Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

Horrible Performances makes me want to quit SL

Seigmancer Nino
Builder, Engineer
Join date: 24 May 2005
Posts: 150
10-26-2005 18:59
I dont know if anyone else has performance issues with this new update.
i went from running 40-50fps to 4-5fps. Making it near impossible to walk, let alone build or run a business.
I dont understand how a 10fold decrease in performance could happen...
even with 64 view distance the fps are no higher then 10!!


My system is
AMD64-3500
1GBDDR Ram
ATI 9600XT ultra 128mb
winxp prosp1a

does ANYONE have any advice? any lindens out there who can help me out, i feel like all my work has gone to waste in SL :\
Asherah Elytis
Registered User
Join date: 20 Oct 2005
Posts: 21
SL 1.7 what happened??
10-26-2005 19:33
Sorry, this is my first major "update" in SL and I find it HORRIBLE I've had ppl tell me it'll get better, but each day so far it's not been any better. Rezzing items is about IMPOSSIBLE, shopping is OUT, taking a snapshot and saving as a texture is about impossible and when I do, it's blank so I've wasted 10L on a pic or texture that is useless making creating pics impossible for me or building anything is not fun not to mention the beautiful scenery and imagination ppl have created in world. I'm hanging in there, but have to say am HORRIBLY displeased with the performance so far of 1.7 How long til we do see an improvement in performance? When is the "fun" coming back to the world? Can't we get the previous version back til all these glitches are fixed or are these things that need fixed as 1.7 is running? Would someone(any linden) give us some answers to these things? As a fairly newbie,of two or three months "in world", I'm not sure how long or what can be done.
Kujila Maltz
lol
Join date: 6 Aug 2005
Posts: 444
10-26-2005 19:35
Tomorrow's 7.1 patch should fix all the probems. If not, I'm going to be crying in a corner. =P
kai Bunin
Registered User
Join date: 13 Sep 2005
Posts: 46
10-26-2005 19:48
there going Patch for that also..
I think the Owe alot for all this probs
Susie Boffin
Certified Nutcase
Join date: 15 Sep 2004
Posts: 2,151
10-26-2005 21:19
From: Seigmancer Nino
I dont know if anyone else has performance issues with this new update.
i went from running 40-50fps to 4-5fps. Making it near impossible to walk, let alone build or run a business.
I dont understand how a 10fold decrease in performance could happen...
even with 64 view distance the fps are no higher then 10!!


My system is
AMD64-3500
1GBDDR Ram
ATI 9600XT ultra 128mb
winxp prosp1a

does ANYONE have any advice? any lindens out there who can help me out, i feel like all my work has gone to waste in SL :\


How on earth were you running 40-50 fps? I have an over the top PC and never got much above 30. With the upgrade it sounds like you are now about in the normal range.
_____________________
"If you see a man approaching you with the obvious intent of doing you good, you should run for your life." - Henry David Thoreau
RufioPan Odets
Registered User
Join date: 26 Oct 2005
Posts: 1
10-26-2005 22:50
I have to say, I just signed up today and I thought it was just me having problems. A little bit of reading around and I find that everyone seems to be experiencing performance issues.

Anyways, I'm sure it'll get better... at least I certainly hope it does. :) I look forward to exploring more of Second Life!
Kazuo Murakami
Sofa King
Join date: 31 Aug 2005
Posts: 359
10-27-2005 00:33
From: Asherah Elytis
I've had ppl tell me it'll get better, but each day so far it's not been any better.


Each day so far? It has only been three.
Karsten Rutledge
Linux User
Join date: 8 Feb 2005
Posts: 841
10-27-2005 00:57
I used to get 40-50 FPS on occasion too. But I more averaged 20-30. Now I average 1-2. That's on a 3.6Ghz P4 with 1 gig of memory and an nVidia 6800 256mb. That's emulated on Linux, but I get the same results on a 3ghz P4 with 1 gig running Windows XP Pro. I know everyone said that 1.7 Preview was fantastic, but, I'm seriously having trouble with the concept that Preview was perfect and yet obliterated the main grid.

