LL to fix the griefing problem!!
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VolatileWhimsy Bu
Registered User
Join date: 27 Jun 2006
Posts: 1,492
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07-26-2006 07:08
From: Eata Kitty What you can do with those is way less powerful than llPush though, it's limited to annoyance rather than major disruption. No longer can someone make an entire sim offlimits to an av (You only need a key to do this with llPush). hmm yes but think about the amount of time used for griefing previously. I bet you money that the actual time of someone being griefed will be increased significantly
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
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07-26-2006 07:20
From: Ron Overdrive EDIT: yeah Ceera, Serenity Woods is disabling llPushObject and I believe the rest of the vallies are doing the same. I can't say the same for the other furry sims, but knowing them they'll at least give it a try. I can see alot of private sims disabling llPushObject, however, the mainland will always be a no man's land when it comes to protection. If you can put up with it, there's always walking around on a non-phys shield. While a bit slow, they do prevent you from being pushed and there are decent freebies around. Yiffy Yaffle has made one and you can find it in any FurFree vender on the grid. Glad to hear that, Ron. Wailele Isle and Nohona Isle will both enable this protection, if I have anything at all to say about it as an estate manager and friend of the sim owner. I would imagine that the other two sims Dennis owns will also use this defense. I broke down and purchased one of Psyke's 'Personal Protection HUD' devices, and can use it's movelocker to prevent myself from being adversely affected most of the time. That is the only feature of the HUD that I normally enable, and I keep it where I can rapidly choose to wear and activate that HUD if needed. It also gives me the means to fight back, if I absolutely have no alternative. But for the most part, if I find myself in a war zone, I'll just stand still, AR the griefers, and then teleport out of there. I probably already have a copy of Yiffy's non-physical vehicle. I've collected just about every freebie that The Forest or Serenity Woods had to offer, as well as most that I was able to find in The Valleys. I'll have to look for that.
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Travis Lambert
White dog, red collar
Join date: 3 Jun 2004
Posts: 2,819
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07-26-2006 07:22
Folks have made a lot of good points in this thread. It wont be an end to griefing, but its a sorely needed new tool in the anti-grief department. Personally, I'm beyond geeked about No-Push, on so many levels. This doesn't just prevent grief. It'll also prevent us (at the Shelter) from requiring such a militant no weapons/guns policy. I'm sure there's many new folks who have been chastized for wearing a weapon that didn't really deserve it, which sucks. I'm really looking forward to letting a little bit of my guard down  .
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Cindy Claveau
Gignowanasanafonicon
Join date: 16 May 2005
Posts: 2,008
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07-26-2006 07:27
From: Travis Lambert Folks have made a lot of good points in this thread. It wont be an end to griefing, but its a sorely needed new tool in the anti-grief department. Personally, I'm beyond geeked about No-Push, on so many levels. This doesn't just prevent grief. It'll also prevent us (at the Shelter) from requiring such a militant no weapons/guns policy. I'm sure there's many new folks who have been chastized for wearing a weapon that didn't really deserve it, which sucks. I'm really looking forward to letting a little bit of my guard down  . That's a good point Travis. It might take us a few days to relax after feeling besieged for the last 2 months, though. You can still annoy the crap out of people in various ways, but I don't think the Lindens have invented a "Pesky annoying twit" toggle yet 
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Rebel Television
Lil Faery
Join date: 27 Jun 2006
Posts: 57
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07-26-2006 07:34
I'm sure LL will set this on the important places. They may not, as Ceera said, get every piece of protected land. But I'm sure it will be going into effect immediately on places that have become a toilet as of late, like Cordova, Goguen, Island Sandbox, Weapons Testing, and the blast-scorched battleground of Governor Linden's Mansion.
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Anisa Naumova
prim kin :o
Join date: 4 Jun 2005
Posts: 70
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07-26-2006 07:43
This is extremely good news, even if it doesn't end greifing, its gonna stop the average moron with a freebie push gun from blasting anyone they feel like.
But I'm seeing all of the buzz about push griefing, get smashed by physical prims, and all that... and then I remember a little something from There. There has a forcefield that is built into the client, anyone can use it, and while its on, you cannot be slammed around, pushed, shot, anything, you're totally safe and immune to any physics that you yourself don't cause by moving. Why in the world does SL not have this simple feature?
