Why can't SL be as stable as other MMOGs?
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Gaius Goodliffe
Dreamsmith
Join date: 15 Jan 2006
Posts: 116
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07-19-2006 17:21
From: Joshua Linden We've been seeing repeated sim crashes related to a change in 1.11 around scripted email. Hmm. Crashes related to scripted email. And when the grid gets taken down by griefers, what's the cause? Maliciously scripted objects. If people really, really want SL to be as stable as World of Warcraft... no wait, bad example. If people really, really want SL to be as stable as more stable MMOGs, the solution is pretty simple -- remove the unique feature SL has that they don't: user scripting! A platform where your options are limited by the original programmers is easy to debug and maintain. If all you can do is fly griffins and kill orcs, it's easy to get it right. If the only objects you can own are those created by the company, it's easy to get it right. But a platform where you can do whatever you want? Create anything you want? There's no way that can be as effectively tested! You can't test for literally everything, so you need to limit options. Once scripting is removed, we shouldn't see all these problems. Let's face it, it's just not possible to test every conceivable script people might run on your platform, not in any reaonsable timeframe, but people are going to hold you to the same standard as other platforms that don't give them the capabilities and freedom that yours does. LL, given this, there's really only one option: remove that freedom so we can have a secure and stable platform. Clearly that's what we all want, right? 
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Misty Bao
Registered User
Join date: 2 Jul 2006
Posts: 62
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07-19-2006 17:22
there are other MMOG's like SL? other than TSO?
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Gaius Goodliffe
Dreamsmith
Join date: 15 Jan 2006
Posts: 116
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07-19-2006 17:23
From: Misty Bao there are other MMOG's like SL? other than TSO? No, there aren't really. That's the point. It's what makes SL so unique that makes it so hard to test. We must make it just like other MMOG's if we want that kind of stability, and clearly that's what everyone wants, right? 
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Misty Bao
Registered User
Join date: 2 Jul 2006
Posts: 62
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07-19-2006 17:24
damn you got my jopes up
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Holland Leinhardt
Registered User
Join date: 14 Jul 2006
Posts: 17
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07-19-2006 17:24
WoW is pretty horrible. They have had to slowly move all their servers to new hardware. And literally entire guilds are migrating off the older servers that aren't due for upgrades soon because it's so bad.
EQ has always been up and down, same with EQ2.
This is normal, i've been through alot worse.
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Darth Reed
Registered User
Join date: 19 Jul 2006
Posts: 17
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07-19-2006 17:24
whats this TSO everyone has been talking about
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Xceptopec Wolfstein
Registered User
Join date: 12 Jul 2006
Posts: 153
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07-19-2006 17:25
From: Misty Bao there are other MMOG's like SL? other than TSO? Closest one I can think of is There, in so far as if you apply to There's developers you might get the designer to design elements for There - SLs approch is better, give everyone the chance to create (alas yes it does mean cretins being cretins as well).
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Nodster Tardis
Registered User
Join date: 14 Apr 2006
Posts: 55
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07-19-2006 17:28
From: Misty Bao there are other MMOG's like SL? other than TSO? well there is a few out there that i can think off but they have their moments as well, There, Active Worlds to name two but none are as user creatable as Second Life is. the only problem i see with removing the LSL from SL is that if that was to happen how many people would leave SL seeing as you have just removed probably the most major part to SL. And in all honesty the ability to script and make unique builds is what makes SL what it is, you take that away and it just becomes like all the others.
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Rei Rikichi
Ronin
Join date: 19 Jul 2006
Posts: 3
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07-19-2006 17:28
I would have to agree with you sir. Most MMORPG's are relatively unstable. In the case of WOW the servers are either down, down, or have queues to get in. Also a good number of the MMO's have daily or weekly downtime that amounts to a rather decent number.
Maybe people should take this down time as a blessing to reflect upon what they have (most of the time), to appreciate Second Life.
_____________________
Rei Rikichi Ronin (Wandering Samurai) Bushido is a code to live ones life by.
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Hiro Pendragon
bye bye f0rums!
Join date: 22 Jan 2004
Posts: 5,905
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07-19-2006 17:30
Dynamic, user-generated content and an immense demand for an immense set of new features.
_____________________
Hiro Pendragon ------------------ http://www.involve3d.com - Involve - Metaverse / Emerging Media Studio
Visit my SL blog: http://secondtense.blogspot.com
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Cinthya Vavoom
**BRAT**
Join date: 11 Mar 2006
Posts: 147
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07-19-2006 17:30
From: Gaius Goodliffe Hmm. Crashes related to scripted email. And when the grid gets taken down by griefers, what's the cause? Maliciously scripted objects. If people really, really want SL to be as stable as World of Warcraft... no wait, bad example. If people really, really want SL to be as stable as more stable MMOGs, the solution is pretty simple -- remove the unique feature SL has that they don't: user scripting! A platform where your options are limited by the original programmers is easy to debug and maintain. If all you can do is fly griffins and kill orcs, it's easy to get it right. If the only objects you can own are those created by the company, it's easy to get it right. But a platform where you can do whatever you want? Create anything you want? There's no way that can be as effectively tested! You can't test for literally everything, so you need to limit options. Once scripting is removed, we shouldn't see all these problems. Let's face it, it's just not possible to test every conceivable script people might run on your platform, not in any reaonsable timeframe, but people are going to hold you to the same standard as other platforms that don't give them the capabilities and freedom that yours does. LL, given this, there's really only one option: remove that freedom so we can have a secure and stable platform. Clearly that's what we all want, right?  SL is alot more stable then alot of MMOs.
