What a disappointment, Linden Labs has lost respect.
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Lewis Nerd
Nerd by name and nature!
Join date: 9 Oct 2005
Posts: 3,431
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07-23-2006 08:30
Whilst I understand the purpose of a test grid, many of us pay to play, not be testers.
I don't think it's fair to criticise those of us who choose not to test regularly, because it is not an actual requirement of the sign up contract.
Admittedly the attach/sit/destroy bug isn't something likely to have come up in regular testing... but things like the "delete" key not working when you are editing values of a prim should really have been picked up well before a preview grid.
Lewis
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Myke Patton
Registered User
Join date: 27 Nov 2005
Posts: 27
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07-23-2006 08:30
From: Noa Noland Maybe it's time to split the enviroment, 1 for paying customers and 1 for freeloaders where they can pull stunts like this. As a freeloader you can't expect service, paying customers can. Some "freeloaders" as you so elequently put it, pay into the game in other ways. i've even talked to basic account users who pay out of their own pockets to have some spare L$. i agree with your logic there, but the lines are a bit more blurry in that ballpark. Moreover if you sectioned off all us freeloaders elsewhere, there'd be nobody left to shop/buy products. Yeesh.
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Jon Hunt
Registered User
Join date: 9 Jul 2006
Posts: 47
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07-23-2006 08:30
From: Johnny Mann Ok well if this isn't a troll post then at least know the game before you start "blah...blah...blahing) all over the place. You don't know the hell you are talking about and that makes you look dumb. I don't know what the hell I'm talking about? The only thing I was incorrect about was there already being a test realm for SL. However, their use of the test realm is sub par if they have to take 5 hour downtimes to implement a fix for some small small exploit (which they called major).
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Johnny Mann
Registered User
Join date: 1 Oct 2005
Posts: 202
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07-23-2006 08:30
From: Jon Hunt was just in response to him saying I don't play wow, just proof I'm not just trolling here Indigo, lighten up.
By the way, I am in a different time zone but I always thought I was 3 hours off of PDT, which would mean its 8:30. I thought things were goin back up at 8. been down since 4:30, AND when it went down the fix was supposedly already ready to put in. Therefore its been 3hours, 30 minutes to PUT IN a fix (not actually fix it) and test it. *yawn* I saw a man build, texture, and script a brand new piano in a matter of minutes in SL. I think Linden Labs should start hiring. Dude, your eyes are brown because you are so F.O.S. hehe
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Indigo Grainger
Registered User
Join date: 17 Jun 2006
Posts: 8
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07-23-2006 08:31
From: Johnny Mann Dude, your eyes are brown because you are so F.O.S.
hehe Go Johnny, Go Johnny, It's your birthday! *does the cabbage patch*
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Noa Noland
Registered User
Join date: 12 Jul 2006
Posts: 38
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07-23-2006 08:32
I have played WoW myself since beta and i fully agree with what Jon says aswell but i have to admit i have played European version. So we mostly got bug-free patches where i believe the USA version of WoW contained a lot more since it was released earlier.
But still it's not a valid argument. Why should i want to check on the preview as paying customer? I never did with WoW, i don't want to do with SL either.
Regardless of preview, beta platform, not having cd's to update major versions or whatever, i want a working version. I don't care how they do it, they just need to do it cause it's something i pay for.
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Johnny Mann
Registered User
Join date: 1 Oct 2005
Posts: 202
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07-23-2006 08:32
From: Jon Hunt I don't know what the hell I'm talking about? The only thing I was incorrect about was there already being a test realm for SL. However, their use of the test realm is sub par if they have to take 5 hour downtimes to implement a fix for some small small exploit (which they called major). That was what your main complaint was regarding.... LOL ... so yeah
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Shelly LeMay
Registered User
Join date: 13 Dec 2004
Posts: 10
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um, have we forgot?
