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Ugh.. Building is exhausting in 1.10

Szabo Horn
Wonders Why
Join date: 17 May 2003
Posts: 41
06-06-2006 18:19
Let me add one more to the pile: sometimes when I build something it turns out not very good and I get so frustrated I could just.....oh, wait....Ummm, sorry, my bad.
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Obic Malaprop
Registered User
Join date: 19 Sep 2005
Posts: 122
06-06-2006 18:48
*adds one more voice to the growing chorus*

It's bad, really bad.

Good news for builders is it's gotten to the point where i'd rather buy something and get it over with than spend hours and hours trying to do stuff that used to take a few minutes.

I used to really enjoy building... not not so much
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Raudf Fox
(ra-ow-th)
Join date: 25 Feb 2005
Posts: 5,119
06-06-2006 19:15
I had to go back to making very simple prim skirts or just furniture so I could LEARN to get around the bugs. Know what? That didn't work. It's like they decided out of a fit of boredom to just attach a randomizer to every button in the build tools.

Oh, I want to make a nice fwuffy cushion with a curving to it. Use a torus, shrink the hole and the thing becomes.. a flat disk? Or, and I can't believe this one, but so help me, I was just wanting a freaking cube and click the cube to rezz it and got a cone?! No, send cone to trash, rezz the cube again.. a sphere?! WTH?! Okay.. rezz a sphere and finally get my cube, but now I was wanting a sphere to match the other one that I didn't want!

I think I'll wait until they fix the problem before I try building too many more dresses. I wound up with fingers that hurt and wound up looking up curse words in other languages because I was bored with the ones I kept repeating.
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Nephilaine Protagonist
PixelSlinger
Join date: 22 Jul 2003
Posts: 1,693
06-06-2006 23:41
From: someone
...wound up looking up curse words in other languages because I was bored with the ones I kept repeating.


*wipes soda off monitor*
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Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
06-07-2006 00:28
Hey guys, I hate things like this to be left in the dark. Wanted to let you know we've got one of these in our database so we're aware of it. I personally experienced this particular building bug--thanx a lot to Mera Pixel for walking me through the steps. Here's what happened:


REPRO:
Log into SL.
Rez a torus.
Edit it: from the Object tab, change Twist Begin to 18 (click the up arrow on the spinner once).

OBSERVED:

Torus immediately goes flat--Hole Size changes from X = 1.00 and Y = 0.25 to X = 0.05 and Y= 0.50.
Rezzing more tori and trying to do this again didn't work for me until I relogged; altho some say they can do it by alternating between prims (e.g. tori, cylinder, and rings) and repeating this process over and over.
In any case, this repro worked solidly for me.

EXPECTED:

Twisting should not affect hole size or other prim parameters.


Hope you already sent in your bug reports so we can gage how many have noticed and are affected by this! Inworld, HELP menu > REPORT BUG but I'm saying we do have this info right now!
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mcgeeb Gupte
Jolie Femme @}-,-'-,---
Join date: 17 Sep 2005
Posts: 1,152
06-07-2006 00:31
From: Troy Vogel

On the Plus Side, I love the fact that classifieds are auto-renew. I love how they have fields for reporting clicks stats. Do those work btw? Mine are always zeros and I know people are visiting my store through the classifieds ad.
Troy


Anyone notice that classifieds now only last exactly 7 days where it used to last 8 days? Or was it just me?

Why is it when I rotate link objects and want to rotate it a certain way, it rotates to some bizare direction that i didn't type?

Flexies are a big challenge. It's worth it though! :)
Starax Statosky
Unregistered User
Join date: 23 Dec 2003
Posts: 1,099
06-07-2006 00:41
From: Torley Linden


Hope you already sent in your bug reports so we can gage how many have noticed and are affected by this! Inworld, HELP menu > REPORT BUG but I'm saying we do have this info right now!



Does somebody still read the bug reports? I'm sure they don't, or we'd not have one year old bugs in place. Infact, I've decided that I'm going to start wishing the bugs happy rezday in what used to be the Notices and Well Wishes forum.
MeriJayne Hornpipe
LOOK WHAT I CAN DO
Join date: 12 Mar 2005
Posts: 299
06-07-2006 01:03
From: Starax Statosky
... Infact, I've decided that I'm going to start wishing the bugs happy rezday in what used to be the Notices and Well Wishes forum.


you made me lawl
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Aodhan McDunnough
Gearhead
Join date: 29 Mar 2006
Posts: 1,518
06-07-2006 01:28
Observed this bug also with the TUBE prim. Forgot if it happens to the ring also.

