What's the point to all this?
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Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
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04-10-2006 12:43
From: Siggy Romulus Ok lets go back to the top - you say that 'we' need 'subgames' like avatar health etc blah blah blah for 'social success' I say - no 'we' certainly don't need such thing - but people who would like them - have the tools to create them... in previous threads you've also said 'there is nothing to create' well here's your chance. No, that wasn't what I was saying - let's go back here! What I was saying is that on MMO games, activities such as killing monsters increases your social worth because you will level up and then be more attractive as a party member to go out and kill more monsters with. "Avatar health" and "eating food and going potty" in SL wouldn't work like that. Why not? Because they only take away, not give. If you get the super wonderful glittery sword thingy by killing monsters in an MMO, you couldn't have gotten it any other way, so you've gained something. But if there's an "eat or starve" subgame in SL, that's only taking away, because without the subgame you could still have done everything else you can do in SL but wouldn't need to eat. Now if there was some kind of bonus it could give you for being well-fed, then that would be great, and I have actually tried to think of one of those before - but I haven't been able to come up with one that isn't already duplicated by an existing object in SL that doesn't have the "eating" requirement. From: someone If you were to make something that other people enjoy - people who enjoy the same things as you will go to it - and you will enjoy it together. Is that not social success? Finding of like minding people - acceptance by your peers - and perhaps being acknowleged for you the things you bring to the world and to more importantly to your circle of friends? I got the impression that the original poster wanted to either a) gain from their quests, or b) have everyone put under a handicap (such as having to find food) so that social contact would arise from being "all in it together". Not to just accept a handicap themselves that possibly no-one else on the grid would accept.
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Siggy Romulus
DILLIGAF
Join date: 22 Sep 2003
Posts: 5,711
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04-10-2006 12:47
From: Yumi Murakami If you get the super wonderful glittery sword thingy by killing monsters in an MMO, you couldn't have gotten it any other way, so you've gained something. Replace 'get the sword' with 'come up with compelling new content' and you may 'get' Second Life.
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The Second Life forums are living proof as to why it's illegal for people to have sex with farm animals. From: Jesse Linden I, for one, am highly un-helped by this thread
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Cazzi Opel
Registered User
Join date: 10 Oct 2004
Posts: 46
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04-10-2006 13:22
"Second Life is a 3-D virtual world entirely built and owned by its residents" That's the tag line that got me. When I read further I realized that this was the place I needed to be to explore my artistic and creative side. I always wanted to be a fashion designer but because of circumstances beyond my control, my life went a different direction. Don't get me wrong, I have a nice career in RL but I was not able to express my creative side in my RL work and I always felt something was missing, until I found SL. Now I cant wait to get home to design somethig new. I have been in SL for 1 1/2 years and it has been a totally positive experience. Not only do I get to design beautiful clothing but I get such wonderful feedback from my customers. It makes me feel so good to know that I am making people happy. Beyond the creativity I can express and the nice people I deal with, the icing on the cake is that I make enough money to pay for my gaming and then some. No complaints here, I love SL. If I feel like shooting stuff I go play WoW (which by the way is paid for monthy by my conversion of L$, LOL). I hope you find your niche in SL, its different for everyone. Im not sure its still there but Darklife is kinda cool  Have Fun!
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Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
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04-10-2006 13:24
From: Siggy Romulus Replace 'get the sword' with 'come up with compelling new content' and you may 'get' Second Life. The ability to come up with compelling new content can't be given out as a reward by a subgame.
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Spin Martin
Not to be trifled with.
Join date: 8 Oct 2005
Posts: 31
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Legos
04-10-2006 14:10
Hamlet Au put it best and I'll paraphrase:
What's the point of Lego toys?
ER/Spin
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Caliandris Pendragon
Waiting in the light
Join date: 12 Feb 2004
Posts: 643
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The point is...
04-10-2006 16:23
...different for each person. What's wonderful about Sl is that it offers a different experience to every person, just like RL.
I came to SL after UruLive died about two years ago. I am still spending between 30 and 70 hours a week here, and love it. I find it challenging and exciting, inspiring and educational.
I love to build, create, talk, got to events, help people, meet people, run events, explore.
I've been thinking back to my first few weeks in SL...back then I did wonder what the purpose was. In those days tables of people's worth and ratings were available by clicking on a button. I remember Prissielou Flora seemed to be at the top most weeks, and I wondered how much work it would be to get up to the top.
After a few weeks, I forgot the leadership board thing, because I was too busy exploring and building and enjoying myself. I have friends all over the world that I talk to in SL, and places all over SL that I like to spend time.
I have learned the skills to get by in SL, but much more than this I feel I have learned about myself and the world, about how money works and how commerce works, about how I handle money and people and which parts of myself I repress in RL.
