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First public demo of Second Life on Linux

Frans Charming
You only need one Frans
Join date: 28 Jan 2005
Posts: 1,847
12-30-2005 06:12
Wow, thanks for the info and the pics Falk. :)
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Frans Charming
You only need one Frans
Join date: 28 Jan 2005
Posts: 1,847
12-30-2005 06:42
Cory updated his Blog.
http://secondlife.blogs.com/prompt/2005/12/linux_and_chaos.html
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Hiro Pendragon
bye bye f0rums!
Join date: 22 Jan 2004
Posts: 5,905
*COUGH* Did you see the features mentioned?
12-30-2005 07:26
From: Falk Bergman

I also attached some Screenshots I made at the Event:
...
File Type: jpg 100_2810.jpg (91.0 KB, 8 views)
...

For those who didn't look close, LOOK CLOSE.

Q1 2006: mono testing.
Q2 2006: API for IM.


boo-ya!

Oh, and the rumor mill tells me that part of the demo included Cory stating that "HTML is weeks away". Can someone confirm / deny this?
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Hiro Pendragon
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Frans Charming
You only need one Frans
Join date: 28 Jan 2005
Posts: 1,847
12-30-2005 08:40
The slides that Hiro is talking about.
And what the hell is that waving in the wind like browser on the right in slide 1 supposed to mean?
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Hiro Pendragon
bye bye f0rums!
Join date: 22 Jan 2004
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12-30-2005 08:41
From: Frans Charming
The slides that Hiro is talking about.
And what the hell is that waving in the wind like browser on the right in slide 1 supposed to mean?

Well, I suppose Slide 1 solves it... "Release openGL browser based on firefox in the next few weeks".

DING!
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Hiro Pendragon
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Visit my SL blog: http://secondtense.blogspot.com
Frans Charming
You only need one Frans
Join date: 28 Jan 2005
Posts: 1,847
12-30-2005 08:48
From: Hiro Pendragon
Well, I suppose Slide 1 solves it... "Release openGL browser based on firefox in the next few weeks".

DING!

Haha, yea i get that. But does that mean we get a waving prim or cloth? Or will this only be a feature for the browser object?
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Zepp Zaftig
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Join date: 20 Mar 2005
Posts: 470
12-30-2005 08:48
From: Falk Bergman

I also attached some Screenshots I made at the Event:


From the screenshots:
From: Cory Ondrejka
Starting in Q2 2006, SL will begin switching from proprietary communication protocols to open/public protocols. Instant Messaging will be the first system revamped.


This is interesting, I'm guessing they'll probably use Jabber/XMPP for IM, would be really cool with Google's Jingle extension if it was made so you could right click someone and send a voice chat request. I wonder what other systems than IM they are working on replacing.
Ricky Zamboni
Private citizen
Join date: 4 Jun 2004
Posts: 1,080
12-30-2005 09:07
From: Hiro Pendragon
Well, I suppose Slide 1 solves it... "Release openGL browser based on firefox in the next few weeks".

DING!

"Integration into Second Life to follow"...

Real Soon Now. :rolleyes:
Hiro Pendragon
bye bye f0rums!
Join date: 22 Jan 2004
Posts: 5,905
12-30-2005 09:16
From: Ricky Zamboni
"Integration into Second Life to follow"...

Real Soon Now. :rolleyes:

Shh... if everyone thinks the natural assumption, meaning "right after", LL may have to live up to the implications of its statements. ;)
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Hiro Pendragon
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Logan Bauer
Inept Adept
Join date: 13 Jun 2004
Posts: 2,237
12-30-2005 09:56
From: Ricky Zamboni

Real Soon Now. :rolleyes:


<Logan begins holding his breath... right... NOW. Paramedics standing by>
Burke Prefect
Cafe Owner, Superhero
Join date: 29 Oct 2004
Posts: 2,785
12-30-2005 15:31
From: Hiro Pendragon
Shh... if everyone thinks the natural assumption, meaning "right after", LL may have to live up to the implications of its statements. ;)


.... I'm lucky I wasn't drinking anything when I read that. I would have shorted out my keyboard.

I want independant 'browser' prims and a 'collaborative' prims. I want... prim faces that accept static HTML code as if it were a texture. I want some styling options on SetText.
I want.... the ability to combine prims to make the biggest wall of pron the grid has ever seen.
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Phoenix Psaltery
Ninja Wizard
Join date: 25 Feb 2005
Posts: 2,599
12-30-2005 15:55
From: Burke Prefect
I want.... the ability to combine prims to make the biggest wall of pron the grid has ever seen.


(singing softly under his breath)

"Eight miles high, and when you touch down
You’ll find that it’s stranger than known...
Signs in the street that say where you’re going
Are somewhere just being their own..."

P2
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:cool:
Jesrad Seraph
Nonsense
Join date: 11 Dec 2004
Posts: 1,463
01-01-2006 05:38
LL is switching to public/open protocols ? Huzza :D
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Einsman Schlegel
Disenchanted Fool
Join date: 11 Jun 2003
Posts: 1,461
01-01-2006 07:50
Heh, this doesn't at all surprise me. Although, I was expecting it later rather than sooner. Open Source development is essential for this kind of environment. The only thing I tend to be wary of, it opens new doors to potentially dangerous things. But all in all, its all good news to hear. I have no further reason to be sticking with the memory/processing hog of Winblows.

