I wish SL would let us do more stuff client side.
I do loads of stuff clientside already, but not while I'm in SL..

These forums are CLOSED. Please visit the new forums HERE
Stagecoach Island again |
|
|
Surina Skallagrimson
Queen of Amazon Nations
Join date: 19 Jun 2003
Posts: 941
|
02-24-2006 09:29
I wish SL would let us do more stuff client side. I do loads of stuff clientside already, but not while I'm in SL.. ![]() _____________________
--------------------------------------------------------
Surina Skallagrimson Queen of Amazon Nation Rizal Sports Mentor -------------------------------------------------------- Philip Linden: "we are not in the game business." Adam Savage: "I reject your reality and substitue my own." |
|
AJ DaSilva
woz ere
Join date: 15 Jun 2005
Posts: 1,993
|
02-24-2006 09:31
I do loads of stuff clientside already, but not while I'm in SL.. ![]() |
|
Matthias Zander
...me?
Join date: 2 May 2004
Posts: 109
|
02-24-2006 10:26
AW V4.1 supports vehicles natively. I'm not sure of the precise method they've used, but it's not 'bots'. Very interesting. Glad to hear that AWI finally developed *something*. It's about time. _____________________
Creator of Alluring Elegance
|
|
Zapoteth Zaius
Is back
Join date: 14 Feb 2004
Posts: 5,634
|
02-24-2006 10:30
Its not that crazy. The more power/freedom/customization/etc. in the users hands, the less power (horsepower maybe?) on the backend. And by backend I really mean the client as well, not just the servers. Hard to have awesome vehicle races if all the participants are allowed to wear hoochie hair with 100s of prims. But if avatar customization was limited, those races wouldnt be nearly as bad. Maybe SL should incorporate 2 avatars: the normal one and a "lite" version that is used in sim requiring it and that had other restrictions to allow better fps. And when you entered those areas, your avatar would automatically change to the lite version. I've eaten now, I can probably make more sence. Theres a lot you can do in SL that Stagecoach Island doesn't want or need, and it'll just confuse its members. I think SI is more suited to Active Worlds.. _____________________
I have the right to remain silent. Anything I say will be misquoted and used against me.
--------------- Zapoteth Designs, Temotu (100,50) --------------- ![]() |
|
Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
|
02-24-2006 10:48
There's a lot of stuff you can do better in AW, namely, actually being able to run it from an average computer at an acceptable speed
![]() SL is an extremely ambitious project, TOO ambitious - if you have trouble running it now, imagine what it was like when it started! Back in 2003 it lagged with only 5 people in view and the sim crashed at 20 ![]() SL has been in development since at least 2001 though - LL started in 1999, when 3D MMO gaming was barely maturing. Of course, the ambition makes it all very exciting but as the old saying goes, 90% of people will only ever need 10% of the features (and vice versa) _____________________
|
|
Satchmo Prototype
eSheep
Join date: 26 Aug 2004
Posts: 1,323
|
02-24-2006 11:18
Does anyone who did that actually development for the Active Worlds SI port? Was it actually the team at AW?
_____________________
---------------------------------------------------------------------------------------------------------------- The Electric Sheep Company Satchmo Blogs: The Daily Graze Satchmo del.icio.us |
|
Khashai Steinbeck
A drop in the Biomass.
Join date: 15 Oct 2005
Posts: 283
|
02-24-2006 12:06
I wrote an article in the Herald about this after visiting Stagecoach last night, but I honestly think that their going over to AW was the biggest favor that's been paid to AW, possibly ever. As a former AW citizen, the moving vehicles that they got to work surprised me - that must have taken quite some bot work since all the "actionscripting" that you can do in AW is run through pre-programmed bots. Either they used something that is proprietary to the server that the S.I. runs on. Or, worst case senario, AW figured it out and its in 4.1. Not that anyone will care, AW has a reputation, and its not a good one. _____________________
|
|
Khashai Steinbeck
A drop in the Biomass.
Join date: 15 Oct 2005
Posts: 283
|
02-24-2006 12:15
Very interesting. Glad to hear that AWI finally developed *something*. It's about time. They probably borrowed the code from somewhere. Don't forget that they fired their only programmer, who had designed the software from the ground up, and then replaced him with someone who had no idea how the program worked. Development ground to a hault because the guy couldnt read the code, effectively. Either they have rehired their original programmer (doubtful, they should still owe him alot of money), or their original programmer had an epiphany and figured out how to read the code, and simultaneously learned how to make games (doubtful), or they "borrowed" the code from somewhere (this actually makes the most sense to me, having seen AW's track record in action). _____________________
|
|
Matthias Zander
...me?
Join date: 2 May 2004
Posts: 109
|
02-24-2006 13:31
Very true, Khashai. They always have seemed to fire the people who actually know what they're doing and hire the ones who don't.
_____________________
Creator of Alluring Elegance
|
|
Ranma Tardis
沖縄弛緩の明確で青い水
Join date: 8 Nov 2005
Posts: 1,415
|
02-24-2006 13:38
Very true, Khashai. They always have seemed to fire the people who actually know what they're doing and hire the ones who don't. Ah then Active Worlds is run by a Goverment! Which one you ask, Does it matter It answer. |
|
Eggy Lippmann
Wiktator
Join date: 1 May 2003
Posts: 7,939
|
02-25-2006 11:52
Does anyone who did that actually development for the Active Worlds SI port? Was it actually the team at AW? I seem to recall that yes, it was the AW devs who developed everything for swivel. Definitely a lesson for LL there - so many people making so much money off of SL content, why doesn't LL setup a crack team of developers to handle these important projects for them? _____________________
|
|
AJ DaSilva
woz ere
Join date: 15 Jun 2005
Posts: 1,993
|
02-25-2006 11:55
I seem to recall that yes, it was the AW devs who developed everything for swivel. Definitely a lesson for LL there - so many people making so much money off of SL content, why doesn't LL setup a crack team of developers to handle these important projects for them? |