07-23-2006 08:33
How wonderful being in sl is?..No matter how long it takes them to come back, No matter the challeges they are facing to do so...as soon as we get logged in again, were ecstatic, I wait patiently for that moment, I love my second life, and if not for the makers of it, id lose it, there is not another game like it ANYWHERE, so yeah, im disappointed for the downtime, but il not trash them like they have not done something truly amazing for me and countless others, and i wont say STFU, but what i will say is, calm down....I know I know, pats all the sl addicts on the head, *whispers* woo woo woo, woo woo woo!!!
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kerunix Flan
Registered User
Join date: 3 Sep 2005
Posts: 393
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07-23-2006 08:35
well... Probably the ENTIRE dev team was called to help fixing the problem ASAP... We're SUNDAY ! know that ?
Stop beeing an ass with them.
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Noa Noland
Registered User
Join date: 12 Jul 2006
Posts: 38
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07-23-2006 08:37
With freeloaders i mean people who don't pay any money for SL. You pay cash, you are a customer. Maybe not to Linden directly but in the end they earn from it regardless of what you buy.
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JamieRoy Nolan
Registered User
Join date: 29 Apr 2006
Posts: 1
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JamieRoy Nolan
07-23-2006 08:39
Actually...I feel that SL has fallen prey to the same perils as RL....terrorrists!!
I have personally been in the "wrong place at the right time" and been caught in world by....things..that would not let me walk/fly/tp away...but just kept beating on my ave!!
I think there is a whole sinister plot of some sort to damage the SL world and the fun that we have all been having here....Perhaps we've just grown too fast....
Last October there were only 80,000 residents..now we have almost 350,000. It's safe to assume that more than one or two are of the "Evilly Insane" type...after all...soem of them are in the checkout line behind you in the grocery store everday!!
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kerunix Flan
Registered User
Join date: 3 Sep 2005
Posts: 393
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07-23-2006 08:39
Additionally... the gris is open since at least 10mn ago 
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Ghoti Nyak
καλλιστι
Join date: 7 Aug 2004
Posts: 2,078
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07-23-2006 08:39
From: pandastrong Fairplay I personally know that LL would be upset over your loss of faith if only you changed your first name to Mike. I knew a guy in high school named Michael Hunt. He went by the first name Mickey, cuz the only alternative was... (Gotta love George Carlin jokes) -Ghoti
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Noa Noland
Registered User
Join date: 12 Jul 2006
Posts: 38
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07-23-2006 08:39
From: kerunix Flan well... Probably the ENTIRE dev team was called to help fixing the problem ASAP... We're SUNDAY ! know that ?
Stop beeing an ass with them. About time that happened and no i won't stop beeing an ass with them if they don't stop beeing asses with their customers. If i have a problem at work i get called in the middle of the night aswell. Part of the job as it is with the Lindens. The only difference here is that i make sure i work off time as little as possible because i'm not so stupid to patch programs without having fully tested them.
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kerunix Flan
Registered User
Join date: 3 Sep 2005
Posts: 393
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07-23-2006 08:41
From: Noa Noland About time that happened and no i won't stop beeing an ass with them if they don't stop beeing asses with their customers.
If i have a problem at work i get called in the middle of the night aswell. Part of the job as it is with the Lindens. The only difference here is that i make sure i work off time as little as possible because i'm not so stupid to patch programs without having fully tested them. Go play, the grid is open. you lose your precious SL time in the forum.
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Johnny Mann
Registered User
Join date: 1 Oct 2005
Posts: 202
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07-23-2006 08:42
WoWs Updates vs SLs updates:
Yeah ... I play both.
SL has been updating weekly lately. Which is cool cause it adds features. I like features.
With added features come bugs... not always, but there is a chance. Thats programming for you.
WoW has a true update generally 2-3 months. When the patches are released... BUGS!. Then (just like SL) there are a buncha mini patches to fix them.
Same damn thing. The problem is .... SL updates weekly. As the same time ... that ROCKS!
See my internal struggle here?!
hehe
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Loniki Loudon
Homes By Loniki
Join date: 5 Dec 2005
Posts: 176
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07-23-2006 09:32
I have to agree with the Op. If he didn't know that there was a test bed for SL it is for good reason. This last publish reeks of untested BS going live. How else could one possibly explain this broken POS texture system going live?