I have explored the world of SL, my skills, myself, other people. There isn't anything better in my view. If I were pressed to assign a point to SL I would say that it is to pass on the help and knowledge that you've been given to those who follow on behind.
To be honest, if you're feeling that it is pointless, you either need to find someone to help, or you need to leave, one or the other. Cali
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Numbakulla: Pot Healer's Mystery, free to play and explore http://caliinsecondlife.blogspot.com/ http://www.nemesis-content.com]Nemesis Content Creation _________________________________________________ The main obstacle to discovery is not ignorance, it is the illusion of knowledge~Daniel J. Boorstin
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SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
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04-10-2006 20:08
This is the first step in the machine intelligence's plan to get us all jacked in so they run their power supplies from bioenergy.
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So long to these forums, the vBulletin forums that used to be at forums.secondlife.com. I will miss them.
I can be found on the web by searching for "SuezanneC Baskerville", or go to
http://www.google.com/profiles/suezanne
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http://lindenlab.tribe.net/ created on 11/19/03.
Members: Ben, Catherine, Colin, Cory, Dan, Doug, Jim, Philip, Phoenix, Richard, Robin, and Ryan
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Monique Mistral
Pink Plastic Flamingo
Join date: 14 Oct 2005
Posts: 167
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04-11-2006 05:59
From: Jimmy Bedlam There are major factors missing from SL... survival and a sense of purpose. In Real Life the overriding factor that drives us all is a sense of survival and purpose, we progress in life to put food on the table, a roof over our heads, clothes on our back and idealy, fulfill our ambitions and dreams in the process.
The question is - Where's the quest?
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Don't get me wrong... i've explored all sorts of other places in SL... i've been skydiving, sailing, skiing, i've flown on mighty winged dragons and i've seen the sun set over the distant horizon of glittering oceans. But whenever i've been on such 'activites' it's in an attempt to relieve the boredom, and then these activites become boring as there's never anybody else there... they're all camping or getting horny.
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I find myself with a dichotomy... On one hand I see the future of the internet being in virtual worlds like SL, yet on the other hand I see SL being the failure of virtual worlds.
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So... Linden Labs... give us something to do... give us a dream... give us a virtual world with a purpose... DON'T be content with providing just another cybersex chatroom... because that's what SL is becoming... just another cybersex chatroom. No matter what others might say, I totally agree with your sentiments, Jimmy. It's like a mirror to what I experienced myself after a few weeks in SL, and to a large part, still do. You manage to convey this feeling very well, so don't lose heart and give in to the fanboys. We are a whole bunch of people who feel the same way. Since the Lindens wants this to be a "development paltform" though, and obviously not a Virtual World Simulation, we probably need a new game called "Third Life". Or perhaps we could start a political party, demanding life to Second Life?  PS: My first computer game was also played on a ZX Spectrum, way back in the 80's of my adolescence. 
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The idiots are definitely on the grass.
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Harris Hare
Second Life Resident
Join date: 5 Nov 2004
Posts: 301
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04-11-2006 06:53
From: Starax Statosky What is the meaning of Second Life? Second Life is what you make it.
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Monique Mistral
Pink Plastic Flamingo
Join date: 14 Oct 2005
Posts: 167
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04-11-2006 07:03
From: Starax Statosky What is the meaning of Second Life? 42?
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The idiots are definitely on the grass.
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Jonas Pierterson
Dark Harlequin
Join date: 27 Dec 2005
Posts: 3,660
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04-11-2006 07:04
42 it is Wheres my towel again?
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Good freebies here and here I must protest. I am not a merry man! - Warf, ST: TNG, episode: Qpid You killed my father. Prepare to die. - Inigo Montoya, The Princess Bride You killed My father. Your a-- is mine! - Hellboy
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Jimmy Bedlam
Registered User
Join date: 8 Jan 2006
Posts: 12
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Dum de dum...
04-11-2006 07:22
Oh well...
It seems that my OP pushed a few buttons... sorry about that.
Yumi Murakami... I apologise for opening a thought provoking thread, because it seems that your intelligent observations have gotten you under attack... it's very hard to have a constructive debate with someone who only sees 'their way' as the 'right way' isn't it?
It's apparent that constructive opinions are out there... in equal measure are the very un-constructive; actually more like destructive, opinions:
Siggy Romulus wrote - "either way if I come back next week to another of your 'Eeyore style' posts I think we can pretty much say the problem is with you and not Second Life."
Caliandris Pendragon wrote - "To be honest, if you're feeling that it is pointless, you either need to find someone to help, or you need to leave, one or the other."
I hope you guys learn that open debate doesn't have to lead to vitriol.
