Thoughts on getting rudely interrupted/ someone hindering your build.
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Charlie Omega
Registered User
Join date: 2 Dec 2002
Posts: 755
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09-18-2003 15:15
I wont mention names but here goes.
How does everyone view someone getting annoyed by something you are building and instead of asking politely, they put a giant block in your way, therefore stopping your work?
The person's complianing reason is that there was much collision noise for 30 mins.
Now thats all fine and dandy, but IMO any and everyone in the spirit of getting along and being just as curtious should ask nicely b4 taking rash actions and violating the community standards and blocking someone from free movement/build.
By the way this was in Olive....The sandbox....Ya know the Free for all build area...um the area where its known for wild crazy ideas and builds. Where noise is not only allowed but EXPECTED???
Sry if I sound a bit negative in this but it irks me that people think they need to be offensive first in order to get their point out. Not to mention the fact that what was being done is allowed, and wasn't intended to be offensive or malicious on my part. I do not expect to be treated in such a manner. Ask first, than if you don't like it, GET a Linden or report me. or anyone else that does something you don't like. But ya best make sure its reportable first.
Ok nuff of that, this situation was resolved by a Linden. I voluntarily put a no sound on collision script on my stuff. (which I was in the process of doing anyway but this person totally ignored that I told them that.
So its done and over with from the situation, but I just felt that this needs some air, just wanted to give it a chance for public opinion, as I wass told by witnesses that this person has a reputation of doing such things.
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From: 5oClock Lach With a game based on acquiring money, sex, and material goods, SL has effectively recreated all the negative aspects of the real world. Mega Prim issues and resolution ideas.... http://blog.secondlife.com/2007/10/04/second-life-havok4-beta-preview-temporarily-offline/
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Ironchef Cook
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Join date: 23 Jun 2003
Posts: 574
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09-18-2003 15:35
Sucks dude. Start off with momma jokes. If that doesn't work, then report.
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Ananda Sandgrain
+0-
Join date: 16 May 2003
Posts: 1,951
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09-18-2003 15:46
You mean you can set your physical objects so when they collide you don't have to hear them all the way at the other end of Slate from Olive? PLEASE PLEASE PASS THIS AROUND TO EVERYONE! Imagine Slate valley with actual peace and quiet. Ahhhh, relaxing. 
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Damiana Domino
Pyromaniac Lovebunny
Join date: 12 Jun 2003
Posts: 222
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09-18-2003 16:36
yeah Charlie that guy was definitely being a butt but come on..the noise was annoying the heck out of me too (in Slate).
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Jake Cellardoor
CHM builder
Join date: 27 Mar 2003
Posts: 528
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09-18-2003 16:49
From: someone Originally posted by Ananda Sandgrain You mean you can set your physical objects so when they collide you don't have to hear them all the way at the other end of Slate from Olive? Yep. Just add the line llCollisionSound( "", 0.0 ); to the script.
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Coyote Murphy
Beelphazoaric
Join date: 12 Aug 2003
Posts: 91
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09-18-2003 18:49
Ooo. Thanks for llCollisionSound instructions, I didn't know it was that easy.
Definitely going to add this to all my annoying clacking physics objects.
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Charlie Omega
Registered User
Join date: 2 Dec 2002
Posts: 755
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09-18-2003 23:45
I realize some or most may not like it, but a tactful asking of less noise is better than just outright blocking things from happening right? Heck, even after that I made em quiet  Granted most of my stuff in Olive is obnoxious  but if I'm just trying something, and get a crowd of ohh's and ahh's I tend to forget about the noise pollution, just a friendly reminder would suffice instead of rileing up everyone in the area I'd think  Just trying to see if we all can get some sort of self-governing standard of conduct even in situations that are annoying, this wasn't just ment as a complaining thread  Would be nice if we could resolve things without having to feel the need to contact a Linden or file abuse.
