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Susie Boffin
Certified Nutcase
Join date: 15 Sep 2004
Posts: 2,151
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04-08-2005 21:29
Why should I be patient when all I do is freeze up when trying to log in to Second Life? Does Lindens Labs think I have a love affair with control/alt/delete? I am serious. I pay good money to play Second Life and am getting tired of please be patient and as soon as possible.
Why on earth did you guys launch 1.6 when 1.5 was barely playable? Does marketing and advertizing rule Linden Labs? I know I won't get any reasonable answer except to please be patient we will fix it as soon as possible.
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nimrod Yaffle
Cavemen are people too...
Join date: 15 Nov 2004
Posts: 3,146
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04-08-2005 21:35
Judging by the time of your post, it seems like a lot of people are freezing during login.
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Misnomer Jones
3 is the magic number
Join date: 27 Jan 2003
Posts: 1,800
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04-08-2005 21:42
Kelly beat your post by 3 minutes /3/f2/42099/1.html
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Susie Boffin
Certified Nutcase
Join date: 15 Sep 2004
Posts: 2,151
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04-08-2005 21:44
Yes but Kelly forgot the please be patient and as soon as possible.
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Myiasia Wallaby
Registered User
Join date: 20 Mar 2005
Posts: 79
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Also..
04-08-2005 21:47
/111/6e/42094/1.html This should be observed. Espesially my more recent entry, and I quote: "1.6.1 DID fix some stuff, including a bit of the lag that 1.6 introduced, so I am a bit more happy with this update. Something you folks might wanna bear in mind, too, is that this is something that hasn't been done before, by anyone. The Lindens're doing what they can with what they're making without help from anyone else, because this is as-yet unexplored territory, so to speak. Personally, I'm considering Second Life in its "beta" stages until it gets to v2.0. I get the feeling that, by then, they'll have this sorta stuff under their thumb.  "
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Malachi Petunia
Gentle Miscreant
Join date: 21 Sep 2003
Posts: 3,414
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04-08-2005 21:59
Nimrod is correct as announced by Kelly Linden: /3/f2/42099/1.htmlAs to why to be patient, Second Life is in many regards "bleeding edge" technology and has the ills that such is heir to. I used to be one of the more vitriolic Linden Lab bashers until I had a conversation with Philip Rosedale on the subject. I now believe that they are working hard to support a game that has consistently exceeded their expectations in terms of playerbase, traffic, usage, creative players stretching the limits of what the platform is capable of, etc. To draw a crude analogy, SL is much more like the public internet circa 1995 than the internet of today. In 1995, the mass explosion of internet population and novel applications such as HTTP put severe strain on a system that was a loose collection of cooperative sites. Today, we expect that when we surf to google.com that it *will* be there. This was certainly not the state of the early web, nor is it yet the state of SL. If you disagree that SL is novel technology, I'd love to see the counter-example that I have missed. In business-speak, players of SL are "early adopters" of a new technology. The early adopter has the advantage of doing that which was previously unattainable; they pay for that privilege with the cost of flakiness. For everything that LL gets wrong, it is easy to show how they could have done that thing better - I used to make a habit of it. But in the post hoc analysis, LL is a few dozen people that are keeping many plates spinning at once and trying to provide such a service at a consumer friendly price. If you decide that the costs of flakiness are greater than you can bear, there are certainly alternative recreations out there and I wouldn't try to argue that you not pursue them.
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Malachi Petunia
Gentle Miscreant
Join date: 21 Sep 2003
Posts: 3,414
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partial retraction
04-10-2005 23:26
Now with inventory transfers failing I'm more inclined to compare 1.6 to early versions of word processors that would often gratuitously shred the document you were working on. This was a pretty noxious step backward in that there was little that you could count on in SL but inventory transfers *used* to be reliable. Oh well, I guess I'll stop purchasing until they return that to its previous state.
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Seth Kanahoe
political fugue artist
Join date: 30 Jan 2005
Posts: 1,220
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04-11-2005 12:09
Years ago, there was a short story by Arthur Clarke entitled Superiority. It was about a galactic civilization that lost a war by employing new and fantastical technology that never worked quite right. In the meantime, their enemies continued to refine tried and true approaches....
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