A-N-Y W-A-Y... thank you for your contributions to this thread... Yumi, Monique, Turgar... next time i'm in SL i'll have to look you up and perhaps you can show me around.
All the best.
J
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Jimmy Bedlam
Registered User
Join date: 8 Jan 2006
Posts: 12
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Dum de dum...
04-11-2006 07:26
Oh well...
It seems that my OP pushed a few buttons... sorry about that.
Yumi Murakami... I apologise for opening a thought provoking thread, because it seems that your intelligent observations have gotten you under attack... it's very hard to have a constructive debate with someone who only sees 'their way' as the 'right way' isn't it?
It's apparent that constructive opinions are out there... in equal measure are the very un-constructive; actually more like destructive, opinions:
Siggy Romulus wrote - "either way if I come back next week to another of your 'Eeyore style' posts I think we can pretty much say the problem is with you and not Second Life."
Caliandris Pendragon wrote - "To be honest, if you're feeling that it is pointless, you either need to find someone to help, or you need to leave, one or the other."
I hope you guys learn that open debate doesn't have to lead to vitriol.
A-N-Y W-A-Y... thank you for your contributions to this thread... Yumi, Lewis, Monique... next time i'm in SL i'll have to look you up and perhaps you can show me around.
All the best.
J
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Enabran Templar
Capitalist Pig
Join date: 26 Aug 2004
Posts: 4,506
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04-11-2006 07:29
From: Monique Mistral we probably need a new game called "Third Life". You need a game, period. You're not going to get what you want from Second Life -- there's no one here interested in force-feeding you a reality. Check out WoW if that's what you're after -- it's very good for that sort of thing.
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From: Hiro Pendragon Furthermore, as Second Life goes to the Metaverse, and this becomes an open platform, Linden Lab risks lawsuit in court and [attachment culling] will, I repeat WILL be reverse in court. Second Life Forums: Who needs Reason when you can use bold tags?
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Jimmy Bedlam
Registered User
Join date: 8 Jan 2006
Posts: 12
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04-11-2006 07:35
Enabran Templar - "You need a game, period. You're not going to get what you want from Second Life -- there's no one here interested in force-feeding you a reality. Check out WoW if that's what you're after -- it's very good for that sort of thing."
Thanks but... No I don't; yes I will; obviously there isn't; and, I know... I played it.
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Martin Magpie
Catherine Cotton
Join date: 13 Nov 2004
Posts: 1,826
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04-11-2006 09:31
From: Jimmy Bedlam Oh well...
It seems that my OP pushed a few buttons... sorry about that.
Yumi Murakami... I apologise for opening a thought provoking thread, because it seems that your intelligent observations have gotten you under attack... it's very hard to have a constructive debate with someone who only sees 'their way' as the 'right way' isn't it?
It's apparent that constructive opinions are out there... in equal measure are the very un-constructive; actually more like destructive, opinions:
Siggy Romulus wrote - "either way if I come back next week to another of your 'Eeyore style' posts I think we can pretty much say the problem is with you and not Second Life."
Caliandris Pendragon wrote - "To be honest, if you're feeling that it is pointless, you either need to find someone to help, or you need to leave, one or the other."
I hope you guys learn that open debate doesn't have to lead to vitriol.
A-N-Y W-A-Y... thank you for your contributions to this thread... Yumi, Lewis, Monique... next time i'm in SL i'll have to look you up and perhaps you can show me around.
All the best.
J Residents alienating other residents is good for business, don't ya think LL? Unfortunatly in a facist state it probably doesn't matter that some residents have taken it upon themselves to be the new world order. Then again. When they do get rid of all of those with different ideas, what will remain will be a very narrow minded bunch of ppl all working on the same boring ideas. Just don't be suprized by the negative impact of treating residents like they don't belong in SL. Honestly I think LL should be saying something here. How many residents will it take before LL wakes up and smells the limited allowable mindset. Unfortunatly probably will be too late before they get a clue. My opinion, if you don't like it, tough shit.
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Enabran Templar
Capitalist Pig
Join date: 26 Aug 2004
Posts: 4,506
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04-11-2006 09:50
From: Martin Magpie My opinion, if you don't like it, tough shit. I'd like to retroactively apply your advice to all of your kvetching of the last two years. Thanks for finding the words that have been eluding me all this time!  edit: Hey, by the way, what happened to being sensitive to people who don't like naughty words? Are we back to the old Cat? (Just wondering.)
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From: Hiro Pendragon Furthermore, as Second Life goes to the Metaverse, and this becomes an open platform, Linden Lab risks lawsuit in court and [attachment culling] will, I repeat WILL be reverse in court. Second Life Forums: Who needs Reason when you can use bold tags?
