Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

Griefers

Karmianna Hartunian
Registered User
Join date: 2 Jan 2006
Posts: 52
07-07-2006 12:19
Hi Hi
Just wondering if any one has marketed weapons special for griefers.
Like a watermellon gun that fires backwards towards the person holding it.

A cage gun that cages the owner etc.

Might be fun to watch.

Have some cookies :-)
They are the perfect food.

Karmi
Cindy Claveau
Gignowanasanafonicon
Join date: 16 May 2005
Posts: 2,008
07-07-2006 12:29
Just for the record, I am not in favor of retaliating against these twits. It plays their game, and I don't do that. It also risks the retaliator getting AR'd too, which muddles the issue when the Lindens investigate what happens.

We absolutely, desperately need better land tools ASAP. The ban limit of 50 is far too low (256 would be better, 512 would be sufficient for some large places with heavy traffic). We need the new group tools in Preview to go into play right now so that we can name a layer of enforcers above members and below land owners on group owned land/clubs.

Give us all those and there will be even less reason to shoot back at twitalts than there is now.
_____________________
onionpencil Musashi
Registered User
Join date: 20 Nov 2004
Posts: 324
07-07-2006 12:31
prolly somehow unwise karmi but it would definitely be ever so satisfying to watch heehee.
Karmianna Hartunian
Registered User
Join date: 2 Jan 2006
Posts: 52
07-07-2006 12:34
I was just having a laugh is all picturing some one intent on causing havoc caging them self or blasting themself out of the sim.

I still think it would be fun to watch.
Raudf Fox
(ra-ow-th)
Join date: 25 Feb 2005
Posts: 5,119
07-07-2006 12:46
From: Karmianna Hartunian
I was just having a laugh is all picturing some one intent on causing havoc caging them self or blasting themself out of the sim.

I still think it would be fun to watch.



I agree, whole heartedly!
_____________________
DiamonX Studios, the place of the Victorian Times series of gowns and dresses - Located at http://slurl.com/secondlife/Fushida/224/176

Want more attachment points for your avatar's wearing pleasure? Then please vote for

https://jira.secondlife.com/browse/VWR-1065?
Annah Zamboni
Banannah Annah
Join date: 2 Jun 2004
Posts: 1,022
07-07-2006 12:49
You need to be more subtle and keep them guessing. I'd do something like every 200th bullet spawn a "penis follower" that follows the owner of the gun. And since they own the gun and the penis, they cant AR. And hopefully they wont even know where the penis came from.
Cindy Claveau
Gignowanasanafonicon
Join date: 16 May 2005
Posts: 2,008
07-07-2006 13:00
From: Karmianna Hartunian
I was just having a laugh is all picturing some one intent on causing havoc caging them self or blasting themself out of the sim.

I still think it would be fun to watch.

Nothing would give me more satisfaction, believe me :) I have to keep reminding myself this isn't WoW or Planetside, though.
_____________________
Alex Fitzsimmons
Resu Deretsiger
Join date: 28 Dec 2004
Posts: 1,605
07-07-2006 13:50
It's a funny thing to imagine, but it would be impossible to implement in any useful way. It's not like you can create a weapon vendor that only sells to griefers. :p What you'd end up with is a lot of ticked-off club security and private individuals who want personal protection (against griefers) smearing your name (rightfully) as a merchant who sells deliberately and maliciously faulty products.

Cute idea strictly in theory, though. ;)
Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
07-07-2006 14:28
My persona favorite idea would be what I call the "Karma Shield".

It's effect is quite simple. Activate, and a spherical or cylindrical shield appears around the wearer, or around an area to be defended. Or even better yet, it appears as a sphere surrounding the jerk with the gun! Anything striking the surface of the shield, weather it is a push effect, physical object, energy beam, whatever... is automaticly reflected, reversing it's current effect vectors, and sending it back at the shooter. Angle of incidence doesn't matter. The vector of the effect goes right back at the source.

Fire 100 bullets at someone wearing a Karma Shield, and they all come whizzing back at you! Your own bullets, mind you! Who gets the AR report? The jerk who pulled the trigger. Ditto for push weapons, orbiters...

I just wish I knew how to script that one!
_____________________
Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
Jeremiah North
Pair of Ducks Solver
Join date: 5 May 2006
Posts: 198
07-07-2006 14:32
From: Cindy Claveau
I have to keep reminding myself this isn't WoW or Planetside, though.


My co-worker - who plays WoW constantly - just told me he is waitng "a few months" for some new content in the game. Ye gods, in SL I wait a few seconds.
Alex Fitzsimmons
Resu Deretsiger
Join date: 28 Dec 2004
Posts: 1,605
07-07-2006 14:41
From: Ceera Murakami
My persona favorite idea would be what I call the "Karma Shield".