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Baba Yamamoto
baba@slinked.net
Join date: 26 May 2003
Posts: 1,024
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07-23-2006 10:14
From: Jon Hunt Indigo, your arguement is completely flawed, as that is content that was introduced in 2003! You're telling me that just because they built an amazing system (which I acknowledge) in 2003, and now have NORMAL bugs, to deal with, that it is "acceptable" that they are horrible at working on it? ESPECIALLY when this is a world of the online marketplace and the most intricate buying/selling system in any MMOG? You're telling ME that their constant "downtime" is "acceptable" JUST because they made a great system in 2003? Go back to school bud. From: Xceptopec Wolfstein Are you sure it is intended to test for bugs? It seems that 'preveiw' might be more accurate, in so far as the bugs can be previewed there so that those of you that can log in can find the bugs and then realise that you will be shafted as soon as the patch hits the main grid. Considering that nobody fucking USES the preview except Lindens anymore... I don't think bugs are getting 'previewed' at all.. Linden Lab has a bug team of about 8 people, and about 32 software engineers. Do you want to guess how many World of Warcraft has? Let me give you the credits for just the QA team... Quality Assurance Manager: John Lagrave Quality Assurance Assistant Manager: Sean McCrea, Mark Moser QA Night Supervisor: Jonathan Mankin QA Lead Tester: Robert Foote, Michael Murphy QA Lead Assistant: Kelly Chun QA Technical Engineer: Jason Fader, Evelyn Smith QA Compatibility Testing: Omar Gonzalez, Danny Nguyen, Taylor Russ QA Team Lead: Michele Marie Arko, Scott N. Army, Ben Brode, Shane S. Cargilo, Jamie Chang, Michael Chen, Steven Chow, Dennis Crabtree, Les W. Douglas, Michelle Elbert, Ron Frybarger, Ed Kang, Jin Kim, Ray Laubach, Brian Love, Chris Manprin, Justin K. Parker, Lee Sparks, Craig Steele, David G. Wagner, Stan Wang Game Tester: Nicholas Betteker, Edward Bui, Jeff Chang, Jack Chen, James Cho, Aaron Contreras, Brandon Crumpler, Tim Daniels, Foster Michael Elmendorf, Mei Dean Fracis, Jon Graves, Josh Hilborn, Timothy Ismay, Michael Maggard, Stuart Massie, Jeff McLean, Kurtis Paddock, RA Pearson, Nicholas M. Pisani, Anthony Reyes, Roseman, Chuck Slazman, David Sanchez, Samuel Schrimsher, Michael Schwan, Anant Singh, Brian Stakowitz, Shawn Su, Michael Mooteh Sun, Alex Tsang, Joseph Vales, Brandan Vanderpool, Sean Wang, Geoffrey Yeh, Tengying Yu Additional Game Tester: Zach Allen, Zebulon Batke, Josh Bertram, Zach Callanan, Wesley Campbell, Greg Cucchissi, Dustin Chang, Yuan Cheng, Jack Cheung, Joel Clift, Matt Coalson, Beni Elgueta, Dave Eliasberg, Brian Fattorini, Gary Gibson, Manual Gonzales, Justin Hamilton, Jason Thro Hall, Patrick Henry, Lyno Hychong, Jeff Jones, Stephen Kim, Jason Liang, Richard Lin, Robert Lohaus, John Meyers, Brandon Norton, Haz Novoa, Wale Oyejide, David Potts, Emilio Segura, Kennetyh Shaw, Steve Shin, Geordie Swainbank, Walter Takata, Joshua Tapley, Jeffrey Therrien, Ian Welke, Chrisopher Van Der Westhuizen, Constance Wang, Daniel Westmoreland Q.A. Manager: David Hickey Senior Q.A. Lead: Conor Harlow Q.A. Tester - French: Maurice Larkin, Russell Perin, Dimitry Renardet Q.A. Tester - German: Sandra Rothig, Henry Ertner, Hugh Lawton
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Chronic Skronski
SL Live Musician
Join date: 23 Jun 2006
Posts: 997
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07-23-2006 10:19
Just out of curiosity, how complex is the scripting language that the players can use in WoW?
