This is the complete avatar data set including texture coordinates for all morph targets.
All expressions, body sizes, hair shapes, etc...
http://www.ccccybernetics.com/avatar_databank/
Go forth and create anew =D
Zee
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COMPLETE Avatar dataset/morph targets |
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Zee Pixel
Registered User
Join date: 14 Feb 2006
Posts: 99
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07-22-2008 00:08
This is the complete avatar data set including texture coordinates for all morph targets.
All expressions, body sizes, hair shapes, etc... http://www.ccccybernetics.com/avatar_databank/ Go forth and create anew =D Zee |
Beezle Warburton
=o.O=
![]() Join date: 10 Nov 2006
Posts: 1,169
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07-22-2008 00:31
Wow. Includes hair and eyebrow mesh.
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Chip Midnight
ate my baby!
![]() Join date: 1 May 2003
Posts: 10,231
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07-22-2008 00:49
Thanks so much for doing this, Zee! These will be extremely useful.
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Zee Pixel
Registered User
Join date: 14 Feb 2006
Posts: 99
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07-22-2008 01:02
No Problem! Zora did the exporter to generate the AC3D datasets from the SL client. I simply processed all of the data out into the individual elements and mesh files and built the site to support it. So it was a joint effort.
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Bettina Tizzy
Registered User
Join date: 9 Feb 2007
Posts: 5
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You and Zora rock, Zee
07-22-2008 02:10
What a nice thing to do for folks... Thumbs way up.
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Raindrop Drinkwater
Globally Creative
![]() Join date: 28 Jun 2006
Posts: 240
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07-22-2008 03:00
Thanks a lot for that!
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Abu Nasu
Code Monkey
Join date: 17 Jun 2006
Posts: 476
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07-22-2008 03:10
Hacking the morphs has been on my list of things to do. Now it looks like all I gotta do is write an AC to OBJ thing. From what I've seen so far, shouldn't be too hard.
Many thanks. |
Fenix Eldritch
Mostly harmless
![]() Join date: 30 Jan 2005
Posts: 201
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07-22-2008 04:29
Morph targets. Interesting...
So, would it be possible to use these to create a tool that can recreate avatar shapes and sizes as dictated by the sliders? If so, just think of the applications for animators. |
Dekka Raymaker
thinking very hard
![]() Join date: 4 Feb 2007
Posts: 3,898
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07-22-2008 04:49
Zee just a small irritating thing to point out I know, but your copyright disclaimer says Linden Labs it's actually Linden Lab no 's'
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Namssor Daguerre
Imitates life
Join date: 18 Feb 2004
Posts: 1,423
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07-22-2008 06:53
Nice work Zora and Zee! I look forward to using this data.
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Zee Pixel
Registered User
Join date: 14 Feb 2006
Posts: 99
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07-22-2008 07:13
Zee just a small irritating thing to point out I know, but your copyright disclaimer says Linden Labs it's actually Linden Lab no 's' Thanks, I just fixed it. ![]() |
Chip Midnight
ate my baby!
![]() Join date: 1 May 2003
Posts: 10,231
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07-22-2008 09:40
Morph targets. Interesting... So, would it be possible to use these to create a tool that can recreate avatar shapes and sizes as dictated by the sliders? If so, just think of the applications for animators. Yep, that's the main reason to have them available, and also to be able to figure out what morphs have tweaked UV mapping. I currently have a setup in max where I can morph between the default male and female shapes. Now I can add in morph channels for the appearance sliders. The only really difficult part is that morphs work by the app knowing which vertex is which in each morph target by giving each an identifying number. The associations between vertexes on different morph targets will have to be done by hand for each vertex on each morph so it's a fairly gargantuan undertaking and I wouldn't expect to see any tools that make use of all the morphs for a while. One thing that would be really helpful (if possible) is to know for each morph target which individual slider it represents, and to know if each target represents the max value for the slider. _____________________
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Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
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07-22-2008 09:45
Awesome!
Thanks so much for this, Zee. It's something we've all been asking for for years now. Now I just need to learn AC3D. Something tells me that program is about to get very popular among SL users. _____________________
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Zee Pixel
Registered User
Join date: 14 Feb 2006
Posts: 99
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07-22-2008 09:58
One thing that would be really helpful (if possible) is to know for each morph target which individual slider it represents, and to know if each target represents the max value for the slider. Yes, as I understand it each of these datafiles represents an extreme. Zee |
Zee Pixel
Registered User
Join date: 14 Feb 2006
Posts: 99
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07-22-2008 10:04
Awesome! Thanks so much for this, Zee. It's something we've all been asking for for years now. Now I just need to learn AC3D. Something tells me that program is about to get very popular among SL users. You're welcome! Yeah, AC3D is a great program that we've used for years. It's hands down the easiest to use. ...and to address a previous comment, I imagine if we get requests for it that we can also put up .obj files as well, but I wanted to get this posted ASAP so people could start using the mesh data atleast. Zee |
Chip Midnight
ate my baby!
![]() Join date: 1 May 2003
Posts: 10,231
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07-22-2008 10:20
Yes, as I understand it each of these datafiles represents an extreme. That's what I figured, thanks ![]() _____________________
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Wildefire Walcott
Heartbreaking
![]() Join date: 8 Nov 2005
Posts: 2,156
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07-22-2008 10:28
Pretty amazing work. Thank you for this.
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Raindrop Drinkwater
Globally Creative
![]() Join date: 28 Jun 2006
Posts: 240
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07-22-2008 11:45
I've imported the AC3D files into Blender, it works like a charm.
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Zee Pixel
Registered User
Join date: 14 Feb 2006
Posts: 99
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07-22-2008 12:04
BTW, I checked with Zora and I think we'll try to put up an .obj version of the files tonight.
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Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
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07-22-2008 13:48
BTW, I checked with Zora and I think we'll try to put up an .obj version of the files tonight. Fantastic! _____________________
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Land now available for rent in Indigo. Low rates. Quiet, low-lag mainland sim with good neighbors. IM me in-world if you're interested. |
Booradley Shikami
Registered User
Join date: 13 Jan 2008
Posts: 3
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07-22-2008 13:50
This is awesome! I'm looking forward to the .obj files. Thanks a lot for all of the work you put into this
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Zee Pixel
Registered User
Join date: 14 Feb 2006
Posts: 99
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07-23-2008 01:44
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Abu Nasu
Code Monkey
Join date: 17 Jun 2006
Posts: 476
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07-23-2008 02:32
Seriously, to whom do I send my first-born prim-baby to? Zora or Zee?
I can't wait to load a bunch of hair meshes into Max + Morpher and see if I can sculptify. |
Chip Midnight
ate my baby!
![]() Join date: 1 May 2003
Posts: 10,231
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07-23-2008 08:33
Awesome, thanks so much. Saves me the trouble of having to convert them. _____________________
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Zee Pixel
Registered User
Join date: 14 Feb 2006
Posts: 99
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07-23-2008 10:58
Seriously, to whom do I send my first-born prim-baby to? Zora or Zee? I can't wait to load a bunch of hair meshes into Max + Morpher and see if I can sculptify. =D Glad to help. Actually we're not asking for anything on this but if you happen past our home in Areumdeuli, we always welcome donations to the kiosk located by the landing point. http://slurl.com/secondlife/Areumdeuli/85/94/105 Also, on another note, take a moment to try the AC3D Sculpty exporter as well. Zora is preparing on a High Percision update to the sculpty plugin, but her current plugin is pretty solid already (it's distributed with the AC3D download). Thanks! Zee |