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STOP 'fixing' SL - please!

Doc Nielsen
Fallen...
Join date: 13 Apr 2005
Posts: 1,059
03-31-2006 15:37
A quote from Torley in Answers...


'A constant challenge in Second Life is adapting with changes and new innovations while doing our best to retain backwards compatibility so that existing content isn't broken--or, in instances where more drastic changes might be needed, we want to inform the community at large of what's going on.'


My immediate thought?

Why not STOP with the 'changes and new innovations' that keep BREAKING things?
Surely it's obvious that the continual tinkering with something as badly broken as SL has become in recent months is making things WORSE?

There should come a time in the development of anything, software, a horse drawn buggy, any form of design or technology, when it becomes apparent that continued development of the current design is no longer a viable proposition and resources are better spent on a clean sheet of paper.

It's looking very much like that time is well past for SL. How about calling a halt, right now, to further 'development', and putting all the resources that go into such things as:

Breaking the object selection system

Making the edit selection lines so wide and fuzzy it's impossible to work with small objects

Messing up the camera in so many interesting ways

Adding unsighly arrows to the inventory

Making the move/resize handles so dark they can't be seen

Causing white to appear pale grey even at noon unless fullbright is selected

Breaking established LSL functionality

And so on, and so in, ad-bloody-infinitum...


into finishing the rumoured SL2 ground up rewrite?

Basically adopt the criteria that anything that hasn't yet been messed up in SL DOES NOT need 'fixing' or 'improving'!

I, and I think quite a few others, are now having such a miserable time coping with the fallout of the current 'update, followed by essential rolling update with optional client update, followed by mandatory client update' weekly routine that we are teetering on the edge.

I've had a couple of blissfull days break. Now I'm dreading the thought of what else I'm going to find if I return. SL has stopped being fun and become a grind. So just leave it be until it can be buried quietly and replaced with something better.
_____________________
All very well for people to have a sig that exhorts you to 'be the change' - I wonder if it's ever occurred to them that they might be something that needs changing...?
Ordinal Malaprop
really very ordinary
Join date: 9 Sep 2005
Posts: 4,607
03-31-2006 16:14
Some things in SL do need fixing.

What I'd say is "stop 'fixing' things without telling anyone first". Ideally, before the 'fix' is applied to the latest version.

Certainly with scripting, I'm afraid that LL programmers have to accept the fact that SL scripters actually know more about the effects that their changes will have than they do, and thus if they're going to make changes they need to at least inform people of what they are.

Doesn't anybody keep a bloody changelog these days? Or did I just miss something here?
Introvert Petunia
over 2 billion posts
Join date: 11 Sep 2004
Posts: 2,065
03-31-2006 16:18
Just think of it as mining for ore, or making pizzas, or killing rats and the drudgery becomes a MMPORG.

As my nanny always told me:
In ev'ry job that must be done
There is an element of fun
You find the fun and snap!
The job's a game

And ev'ry task you undertake
Becomes a piece of cake
A lark! A spree! It's very clear to see that...

[enter orchestral accompaniment]

A Spoonful of sugar helps the medicine go down
just sing that to yourself after each upgrade.
Ordinal Malaprop
really very ordinary
Join date: 9 Sep 2005
Posts: 4,607
03-31-2006 16:20
A scripting grind! I knew there was something that was missing from SL. Now the experience is complete!
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
Preview Preview Preview!
03-31-2006 17:18
LL should never have a time where the next version is not available on the preview grid at least a day before it rolls in, except for critical "new bug" fixes. The preview grid shoudl never go offline.
Introvert Petunia
over 2 billion posts
Join date: 11 Sep 2004
Posts: 2,065
03-31-2006 17:24
From: Ordinal Malaprop
Doesn't anybody keep a bloody changelog these days? Or did I just miss something here?
It seems that they might not:
We try to evaluate the impact of changes like these in every instance. For example, I completely changed the implementation and definition of llBase64ToInteger and llIntegerToBase64 to resolve what I felt were problems serious enough for a complete rewrite. ...
which was posted at noon PST, two days after this vendor and e-commerce killing change was made. It was noticed and debugged by the customers which was quite an accomplishment as they had to have old results of the function to know that the new one was behaving differently. According to one report in that thread, the new implementation is now returning garbage under certain reasonable uses.
Strife Onizuka
Moonchild
Join date: 3 Mar 2004
Posts: 5,887
03-31-2006 17:34
From: Introvert Petunia
..two days after this vendor and e-commerce killing change was made.