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Harris Hare
Second Life Resident
Join date: 5 Nov 2004
Posts: 301
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07-26-2006 07:43
From: Tateru Nino Is it restricted by the location of the pushing script, or the location of the target, though? That's an important question to know the answer to. Tateru asked a very important question and nobody answered. Can any beta testers answer the question please?
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Kalel Venkman
Citizen
Join date: 10 Mar 2006
Posts: 587
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07-26-2006 07:52
From: Lupus Delacroix Oh goodie, so instead of high speed orbits your going to get float orbiters, just means you have more time to realize your screwed.
Fire off a scripted prim that follows an AV and sends off a series of fast but rather lightweight push bumps taking the av skyward. By making the cycle fast you can even make the orbit move rather quickly, invisi the prim and they won't see it coming. Give it a lateral component and have it cycle the occasional big push and it can drag you out of the land to push enabled land then orbit.
Nothings beens stopped, people are just going to get more creative =P Fortunately, most griefers are idiots and couldn't script their way out of a paper bag. I think we will see some reduction in push griefing, though admittedly this does nothing about caging and other forms of griefing.
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
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07-26-2006 07:52
From what I have been given to understand, it is the location of the target that will matter. A shooter standing outside the parcel should not be able to affect targets inside the push-disabled space. If they could, then this would be completely worthless as protection.
A would-be shooter inside a push-disabled area should be unable to shoot anyone at all with a push effect, regardless of wheather the target was in a push-enabled parcel or not. Otherwise, a protected space becomes a strong defense for a sniper.
If either of these assumptions on my part proves to be inaccurate, then a large number of bug reports will need to get filed to rectify that.
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Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
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07-26-2006 07:58
From: Lupus Delacroix Oh goodie, so instead of high speed orbits your going to get float orbiters, just means you have more time to realize your screwed.
Fire off a scripted prim that follows an AV and sends off a series of fast but rather lightweight push bumps taking the av skyward. By making the cycle fast you can even make the orbit move rather quickly, invisi the prim and they won't see it coming. Give it a lateral component and have it cycle the occasional big push and it can drag you out of the land to push enabled land then orbit.
Nothings beens stopped, people are just going to get more creative =P No, from what I see in the release notes, the push-disable option makes no distinction regarding push force. Tiny bumps are just as impossible as orbiting. Presumably there will still be some way for one avatar to gently push past another, so a griefer can't block doorways with 'unpushable' alts. Though the land owner can still push them away or ban them, if they do that. And passively standing in a doorway to block it is nowhere near as much fun as blowing stuff up.
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Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
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Amy Frederick
Registered User
Join date: 31 May 2006
Posts: 10
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Just out of curiosity
07-26-2006 08:08
From: Ceera Murakami It's a start, but it's still a half-assed solution, and will NOT eliminate griefers. Make no mistake, I definitely applaud this move as one step in the right direction. It will help. But it won't, by itself, eliminate the problem.So, OK, for places like Luskwood and The Shelter, and maybe even for sims like Serenity Woods where the sim owner is concerned about such matters and still controls most of the parcels in the sim, this will be a godsend. They even made it so someone can still use a personally-owned device on themselves, like a vehicle that uses push to operate, which is quite well done. Likewise, devices owned by the land owner will still be able to use push, so elevators will still work, and security orbs can still push banned people away from a protected area. So, I would expect that the most heavily hit targets will gladly enable this defense as soon as it is available. It will help the hardest hit areas quite a lot.
HOWEVER... That leaves the rest of the map as a minefield that we must navigate while blindfolded. If you don't own the parcel yourself, you now have NO WAY AT ALL to know if the parcel owner has enabled this defense. You think it will be enabled everywhere? The default is NOT to do this. You think the Lindens are going to go around and enable this on every little piece of Linden-owned 'protected land'? I seriously doubt they have the manpower available to do that, even if they wanted to.
This change offers NO DEFENSE AT ALL unless you restrict your freedom of movement to your own personally owned land or to direct teleports to land that you know in advance is protected by the parcel owner enabling this defense. Set one foot off land that you own, and you are at the mercy of whatever defense level the parcel owner has bothered to enforce. Which in most cases will be no defense at all.
So the griefers will just move a bit, and will shoot you as soon as you set foot off the protected parcel.
Or they will use non-push methods of causing grief. Push weapons are one of the most annoying griefer tools, and among the easiest for an untrained moron to use. But there are many other things they can do to ruin someone's day.