Some people have said the smaller patches have helped them a bit, but I've not gotten any improvements out of any of them so far. According to the sim stats, my home simulator is also fucked too. It used to be 0.99-1.0 time dilation consistently, now it's 0.50 - 0.75 more often than not. Or worse, as it just hit 0.40 while I'm watching it.

I'm holding out hope for 1.7.1.
_____________________


New products, updates, rants, randomness.
Addictive high-quality games for sale: Greedy Greedy, On-A-Roll, Mancala and the newly released Khet laser strategy game.
Kujila Maltz
lol
Join date: 6 Aug 2005
Posts: 444
10-27-2005 02:21
From: Karsten Rutledge
I'm holding out hope for 1.7.1.


Ditto!
Gwyneth Llewelyn
Winking Loudmouth
Join date: 31 Jul 2004
Posts: 1,336
10-27-2005 02:35
Susie, you just need a top-of-the line PC (or a Dual G5 on a Mac) to get 40-50 fps very easily. Yes, I know, it's uncanny, but SL actually works that fast! I had to see that to believe as well :) You can't imagine how interesting it was to watch the Welcome Area with 30 fps...

And indeed, the 1.7 Preview (not to be confused with the "current incarnation" of 1.7) increased the FPS even further, around 20%-50%, depending a lot on the machine it was running in (faster machines seemed not to get as big as an improvement as slower ones). I guess that this is what we can expect 1.7 to bring us, as soon as all problems are fixed.

I'm also experiencing a 5-to-10 fold decrease in FPS, and it's hard to find anyone not reporting the same, although there is quite a big difference on the sim you are. If you have been lucky to have uploaded all the textures on the sim you're building, you quite likely will have much better performance, up to just a 50% decrease since 1.6.12 — definitely not "good" but "less worse". The trouble seems to be with people having uploaded textures on one sim, but used them on others. In this case, textures have to be transferred acrosss sims, failing wit dramatic results in some cases.
_____________________

Greylan Huszar
The Lonewolf
Join date: 18 Sep 2005
Posts: 28
10-27-2005 02:41
The minor updates so far havent been of much use to me either. Things take forever to load if they do at all especially textures on people, attachments, vendors, etc. Yeah i've only got a 3000+ sempron emachine with 512ram, but it looks as if those with more ram arent fairing any better. So i guess we all cross our fingers and hope 1.7.1 will make up for all the damage done by the 1.7.0 series.
Wayfinder Wishbringer
Elf Clan / ElvenMyst
Join date: 28 Oct 2004
Posts: 1,483
10-27-2005 04:09
Well, 1.7 definitely has some problems. I'm going to be watching over the next coupla weeks to see if LL gets them ironed out. They've fixed a bunch of glitches... but as would be expected (and infact, was forecast by many of us)... 1.7 was bound to have its own quirks. There are definite texture handling problems and I see evidence of some internal problems that are not showing up in the stats box-- indicating that we are still yet not provided with the tools needed to properly evaluate system/sim performance.

The stat tools are flaky too. Our sim jumped from supposedly 550 active scripts to 2,750+. Linden Lab claims it's because they were not priorly counting scripts in child prims. While this seems to me to be an amazing programming oversight... I at the same time have a hard time swallowing the claim of 2,750+ active scripts. This would equate to a total of 42+ active scripts per 1024m... which is a ludicrous figure.

Speculation has been stated that the new "Stat Page" is skewed to focus on client content rather than server issues; I see evidence of this. Our "objects" figure is constantly changing (how does object count change every second when there is one avatar on the sim and no building being done?). The number of active scripts is constantly changing too... which tells me that someone monkeyed with the measuring system-- and blew it.