It only makes sense to me, Linux is a development platform of an OS, and Second Life is for developer content, put two and two together no? Sure as hell took them long enough though.
Gwyneth Llewelyn
Winking Loudmouth
Join date: 31 Jul 2004
Posts: 1,336
01-01-2006 13:21
From: Jesrad Seraph
LL is switching to public/open protocols ? Huzza :D


Well, since server-side they use Linux, MySQL, Apache, Squid, have pretty standard XML-RPC implementations, and their web servers use Ruby on Rails or DRUPAL for content management, and are now implementing Mono on top of that, so, I guess they're not exactly unfamiliar with public/open protocols...

Implementing IMs under the Jabber framework is the way to go ;)
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Gwyneth Llewelyn
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Join date: 31 Jul 2004
Posts: 1,336
01-01-2006 13:21
From: Jesrad Seraph
LL is switching to public/open protocols ? Huzza :D


Well, since server-side they use Linux, MySQL, Apache, Squid, have pretty standard XML-RPC implementations, and their web servers use Ruby on Rails or DRUPAL for content management, and are now implementing Mono and Gecko on top of the sim servers, so, I guess they're not exactly unfamiliar with public/open protocols...

Implementing IMs under the Jabber framework is the way to go ;)
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Jon Marlin
Builder, Coder, RL & SL
Join date: 10 Mar 2005
Posts: 297
01-01-2006 16:36
From: Gwyneth Llewelyn

OpenCroquet and Virtual Universes both use Java to accomplish cross-platform use.


That is not true, at least with respect to OpenCroquet, which is implemented in Squeak, a dialect of Smalltalk.

http://www.squeak.org

- Jon
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Gwyneth Llewelyn
Winking Loudmouth
Join date: 31 Jul 2004
Posts: 1,336
01-02-2006 05:11
My apologies, I stand corrected. I thought that Squeak, implemented over Slang, was encapsulated on top of Java, since for some reason, the last time I tried OpenCroquet, I had lots of Java thingies popping up here and there. It was definitely a coincidence, since the documentation clearly states that OpenCroquet is developed on top of Squeak.

Sorry for the misinformation :-P
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Ron Overdrive
Registered User
Join date: 10 Jul 2005
Posts: 1,002
01-02-2006 08:32
Honestly I can't wait to see the kind of performance the linux client produces. Watch everyone migrate to linux just for SL because it achieves 20 - 30 fps on budget graphics cards. lol :D

(yeah I know that probly won't happen, but from my experience Linux handles system resources better then Windows if setup properly)
Versealla Sillanpaa
Registered User
Join date: 17 Nov 2005
Posts: 3
01-02-2006 08:45
I myself being a Linux user running Wine to play SL, but it has it faults changing clothes or skins seemed to get messed up. So I have to boot into windows to fix it.

I will be more than interested in being an Alpha or Beta tester when they do come out with a Linux version, I know I will be one happy camper.
Gwyneth Llewelyn
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Join date: 31 Jul 2004
Posts: 1,336
01-02-2006 08:49
From: Ron Overdrive
(yeah I know that probly won't happen, but from my experience Linux handles system resources better then Windows if setup properly)


Even a 10% performance boost would be awesome for many ;)
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Frans Charming
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Join date: 28 Jan 2005
Posts: 1,847
01-02-2006 08:59
From: Gwyneth Llewelyn
Even a 10% performance boost would be awesome for many ;)

Woot! 5,5fps :P
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Ron Overdrive
Registered User
Join date: 10 Jul 2005
Posts: 1,002
01-02-2006 13:27
From: Frans Charming
Woot! 5,5fps :P


Thats a whole 0.5FPS INCREASE! WOOT! :D
ragarth Doolittle
Registered User
Join date: 18 Nov 2005
Posts: 28
01-03-2006 00:49
yay! I for one, welcome our new open source SL leaders. ^^

I run SL under emulation in linux as it stands, I will SO happily do testing for an sl client on linux. :D

If SL implements jabber for ingame IM's, and given SL's use of out of game communications for things like slexchange, think we'll have built-in support for google's googletalk, aim, msn, and yahoo access? :D
Adam Zaius
Deus
Join date: 9 Jan 2004
Posts: 1,483
01-03-2006 17:43
From: ragarth Doolittle
yay! I for one, welcome our new open source SL leaders. ^^

I run SL under emulation in linux as it stands, I will SO happily do testing for an sl client on linux. :D

If SL implements jabber for ingame IM's, and given SL's use of out of game communications for things like slexchange, think we'll have built-in support for google's googletalk, aim, msn, and yahoo access? :D


Person to email is Cory for Alpha testing -- [email]cory@lindenlab.com[/email], I fired one off a few days ago, although I havnt got a response yet (he's probably on holidays still.)

I cant wait to see this come out though - doing the Cedega/WineX3.2 dance every time patching is required is a royal pain. Plus things like alt-tabbing in and out crashing SL isnt something I'd like to have to endure much longer. :)

-Adam
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