I don't know about the not being able to rez stuff but here's what I've observed.

If it happens, it happens only to the FIRST torus and the FIRST tube individually.

I *delete* the flat object immediately. I don't have a problem rezzing a new one.

The next torus and the next tube behave normally.

In addition to twist, I've also seen the flattening effect from at least path cut. There might be other parameters that cause it to happen but I can't remember which ones.
Aodhan McDunnough
Gearhead
Join date: 29 Mar 2006
Posts: 1,518
06-07-2006 01:29
From: Torley Linden
Hey guys, I hate things like this to be left in the dark. Wanted to let you know we've got one of these in our database so we're aware of it. I personally experienced this particular building bug--thanx a lot to Mera Pixel for walking me through the steps. Here's what happened:


REPRO:
Log into SL.
Rez a torus.
Edit it: from the Object tab, change Twist Begin to 18 (click the up arrow on the spinner once).

OBSERVED:

Torus immediately goes flat--Hole Size changes from X = 1.00 and Y = 0.25 to X = 0.05 and Y= 0.50.
Rezzing more tori and trying to do this again didn't work for me until I relogged; altho some say they can do it by alternating between prims (e.g. tori, cylinder, and rings) and repeating this process over and over.
In any case, this repro worked solidly for me.

EXPECTED:

Twisting should not affect hole size or other prim parameters.


Hope you already sent in your bug reports so we can gage how many have noticed and are affected by this! Inworld, HELP menu > REPORT BUG but I'm saying we do have this info right now!



Observed this bug also with the TUBE and RING prims.

I don't know about the not being able to rez stuff but here's what I've observed.

If it happens, it happens only to the FIRST torus or the FIRST tube or the FIRST ring.

I *delete* the flat object immediately. I don't have a problem rezzing a new one whether I delete or not.

The next rez behaves normally.

In addition to twist, I've also seen the flattening effect from at least path cut. There might be other parameters that cause it to happen but I can't remember which ones. Adjusting the prim's dimension does not affect it so it might be something related to the first action that affects area of revolution parameters (twist, path, profile cut)

Additional observation:

The object flattening seems to be a glitch-like action that scales the object permanently along its X direction (Z on world) down by a factor of 10. That is, an object that starts out as 0.5m will flatten to 0.05m, but the slider will say that the object is still 0.5m.

When one relogs the object is still in its flattened state meaning it's something that affected the object itself.

Expanding in the object's X direction (Z on world) to a size of 10m results in a 1m object.
CJ Carnot
Registered User
Join date: 23 Oct 2005
Posts: 433
06-07-2006 02:03
Can we just add rounding errors in the "cut" parameter ? STILL. And discrepencies in the dimensions of holes using "hollow" ?

I can't believe this stuff isn't ALL in the database waiting to be fixed, is there really such a huge discontinuity between what we've been fighting with for months in some cases and what the developers know is bugged ?

Anyway, how does simple stuff that worked perfectly well before get broken in the first place ?
Aodhan McDunnough
Gearhead
Join date: 29 Mar 2006
Posts: 1,518
06-07-2006 02:10
Regarding the cut parameter I am suspecting that SL transmits prim parameters as single bytes or 2-byte integers to cut down on bandwidth use. If so, they need to fix the scaling of each parameter so that the roundoff errors don't happen. It will however mean that they have to take down the servers and adjust every prim in the asset database to use the new scaling.

Horrible thought is that even if done well I think there will be hordes upon hordes of adjustments to make on evert prim, avatar, and build in current existence.

Still wish it would be fixed though.
Moopf Murray
Moopfmerising
Join date: 7 Jan 2004
Posts: 2,448
06-07-2006 02:41
From: Torley Linden
Hope you already sent in your bug reports so we can gage how many have noticed and are affected by this! Inworld, HELP menu > REPORT BUG but I'm saying we do have this info right now!


As others have said here, a lot of this stuff has been around for a very long time and has been bug reported, brought up on the forums, discussed with Lindens and still continues to be a problem.

I lost faith in expending the effort in bothering to bug report things as nothing ever really seemed to happen with the reports anyway. In fact, not long ago, everything was closed off wasn't it because I guess nobody had really ever organised them, categorised them and dealt with them properly.

So really, when all is said and done, what's the point in bug reporting when they don't seem to get actioned? Building is kind of the main point in SL and if you guys can't be bothered to action, or at least organise and schedule action in amongst everything else, bugs and let them continue to accrue don't expect others to waste their time reporting them.