We have argued in other forums (and wound up with evidence) that LL has a vested interest in presenting their servers as running just peachy. The readings from 1.7 bring questions of impartiality/reliability of data that is being presented to end users and a lack of basic trust is ensuing. Not a good way to run a business. All of these things are visible and being considered by clients, and I've seen several postings on these forums from people who are already deciding to leave SL or are strongly considering that option.

Of course, this is always the case at any major new update. However, these discrepencies in system performance and stat readings is causing a new awareness of possible tampering server side and yet more LL finger-pointing / blame game at user content as the culprit rather than more obvious server-side / programming issues. Clients don't like that-- especially at the prices we're paying.

Not grousing-- just stating the facts.

(As a note: I have a Intel dual-core processor, 1 gig of ram, a very nice FX6600 256meg PCI-x graphics card-- and I still am experiencing pattern-based excessive lag. There are definitely some server-side issues going on).
_____________________
Visit ElvenMyst, home of Elf Clan, one of Second Life's oldest and most popular fantasy groups. Visit Dwagonville, home of the Dwagons, our highly detailed Star Trek exhibit, the Warhammer 40k Arena, the Elf Clan Museum and of course, the Elf Clan Fantasy Market. We welcome all visitors. : )
Lee Linden
llBuildMonkey();
Join date: 31 Dec 1969
Posts: 743
10-27-2005 12:43
I was having a ton of problems (low framerate) on Monday/Tuesday until I turned Shiny/Local Lighting off.

This morning, I was able to turn them back on in 1.7.1 with no problems.
Karsten Rutledge
Linux User
Join date: 8 Feb 2005
Posts: 841
10-27-2005 13:29
Turning shiny and local lighting off does nothing to improve my FPS. And neither did 1.7.1. This is ridiculous.
_____________________


New products, updates, rants, randomness.
Addictive high-quality games for sale: Greedy Greedy, On-A-Roll, Mancala and the newly released Khet laser strategy game.
Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
10-27-2005 13:30
I'm going to give this more time and hash more things out! Looking forward to see what happens... hang in there guys... keep walking forward. :)
_____________________
Karsten Rutledge
Linux User
Join date: 8 Feb 2005
Posts: 841
10-27-2005 13:36
You mean keep jerking forward, getting slung back every few steps as lag struggles to keep up, then attempting to cross a sim border and ending up at -20 coordinates because the sim didn't hand you off, and having to relog. Wash, rinse, repeat.

I'm waiting as long as it takes for my new video card to arrive for my Windows XP Pro desktop. If it still suffers the same performance problems as it does now, and as my Linux machine does, then I'm going to get real bitchy. I suspect it will, too.
_____________________


New products, updates, rants, randomness.
Addictive high-quality games for sale: Greedy Greedy, On-A-Roll, Mancala and the newly released Khet laser strategy game.
Arito Cotton
Still Addicted
Join date: 25 Aug 2003
Posts: 131
10-27-2005 13:37
From: Wayfinder Wishbringer
The number of active scripts is constantly changing too...


Scripts often flip flop between active and passive, depending on how they are scripted.

For example, call llSetTimerEvent(10.0), and watch as your script suddenly becomes active for the next 10 seconds. If you put a llSetTimerEvent(0.0) in the actual timer { } event, it will become passive again.

There's also a lot of other ways this can happen.

Edit: Also, I believe that scripts that are running on avatars are counted in the active scripts stat as well.

From: someone
Not grousing-- just stating the facts.


Likewise! ^_^
Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
10-27-2005 13:39
From: Karsten Rutledge
You mean keep jerking forward, getting slung back every few steps as lag struggles to keep up, then attempting to cross a sim border and ending up at -20 coordinates because the sim didn't hand you off, and having to relog. Wash, rinse, repeat.

I'm waiting as long as it takes for my new video card to arrive for my Windows XP Pro desktop. If it still suffers the same performance problems as it does now, and as my Linux machine does, then I'm going to get real bitchy. I suspect it will, too.