It's effect is quite simple. Activate, and a spherical or cylindrical shield appears around the wearer, or around an area to be defended. Or even better yet, it appears as a sphere surrounding the jerk with the gun! Anything striking the surface of the shield, weather it is a push effect, physical object, energy beam, whatever... is automaticly reflected, reversing it's current effect vectors, and sending it back at the shooter. Angle of incidence doesn't matter. The vector of the effect goes right back at the source.

Fire 100 bullets at someone wearing a Karma Shield, and they all come whizzing back at you! Your own bullets, mind you! Who gets the AR report? The jerk who pulled the trigger. Ditto for push weapons, orbiters...

I just wish I knew how to script that one!


The closest I've seen to this is a shield that stops (or tries to stop) an attack and then automatically fires back. It seems like the attack is reflected, but that's not exactly what actually happens.

That, and the "auto-retaliate" features in shields like proTech (when linked with psiTech).

I don't think what you're suggesting is possible, simply because if it were, one of the super-scripters in Rausch should have created it already. But it would be nice to be able to do something like that, yes ...
Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
07-07-2006 14:51
From: Karmianna Hartunian

Like a watermellon gun that fires backwards towards the person holding it.


Better yet, a watermelon gun, that when fired, summons me to eat the watermelons and conk the greefer kin on the head with the empty rind. *thump*

I have a feeling sooner or later, someone's going to get creative with this and make a Jackass-style video. "Griefers in the wild".
_____________________
Burke Prefect
Cafe Owner, Superhero
Join date: 29 Oct 2004
Posts: 2,785
07-07-2006 15:06
Or an orbitter with a failsafe code that orbits the owner if they start acting a fool....
_____________________
Kitty Rich
Registered User
Join date: 24 Apr 2006
Posts: 5
Tips on griefer management
07-07-2006 17:22
i have a very effective weapon against griefers. I assess any damage that they have caused me personally and then react proportionately.

The worst damage i have come up with is a feeling of annoyance - so i react by filling in a abuse report.

if i was to start wearing shields then i feel my fear would be giving them a power they are not worthy of.

if i was to draw a weapon and fight back then i would feel self demeaned.


In fact, to me even worrying about SL griefers is giving them what they want. Sorry all you cyber warriors for ruining your impotent little fantasies.
Dragon Stryker
Destroyer of Heavens
Join date: 4 Jun 2004
Posts: 156
07-07-2006 17:49
Would be nice to be able to disable llPush in the land/parcel tools.
Aodhan McDunnough
Gearhead
Join date: 29 Mar 2006
Posts: 1,518
07-07-2006 18:01
Ohhhh myyyy goodnesssss ....the topic starter is giving me eeeeevil ideas.
Angelique LaFollette
Registered User
Join date: 17 Jun 2004
Posts: 1,595
07-07-2006 18:57
I would put such tools in a Freebies area, in a Big green box with a yellow ribbon, and a Titler that Plainly states "Griefing Tools" with some similar associated Labels on the Box. That way, the Intent of those Volentarily Inflicting meyhem upon themselves is clear.
After all, No one NOT intent upon Griefing would choose such a Package.

Not ever likely to Happen, but it does create some satisfying thought pictures. :D

Angel.
onionpencil Musashi
Registered User
Join date: 20 Nov 2004
Posts: 324
07-07-2006 19:07
i would never greef, but i'd still check the box out. then again if i tried the gun and caged myself i'd have a good laugh 8D
Ron Overdrive
Registered User
Join date: 10 Jul 2005
Posts: 1,002
07-07-2006 19:07
Personally I think there should be REAL consiquences for griefing. A regular supension is a slap on the wrists and nothing more. Me and my friends got a griefer banned for 2 weeks for distrupting an event, 2 weeks later he's back harassing us for getting him supended. Suspensions alone don't work.

Here's what I think should be added to supensions:

1) if it was a scripted weapon, remove it and all its copies/varients from the offender's inventory. In the real world, assault with a deadly weapon gets the weapon taken away permanately. If they paid for a premium weapon, they're out a few hundred L$ maybe more.

2) a fine for each offence. Stackable for each offence committed. Paid all at once even if they don't have the L$ sending them into a neg-balance forcing them to try to earn a positive balance. (as a bonus this creates another money sink to balance the economy)

3) add the hardware hash detection and comparasin to the character creation page, this will prevent new accounts to be created on that computer as well.

4) make them earn their way back in instead of just sitting back and waiting.

Alternatively a friend sugested a few things as well:

1) Force them to supply payment information to countinue playing, repeated offences will result in US$ fines. Backed up by hardware hash banning also applied to character creation page.

2) Shunned Mode, they can travel the grid but they have the following modes set to them: No Script, No Fly, Grid Mute.
Allana Dion
Registered User
Join date: 12 Jul 2005
Posts: 1,230
07-07-2006 20:17
From: Dragon Stryker
Would be nice to be able to disable llPush in the land/parcel tools.