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Seola Sassoon
NCD owner
Join date: 13 Dec 2005
Posts: 1,036
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07-19-2006 17:30
No other MMO has 15+ hours a week downtime.
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Nodster Tardis
Registered User
Join date: 14 Apr 2006
Posts: 55
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07-19-2006 17:31
From: Darth Reed whats this TSO everyone has been talking about that would be The Sims Online. i am not exactly sure why people are making a comparison as they are both practicaly completly different.
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Fmeh Tagore
Just another fat guy
Join date: 12 Jul 2006
Posts: 670
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07-19-2006 17:33
From: Seola Sassoon No other MMO has 15+ hours a week downtime. And no other MMO has the options that SL has.
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Nodster Tardis
Registered User
Join date: 14 Apr 2006
Posts: 55
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07-19-2006 17:39
From: Seola Sassoon No other MMO has 15+ hours a week downtime. thats a tad bit over exagerating in my opinion, its not hit the 15 hour mark yet rofl TSO has 7 hours of downtime a week if you take the one hour downtimes per day that has plus if there is any updates you can add a few hours to that as well. There take nearly all day for a new update plus the one and half hours of downtime per day. Anarchy Online does not have any downtime other than updates and those happily take 15 hours on their own rofl. just to name a few. the thing i have noticed and not just here in SL but other MMOs is that people make these comparisons based on updates alone and do not take into any consideration the amount of time each one is down per day for a regular maintenance. so it is in my opinion that they do all equal out over a greater period of time than a week by week comparison of downtime.
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Xceptopec Wolfstein
Registered User
Join date: 12 Jul 2006
Posts: 153
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07-19-2006 17:43
From: Nodster Tardis that would be The Sims Online. i am not exactly sure why people are making a comparison as they are both practicaly completly different. I managed to stay away from TSO, it took me 4 months of withdrawl to get over The Sims (I had all 8 packs on the system at one point and over 2 GBs of user created items).
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Briana Dawson
Attach to Mouth
Join date: 23 Sep 2003
Posts: 5,855
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07-19-2006 17:46
From: Gaius Goodliffe Hmm. Crashes related to scripted email. And when the grid gets taken down by griefers, what's the cause? Maliciously scripted objects. If people really, really want SL to be as stable as World of Warcraft... no wait, bad example. If people really, really want SL to be as stable as more stable MMOGs, the solution is pretty simple -- remove the unique feature SL has that they don't: user scripting! A platform where your options are limited by the original programmers is easy to debug and maintain. If all you can do is fly griffins and kill orcs, it's easy to get it right. If the only objects you can own are those created by the company, it's easy to get it right. But a platform where you can do whatever you want? Create anything you want? There's no way that can be as effectively tested! You can't test for literally everything, so you need to limit options. Once scripting is removed, we shouldn't see all these problems. Let's face it, it's just not possible to test every conceivable script people might run on your platform, not in any reaonsable timeframe, but people are going to hold you to the same standard as other platforms that don't give them the capabilities and freedom that yours does. LL, given this, there's really only one option: remove that freedom so we can have a secure and stable platform. Clearly that's what we all want, right?  Clearly in your short time as a resident you have not experienced what scripting does for SL. Yes, we want a stable platform. But not at the sacrafice of user-ability. Jeeze, I have so many scripted items that do so many little cool things. Without LSL, SL becomes a very drab and plain platform. Briana Dawson
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Alex Fitzsimmons
Resu Deretsiger
Join date: 28 Dec 2004
Posts: 1,605
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07-19-2006 17:47
From: Holland Leinhardt WoW is pretty horrible. They have had to slowly move all their servers to new hardware. And literally entire guilds are migrating off the older servers that aren't due for upgrades soon because it's so bad. EQ has always been up and down, same with EQ2. This is normal, i've been through alot worse. This is what I keep trying to tell people and what keeps falling on deaf ears. But it's always the same on MMO forums: every time it goes down for any reason, it's suddenly the end of the world, and people want refunds or they're going to sue, and OMG it's so horrible oh the humanity blah blah blah whine rant scream cry. Grown-up children. It's just sickening to watch.
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Kira Moore
Registered User
Join date: 14 May 2006
Posts: 3
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Why does everybody think SL is down?
07-19-2006 17:55
Why does everybody seem to think SL is down? I've been playing for the past 2 1/2 hours. Nobody is online though, so I wrote a scripted email to contact all my offline friends and I have been running it for awhile... I wonder if they're getting my emails.
