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Soar to 2 billion meters... instantaneously!

Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
11-08-2005 22:02
From: Aurael Neurocam
As it is, the launcher isn't so bad. But it definitely needs some sort of warning if you put up a sign saying what it actually does. :-)


Yah... a friendly disclaimer... I wouldn't anyone to cry over this. I've seen Resis totally have breakdowns over being trapped in Telehubs, so I sympathize.

Maybe there's some way it could pop up a texture on your screen after several minutes of being stuck up there, with instructions how to get away.

It's kinda like being trapped in one of those puzzle games where the solution is actually to wait around for awhile and then you get a clue how to solve it.
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Beatfox Xevious
is THOUSANDS OF PEOPLE
Join date: 1 Jun 2004
Posts: 879
11-08-2005 22:35
From: Torley Torgeson
It's kinda like being trapped in one of those puzzle games where the solution is actually to wait around for awhile and then you get a clue how to solve it.

Heh. Anyone who's played through Uru: The Path of the Shell will DEFINITELY relate to that. :p
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My Beatworks: Zephyr Chimes wind chimes, the KanaMaster Japanese kana tutor, and the FREE Invisibility Prim Public. Look for them at the Luskwood General Store in Lusk (144, 165).

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SpikedGold Marquez
Registered User
Join date: 5 Nov 2005
Posts: 6
we should experiment
11-11-2005 13:03
can you set your home to tthere?
do you still get messed up if you build up there is it free air space lost in the sim? could you put up satalites? or block out the moon? we should see what can be done in space with our new knowledge
Beatfox Xevious
is THOUSANDS OF PEOPLE
Join date: 1 Jun 2004
Posts: 879
11-11-2005 13:44
All teleporting is altitude-capped, so if you set you home location that high it will only bring you in at about 200 meters. Also, I believe any objects above 4096 meters are automatically deleted (though you would need scripting to send them that high, since the build tools only work up to 768 meters).
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My Beatworks: Zephyr Chimes wind chimes, the KanaMaster Japanese kana tutor, and the FREE Invisibility Prim Public. Look for them at the Luskwood General Store in Lusk (144, 165).

"You have been frozen. You cannot move or chat. A pony will contact you via instant message (IM)."
- mysterious system message I received after making off with Pony Linden
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
First avatar at MAXINT?
11-11-2005 14:05
Man, I've been playing with space travel practically since I got on SL.

I'm pretty sure I got to MAXINT before you, I'll check when I get home.

You can't build over 768 meters, so you'd have to make anything higher than that by making it a vehicle (or otherwise physical) and moving it physically on to station... otherwise it'll be "moved off sim" and returned to you.

Nothing that isn't in an attachment, physical or not, can get over 4096 meters. Again, it gets returned because it moved off-sim.

There's a limit beyond which even attachments vanish, but that seems to be rendering rather than their being physically trashed, because scripts keep working.

And eventually even clothes start to go...
Chalky White
Second Life Resident
Join date: 1 Nov 2004
Posts: 140
11-12-2005 06:55
From: Beatfox Xevious
All teleporting is altitude-capped, so if you set you home location that high it will only bring you in at about 200 meters. Also, I believe any objects above 4096 meters are automatically deleted (though you would need scripting to send them that high, since the build tools only work up to 768 meters).
Beatfox, you may not be giving quite the right impression. "Teleporting home" certainly has a height limit about as you say. It won't get me back to my 500m skyhome. But instant point-to-point teleporting, or at least my fancy variant of it, works fine up to 4095m.

You are also not correct about the automatic deletion, though I have heard this said before. Unless it takes several months to happen.

I built a house at 4085m. I accessed it via a ladder of eight of my TP500 teleporters. The intermediate platforms auto-rezzed just fine all the way up, as did the eight down-teleporters. The house, platforms and teleporters all persisted, and were used, over many months.

If I remember correctly, the teleporters would take me 500m higher (4600m), but nothing would rezz, there was nothing to stand on, and so I fell back down.

Building and living at just below 4095m is possible if you know how. In essence, everything has to be rezzed into its final position, after which it cannot be moved, or it vanishes to the magical debris layer, where so much that is lost can be found. Rezzing straight to an accurate final position is a skill, but fairly easily mastered.

My teleporters, which will autobuild the platforms etc, were broken by 1.7, but have now started to work again, so I am about to put them back on SLExchange (from which I temporarily withdrew them) once I am a little more confident.

So living at 4085 is perfectly feasible. You sure don't get disturbed, and the fps is grand.