Don't give up! You made Greedy Greedy after all!
_____________________
Karsten Rutledge
Linux User
Join date: 8 Feb 2005
Posts: 841
10-27-2005 13:47
I didn't say I was giving up! I said I was going to get bitchy. I even spent a long night getting reminded of how much I despise Windows as I was setting up an officially supported machine to try SL on. Sadly, it sucks too!

Not to mention buying a $135 video card for it.
_____________________


New products, updates, rants, randomness.
Addictive high-quality games for sale: Greedy Greedy, On-A-Roll, Mancala and the newly released Khet laser strategy game.
Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
10-27-2005 13:48
From: Karsten Rutledge
I didn't say I was giving up! I said I was going to get bitchy. I even spent a long night getting reminded of how much I despise Windows as I was setting up an officially supported machine to try SL on. Sadly, it sucks too!


We can get bitchy together, then. :)
_____________________
Karsten Rutledge
Linux User
Join date: 8 Feb 2005
Posts: 841
10-27-2005 13:49
From: Torley Torgeson
We can get bitchy together, then. :)


Sounds like a plan!
_____________________


New products, updates, rants, randomness.
Addictive high-quality games for sale: Greedy Greedy, On-A-Roll, Mancala and the newly released Khet laser strategy game.
Surreal Farber
Cat Herder
Join date: 5 Feb 2004
Posts: 2,059
10-27-2005 14:58
Chaos is supposedly running 1880 active scripts... which since we build and control the whole thing is ludicrous.
_____________________
Surreal

Phobos 3d Design - putting the hot in psychotic since 2004

Come see our whole line of clothing, animations and accessories in Chaos (37, 198, 43)
Wayfinder Wishbringer
Elf Clan / ElvenMyst
Join date: 28 Oct 2004
Posts: 1,483
10-27-2005 16:33
From: Surreal Farber
Chaos is supposedly running 1880 active scripts... which since we build and control the whole thing is ludicrous.


Yup. That's what I'm having a hard time accepting. Our sim is showing 2750+ active scripts... a whopping total of 42+ per 1024m. I don't know if I could load that many valid active scripts on a sim if I were doing it on purpose. :D
_____________________
Visit ElvenMyst, home of Elf Clan, one of Second Life's oldest and most popular fantasy groups. Visit Dwagonville, home of the Dwagons, our highly detailed Star Trek exhibit, the Warhammer 40k Arena, the Elf Clan Museum and of course, the Elf Clan Fantasy Market. We welcome all visitors. : )
Karsten Rutledge
Linux User
Join date: 8 Feb 2005
Posts: 841
10-28-2005 00:54
Wow, I tried to run SL under vanilla WINE and it's freaking fast, but a little bit on the buggy side. So something in the new version makes it incompatible with older versions of WineX I guess. That's hope that the new Cedega 5.0 due out in 11 days will be a possible solution, if they managed to fix whatever they did that broke SL in 4.0. That or I can figure out why WINE is displaying some parts of SL weird, like buttons and not showing random characters.

As for my Windows XP box, I blame Intel and their inability to produce anything vaguely resembling a video card. I hope my nVidia 6600 arrives soon.
_____________________


New products, updates, rants, randomness.
Addictive high-quality games for sale: Greedy Greedy, On-A-Roll, Mancala and the newly released Khet laser strategy game.
Karsten Rutledge
Linux User
Join date: 8 Feb 2005
Posts: 841
10-28-2005 01:01
Hmm, the poor performance of WineX 3.3.x seems to be related to having to tell it to emulate Win98 to run 1.7 instead of XP. Switching vanilla WINE to 98 from 2000 ruined my performance again but fixed the graphical bugs. Hmm.
_____________________


New products, updates, rants, randomness.
Addictive high-quality games for sale: Greedy Greedy, On-A-Roll, Mancala and the newly released Khet laser strategy game.
1 2