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From: 5oClock Lach With a game based on acquiring money, sex, and material goods, SL has effectively recreated all the negative aspects of the real world. Mega Prim issues and resolution ideas.... http://blog.secondlife.com/2007/10/04/second-life-havok4-beta-preview-temporarily-offline/
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Dave Zeeman
Master Procrastinator
Join date: 28 Jan 2003
Posts: 1,025
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09-19-2003 00:07
I would definitely like to air out a little grief I have here! I went into the sandbox to test out a bug I have recently found. I go in and one other person is there. I ask them politely "Hey I came here to test a bug that might screw up your map, but other than that I don't think it'll do anything to you directly. If it does, you can just tell me to stop, OK?" The reply? "Why bother doing it." "It's the sandbox, why _not_?" "Just because I can shoot people with a gun doesn't mean I go around doing it." I politely ended the conversation by letting this person know that I respect their view of what the definition of "sandbox" is. However, seriously, come on guys, it's the sandbox sim. It's meant to crash. Stop building extravagant extraordinary things in a place that's supposed to be total mayhem.. I decided to test my bugs at the completely vacant Green sim, no lives or objects were lost in the tests, but one calling card (the one with the person in the sandbox sim) was canceled, and not on my behalf 
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Charlie Omega
Registered User
Join date: 2 Dec 2002
Posts: 755
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09-19-2003 00:24
Most of my extravagant things are physics experiments and tests of things that I am ussure if they will hurt the sim or not, pass or fail my ideas of what I want to have happen. Play with and expand things that havn't been done before, or expand on things that have. I'm sorry I don't build small, build quiet, or lag free. As you say that is what the sandbox is for right? I consider people in other sims when I go to the sandbox for this. I'm quite sure no one wants my experiments in their home sim. I only asked for courtesy if you have trouble with my noise. As far as anything else? The sandbox if for playing, experimenting etc.. which is what I do. I do say tho, that if someone gives a great deal of courtesy and lets ya know what is up with a test such as Dave said, MY Gosh WHY be rude to him??? That is just plain BS. Dave is one of the fun, cool people on here and never seen him as outright rude. Why give it to him?? Sry, I jus think Dave didn't deserve that. I love mayhem, hehe thats why I like the sandbox so much 
_____________________
From: 5oClock Lach With a game based on acquiring money, sex, and material goods, SL has effectively recreated all the negative aspects of the real world. Mega Prim issues and resolution ideas.... http://blog.secondlife.com/2007/10/04/second-life-havok4-beta-preview-temporarily-offline/
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Water Rogers
Registered User
Join date: 1 May 2003
Posts: 286
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09-19-2003 00:44
I propose a sandbox sim named "Mayem" or "Utter Chaos"  --Water
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From: Philip Linden For the more technically minded - the problem is actually NOT the asset server (or 'asshat' as you prefer to affectionately call it herein).
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Bob Bunderfeld
Builder Extraordinaire
Join date: 10 Apr 2003
Posts: 423
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09-19-2003 05:25
Charlie:
Most of the time you and I see eye to eye on things. But I have to take issue with what you have posted.
While the "Sandbox" is a place for you to go to experiment, I put forth that it's not a place to be "obnoxious". How would you enjoy your time at your private property, if I built a large house next door and put bouncing balls in them and allowed them to careen throughout the house making noise 24/7? It would get a bit annoying I imagine, and that's exactly what it is in SLATE; annoying!
I have asked TIME AND TIME AGAIN that the people in Olive respect the others around them. You, and others, have chosen to disregard this request, and continue to making noise and hurling objects into Slate and other SIM's. Why then should I continue to ask you and others to stop it? I should only have to ask ONCE and if you are an adult, you should respect that and oblige, but instead, day after day after day after day, I log into my house, only to hear the constant banging of objects, and find your and other's objects in the Lake. No sir, I won't ask you or anyone else again! I've tried being nice, I've treated you and all others there with respect, and I get nothing back but more annoyance. I immediately report this "obnoxious" behaviour and annoyance as abuse and will continue to do so.
I find it amazing that someone like you Charlie can't see the frustration you are causing others, and then do nothing about it, but say someone else got in your way. Well golly gee! Sorry, but I don't think you have room or reason to complain, until you do as you requested, and RESPECT everyone else that you are annoying the hell out of in SLATE, ROSE, TEAL, and other bordering SIM's.