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Lecktor Hannibal
YOUR MOM
Join date: 1 Jul 2004
Posts: 6,734
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04-11-2006 10:13
Sometimes 'timed release' really isn't the best method of delivering.
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YOUR MOM says, 'Come visit us at SC MKII http://secondcitizen.net ' From: Khamon Fate Oh, Lecktor, you're terrible. Bikers have more fun than people !
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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04-11-2006 10:37
From: Yumi Murakami The ability to come up with compelling new content can't be given out as a reward by a subgame. The ability to play video games well enough to get the sexy sword can't be given out as a reward by a subgame either. If you want a twitch game, play a twitch game.
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Siggy Romulus
DILLIGAF
Join date: 22 Sep 2003
Posts: 5,711
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04-11-2006 12:27
From: Yumi Murakami The ability to come up with compelling new content can't be given out as a reward by a subgame. No - but creating that subgame is compelling new content.
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The Second Life forums are living proof as to why it's illegal for people to have sex with farm animals. From: Jesse Linden I, for one, am highly un-helped by this thread
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Siggy Romulus
DILLIGAF
Join date: 22 Sep 2003
Posts: 5,711
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04-11-2006 12:31
From: Jimmy Bedlam Siggy Romulus wrote - "either way if I come back next week to another of your 'Eeyore style' posts I think we can pretty much say the problem is with you and not Second Life."
I hope you guys learn that open debate doesn't have to lead to vitriol.
A-N-Y W-A-Y... thank you for your contributions to this thread... Yumi, Lewis, Monique... next time i'm in SL i'll have to look you up and perhaps you can show me around.
All the best.
J
This is because I, unlike yourself - have read Eeyores rather extensive history of posts. This is not 'vitriol' which would imply venom or anger - this is an observation. Yumi's entire history here on the forums revolves around it being too hard to do anything or that everything has been done before and this is all the problem of the system. The system needs to be changed to suit them. What they fail to understand is the fundemantals of Second Life is that it is for US to create the world - if something is 'lacking' or you would like to see something made.. for instance the a place where avatars are required to eat, drink, beat monsters etc. then it is up to you to create such a place or thing, and it will be judged on it's merits by your fellow residents by way of it being used, visited, whatever.
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The Second Life forums are living proof as to why it's illegal for people to have sex with farm animals. From: Jesse Linden I, for one, am highly un-helped by this thread
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Ordinal Malaprop
really very ordinary
Join date: 9 Sep 2005
Posts: 4,607
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04-11-2006 12:38
You know, some time ago I started spelling the word "fascist" as "facist" whenever I wanted to use it in a parodic manner (similarly "racist" as "rascist"  but I had to give it up because real life overwhelmed me.
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Juro Kothari
Like a dog on a bone
Join date: 4 Sep 2003
Posts: 4,418
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04-11-2006 13:54
From: Jimmy Bedlam The question is - Where's the quest?
Great comments and observations, Jimmy. The main reason I came to SL and am still here 2 1/2 yrs later is that there is no quest.
In general, I don't like games that have a 'goal' or an 'end' to them. I was a huge fan of SimCity (all of them) specifically because there was no 'win' and no real end, something I have found is similar to SL.
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Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
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04-11-2006 17:29
From: Siggy Romulus No - but creating that subgame is compelling new content. But, by coming round in a circle, we've kind of hit the problem. I've actually thought about creating a subgame like this before, but it is very difficult because it hard to come up with a reward that can be given to players. It'd have to be something of general use, otherwise only people who wanted the specific reward would play, and it'd have to be something continous that could be taken away, otherwise there's no reason to play after having it. You can make a reward that only applies within the subgame, but then it doesn't attract people to play. And most "bonus features" that I can think of that would interest people, already exist in other items that don't have subgames. To add a user-created grind to SL would require being able to give the grinders something that would matter to them - and that means mattering in the SL world as a whole.. and that's hard to come up with.
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Frans Charming
You only need one Frans
Join date: 28 Jan 2005
Posts: 1,847
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04-11-2006 18:14
From: Yumi Murakami But, by coming round in a circle, we've kind of hit the problem. I've actually thought about creating a subgame like this before, but it is very difficult because it hard to come up with a reward that can be given to players. It'd have to be something of general use, otherwise only people who wanted the specific reward would play, and it'd have to be something continous that could be taken away, otherwise there's no reason to play after having it. You can make a reward that only applies within the subgame, but then it doesn't attract people to play. And most "bonus features" that I can think of that would interest people, already exist in other items that don't have subgames. To add a user-created grind to SL would require being able to give the grinders something that would matter to them - and that means mattering in the SL world as a whole.. and that's hard to come up with. I think prestige amongst their peers will be enough, it is for most online games.
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