The ONLY effective control on griefing is for Linden Labs to ACTIVELY ENFORCE THE TOS, and actually BAN these jerks, and all their alts, as soon as they are identified. If they persist in turning a blind eye to most of the problem, these idiots will continue to use SL as their playground for hate and vandalism. If they don't have enough manpower to investigate and enforce their own rules, then they better hire more staff! How do you vandalize anything in SL? I badly want to smash peoples windows and spray paint their homes. Mostly because I am kind of sick int he head like that. And pushign people is like high school bully shit.
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Burke Prefect
Cafe Owner, Superhero
Join date: 29 Oct 2004
Posts: 2,785
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07-26-2006 08:12
It will at least help prevent orbittings. I'm glad to see it end.... we hope.
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Prommus Conover
Former Canadian PM
Join date: 20 Jun 2006
Posts: 20
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07-26-2006 08:14
From: Ceera Murakami And passively standing in a doorway to block it is nowhere near as much fun as blowing stuff up. You don't know the /b/tards, do you? That's the big thing to do, and the origin of the "Pool's Closed" afro guys. Fortunately, most places you can fly in and out of, or they at least have multiple ways of getting in and out.
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Cindy Claveau
Gignowanasanafonicon
Join date: 16 May 2005
Posts: 2,008
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07-26-2006 08:14
From: Amy Frederick How do you vandalize anything in SL? If the club is holding an event and has paid to advertise it, is running a contest with prize money and some dweeb sets off a c4 bomb, he has vandalized the club. Some of the members will leave and do other things, some will crash and can't get back in. Nothing throws cold water on an event like a good bombing. From: someone I badly want to smash peoples windows and spray paint their homes. Mostly because I am kind of sick int he head like that. So noted.
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Raphael Rutherford
Resident Resident
Join date: 26 Mar 2004
Posts: 236
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07-26-2006 08:17
From: Cow Hand I predict it will end griefing.
If you can't LLpush, you can't do anything. You ARE new here ! There's LOT's you can do, which I will not mention here as I'll probably get banned. However, I have to admit that for once, Linden has added a feature that may actually be really useful (provided that it works, ofcourse). Well done.
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Goodbye and thanks for all the prims.
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
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07-26-2006 10:02
From: Prommus Conover You don't know the /b/tards, do you? That's the big thing to do, and the origin of the "Pool's Closed" afro guys. Fortunately, most places you can fly in and out of, or they at least have multiple ways of getting in and out. Fortunately, I have not yet encountered any of that known griefer group. I can not possibly understand why LL does not automaticly cancel the account and all alts of any person who establishes or joins a group whose stated charter or publicly known agenda is to cause trouble and to intentionally violate the TOS. Personally, I tend to avoid spending any length of time in places that report heavy problems with griefer attacks. Which is a shame, because many of my early SL friends have the unfortunate luck of living in such places. I'll be very happy to be able to relax more when visiting friends in The Valleys or in Serenity Woods. Were I to encounter such an individual, and if they managed to block my access, I would calmly AR them and then teleport somewhere else. I don't stay in the vacinity of griefers any longer than it takes to report them to the authorities. Sadly, my Avatar is incapable of responding to griefers in a way that is truly appropriate to her previously-established roleplaying capabilities. But I know of no way to simulate an eventually fatal magical nightmare/insanity/fear attack in SL. And even if I could, shreading their pathetic minds and killing them with their own worst fears would certainly get me banned. It might be quite satisfying though. *wicked grin*
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Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
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Fenrir Reitveld
Crazy? Don't mind if I do
Join date: 20 Apr 2005
Posts: 459
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07-26-2006 10:32
The nice thing about this update is that "drive by griefing" will be more difficult.
No more flying over a place and dropping a bomb that pushes everybody to all four corners of the sim.
Sure, there are other things people could do to grief, but anything that makes the malcontent's lives just that bit harder (but doesn't screw the rest of us) is okay in my book.
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Yiffy Yaffle
Purple SpiritWolf Mystic
Join date: 22 Oct 2004
Posts: 2,802
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07-26-2006 10:51
I recently found out last week one of the original furry genetal creators got banned for being in w-hat. He was a decent guy too. Not a griefer at all. But being associated with them was enough. His profile is gone, but his vendors are somewhat still here. Of course any purchases go back into the stipend pool i believe. Anyway this guy has been in SL longer then i have and was also the guy who made the free renamon avatar. Very nice guy, a little dramatic though but arent all furries? 
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Jessica Elytis
Goddess
Join date: 7 Oct 2005
Posts: 1,783
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LL got it right. Took time to see the puzzle.
