Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

llDialog, Ruined now w/EXTRA crap.

Jillian Callahan
Rotary-winged Neko Girl
Join date: 24 Jun 2004
Posts: 3,766
02-04-2006 13:49
From: Psyke Phaeton
Has anyone heard back from the Lindens about this issue?
Will they fix it or are we redoing all our menus??
Do we need to make a vote proposal?
If we don't march on 'em and make 'em move the source info (I say beside the ignore button) then I assure you, we're re-doing all our menus.
_____________________
Osgeld Barmy
Registered User
Join date: 22 Mar 2005
Posts: 3,336
02-04-2006 14:02
From: SiRiS Asturias
I agree that something to identify was needed...

What I am refering to is the half-ass implemented things being handed to us. Your going to honestly look at this implementation & say it was tested thoroughly before being put in? As I, & many others personally see it, a more vigorous testing phase should be done before actual implementation of "features".
simple...


i fully agree, to my knoledge i never heard "you guys arnt patching fast enugh, hurry up and slap in some post-it note features and give them something else for them to bitch at us about"

seems silly
Psyke Phaeton
Psyke's Defense Systems
Join date: 12 Oct 2003
Posts: 197
02-04-2006 14:56
From: Jillian Callahan
If we don't march on 'em and make 'em move the source info (I say beside the ignore button) then I assure you, we're re-doing all our menus.


How about an interesting form of protest. We have the URL to the vote proposition in our menus?
maybe just the main menu so we arent too spammy. Or have one of the buttons call up the vote proposals page so our customers/users can vote easilly.

....
(Fix Menu) Click here to have the menus fixed.
...
Jillian Callahan
Rotary-winged Neko Girl
Join date: 24 Jun 2004
Posts: 3,766
02-04-2006 15:39
From: Psyke Phaeton
How about an interesting form of protest. We have the URL to the vote proposition in our menus?
maybe just the main menu so we arent too spammy. Or have one of the buttons call up the vote proposals page so our customers/users can vote easilly.

....
(Fix Menu) Click here to have the menus fixed.
...
Heh. I like.

I was thinking, though, more simply of a thread in features where we just all voice our disdain for the present implementation, then when we've a good collection, a post to answers to call attention to it.

Then we start bug reporting it. :D
_____________________
Psyke Phaeton
Psyke's Defense Systems
Join date: 12 Oct 2003
Posts: 197
02-04-2006 16:02
From: Jillian Callahan
Heh. I like.

I was thinking, though, more simply of a thread in features where we just all voice our disdain for the present implementation, then when we've a good collection, a post to answers to call attention to it.

Then we start bug reporting it. :D


u mean like this? :) /13/be/85768/1.html
Jillian Callahan
Rotary-winged Neko Girl
Join date: 24 Jun 2004
Posts: 3,766
02-04-2006 16:33
From: Psyke Phaeton
u mean like this? :) /13/be/85768/1.html
Why, yeth! Yeth exactly! :)
_____________________
Hiro Pendragon
bye bye f0rums!
Join date: 22 Jan 2004
Posts: 5,905
02-04-2006 23:25
Thumbs down to this feature. We didn't ask for it, it wasn't discussed or previewed, and it just adds clutter to the primary standard interface for script data input.

Better idea: Put the owner info in some pop up... maybe have a tiny little "O" in the corner of the dialog box where you could click for sender / object info.

BAD Linden Lab! Bad dog!
_____________________
Hiro Pendragon
------------------
http://www.involve3d.com - Involve - Metaverse / Emerging Media Studio

Visit my SL blog: http://secondtense.blogspot.com
Enabran Templar
Capitalist Pig
Join date: 26 Aug 2004
Posts: 4,506
02-05-2006 01:37
From: Hiro Pendragon
Thumbs down to this feature. We didn't ask for it, it wasn't discussed or previewed, and it just adds clutter to the primary standard interface for script data input.


Don't worry, Hiro. When SL becomes the metaverse, this infringement of our right to free speech via scripting will go to the Supreme Court and be reverse.

