FirstIsland
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Stan Pomeray
Starchy Sturgess
Join date: 14 Sep 2005
Posts: 205
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05-06-2006 04:52
From: Cristiano Midnight Siobhan is right in one regard - I do think the private islands are too insular and discourage community, compared to the mainland. My "first land" plot was, after about 1 month, surrounded by a mass of "no entry" tape and barriers, you couldn't even walk around the Sim, you literally had to fly into your parcel from above! Absolutely no "community" there whatsoever. I moved to a private island and found a superb community there. It's pretty much all gone now, but still...... I haven't personally found a heck of a lot of "community" in evidence whether you're on the mainland or a private island.
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Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
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05-06-2006 06:29
From: Thorne Kaiser Be sure that you do not EVER log in on the same computer with your new 'alt' account though! As soon as you do, it may be associated with your main account. This goes for any friends you have playing or family members who may come over for a lil visit and use your computer. I have a couple of accounts that were tied into my household of people that have never lived here, do not live here...and NEVER WILL live here. But they are forever stuck to this account. Big Brother is watching  . Holy shit! That's insane! Do those people realize that a normal human has friends and visits them all the time? I must have logged on with Eggy in 5 different places. If there is such a system as you describe then just about every portuguese player is my alt. Gwyneth Llewelyn, Moon Adamant, my girlfriend, one of my old college friends... oO
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Jauani Wu
pancake rabbit
Join date: 7 Apr 2003
Posts: 3,835
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05-06-2006 08:16
From: Hiro Queso I was thinking more for protection against all the residents that paid for sims  hadn't thought of that! well they did would have had their enjoyment over the time when sims did cost money. like high tech anything.. initial price is high. alternatively, prices could gradually be reduced to make sims more accessible.
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Mecha Jauani Wu hero of justice __________________________________________________ "Oh Jauani, you're terrible." - khamon fate
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Jauani Wu
pancake rabbit
Join date: 7 Apr 2003
Posts: 3,835
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05-06-2006 08:31
From: Siobhan Taylor Because there's no sense of community any more... Everyone with money to spend gets an isolated island and creates discontinuity. What was once a growing community has become a mass of tiny enclaves (and a few larger) of cliques. what you are talking about is heavy handed social engineering. this is supposed to be a free world. we can let the free amrket decide what they want- sprawl community or pocket communities. why force ones own choice on everyone?
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Mecha Jauani Wu hero of justice __________________________________________________ "Oh Jauani, you're terrible." - khamon fate
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Siobhan Taylor
Nemesis
Join date: 13 Aug 2003
Posts: 5,476
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05-06-2006 08:38
From: Jauani Wu what you are talking about is heavy handed social engineering. this is supposed to be a free world. we can let the free amrket decide what they want- sprawl community or pocket communities. why force ones own choice on everyone? Lets face it hun, you and I were always of completely opposite opinions. Yeah, I do approve of social engineering if the outcome is worthwhile, and of anarchy if so too... In SL we tried anarchy and it failed. We tried capitalism, and it's failed. We're in a world where the only thing with "value" is based on extra-world currency (i.e. land)... and therefore nothing in the world has value exceot that given by rarity. It's the perfect place to try perfect communism... and before you jump, Jamie, I don't mean the failed stuff that Marx and Stalin wanted, I mean something closer to communes ... it can be done, it cane work, and it can be good for everyone... It will bever work (it can't) it the real; world... but here.. SL, it's worth trying... Assuming that capitalism, which kinda works rl, is best here is as bad as assuming that marxism is... The truth lies in compromise... but... in order for it to work, you need to be able to trust your neighbour... and right now, there are too many people that you can't trust.
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Chip Midnight
ate my baby!
Join date: 1 May 2003
Posts: 10,231
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05-06-2006 08:38
From: Yiffy Yaffle I'd like to host my own sim locally. I can host a webserver and i have tested the metaverse software. Perhaps i'll just make my own virtual world lol. I just don't see how people can keep paying that price for 65,536 sq m of virtual land. The price jump from a 512 parcel to a entire sim is just terrible. Wouldn't the cost of bandwidth be more expensive that what you'd pay LL? I don't know what the costs are so I'm only speculating but it would seem that one thing LL can offer as the host is an economy of scale for bandwidth costs. If you have a few hundred people coming to your sim every week (or even every day) who are each being served up 10-50mb or more of data, wouldn't that be hugely expensive?
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Jauani Wu
pancake rabbit
Join date: 7 Apr 2003
Posts: 3,835
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05-06-2006 09:34
From: Siobhan Taylor Lets face it hun, you and I were always of completely opposite opinions. Yeah, I do approve of social engineering if the outcome is worthwhile, and of anarchy if so too... In SL we tried anarchy and it failed. We tried capitalism, and it's failed. We're in a world where the only thing with "value" is based on extra-world currency (i.e. land)... and therefore nothing in the world has value exceot that given by rarity. It's the perfect place to try perfect communism... and before you jump, Jamie, I don't mean the failed stuff that Marx and Stalin wanted, I mean something closer to communes ... it can be done, it cane work, and it can be good for everyone... It will bever work (it can't) it the real; world... but here.. SL, it's worth trying... Assuming that capitalism, which kinda works rl, is best here is as bad as assuming that marxism is...
