Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

Photoshop CS4 - previews

Annyka Bekkers
Registered User
Join date: 25 Jun 2007
Posts: 98
10-07-2008 09:51
I'm going to wait and see how it works for real before getting too excited. I was pretty disappointed with how CS3 handled the 3d previewing as I was never able to get it to display the avatar properly. So I'm going to be skeptical until I see it work.

What I'm really excited about is the fluid canvas rotation, which has long been my favorite feature of Corel Painter. Plus the smooth zooming, and the new adjustments and masks panels look really interesting.

Overall, this looks like the most significant Photoshop upgrade in years. I can't wait!
_____________________
www.lickdontbite.blogspot.com
Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
10-07-2008 10:16
Annyka, not to derail the thread, but what was it that didn't work for you with the avatar in CS3? Maybe I can help. I'm sure there's probably just something small you overlooked somewhere to get it to work.
Annyka Bekkers
Registered User
Join date: 25 Jun 2007
Posts: 98
10-07-2008 11:04
From: Chosen Few
Annyka, not to derail the thread, but what was it that didn't work for you with the avatar in CS3? Maybe I can help. I'm sure there's probably just something small you overlooked somewhere to get it to work.


Its been awhile since I tried it, so I forget the particulars, but the 3d models were displaying really badly. I seem to remember the avatar being mostly transparent, and when I'd rotate the view, just a mask of the silhouette would move and I could see the textures behind that.

Its hard to remember, but it was a weird result. I played around with it for a little bit, but gave up on it when I couldn't get it working.
_____________________
www.lickdontbite.blogspot.com
Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
10-07-2008 14:56
Hmm. By your description, I can think of a few possibilties:

1. Perhaps you just didn't import the OBJ's correctly. If that's the case, I'd say just give it another try.

-OR-

2. You might have somehow somehow gotten your normals reversed. I'm not quite sure how that could have happened accidentally, though. But if it did, the results would look like one possible interpretation of what you've written here.

If reversed normals are the issue, you'll need to flip them in a 3D modeling program. (Or if you understand the formatting that OBJ files are written in, and you're a masochist, you can reverse the normals by editing the text in the file directly.)

-OR-

3. If you're using the mannequin files straight from LL, be aware that some of them require cleanup before they're usable. A couple of them come with locked normals, which give the polygons a sort of black/gray gradient, faceted look. This doesn't quite fit your written description, but it's close.

If it is indeed locked normals what you're talking about, that doesn't have anything to do with Photoshop directly, just so you know. It's not an uncommon issue in polygonal modeling. (In most cases, it's the fault of the artist who created the model.) In any full-featured modeling program, when you encounter locked normals, you simply unlock them. But since Photoshop is NOT a modeling program, it's powerless to do that. It just displays whatever it's given.

So you've basically got three choices for those messy OBJ's. Bring them into a 3D modeling program and clean them up, use other ones that are already clean, or again, if you understand OBJ text, and you've got time on your hands, you can edit the text directly.

As for why those mannequin models have locked normals in the first place, your guess is as good as mine. I've always assumed it's got something to do with Poser, since Poser seems to be the only program capable of displaying them properly without first unlocking the normals by hand.

In any case, I'd recommend using Robin's OBJ's. They're all geometrically correct, and they've got her templates right on them. http://www.robinwood.com/Catalog/Technical/SL-Tuts/SLDownloads/Exported_CS3_Avatars.zip

-OR-

4. Another possibility could be just that you put a semi-transparent texture on one or more of your materials. Depending on your graphics hardware and drivers, that could potentially cause problems. If that's the case, just put an opaque background layer in each of your materials, and the display issues should clear up right away.

-OR-

5. It could be a driver issue. Try turning off 3D acceleration. (Edit -> Preferences -> Performance -> GPU Settings) If the problem goes away, then you know it had something to do with your graphics card.



If none of that does it, then I'm stumped for now. What I can say with certainty is that you shouldn't let the problem, whatever it is, color your judgment about how well PS does or doesn't handle 3D. Yours is the first report I've heard of any problems like this. Whatever's going on, I'm sure it's fixable.
Clarissa Lowell
Gone. G'bye.
Join date: 10 Apr 2006
Posts: 3,020
10-08-2008 00:49
From: Chosen Few
Yes, it's still a good thing. :)

The avatar mannequin models you can download from the SL website already have materials on them. All you need to do is import them into PS, and you'll be able to assign clothing/skin textures to the existing materials.

The only things you won't be able to do are create new models and new materials from scratch. For that, you need a 3D modeling program, not just a paint program.


I probably won't need to build models. What I've been hoping a program like this would allow, for a long time, is just this - painting onto the game model/object. I am sooo stoked.

So we can get the 3d objects from LL? Did I understand that correctly? What 'materials' are on the objects? Do we have to erase anything?
Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
10-08-2008 08:37
From: Clarissa Lowell
So we can get the 3d objects from LL? Did I understand that correctly?

http://secondlife.com/community/avatar.php

You can also grab Robin's, which are already set up for PS, at http://www.robinwood.com/Catalog/Technical/SL-Tuts/SLDownloads/Exported_CS3_Avatars.zip

From: Clarissa Lowell
What 'materials' are on the objects?

Head, upper body, lower body. LL's got them as Blinns by default. I recommend changing them to Lamberts. Whether PS CS4 will do that natively remains to be seen. It's not a huge deal if it can't, though.

Robin's are already Lamberts.

From: Clarissa Lowell
Do we have to erase anything?

Erasing isn't really part of the process. I'm not sure I understand the question.
1 2