Yes please!
_____________________
Angelique LaFollette
Registered User
Join date: 17 Jun 2004
Posts: 1,595
07-07-2006 21:30
Dragon Strykers suggestion is probably the best so far, But questions to the scripters;
-How many Variations on the Push script are there?
-Do they ALL use some Common Root in the script, Unique to Push scripts, and required to make ALL of them Function?

It seems to me, in order to have a Disable function on a land Parcel, Or sim, it would need to specificly target this Root, and disallow it's use.

-what about those griefers who use self replicating prims?
-What about the ones who use Projectile weapons?(Is their Impact Push based?{pardon my scripting ignorance here})
-what about Grifers using Cages, and their variations?
-What about Mundane scripts, or textures that cause Intense Lag if placed in Number?

It seems to me a selection of Script type Ban Options, Perhaps ona Pie menu (Mmmm Pie) would be more in line with what is needed.
Scripts would have to be Classified, their most Common Root identified, and an Option to disable formulated for Each one.

Feasable?

Angel.
Lupus Delacroix
Wyrm Raider
Join date: 3 May 2006
Posts: 695
07-08-2006 06:02
From: Kitty Rich
i have a very effective weapon against griefers. I assess any damage that they have caused me personally and then react proportionately.

The worst damage i have come up with is a feeling of annoyance - so i react by filling in a abuse report.

if i was to start wearing shields then i feel my fear would be giving them a power they are not worthy of.

if i was to draw a weapon and fight back then i would feel self demeaned.


In fact, to me even worrying about SL griefers is giving them what they want. Sorry all you cyber warriors for ruining your impotent little fantasies.


*rolls his eyes*

I actually find active amusement in combating griefers, or anyone else who's willing to have a go for that matter. I have always enjoyed feint counterfeint and the dance of combat in online games. Just because YOU are a blingy club rat who has nothing better to do all day don't assume the rest of us are so one dimensional that all we enjoy is socialization.

In SL I am a Warrior.
In SL I am a Dancer (much better than rl too)
In SL I am an Artist
In SL I am whatever the hell I want to be, so quit pushing YOUR narrow minded views on what should be on the rest of us. K. Thx. Bye.
Raudf Fox
(ra-ow-th)
Join date: 25 Feb 2005
Posts: 5,119
07-08-2006 06:11
I'd like a little box to check that says, "Disable Push on this Avatar." Screw the land tools, give me the power to control my own avatar!

Or I'd settle for a huge cast-iron skillet that orbits the griefer while filing the AR for me!
_____________________
DiamonX Studios, the place of the Victorian Times series of gowns and dresses - Located at http://slurl.com/secondlife/Fushida/224/176

Want more attachment points for your avatar's wearing pleasure? Then please vote for

https://jira.secondlife.com/browse/VWR-1065?
Cindy Claveau
Gignowanasanafonicon
Join date: 16 May 2005
Posts: 2,008
07-08-2006 06:11
From: Angelique LaFollette
Dragon Strykers suggestion is probably the best so far, But questions to the scripters;
-How many Variations on the Push script are there?
-Do they ALL use some Common Root in the script, Unique to Push scripts, and required to make ALL of them Function?

It seems to me, in order to have a Disable function on a land Parcel, Or sim, it would need to specificly target this Root, and disallow it's use.

Great questions, Angelique. From reading the chat transcript over on the Community page, it sounds like they're going to allow disabling llPush at a distance, leaving it enabled at close range. This would answer the problem of poseballs which use a small push to get you off the furniture when you stand up. And, disabling distance push would be optional by parcel - always a good thing.

I'm awaiting the 1.11 update eagerly - the push changes and the return of the important parts of auto-AR will make things a little easier again.
_____________________
Tsukasa Karuna
Master of all things desu
Join date: 30 Jun 2004
Posts: 370
07-08-2006 08:48
From: Ron Overdrive
1) if it was a scripted weapon, remove it and all its copies/varients from the offender's inventory. In the real world, assault with a deadly weapon gets the weapon taken away permanately. If they paid for a premium weapon, they're out a few hundred L$ maybe more


A great idea, and one that hasn't been discussed on the forums yet. Paid 1,000 for an orbiter? HOPE YA GOT ANOTHER 1,000 PAL!

And then theres the LAGG (Landowner's Anti Greifer Gun) (which is only in my imagination until land options become script accessible :( )

1) Fire gun @ lamer
2) Lamer is frozen, (via land tools), and something stupid proceeds to happen to them (Think prim dresses, strange poses, compromising positions, etc.)
3) Parcel is set to damage enabled for a split second..
4) Bullet then kill said lamer instantly
5) Returns parcel to safe mode
6) And add's lamer's name to banlist


This would be standard equipment given to all landowners :)
_____________________
".. who as of 5 seconds ago is no longer the deliverator.."
1 2