Changes to Integer <-> Base64 functions (not Xor) were disclosed to the public a week in advance.
integer and base64 conversion functions
_____________________
Truth is a river that is always splitting up into arms that reunite. Islanded between the arms, the inhabitants argue for a lifetime as to which is the main river.
- Cyril Connolly

Without the political will to find common ground, the continual friction of tactic and counter tactic, only creates suspicion and hatred and vengeance, and perpetuates the cycle of violence.
- James Nachtwey
Introvert Petunia
over 2 billion posts
Join date: 11 Sep 2004
Posts: 2,065
03-31-2006 18:19
From: Strife Onizuka
Changes to Integer <-> Base64 functions (not Xor) were disclosed to the public a week in advance.
integer and base64 conversion functions
Pardon me for missing a post that had one respondent and which 30-some people have read.

That's a far cry from an announcement or a release note, no?
Doc Nielsen
Fallen...
Join date: 13 Apr 2005
Posts: 1,059
04-01-2006 07:51
From: Ordinal Malaprop
Some things in SL do need fixing.

What I'd say is "stop 'fixing' things without telling anyone first". Ideally, before the 'fix' is applied to the latest version.

Certainly with scripting, I'm afraid that LL programmers have to accept the fact that SL scripters actually know more about the effects that their changes will have than they do, and thus if they're going to make changes they need to at least inform people of what they are.

Doesn't anybody keep a bloody changelog these days? Or did I just miss something here?


Agreed! There are broken things in SL that do need fixing. But have you noticed it's generally the latest stupid 'oooooh, shiny!' add-on that manages to break even more things?

This ridiclous regiem of developers choosing 'fun' stuff to work on, rather than being assigned to work on serious problems that need fixing is dragging SL deeper and deeper into the mire.

'Development' of the current SL seems to be completely out of control, I wonder if those who so recently contributed $11 million to SL realise just what an undiscplined, disorganised shambles they have just entrusted their money to?
_____________________
All very well for people to have a sig that exhorts you to 'be the change' - I wonder if it's ever occurred to them that they might be something that needs changing...?
ksp Soyinka
Registered User
Join date: 19 Nov 2005
Posts: 30
04-01-2006 15:27
i have to stick up for SL here and say it's one of the most innovative platforms that i have found on the web. but i do have to say that every update i get seems to slow my system down a little bit more each time.
Doc Nielsen
Fallen...
Join date: 13 Apr 2005
Posts: 1,059
04-01-2006 15:35
Exactly - a brilliant concept that is now being apallingly executed due to what appears to be a complete lack od disciplined management.
_____________________
All very well for people to have a sig that exhorts you to 'be the change' - I wonder if it's ever occurred to them that they might be something that needs changing...?
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
04-01-2006 20:33
From: Strife Onizuka
Changes to Integer <-> Base64 functions (not Xor) were disclosed to the public a week in advance.
integer and base64 conversion functions
Were they available in a preview grid where purchases were effectively possible?

The last time I tested purchasing from a networked vendor in preview it didn't work because the vendor's home sim wasn't on the grid.
Michael Martinez
Don't poke me!
Join date: 28 Jul 2004
Posts: 515
04-01-2006 22:28
I too stand up for Second Life..

I play to have fun, I work in RL to make money..the only reason I can see not pushing ahead with new technology, or features.

