What are the Hand of God and similar weapons?
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Rotary Fan
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Join date: 23 Jun 2006
Posts: 190
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07-02-2006 15:33
I got hit a time or two by a thing I think was called "the Hand of God".
My memory of it's effects is something like - it pushed me into coordinates 0,0, way up like maybe at the limits or normal space like 768 or whatever the exact value in the range is, the screen was flashing like it had a particle gimmick in it. There was nothing I could do to escape, no number of flight aids could counteract whatever it was doing.
I think there are some other weapons with similar names like Fist of Satan and maybe Gallbladder of Loki.
What is the Hand of God weapon, just a thing that spawns following pushers or something sneakier?
What are the weapons with similar names and how do the members of this class of weapons named for gods differ from each other?
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Vares Solvang
It's all Relative
Join date: 26 Jan 2005
Posts: 2,235
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07-02-2006 15:41
Hand of God is just a scripted push weapon. If you sit down, it can't do anyting to you.
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Allana Dion
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Join date: 12 Jul 2005
Posts: 1,230
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07-02-2006 16:43
If someone uses one on you in a safe sim (a sim that does not show a little heart at the top of your screen) against your consent, Abuse Report them if you can see who did it. And keep in mind, if you use anything like this people will AR you too.
However, and soemone correct me if I'm wrong please, I believe it is legal to use these things in the battle sims like Rauch and Jesse???
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Vares Solvang
It's all Relative
Join date: 26 Jan 2005
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07-02-2006 16:44
From: Allana Dion If someone uses one on you in a safe sim (a sim that does not show a little heart at the top of your screen) against your consent, Abuse Report them if you can see who did it. And keep in mind, if you use anything like this people will AR you too.
However, and soemone correct me if I'm wrong please, I believe it is legal to use these things in the battle sims like Rauch and Jesse??? Yes it is.
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Rotary Fan
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Join date: 23 Jun 2006
Posts: 190
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07-02-2006 19:55
From: Vares Solvang Hand of God is just a scripted push weapon. If you sit down, it can't do anyting to you. There was no time to react. I personally don't stay seated at all times in SL. I think there might be more than one thing going by the name of Hand of God. "Just a scripted push weapon" doesn't really nail it down. One could have a stationary scripted weapon with one script in it using llPushObject delivering one push. One might have a stationary scripted object using a timer to deliver multiple pushes. One might have a scripted object that foloows you in order to reduce the effects of the drop in effective push caused by increased distance between the scripted object and the target. One might have a scripted object that spawns multiple following objects. There is more than one sort of "scripted push weapon".
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Allana Dion
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Join date: 12 Jul 2005
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07-02-2006 20:45
From: Rotary Fan There was no time to react. I personally don't stay seated at all times in SL.
I think there might be more than one thing going by the name of Hand of God.
"Just a scripted push weapon" doesn't really nail it down. One could have a stationary scripted weapon with one script in it using llPushObject delivering one push. One might have a stationary scripted object using a timer to deliver multiple pushes. One might have a scripted object that foloows you in order to reduce the effects of the drop in effective push caused by increased distance between the scripted object and the target. One might have a scripted object that spawns multiple following objects.
There is more than one sort of "scripted push weapon". Someone gave me a copiable thing of this type once but I deleted it a loooonng time ago. As I recall, it involved typing a / a # and the person's name... how far or how hard they were pushed depended on the number you typed. If I remember right it could be a light push a few meters or sending them flying across sims or anything in between. I remember using it once to quickly dispose of a gun toting griefer shooting everyone in a club trying to crash the place, knocked him outta the sim and prayed he didn't AR me. *laughs* I ended up deleting it because I think the power scared me.  EDIT: I also seem to remember there being an option in there to use it to push everyone nearby at once.... I think that was why I deleted it, my worry I would do something by mistake while wearing it.
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Eata Kitty
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Join date: 21 Jan 2005
Posts: 387
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07-03-2006 02:32
This was back when orbits were a New Thing, nowadays every weapon has it built in and most people prefer to use automatic hud orbitters so they don't even have to aim.
Considering you can't even tell whos pushed you now they will probably become more popular.
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CJ Carnot
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Join date: 23 Oct 2005
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07-03-2006 02:43
From: Rotary Fan There is more than one sort of "scripted push weapon". /54/8f/70955/1.htmlfor more information on massive push and SL space travel 
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Rotary Fan
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07-03-2006 02:54
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Rotary Fan
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07-03-2006 03:43
Two things  First, I just got inworld for the first time. Guess what was waiting for me? Second, I am disappointed that no one commented on my reference to "Gallbladder of Loki" .
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Eata Kitty
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Join date: 21 Jan 2005
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07-03-2006 04:51
It's amusing seeing the people in that thread who have gone on to sell orbitting push weapons. It seems very likely that LL will be implementing a block push parcel option, although very late (A year or so after the problem really started).
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Jack Harker
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Join date: 4 May 2005
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07-03-2006 11:21
From: Eata Kitty It's amusing seeing the people in that thread who have gone on to sell orbitting push weapons.
It seems very likely that LL will be implementing a block push parcel option, although very late (A year or so after the problem really started). And *not* allowing people to block push on a per-avatar basis, which is what they should be doing. It should really be up to the individual player wether or not they want to participate in a shoot-em-up game. I suspect that most don't, but LL isn't giving us the ability to opt out *as* individuals, *still*.
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Annah Zamboni
Banannah Annah
Join date: 2 Jun 2004
Posts: 1,022
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07-03-2006 11:37
Since LL offers us no simple check box to disable pushing on our avatars, it lends me to believe that there is a technical reason it has not been implimented yet.
