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Time To Limit Free Accounts RE: Grid Attacks??

Millie Thompson
Resident Moderator
Join date: 18 Dec 2002
Posts: 364
04-30-2006 18:51
Restricting access would definately solve the problem. However there is one major flaw in that idea...

To close shut the doors of Oblivion... you would need to cripple LSL (SL's scripting language). This would have effects all over the grid as many scripts would cease to function. Like say those uber shnazzy guns you picked up, or that holographic vendor you spent hours on getting it to work.

The real problem lies within the end user who understands how to use LSL and use their understanding of LSL to cheat, undermine, steal, and crash the grid.

The Lindens have basically given us the tools to be creative, granted the tools are simple, yet immensely powerful, our imagination fuels the neverending story that unfolds on the grid. Take away those tools and you have created just another static MMO world.

Second Life's main attraction is its open endedness, nothing is static, everything is dynamic, built one day, replaced the next with something newer, more grand, version 2, better than before. We all add our own little creative spark instead of following the path that thousands of others have walked before to slay this for that item that others have.

I don't know, WoW (World of Warcraft) seems awfully static to me, yet hundreds of thousands of players play it, a bland static world, a high chance of seeing your quadruplet twin, running there instead of flying your own dreamship... I'll take a dynamic world over a static world anyday.

Without the tools Second Life offers we'd be stuck the world of... well... I'd rather not think about another static world unless I really enjoy playing that one MMO game that is static...
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Millie Thompson
I am a Resident Moderator. I am a volunteer moderator on this forum, NOT a Linden. If you have any issues or concerns with your Second Life experience please go to Second Life Support
CoCo Brocco
Updated again, oh wait...
Join date: 4 May 2005
Posts: 72
I agree, free accounts should be done with.
04-30-2006 19:09
We are getting way to many alts, in game. People just changing into someone else to stalk or spy. Who knows. But i do agree the world is looking bleek. Sure it was fun, i think everyone made a few alts just for fun. But these attacks are all alts it seems. And the way the lindens punish them is only on the alts account. Pretty ridiculous. For $9.95, a one time fee, for alts, they can release havoc or revenge. Then switcharoo they are back to normal. Yuck!
Maybe making an alt more expensive to get. Maybe making it punishable to main account as it is to alts account, or all alts.
Maybe naming their alts on their profile.
I still believe they should just open a weaponary sl. they can go bomb over there. and have no more killing weapons in sl. or make sims just for it in sl. should have a check mark for explosives/shooting in our "about land" page.
we are so over populated. the sim cant hold us no more.
crashing is a game now.
wait what did i pay for monthly again?
Ste Sullivan
Registered User
Join date: 13 Dec 2005
Posts: 10
There's really no reason to ban free accounts.
04-30-2006 19:19
I don't know why people are even suggesting banning free accounts. It would be bad for LL's finances and just isn't going to happen. Sure, a significant amount of LL income is through subscription charges, but a significant amount is also generated by people on free accounts buying $L. The last I heard was that Second Life is not yet profitable for Linden Lab and also that they've just got some new investors involved. Do you really think they would cut off a large amount of their income just to stop a few griefers?

And I personally don't think free accounts should be stopped for other reasons. Why cut off thousands of people from coming in SL for free? What really do you have to gain? How many of your friends or people you buy from and their friends are on free accounts? Think how much more boring SL would become if the population suddenly dropped by half. As other people have said, there are other ways griefers could still come even if accounts aren't free. And anyway, once one griefer has publicly been prosecuted and jailed or fined then that will be a big deterrant to other potential griefers.
Ste Sullivan
Registered User
Join date: 13 Dec 2005
Posts: 10
04-30-2006 19:23
From: Millie Thompson
Restricting access would definately solve the problem. However there is one major flaw in that idea...

To close shut the doors of Oblivion... you would need to cripple LSL (SL's scripting language). This would have effects all over the grid as many scripts would cease to function. Like say those uber shnazzy guns you picked up, or that holographic vendor you spent hours on getting it to work.

The real problem lies within the end user who understands how to use LSL and use their understanding of LSL to cheat, undermine, steal, and crash the grid.

The Lindens have basically given us the tools to be creative, granted the tools are simple, yet immensely powerful, our imagination fuels the neverending story that unfolds on the grid. Take away those tools and you have created just another static MMO world.

Second Life's main attraction is its open endedness, nothing is static, everything is dynamic, built one day, replaced the next with something newer, more grand, version 2, better than before. We all add our own little creative spark instead of following the path that thousands of others have walked before to slay this for that item that others have.

I don't know, WoW (World of Warcraft) seems awfully static to me, yet hundreds of thousands of players play it, a bland static world, a high chance of seeing your quadruplet twin, running there instead of flying your own dreamship... I'll take a dynamic world over a static world anyday.

Without the tools Second Life offers we'd be stuck the world of... well... I'd rather not think about another static world unless I really enjoy playing that one MMO game that is static...
Didn't you read my suggestion? That would be simpler than restricting certain parts of LSL, it would just turn scripts off that are about to crash the grid. Sure you can say that it prevents us from being free to design any scripts we want, but what value is total scripting freedom when you can't even get in SL?
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