scripting and building are only two possible uses. If scenario a applies, then in my opinion, there shouldn't be any shooting or other griefing going on in the sandbox. Builders and scripters should take priority over any other uses. If it's scencario b applies, then is there another safe place where people can build and script without being shot at? I'd just like some clarification from LL. |
Madox Kobayashi
Madox Labs R&D
![]() Join date: 28 Jun 2003
Posts: 402
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09-23-2003 11:22
If it's scencario b applies, then is there another safe place where people can build and script without being shot at? Ah, ya there is such a place - buy some land somewhere and make yourself a nice little place to work out of... That's what I did. _____________________
Madox Kobayashi
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