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Bob "The Builder" Bunderfeld
"There could be a 13 year old Genius out there smarter than I am." - Blake Rockwell
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Alondria LeFay
Registered User
Join date: 2 May 2003
Posts: 725
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09-19-2003 05:51
Personally, I don't see why they don't disconnect the sandbox and make it teleportable only.. would solve a lot of stress to those around it.
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Antagonistic Protagonist
Zeta
Join date: 29 Jun 2003
Posts: 467
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09-19-2003 10:11
I, too, wish that the sandbox would be moved somewhere that can only be reached by teleportation.
Not becuase I have a build in the neighboring sims but because I dont like disturbing others and the stuff I do in the sandbox is likely to do so.
I try my best to keep it contained but as part of my learning about physics and scritping my stuff is going to make a lot of noise and / or throw stray pieces outside the sim.
Yes, I try to keep it to a minimum, but no, I will not apologize for making noise in an area that is specially designated for experimentation.
The solution is to move the sandbox to an area that is only reachable by teleport. It will both ease the minds (and give peace) to the folks surrounding olive .. AND save me the hassle of flying around deleting my errant objects that make it out of Olive.
With Regards,
-AP
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Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
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09-19-2003 10:47
err STATUS_DIE_AT_EDGE anyone? /15/e5/4583/1.html
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Coyote Murphy
Beelphazoaric
Join date: 12 Aug 2003
Posts: 91
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09-19-2003 11:15
Since I inadvertantly launched a clocktower 2 sims over from Olive (let's put some emphasis on 'inadvertantly'), I now have a stock Olive starter script I use, based on the thread Eggy just posted, with a noise-canceller added in for good luck: // DEFAULT OLIVE SCRIPT.
vector gInitCorner;
startupOlive() { gInitCorner = llGetRegionCorner(); llSetStatus(STATUS_DIE_AT_EDGE, TRUE); llSetTimerEvent(60.0); llCollisionSound("", 0.0); }
default { state_entry() { startupOlive(); }
on_rez() { startupOlive(); }
timer() { if (llGetRegionCorner() != gInitCorner) { llInstantMessage(llGetOwner(),"Derezzing: not in Olive"); llDie(); } } }
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Gaudeon Wu
Hermit
Join date: 5 May 2003
Posts: 142
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09-19-2003 11:22
How sad that one can never escape the effects of NIMBY... I can't wait to see if anyone brings up the "I was here before the sandbox sim" arguement. I see we already have the respect other people's privileges by sacrificing your own arguement out there... How sad indeed.
Charlie has done nothing wrong by expressing his creativity in the sandbox sim. Why don't you respect his privilege to utilize the sandbox sim as it is meant to be? I'm sorry but some expermentation ends up "obnoxoius". That's the essense of experimentation, learning from it. Finding out what works and what doesn't, finding out what will be cool and what is obnoxious, testing ideas and not knowing the results until you see them. Of course you can have a hypothesis of what will happen but it doesn't always work out as you expect.
I agree with isolating the Sandbox sim however. It would be nice to not have to worry about searching other neighboring sims for pieces of your most recent experiment...
Then again.... How about this proposal...
Perhaps an "isolated" retirement home sim needs to be made for those people who want to take their meds in peace and quiet. In fact we can call it Quiet Acres. LL can disable sounds and scripts and any other "obnoxious" features of this game.
Even better, Linden Labs can create a totally seperate game and call it QL - Quiet Life. Same lack of features apply so essentually it's a nice looking chatroom....
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Antagonistic Protagonist
Zeta
Join date: 29 Jun 2003
Posts: 467
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09-19-2003 11:49
From: someone err STATUS_DIE_AT_EDGE anyone? Not unless it is going to be part of my final script. Silly. -AP
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David Cartier
Registered User
Join date: 8 Jun 2003
Posts: 1,018
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09-19-2003 12:22
I'm still laughing about that clock tower, two days later. Since I didn't CHOOSE to live next to Olive, I don't know exactly what it's like, but I'm sure I'd get pissed off if I had someone vindictively dropping towers on me for hours on end. Nobody that really enjoys the SL experience minds the occasionally bizarre and often hilarious results of experimenting with scripting, but everything gets tiresome when you've had enough. I really enjoyed it when all the crazy ramps and things were being built in the welcome area for the trapped trials. Since that area isn't near a solidly residential area it might provide a better place to do the more predictably chaotic builds. From: someone Originally posted by Coyote Murphy Since I inadvertantly launched a clocktower 2 sims over from Olive (let's put some emphasis on 'inadvertantly'), I now have a stock Olive starter script I use, based on the thread Eggy just posted, with a noise-canceller added in for good luck:
// DEFAULT OLIVE SCRIPT.