The truth lies in compromise... but... in order for it to work, you need to be able to trust your neighbour... and right now, there are too many people that you can't trust. your aspirations for sl are completely misaligned with LL's. they are soliciting RL business interests to use SL as a tool. "SL is a country" is the 2004 mantra. i don't know how communism can work. SL is not independant of our RL but a subset of it. the inequity in RL can't be checked at the door with the L$=USD. and why should it? the currency exchange has created an incentive that has really propelled the quality of content in SL. similarly, LL should let the free market determine what people want out of their SL. social engineering can backfire because people couldn't make the world their own and quit.
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Mecha Jauani Wu hero of justice __________________________________________________ "Oh Jauani, you're terrible." - khamon fate
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Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
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05-06-2006 11:04
From: Jauani Wu similarly, LL should let the free market determine what people want out of their SL. social engineering can backfire because people couldn't make the world their own and quit. People already can't make the whole world their own, as there are market incumbents in some areas. To be on topic: I'd like it if it was possible to get a "low traffic island" which was the same area as a regular one but only supporting say 5-10 avatars. LL would host multiple low traffic islands on the same core, favouring putting island owned by people in different timezones on the core. So people could get room for small groups or personal sandboxes without having to pay the same hosting fee as the 100,000 traffic casino islands.
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Khamon Fate
fategardens.net
Join date: 21 Nov 2003
Posts: 4,177
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05-06-2006 20:21
From: Yumi Murakami I'd like it if it was possible to get a "low traffic island" which was the same area as a regular one but only supporting say 5-10 avatars. LL would host multiple low traffic islands on the same core, favouring putting island owned by people in different timezones on the core. So people could get room for small groups or personal sandboxes without having to pay the same hosting fee as the 100,000 traffic casino islands. This is an interesting porposal. Let's put it to a vote as well.
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Surreal Farber
Cat Herder
Join date: 5 Feb 2004
Posts: 2,059
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05-06-2006 23:15
From: Yumi Murakami People already can't make the whole world their own, as there are market incumbents in some areas.
To be on topic: I'd like it if it was possible to get a "low traffic island" which was the same area as a regular one but only supporting say 5-10 avatars. LL would host multiple low traffic islands on the same core, favouring putting island owned by people in different timezones on the core. So people could get room for small groups or personal sandboxes without having to pay the same hosting fee as the 100,000 traffic casino islands. That is interesting. I wonder if the support requirements vary enough between high traffic sims and low traffic sims to make this viable. Maybe open the way for a min fee to a max fee.
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Surreal
Phobos 3d Design - putting the hot in psychotic since 2004
Come see our whole line of clothing, animations and accessories in Chaos (37, 198, 43)
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Starax Statosky
Unregistered User
Join date: 23 Dec 2003
Posts: 1,099
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05-07-2006 03:22
From: Hiro Pendragon
Starax - as for your comments, I don't think anyone will feel a raw deal, because people hosting their own servers will still have to buy the equipment and pay for what I am sure is an exhorbitant bandwidth rate. If anything, since Linden Lab does it in bulk, their rates will probably be *more* affordable than doing it yourself, at least at first.
We could host the main code on our own machines and the data on our webspace. But still, I'd rather spend $1000 on a machine that I own and can spill my own coffee over. Rather than use of a machine in some bunker that I have to share with 3 other smelly sim owners. I'm thinking Active Worlds here. Linden Lab could do this. I'm just curious as to whether it is beneficial for them. Isn't Second Life going to end up like Active Worlds if everybody can host their own sim? I have a suspicion that Active Worlds died because the money flow to AW Inc dried up.
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Khamon Fate
fategardens.net
Join date: 21 Nov 2003
Posts: 4,177
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05-07-2006 06:33
I think AW "died" in the public eye because they feature development slowed to a crawl. It wa also never advertised very well. The project managers let it die before it became mainstream.
Their business model was sound though. They still collect licensing fees for operational worlds afaik. The Second Life server can require that one side of one sim, in our privately hosted worlds, be connected to their Grid All Hail The Central Grid in order to run properly. That will ensure wora'uld connectivity across the board and guarantee their annual licensing fees.
I asked someone the difference between him teleporting to a landmark in Taber and teleporting to Khamonland which just happened to hosted at a colo in Alabama. He didn't answer me.
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Shirley Marquez
Ethical SLut
Join date: 28 Oct 2005
Posts: 788
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Of course I would!
05-08-2006 07:59
And then I'd resell it at a profit to a big landowner who was waiting for it!
That's the problem with this scheme. There is a much larger supply of people who have never owned an island than of people who are looking to buy them. The net result would simply be to cut the amount of money that LL gets from islands in half, because ALL islands would be bought by new buyers and then resold.
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