I know you try your hardest Torely, but it's all so much hot air when those you forward it to sit on it and forget about it.
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Introvert Petunia
over 2 billion posts
Join date: 11 Sep 2004
Posts: 2,065
06-07-2006 03:30
From: someone
So really, when all is said and done, what's the point in bug reporting when they don't seem to get actioned? Building is kind of the main point in SL and if you guys can't be bothered to action, or at least organise and schedule action in amongst everything else, bugs and let them continue to accrue don't expect others to waste their time reporting them.
The point is to mollify paying customers with the illusion that the developers are actually charged with making SL work. It also comes in handy when retorting someone: "did you file a bug report?".

I thought the main point of SL was frustration; I know I'm getting what I paid for. :cool:
Mina Firefly
Tattooist
Join date: 11 Aug 2004
Posts: 341
06-07-2006 08:12
I started to build something in the sandbox...untill the sandbox region restarted...

So I quickly had to pick up what I had built.

Yesterday I was kicked out SL 3 times for being in a sim that was restarting.


And then the 'taper' bug is just hell.
Zalandria Zaius
Registered User
Join date: 17 Jan 2004
Posts: 277
I didn't bug report it either
06-07-2006 10:11
I've bug reported stuff before just to be told it must by my system. So I come here instead for most things and start a discussion and see if anyone else is having the same thing.

I'm sick of LL making up hoops for us to jump through and things for us to dive off only to find out noone is even watching the circus.

We've got features we voted on that are a year old that were supposed to be being looked at that Philip himself said in his latest town hall that nothing has been or is being done about, like it was all new to him.

I've filed bug reports on things 2 years ago that are still there.

I really personally don't give a rat's dropping about flexi prims. I do like the new lights though. But neither of these things were on the feature voting as things we really really wanted.

So you Lindens want us to file our reports and do your previews.. How about showing us that your actually listening to us for a change and stop blowing smoke up my skirt.
Yiffy Yaffle
Purple SpiritWolf Mystic
Join date: 22 Oct 2004
Posts: 2,802
06-07-2006 12:19
I didn't notice the torus bug but i have noticed the Disapearing prim bug. I just had to do a sim-wide project this week and ran into this a lot. Walls on buildings, Cubes, Trees, anything... If 1 prim in a linked mass disapears i usually just SHIFT-DRAG a new copy and delete so it rerezzes. I would think after deleting something that it would really be gone too. But Later i come back and to my suprise i see junk left behind by___ME?
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Cocoanut Cookie
Registered User
Join date: 26 Jan 2006
Posts: 1,741
06-07-2006 15:28
On the torus I was working with last night, I found that I could change the hole size if first I stretched it shorter a little bit.

For what that's worth.

Building may be what SL is all about, but I don't think it is high on LL's priority lists. After all, we already have plenty of buildings, and most of it is just residents doing business with each other anyway.

coco
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Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
06-07-2006 19:05
Just updating that the building bug whose repro I've posted is of high priority to us, as is the "prims disappear and reappear" one which has had numerous incarnations.

Will post with more updates as they arise--e.g. when these PITAs are fixed--and thank you to those who posted additional info.
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Juro Kothari
Like a dog on a bone
Join date: 4 Sep 2003
Posts: 4,418
06-07-2006 19:11
I've experienced most of what everyone else has mentioned and an issue with the click-action.

However, I am not sure if that was 'as intended' or a bug.
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Pol Tabla
synthpop saint
Join date: 18 Dec 2003
Posts: 1,041
06-07-2006 19:26
Am I nuts, or are curved shapes rendering differently in 1.10.2? I just had to crank my object mesh detail to get things to look like I'm used to (I had the slider set in the middle previously). Seems like curved shapes are turning into simple polygons really easily.
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Juro Kothari
Like a dog on a bone
Join date: 4 Sep 2003
Posts: 4,418
06-07-2006 19:31
It's the drugs. ;)
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Pol Tabla
synthpop saint
Join date: 18 Dec 2003
Posts: 1,041
06-07-2006 19:37
From: Juro Kothari
It's the drugs. ;)
It's true. I love me some drugs.
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Chance Abattoir
Future Rockin' Resmod
Join date: 3 Apr 2004
Posts: 3,898
06-07-2006 21:26
I'm actually quite fond of the new disappearing reappearing prim feature. It makes life more exciting. :)
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Juro Kothari
Like a dog on a bone
Join date: 4 Sep 2003
Posts: 4,418
06-07-2006 23:14
From: Chance Abattoir
I'm actually quite fond of the new disappearing reappearing prim feature. It makes life more exciting. :)

I wish they had that feature when I was dating.
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