So if I had to play SL like was 1-2 years ago and just making things 100% stable..I would of left here long ago to play something that give a little somthing, bugs are just that bug, I like to find a way around them, or work as they are..after all it is an online game, they are not 100%, and probally never will be (played many online games, Everyquest, DAoC, WWII online, the sims, etc....none were 100% stable, after update there was issues, no different here)

So just learn to play around them, can't build because of update, go and chat with friends, have a good time, building is a big part, so will be fixed quick. Try something new, and before you know it, things will be semi-normal again.

Maybe I am just too easy going, as RL is for stress, SL is for fun!
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There are no significant bugs in our released software that any significant number of users want fixed. (Bill Gates)
AngelOD McGann
Registered User
Join date: 9 Nov 2005
Posts: 8
04-02-2006 05:49
I am also going to stand up for LindenLabs here.. While SL may not be perfect, I will have to say that nothing is, and especially in an online community like SL (some call it a game, I call it a social platform), where on one side you have a loud crowd demanding all bugs fixed -now-, and on the other side you have an equally loud crowd demanding new features.

Now, I don't have an intricate knowledge of LL, and how they do things, but I do know that they have a team dedicated to fixing bugs, and other small teams working on new features, trying to satisfy as many as possible, but there will always be those who complain, and sadly enough they are often the loudest, so those of us who really enjoy our time on SL, aren't always heard, or maybe we just keep quiet far too often?

In any case, I would have to say that I fully support LL in their efforts to provide a wonderful place where we can all live out our secondary lives the way we want to, with only a few, basic rules we need to follow, and many of those are sim-specific, which makes it even easier to just choose where you like to hang out, and go there.

My beliefs are quite simple.. If you're unhappy with the way something works, make your own, better system.. Or at the very least, offer some -constructive- criticism, instead of just releasing hot gas.


Thank you, that was all.
Starax Statosky
Unregistered User
Join date: 23 Dec 2003
Posts: 1,099
04-02-2006 06:14
From: Argent Stonecutter
LL should never have a time where the next version is not available on the preview grid at least a day before it rolls in, except for critical "new bug" fixes. The preview grid shoudl never go offline.


The preview grid isn't really effective. Very few people go onto the preview grid and actually do anything other than look around at whatever feature has been added then they go back onto the main grid. Especially me. :)

I don't mind seeing LL releasing a buggy update providing they fix the bugs that show up. But until they've fixed all the old bugs. They shouldn't be adding a damn thing.

I've never seen anything like Second Life before. A program that is in continual development but has bugs that have been known about for over a year.

That's the - "You can do whatever you choose to do" approach for you. It doesn't work.
Xaria Concord
Funky Stuffs Designer
Join date: 30 Jun 2005
Posts: 104
Slower....Slower...Slower...STOP
04-02-2006 06:31
From: ksp Soyinka
i have to stick up for SL here and say it's one of the most innovative platforms that i have found on the web. but i do have to say that every update i get seems to slow my system down a little bit more each time.