On a related note, I was wondering if someone could create a "Hand of Rick James" orbiter? Have the objects shaped like hands and spamming "Im Rick James bitch!" along with a slapping sound.
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Devlin Gallant
Thought Police
Join date: 18 Jun 2003
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07-03-2006 11:43
From: Eata Kitty This was back when orbits were a New Thing, nowadays every weapon has it built in and most people prefer to use automatic hud orbitters so they don't even have to aim. Considering you can't even tell whos pushed you now they will probably become more popular. Uhm, orbits have been with us since Beta.
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Ordinal Malaprop
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Join date: 9 Sep 2005
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07-03-2006 12:02
Unless I'm mistaken, it's never been possible to tell whether somebody has pushed you via the PVP tool, only whether you've collided with a scripted object or another avatar, or am I wrong there?
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Lupus Delacroix
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Join date: 3 May 2006
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07-04-2006 06:40
From: Ordinal Malaprop Unless I'm mistaken, it's never been possible to tell whether somebody has pushed you via the PVP tool, only whether you've collided with a scripted object or another avatar, or am I wrong there? depends on if the orbiter uses a for lack of a better word "Bullet" or not
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Isablan Neva
Mystic
Join date: 27 Nov 2004
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07-04-2006 08:27
From: Annah Zamboni On a related note, I was wondering if someone could create a "Hand of Rick James" orbiter? Have the objects shaped like hands and spamming "Im Rick James bitch!" along with a slapping sound.  HILARIOUS, that actually made me smile on a morning when I'm really cranky after being kept up half the night by asshats blowing off illegal fireworks so loud my windows were rattling. Oh, how I would love to be able to "orbit" some of my neighbors....
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Talarus Luan
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Join date: 18 Mar 2006
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07-04-2006 09:53
From: Ordinal Malaprop Unless I'm mistaken, it's never been possible to tell whether somebody has pushed you via the PVP tool, only whether you've collided with a scripted object or another avatar, or am I wrong there? Everytime I have been pushed OR collided with hard enough to do more than simply bump me a few cm, I would get an entry in the old PVP Abuse window with the person's name and something like "so-and-so pushed you with a scripted object" or "so-and-so bumped into you" or "so-and-so hit you with a scripted object". Now that the PVP Abuse window is gone, it is impossible to tell who is using push-based (non-projectile) weapons against you, and we've already had some folks using such items against us on the Isle of Wyrms, with no way to sort out who did it.
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SuezanneC Baskerville
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07-04-2006 09:58
From: Talarus Luan Everytime I have been pushed OR collided with hard enough to do more than simply bump me a few cm, I would get an entry in the old PVP Abuse window with the person's name and something like "so-and-so pushed you with a scripted object" or "so-and-so bumped into you" or "so-and-so hit you with a scripted object".
Now that the PVP Abuse window is gone, it is impossible to tell who is using push-based (non-projectile) weapons against you, and we've already had some folks using such items against us on the Isle of Wyrms, with no way to sort out who did it. Can we get some screen shots of these messages? What Talarus says jibes with my memory but that's not as good as some screenshots would be. It would nice to have a complete list of messages, warnings, etc. produced by SL and a decription of what produces them. Is the PvP behavior documented on the SL History wiki?
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Lupus Delacroix
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Join date: 3 May 2006
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07-04-2006 10:02
From: SuezanneC Baskerville Can we get some screen shots of these messages?
What Talarus says jibes with my memory but that's not as good as some screenshots would be.
It would nice to have a complete list of messages, warnings, etc. produced by SL and a decription of what produces them. If it showed up in the pvp abuse window it depended entirely on how the orbiter worked. If there was prim/avatar colision I believe that is what would set it off. There are other oribiters that work differently. I can think of a few offhand that I have been hit with that never showed in abuse =O
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Rickel Petion
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Join date: 6 Jan 2006
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07-05-2006 04:16
How can an orbiter be bulletless. how does that work strictly technically.. Doesn't there have to be something that carries the push scrip, and that comes in contact with the AV being pushed. This really intrigues me, how does one affect another AV without "shoting" someting at it..
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Ordinal Malaprop
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Join date: 9 Sep 2005
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07-05-2006 04:41
From: Rickel Petion How can an orbiter be bulletless. how does that work strictly technically.. Doesn't there have to be something that carries the push scrip, and that comes in contact with the AV being pushed. This really intrigues me, how does one affect another AV without "shoting" someting at it.. All you need to push someone or something is its key. It just happens that it's more effective if the pushing object is closer. But that doesn't even need to have a physical object hitting the avatar either.
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Ordinal Malaprop
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07-05-2006 04:42
From: Lupus Delacroix If it showed up in the pvp abuse window it depended entirely on how the orbiter worked. If there was prim/avatar colision I believe that is what would set it off. There are other oribiters that work differently. I can think of a few offhand that I have been hit with that never showed in abuse =O That was my recollection - I don't see how non-PVP-abuse orbitters could have worked otherwise. I suppose we can test it when the window comes back again, whenever that will be.
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Rickel Petion
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07-05-2006 08:11
From: Ordinal Malaprop All you need to push someone or something is its key. It just happens that it's more effective if the pushing object is closer. But that doesn't even need to have a physical object hitting the avatar either. Ah I see. thank you for explaining that.. was curious.. wonder if there is a way to recognize who owns the "push" so to speak. Would probarbly make a very good anti griefeing tool.
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Ordinal Malaprop
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Join date: 9 Sep 2005
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07-05-2006 08:22
No, there isn't, not at the moment. There's a proposal to put an event in to detect it, though. https://secondlife.com/vote/index.php?get_id=1592
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