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PS Respect, Beatfox, re your 2 billion meter booster. To be honest I thought it was a spoof until I tried it, but it performs exactly as you say. I can't help wondering where we are actually going to. Can't think of any way to test, since presumably we can't drop anything and expect it to fall all the way down, even if we wait aeons.
Seifert Surface
Mathematician
Join date: 14 Jun 2005
Posts: 912
11-12-2005 10:10
From: Chalky White
Building and living at just below 4095m is possible if you know how. In essence, everything has to be rezzed into its final position, after which it cannot be moved, or it vanishes to the magical debris layer, where so much that is lost can be found. Rezzing straight to an accurate final position is a skill, but fairly easily mastered.


If the object is a single prim you have mod rights on, you can move it using the stretch tool with "stretch both sides" off. You have to "creep" along, like a caterpillar, by stretching one side out ahead, then pulling the other side to catch up. These moves don't send your prim to 768m. Presumably doing the same thing with a linked set should also be possible, but harder (you'd have to use only the "scale in all dimensions" tools).
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Ferran Brodsky
Better living through rum
Join date: 3 Feb 2004
Posts: 821
11-13-2005 05:06
For a real treat, while you are up there acting all squiggly, try out all your animations it's quite funny to watch your AV moving around like a colony of inch worms on psychadelics....

any way to get multiple AVs within view distance up there? Would be fun to do a massive group orbit :D
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
First Avatar at MAXINT, Oct 8 2005...
11-13-2005 07:05
That's the date on the pictures Furlop and I took on our pioneering mission, anyway.

Wanna update that website? :)
DoctorMike Soothsayer
He's not a real doctor.
Join date: 3 Oct 2005
Posts: 113
Jumping on the banned (?) wagon
11-13-2005 07:53
That was cool! I got the 'so out of my body I only saw eyes' experience too. Had to zoom in to 5.7 degree FOV to see them. What the hell was in that cube?

Take the Red Pill...
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Performance Artist and educator
"Thinking outside the Prim"
Kaie Harbinger
Registered User
Join date: 23 Oct 2005
Posts: 23
11-14-2005 23:19
Huh.

I tried it twice. On the first try, I must have been too far away, because it pushed me somewhat slowly to roughly the highest you can fly.

The second time, it sent me up to a black area with stars, not a blue area, and my avatar (which was no wearing attachments) didn't go squiggly at all.

I did try flying with BLOO, and for once saw the advertised full speed, zooming over sim after sim. Too bad I could only see them in my mini-map. :(

Still, it was cool.
Beatfox Xevious
is THOUSANDS OF PEOPLE
Join date: 1 Jun 2004
Posts: 879
11-15-2005 13:27
From: Chalky White
Beatfox, you may not be giving quite the right impression. "Teleporting home" certainly has a height limit about as you say. It won't get me back to my 500m skyhome. But instant point-to-point teleporting, or at least my fancy variant of it, works fine up to 4095m.

Right. I was talking about actual teleporting (black screen & progress indicator), not pseudo-teleports such as sit-hacks and pushers. Unless you've found an exception...?

From: someone
You are also not correct about the automatic deletion, though I have heard this said before. Unless it takes several months to happen.

I built a house at 4085m. I accessed it via a ladder of eight of my TP500 teleporters. The intermediate platforms auto-rezzed just fine all the way up, as did the eight down-teleporters. The house, platforms and teleporters all persisted, and were used, over many months.

If I remember correctly, the teleporters would take me 500m higher (4600m), but nothing would rezz, there was nothing to stand on, and so I fell back down.

Building and living at just below 4095m is possible if you know how. In essence, everything has to be rezzed into its final position, after which it cannot be moved, or it vanishes to the magical debris layer, where so much that is lost can be found. Rezzing straight to an accurate final position is a skill, but fairly easily mastered.

My teleporters, which will autobuild the platforms etc, were broken by 1.7, but have now started to work again, so I am about to put them back on SLExchange (from which I temporarily withdrew them) once I am a little more confident.

So living at 4085 is perfectly feasible. You sure don't get disturbed, and the fps is grand.

You may have misread my post. I said that objects above 4096 meters are automatically deleted (or returned, I don't know which offhand). I'm not seeing anything in your post that contradicts that.

From: someone
PS Respect, Beatfox, re your 2 billion meter booster. To be honest I thought it was a spoof until I tried it, but it performs exactly as you say. I can't help wondering where we are actually going to. Can't think of any way to test, since presumably we can't drop anything and expect it to fall all the way down, even if we wait aeons.

Well, personally I'd consider it a bit of a fallacy to think of it in terms of "where we are actually going", since we're never really "going" anywhere in physical space; it's all just interactions of numbers. But if you want to think of it that way, then I don't see any reason not to believe your altimeter. :)
_____________________
My Beatworks: Zephyr Chimes wind chimes, the KanaMaster Japanese kana tutor, and the FREE Invisibility Prim Public. Look for them at the Luskwood General Store in Lusk (144, 165).

"You have been frozen. You cannot move or chat. A pony will contact you via instant message (IM)."
- mysterious system message I received after making off with Pony Linden
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