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Baba Yamamoto
baba@slinked.net
Join date: 26 May 2003
Posts: 1,024
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07-23-2006 10:25
From: Chronic Skronski Just out of curiosity, how complex is the scripting language that the players can use in WoW? They can do interface mods... display the inormation blizard finds acceptable for them to use and do fancy UI designs and calculators
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Shirley Marquez
Ethical SLut
Join date: 28 Oct 2005
Posts: 788
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07-23-2006 10:26
From: Jon Hunt Therefore its been 3hours, 30 minutes to PUT IN a fix (not actually fix it) and test it. *yawn* I saw a man build, texture, and script a brand new piano in a matter of minutes in SL. I think Linden Labs should start hiring. Well, let's see... first they have to build a large piece of software; it wouldn't surprise me if the build time of the SL server was many minutes. Then they have to install it on THOUSANDS of servers... From: Jon Hunt even worse if they need 5 hours to fix this bug if they SHOULD already have it fixed on the test realm. If this had just been a stability patch to the servers, they would have done a rolling update. In other words, they would have built a new version and tested it, and then updated the sims one at a time, taking each one down only briefly. But this time, the problem really was important. Important enough to justify taking down the entire grid until it was fixed. The amount and timing of the downtime was unfortunate, but LL deserves credit for acknowledging the importance of the intellectual property of residents.
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Yiffy Yaffle
Purple SpiritWolf Mystic
Join date: 22 Oct 2004
Posts: 2,802
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07-23-2006 10:31
From: Johnny Mann WoWs Updates vs SLs updates:
Yeah ... I play both.
SL has been updating weekly lately. Which is cool cause it adds features. I like features.
With added features come bugs... not always, but there is a chance. Thats programming for you.
WoW has a true update generally 2-3 months. When the patches are released... BUGS!. Then (just like SL) there are a buncha mini patches to fix them.
Same damn thing. The problem is .... SL updates weekly. As the same time ... that ROCKS!
See my internal struggle here?!
hehe Reguardless to what others might say i think blizz put a lot of work into WoW. It might not look realistic, but it is very well done. The quality of players it drags in on the otherhand is what makes me not play it.
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Noa Noland
Registered User
Join date: 12 Jul 2006
Posts: 38
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07-23-2006 11:16
From: Shirley Marquez Well, let's see... first they have to build a large piece of software; it wouldn't surprise me if the build time of the SL server was many minutes. Then they have to install it on THOUSANDS of servers... I hope they don't START building the piece of software as you call it during downtime even though that would explain the large downtime lol. My guess is they were adjusting the scripts in an effort to fix the bugs. They probably tested it maybe found another bug and that took the time. As for having 1000+ servers, i don't think that's the case but regardless if they need that much time to install it they should consider switching to a virtual enviroment anyway 
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Baba Yamamoto
baba@slinked.net
Join date: 26 May 2003
Posts: 1,024
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07-23-2006 11:30
From: Noa Noland I hope they don't START building the piece of software as you call it during downtime even though that would explain the large downtime lol. My guess is they were adjusting the scripts in an effort to fix the bugs. They probably tested it maybe found another bug and that took the time. As for having 1000+ servers, i don't think that's the case but regardless if they need that much time to install it they should consider switching to a virtual enviroment anyway  No, they actually have 1500+ QUAD Opteron servers..
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Elde Eponym
Registered User
Join date: 14 Feb 2006
Posts: 159
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07-23-2006 11:57
From: Jon Hunt I for one, love SL, love what it is about, love the capabilities within it. However, I am fairly new, and coming into a game that was OUT of beta since 2003 (so I heard), and to 3 years later now, I would THINK that Linden Labs would KNOW how to #1 - create patches, #2 - take care of problems, and #3 - Fix problems in a timely fashion.. The world you live in must be a wonderful place - you simply must invite the rest of us over sometime. But, quite frankly, it bears no relation to the real world that the rest of us live in.
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