I guarantee.
_____________________
From: Hiro Pendragon
Furthermore, as Second Life goes to the Metaverse, and this becomes an open platform, Linden Lab risks lawsuit in court and [attachment culling] will, I repeat WILL be reverse in court.


Second Life Forums: Who needs Reason when you can use bold tags?
Sera Cela
A little bit of crazy
Join date: 15 Sep 2005
Posts: 197
02-05-2006 01:54
From: Iron Perth
The previous implementation was a massive security issue, if you'd like to know how, IM me for details. It was absolutely necessary.

However, that being said, perhaps "Script Dialog" could be removed from the top.. that seems a bit redundant now. Also, the dialog could hang a little lower on the screen possibly.

You guys are going off on a tangent about how LL has wronged you with this change, and how it was pointless, yet you are ignoring the reasons it was done.

I can think of many ways the old version could have been maliciously abused. This was a needed change.
Siobhan Taylor
Nemesis
Join date: 13 Aug 2003
Posts: 5,476
02-05-2006 02:04
From: Sera Cela
YI can think of many ways the old version could have been maliciously abused. This was a needed change.


Could have been? Frequently was!
_____________________
http://siobhantaylor.wordpress.com/
Psyke Phaeton
Psyke's Defense Systems
Join date: 12 Oct 2003
Posts: 197
02-05-2006 05:16
From: Sera Cela
You guys are going off on a tangent about how LL has wronged you with this change, and how it was pointless, yet you are ignoring the reasons it was done.

I can think of many ways the old version could have been maliciously abused. This was a needed change.


We weren't wronged by the idea, we were wronged by the implementation.

1. Remove "Script Dialog:" (and change the icon if neccessary).
2. Move the owners name and object name to line 1.
3. Remove the blank line.

Then we have satisfied the concerns of both views on this issue.
Problem solved.
Reitsuki Kojima
Witchhunter
Join date: 27 Jan 2004
Posts: 5,328
02-05-2006 05:42
From: Hiro Pendragon
Thumbs down to this feature. We didn't ask for it, it wasn't discussed or previewed, and it just adds clutter to the primary standard interface for script data input.


Actually, the feature was asked for, has been for a while. It's just that they botched the implimentation.
_____________________
I am myself indifferent honest; but yet I could accuse me of such things that it were better my mother had not borne me: I am very proud, revengeful, ambitious, with more offenses at my beck than I have thoughts to put them in, imagination to give them shape, or time to act them in. What should such fellows as I do crawling between earth and heaven? We are arrant knaves, all; believe none of us.
Introvert Petunia
over 2 billion posts
Join date: 11 Sep 2004
Posts: 2,065
02-05-2006 06:09
Personally, I think "Now with extra crap!" makes a great marketing slogan. I mean this is uhmerica; more is better, right?
Psyke Phaeton
Psyke's Defense Systems
Join date: 12 Oct 2003
Posts: 197
Proposal Vote, Please Vote
02-05-2006 09:15
http://secondlife.com/vote/index.php?get_id=994
Jillian Callahan
Rotary-winged Neko Girl
Join date: 24 Jun 2004
Posts: 3,766
02-06-2006 17:22
Already fixed? I guess we'll see.
_____________________
Hiro Pendragon
bye bye f0rums!
Join date: 22 Jan 2004
Posts: 5,905
02-07-2006 10:26
From: Jillian Callahan
Already fixed? I guess we'll see.

Hurrah!

Also:

* Resolved an issue where a updates to a complex object would sometimes cause linked prim to disappear.

... I wonder if this also relates to the textures-not-updating-on-complex-object bug?
_____________________
Hiro Pendragon
------------------
http://www.involve3d.com - Involve - Metaverse / Emerging Media Studio

Visit my SL blog: http://secondtense.blogspot.com
CrystalShard Foo
1+1=10
Join date: 6 Feb 2004
Posts: 682
02-08-2006 06:37
I think it works ok, sorta. Could have been done better but... meh. Its not the end of the world.
1 2