Ive noticed that too ksp - I have been in SL for almost a year now, and have noticed that with each update my fps and the way the game handles on my computer is screeching to a halt. I first started out with a 64 graphics card factory standard on my computer with 512 RAM - straight from the factory and onto SL. A friend told me to check out the game, I was blown away, loved it from the start, and been addicted ever since. While I had problems with "lag" I still was able to get around and have an overall great time in the game. After a couple updates, I noticed I could no longer hardly even play the game without random crashing, or lagged so bad my system was crawling, and if I opened any other windows, forget SL it was down for the count. I then decided "ok Ill bump up on the RAM", I went to 768 and while SL played a little better, I was then able to open other windows and programs while playing. YAYY I could have yahoo up! After a while, and hearing other people talk about how many fps they were getting and things, I decided to get a 128 GC - went out and bought one, nothing really special since im often strapped for cash, but it helped a tad. What happened? Oh about 2 weeks later another update....back to square one. I soon find out that my computer only supports PCI cards (which im told im doomed there already) ok no biggie, I wont get the wanted 40 fps, I'm stuck at 4 (im sure what I dont know wont hurt me) but that wasnt enough for me, after the latest update, Im at a crawl again and decide, well I have one more chance at this to try and do what I can - so I go out and get a 256 GC (last step I can take before buying a new computer) but do we see a pattern here? After every update, or every few months Im running to the store to purchase yet another thing for my computer, thinking that if I do that it will run a lot better. WRONG - my system now is running like it did, the day I joined SL, (maybe just a little better but not much) which makes me wonder, if I took everything out, and tried to log on with my 64 GC and my 512 RAM - could I even log in??!!!? Im all for making things better, but guys, I'm really frustrated with spending so much to try to make my computer run well for a game, just ONE game, everything else runs excellent on my computer. My only resort now, to build a new computer that will cost God knows how much, just to be able to play SL. I LOVE SL, but I cant keep up with spending so much just for SL to function. So now, as far as I know last I checked, the system requirements to play SL are, 512 RAM and I'm not sure on the Graphics card - but just out of curiosity, who is running SL on just 512 RAM, and a low end Graphics card and getting more than 2 fps? Anyone out there? I'm running 768 RAM and a 256 GC w/cable internet and getting MAYBE 8 fps on a good day (with object detail half up, avatar detail almost all the way down, trees down, draw 64, and shiny off). If anyone knows how to get more Fps and less lag and using the same or lower than me, please let me know :)
Eep Quirk
Absolutely Relative
Join date: 15 Dec 2004
Posts: 1,211
04-02-2006 07:13
From: Starax Statosky
The preview grid isn't really effective. Very few people go onto the preview grid and actually do anything other than look around at whatever feature has been added then they go back onto the main grid. Especially me. :)
Yea, I went to the preview grid ONCE during 1.7's development (I think--or maybe it was 1.6's). I didn't like having to download yet another bloatware client and having to logon to a separate grid away from all my contacts. I didn't like that I didn't have my current inventory to test things I recently made, so I would've had to remake everything, which is annoying. I didn't even have my current avatar so I looked like shit and didn't feel like remaking that either.

The preview grid sucks and shouldn't exist. Active Worlds has a universe server and doesn't need to run a separate preview/beta one to test updates; AW simply releases a beta client/server and individual worlds run them. Why can't SL run the same way? Same grid but with preview/beta sims. Granted, SL is more server-oriented (unfortunately) than client-oriented but that shouldn't matter. If the overall grid software needs updated THAT often that it requires a separate grid, something's seriously screwed up with its design!

From: Starax Statosky
I don't mind seeing LL releasing a buggy update providing they fix the bugs that show up. But until they've fixed all the old bugs. They shouldn't be adding a damn thing.
Exactly!:
  1. 92415
  2. 92350


From: Starax Statosky
I've never seen anything like Second Life before. A program that is in continual development but has bugs that have been known about for over a year.
Did you forget about Active Worlds already, Star? :/ It's had bugs for MANY years: http://tnlc.com/eep/aw/improve.html
Eep Quirk
Absolutely Relative
Join date: 15 Dec 2004
Posts: 1,211
04-02-2006 07:18
From: Ordinal Malaprop
Doesn't anybody keep a bloody changelog these days? Or did I just miss something here?
Apparently:
  1. Announcements Forum and Release Notes Forum (which should be moved to the root forum list) have release note posts.
  2. Known Issues Forum
  3. SL History Wiki's Release Notes Archive
  4. releasenotes.txt in SL's directory
Starax Statosky
Unregistered User
Join date: 23 Dec 2003
Posts: 1,099
04-02-2006 07:28
From: Eep Quirk
Did you forget about Active Worlds already, Star? :/ It's had bugs for MANY years: http://tnlc.com/eep/aw/improve.html



Nah. I never got to know AW intimately. :)

But still, it isn't being constantly developed like Second Life.