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Kalia Meiklejohn
You make me itch
Join date: 20 Jun 2006
Posts: 258
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07-19-2006 17:57
The Sims Online? Are you shitting me? Thats like such crap, and I loved the Sims. The Sims 2 would be far more successful if online, but don't think thats gonna happen. Long Live SL!
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Holland Leinhardt
Registered User
Join date: 14 Jul 2006
Posts: 17
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07-19-2006 17:57
Actually if you were to consider ALL the WoW servers. They have upwards of a hundred hours of downtime a week.
SL just happens to have one.
And don't tell me it's different, because if the server my level 60 whatever raids on is down, i'm not going to suddenly start playing on another server.
This is nothing.
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Seola Sassoon
NCD owner
Join date: 13 Dec 2005
Posts: 1,036
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07-19-2006 18:00
From: Nodster Tardis thats a tad bit over exagerating in my opinion, its not hit the 15 hour mark yet rofl TSO has 7 hours of downtime a week if you take the one hour downtimes per day that has plus if there is any updates you can add a few hours to that as well. There take nearly all day for a new update plus the one and half hours of downtime per day. Anarchy Online does not have any downtime other than updates and those happily take 15 hours on their own rofl. just to name a few.
the thing i have noticed and not just here in SL but other MMOs is that people make these comparisons based on updates alone and do not take into any consideration the amount of time each one is down per day for a regular maintenance. so it is in my opinion that they do all equal out over a greater period of time than a week by week comparison of downtime. Actually it's not, today and every Wednesday there is a major update, there is an average of 12 hours downtime on that day. At least two other times in the week, the grid has to be brought down for some sort of immediate fix.
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Seola Sassoon
NCD owner
Join date: 13 Dec 2005
Posts: 1,036
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07-19-2006 18:04
From: Holland Leinhardt Actually if you were to consider ALL the WoW servers. They have upwards of a hundred hours of downtime a week.
SL just happens to have one.
And don't tell me it's different, because if the server my level 60 whatever raids on is down, i'm not going to suddenly start playing on another server.
This is nothing. Uh not exactly, SL probably has more than 1,000 servers. Just like other MMO's. One houses Lindens, another user created content (probably many), another houses 3-5 sims each, another houses land info, etc. If you think SL has only one server, then you don't have an opinion. If we were to consider each individual server, then SL's downtime is probably closer to 30,000 hours. Never count a single server as downtime anyways. It's always the entire game downtime that matters.
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Holland Leinhardt
Registered User
Join date: 14 Jul 2006
Posts: 17
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07-19-2006 18:07
From: Seola Sassoon Uh not exactly, SL probably has more than 1,000 servers. Just like other MMO's. One houses Lindens, another user created content (probably many), another houses 3-5 sims each, another houses land info, etc.
If you think SL has only one server, then you don't have an opinion. If we were to consider each individual server, then SL's downtime is probably closer to 30,000 hours.
Never count a single server as downtime anyways. It's always the entire game downtime that matters. That's retarded. Sure if we wanted to count every time the Auction House server, or the tell server, or the chat server, or whatever died, it'd be 30000 hours for WoW too. That is obviously not what i was referring too. And you CANNOT use the all or nothing arguement, because WoW's set up differently. Here's the way it works. I have a level 60 on crushridge, if i'm playing WoW i'm on that character. If Crushridge is down, i'm not in WoW and i'm bitching on the boards. If i'm on SL i'm on Holland, if SL is down, i'm on the boards bitching. Understood? EDIT: And as a point of reference, the Crushridge server is down more then SL is. EDIT2: And you also need to check your clocks because SL is not down every update day for 12 hours. past few weeks the majority of the time it's been up an hour earlier then scheduled. EDIT3: (I edit alot) It's kinda funny how we're agreeing in one thread i'm posting in and disagreeing in the other.
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Nodster Tardis
Registered User
Join date: 14 Apr 2006
Posts: 55
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07-19-2006 18:17
From: Seola Sassoon Actually it's not, today and every Wednesday there is a major update, there is an average of 12 hours downtime on that day. At least two other times in the week, the grid has to be brought down for some sort of immediate fix. correction there was no update 2 weeks ago that i knew off unless i was playing on another dimension heh secondly the majority of the downtime is due to some damn halfwit who thinks they are clever enough to bring the whole grid down with some evil script just to disrupt everyone, now why these people bother is beyond me as they always get caught out in the end any ways. granted there maybe other downtimes to fix somthing or other but generally they are not that long downtime. it is in my opinion that any person who comes on to the forums to complain about the downtime need to get out into the world and enjoy it or play other games instead of being on the forums to complain about the downtime in the first place as they will also be complaining about the bugs and so on in game as well i dare say. The next time there is a downtime think about what they actually do in world, do they complain about the bugs constantly? Go out enjoy the time they have away from SL or play other games, this way i honestly think some of these people would not get so wound up by some downtime. the Lindens are working hard to rectify this problem so they should be cut a little slack and left to get it sorted so we can all get back in world and play again. and while this downtime has been going on i have been playing The Sims 2 er well building in that at least and reading these forums to pass the time, it has gone by quickly for me at least.
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