vector gInitCorner;
startupOlive() { gInitCorner = llGetRegionCorner(); llSetStatus(STATUS_DIE_AT_EDGE, TRUE); llSetTimerEvent(60.0); llCollisionSound("", 0.0); }
default { state_entry() { startupOlive(); }
on_rez() { startupOlive(); }
timer() { if (llGetRegionCorner() != gInitCorner) { llInstantMessage(llGetOwner(),"Derezzing: not in Olive"); llDie(); } } }
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Dave Zeeman
Master Procrastinator
Join date: 28 Jan 2003
Posts: 1,025
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09-19-2003 14:35
You can't exactly say you lived where you are before the sandbox sim.
The entire northern continent of the SL world came up at once, olive included. If you're living next to the sandbox sim, it's your own fault.
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Charlie Omega
Registered User
Join date: 2 Dec 2002
Posts: 755
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09-19-2003 15:00
Well some good points on both sides indeed. But Bob I have made some efforts to contain what otherwise could be totally miserable with my experiments. Lately I doubt that there are many of my objects if at all in the neighboring sims. I always use a seperate script in my objects that kills them at sim edge.
Much like the ones posted here.
I have just started to implement a "standard object inverntory" package for stuff created in Olive. consisting of a script that makes no noise and dies at the edge. It also containsd a click die, so that objects that may land in someone's way in Olive they can delete them.
I do and have "through learning in Olive" taken steps to be more neighborly.
Now this learned thing would not have happened if I have never annoyed anyone with my experiments. But also I would not have learned as much about physics and such as I wont experiment in other "home" sims.
I also agree that we as a whole would benifit from the sandbox(s) being seperated from the grid, with teleport only access. I also hope that its a free teleport if implemented.
I also think there shoud be more than one sandbox sim. Each with their own designation of what types of building and scripting goes on in them.
1 for physics 1 for just building 1 for just scripting (all other scripting aside from physics or minimal physics) 1 for extremly large builds of any type
Thoughts on that?
Besides Bob not everyone reads the forums, not to mention reading every post. So mentioning it here is not nessessarily going to get the attn. expected. I'd think anyone could understand that.
But I also lived next to Olive at one point, when the grid came up around here I bought all of Rose. I do know how it can get annoying, but thats the part of the Choice to live there I'd think right?
But I hear your pleas, I have taken steps to minimise the impact of this chaotic sim has on its neighbors.
But please b4 you say anything that might be hurtful or mean or just nearsighted give some credit where credit is due. If any good to great physics or scripting buff wanted to make Olive a real Pain in the rear for it neighbors they certainly could.
I know Chris and I are probably some of the most notorious for wild physics/ noise and sim crashings, I certainly agree with him that H2 is gonna be fun to let loose.
_____________________
From: 5oClock Lach With a game based on acquiring money, sex, and material goods, SL has effectively recreated all the negative aspects of the real world. Mega Prim issues and resolution ideas.... http://blog.secondlife.com/2007/10/04/second-life-havok4-beta-preview-temporarily-offline/
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Bob Bunderfeld
Builder Extraordinaire
Join date: 10 Apr 2003
Posts: 423
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09-22-2003 05:19
Two things.
First, Gaudon Wu, Charlie has every right to experiment. But Charlie's experimenting does not have ANY RIGHT to be disturbing to the neighbors. Charlie's a big boy and knows how to turn OFF object collision, and on the other side, Charlie himself has stated most of the time he's just being obnoxious in Olive. No one has a right to be obnoxious when it means it's disturbing to others.
As for your comment about making SL into QL, perhaps you should realize that everyone has a right to live in this world without the annoyance from their neighbors. Saying that the people in Slate should be moved to a QL game is about as closed minded as you can get. Scripters and Experimenters aren't the only people in this world, and therefore, they aren't allowed to act without consequence to their actions. If people want to experiment, go ahead. Turn off object collision and experiment. But once you have seen the results of your experiment, to continue on past the useful phase, then you are just being obnoxious.