I looked on their messageboard the other day. It turns out that AW 4.1 really was planned to be released on the 1st of April afterall. Those dumbasses were giving me an hardtime over me suggesting that it might've been the plan. :mad:


;)
Eep Quirk
Absolutely Relative
Join date: 15 Dec 2004
Posts: 1,211
04-02-2006 07:31
Well, even when AW was developed regularly it continued to aquire more and more bugs, like SL has been. LL would be wise NOT to follow in AW's floundering footsteps and focus on fixing bugs BEFORE adding new features!
Ordinal Malaprop
really very ordinary
Join date: 9 Sep 2005
Posts: 4,607
04-02-2006 08:25
From: Eep Quirk
Apparently:
  1. Announcements Forum and Release Notes Forum (which should be moved to the root forum list) have release note posts.
  2. Known Issues Forum
  3. SL History Wiki's Release Notes Archive
  4. releasenotes.txt in SL's directory

Those are all pretty sketchy and high level. The process seems to be that something breaks, everybody says "wtf?" and then eventually a Linden turns up and says "oh yeah, we changed that, whoops, sorry".

Don't get me wrong, I love SL and all, but with a system where users are actually doing things with the product that you are likely not even aware of, you need to tell them a lot more.
Eep Quirk
Absolutely Relative
Join date: 15 Dec 2004
Posts: 1,211
04-02-2006 08:28
While I agree the release notes can be vague and not all-inclusive, you didn't seem like you even knew about them when you asked for a "changelog", which is what release notes are. Feel free to post in Second Life Answers and/or IM non-liasion Lindens in SL for more info. Torley Linden seems adept at getting info, too.
Doc Nielsen
Fallen...
Join date: 13 Apr 2005
Posts: 1,059
04-02-2006 18:24
Release notes? Change Logs?

Would that really help? Has no one noticed that recent 'improvements' are even breaking Linden content? WHY do you think Help Island was down recently? A completely Linden built and controled sim, broken by changes to the estate tools?
_____________________
All very well for people to have a sig that exhorts you to 'be the change' - I wonder if it's ever occurred to them that they might be something that needs changing...?
Yiffy Yaffle
Purple SpiritWolf Mystic
Join date: 22 Oct 2004
Posts: 2,802
04-02-2006 20:46
Things are only going to get worse. Heres a list of things that worked perfectly for me before 1.9 but no longer!...
1. Ive lost the ability to send and recieve group IMs
2. Lost the ability to map my freinds
3. Lost the ability to receive new vote windows
4. I'm now unable to right click edit anything without a tree being in the way even though the tree isnt anywhere near it
5. Move locks send me into a simless void when i TP anywhere
6. I now have to detach everything manually on my avatar to make it save it in its current state
7. I get way more lag then i ever did
8. Script behavior is irratic! Not doing what they should, detecting as active when they arent, and having errors on things they used to not.
9. HUD attachments show up in screanshots and they shouldnt at all!
10. Offline IMs don't show up.

Only good things that came out of 1.9 are...
1. Ripple water don't hurt my FPS as much as it used to
2. Estate tools (only if you have a sim not on the mainland. Great way to promote better land tools for land owners! Good job... it's.. just.. great.. c.c)
3. Faster Teleporting for a while but then it went back to slow.

EDIT: Try to send them a email to support about any of it and all you get is this...

From: someone
Thanks for your inquiry. In order to diagnose the problem, I will need to look at the log file generated by Second Life during its inital startup phase. The file is labeled Secondlife.log and is usually located in the C:\Documents and Settings\(your user name)\Application Data\SecondLife\logs folder on your hard drive. If it does not appear in that directory, you will need to turn on hidden file types. To do so, please select the "Tools" option at the top of your open foler, then select "Folder Options." Next, click the "View" tab and select "Show Hidden Files."
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Xaria Concord
Funky Stuffs Designer
Join date: 30 Jun 2005
Posts: 104
04-03-2006 04:25
From: Yiffy Yaffle
Things are only going to get worse. Heres a list of things that worked perfectly for me before 1.9 but no longer!...

I have noticed also, don't know if anyone else has, that when people on my friends list pass over a sim border I get the "'your friend's name' - is online" message. I send an IM saying "did you crash?" reply - "no, not that I know of I just went to "name of sim" to an event, or shopping etc." *shrugs & sighs*
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