Second, Charlie, I've said it before, I don't mind when you experiment. I do on the other hand mind when you are just being plain obnoxious and allowing your creations to be an annoyance to the neighboring SIMs. I originally commented on the irony of you asking someone to move their creation in Olive, because you wanted more room to run your experiment, and yet when they said no, you got upset. It's amazing you think that someone in Olive is supposed to just let you run wild and do whatever you want, and when that doesn't happen you get upset. Of course, the irony is that you then turn a deaf ear to those of us who've asked you time and again to stop with the constant noise. I'm sorry you don't see the irony in this, but quite frankly I cannot see that someone else's build is more or less important then yours, just as you feel your "experiments" are more important then anyone else in the neighboring SIMs.
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Bob "The Builder" Bunderfeld
"There could be a 13 year old Genius out there smarter than I am." - Blake Rockwell
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Cin Fauna
Registered User
Join date: 31 Aug 2003
Posts: 3
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"I was in the sandbox"
09-22-2003 06:38
I was in the sandbox the other day... and i was working on something small... but i needed a place to build something quick and my place is full of lag. I get there for a few minutes and I get hit with "SPAM" falling from the sky over and over and over again... It was cool but annoying... I couldn't build anything.  I was on the other side of it too.. either way.. all the suggestions are good and I feel the pain.. 
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Madox Kobayashi
Madox Labs R&D
Join date: 28 Jun 2003
Posts: 402
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09-22-2003 07:46
I have a question about obnoxiousness. For any that don't know me, I am all about making things as real as possible. I know it is SL and its a virtual world, and some would say the point is to make things that can't really exist. Well, I take pride in making things that are as real as possible. So, currently I'm making an airplane and right now I have it at the point where you can turn on and off the engine. Naturally, the propeller rotates, and the engine has a very nice engine noise. It's an airplane and plane engines are quite loud and noisy  I never really considered the obnoxiousness of it. So if I were to fly across your sim and you were subject to hear the droning of my engine, is that being obnoxious? If you live near Kazenojin, don't you expect to hear plane engines a lot? In RL people dont get mad when a plane goes by, but by the tone of this thread, I'm not sure about in SL now 
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Madox Kobayashi
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Bob Bunderfeld
Builder Extraordinaire
Join date: 10 Apr 2003
Posts: 423
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09-22-2003 07:51
As long as you are flying through and not hovering and chit chatting with others, the noise won't be bothersome.
Since you strive for reality with your airplane, remember that an airplane is used to go from point A to point B. Rarely does a plane circle someone's house or 'buzz" it in hopes to get a reaction from the home owners.
If you decide you want to stop and talk with someone, perhaps you could have a MUTE switch on your plane engine, so while you are hovering in your craft, the engine noise won't be annoying to anyone.
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Bob "The Builder" Bunderfeld
"There could be a 13 year old Genius out there smarter than I am." - Blake Rockwell
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David Cartier
Registered User
Join date: 8 Jun 2003
Posts: 1,018
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09-22-2003 08:40
In real life we are accustomed to having airplanes fly over head with varying frequency, so except for Dark Wood - or some of the other sims where an aiplane might break the theme - I can't see anyone complaining unless you buzz or strafe their sim more or less continuously. As for Kazenojin, I hardly ever hear any noise there at all. From: someone Originally posted by Madox Kobayashi I have a question about obnoxiousness.
For any that don't know me, I am all about making things as real as possible. I know it is SL and its a virtual world, and some would say the point is to make things that can't really exist. Well, I take pride in making things that are as real as possible.
So, currently I'm making an airplane and right now I have it at the point where you can turn on and off the engine. Naturally, the propeller rotates, and the engine has a very nice engine noise. It's an airplane and plane engines are quite loud and noisy 
I never really considered the obnoxiousness of it. So if I were to fly across your sim and you were subject to hear the droning of my engine, is that being obnoxious?
If you live near Kazenojin, don't you expect to hear plane engines a lot? In RL people dont get mad when a plane goes by, but by the tone of this thread, I'm not sure about in SL now
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