07-26-2006 10:52
The "Restricted Push" is actually the lid on the can I think LL has been telling us about. LEt me explain. Some think this is just the start of the "end of the griefer". There are other tools. Right? Ummm....Lots were listed, but look at the things that are.
-sound spam generators (ex, the banana phone follower) A: True mute with this update. Muted person's sounds are muted as well.
-self replicators A: There have been many updates and tweeks to Prim detection by sims lately. Including a new addition to limiting TempOnRez prims to a resonable level.
-self replicators with physics A: See Above, plus there are many many move-lock devices out there to prevent physic pushes.
-cage guns A: Non-Phys devices, or simple Edit-Slide can get you out of these. So does TP.
-particle spammers A: Initially annoying, but the Debug menu allows for turning off particles. There is a quick-key command for this as well (sorry, can't remember it off my head.)
-followers A: TP or trap the follower in a hollow sphere (or Cager if you own one yourself. Hey! They do have uses lol)
-good old fashioned verbal harassment and hate crimes. A: Mute/Ban/AR
-floater orbiters A: Move-Lock devices, or the MultiGadget Catcher will stop this as well.
-vehicle bullets (phsyics push) A: Move-Lock devices.
What's left? Prim litter? No build, auto-return if you need, but even if it happens, the idiot leaves behind evidence of who did what.
I think it closes a lid on griefers abilities. They will still be able to grief, but more annoy than grief, and since most Residents will be able to stay in the area now, AR's will catch more and more. LL has already started into Harware Hashing, so soon they aren't even going to be able to hide behind alts.
Been a slow process, and was hard to see until the last pieces started being fit into the puzzle, but my hat's off to LL on this one.
~Jessy
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When your friend does somethign stupid: From: Aldo Stern Dude, you are a true and good friend, and I love you like the brother that my mom claims she never had, but you are in fact acting like a flaming douche on white toast with a side order of dickknob salsa..maybe you should reconsider this course of action and we go find something else to do.
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Finning Widget
No Ravens in my Mailbox
Join date: 27 Feb 2006
Posts: 591
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07-26-2006 10:54
From: Cow Hand I predict it will end griefing.
If you can't LLpush, you can't do anything. Because spawning fifty-kajillion prim penises, a particle poofer that fills a quarter of a sim, and "Woot Woot" sounds - while wandering around in a child's avatar in a mature area saying "Are you my mommy?" - requires Push.
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Michi Lumin
Sharp and Pointy
Join date: 14 Oct 2003
Posts: 1,793
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07-26-2006 11:00
Well, yes, this will help us... The combination of the increased ban, more effective ban height, and more effective mute, have already had a 'chilling effect' on griefing as a whole on the grid somewhat. One on one out in the 'badlands' as it were, sure, it's going to still happen. But coordinated 'raids' can be taken care of a LOT more easily now, and thus, less groups try to start them in the first place.
So, SL is becoming a less 'easy and fun place to grief people'. So I think that no-push and audio-mute (remember, we're getting audio mute in 1.11.1, too) will add to this package even more.
Yeah there's more work to be done.
Next stage, and honestly it's something we're going to be asking for, for just those reasons:
Banned avatars should also have their objects and scripts banned. That means, a banned av's object can't follow you into the sim. Can't rez in the sim. Can't operate in the sim.
We're getting these things a bit at a time. What it will do is 'focus' the "new" griefing methods and we'll be able to see what improvements are needed next.
Again, the ban limits, ban list, mutes, and now nopush, have come a bit at a time. Things are already better compared to the no-mans-land most areas were a while back.
Note that 1.12 will allow granularity of who can create objects, too. You could have a situation where group members (i.e., regulars) can create objects on the land with no problem, but unknown entities cannot.
But I think an integral next step will be disabling/returning objects/scripts of banned avatars. (at least to have that option.)
Then the bananaphone followers couldn't follow you into an area where they're banned from.
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Angel Fluffy
Very Helpful
Join date: 3 Mar 2006
Posts: 810
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07-26-2006 11:15
From: Michi Lumin But I think an integral next step will be disabling/returning objects/scripts of banned avatars. (at least to have that option.)
Then the bananaphone followers couldn't follow you into an area where they're banned from.
Imagine being a griefer. You summon a cloud of laggy particle 'Object' objects to follow someone. The person wanders into land you're banned on. The objects get returned. Sometime later, when you're not thinking, you go "hm, I wonder what 'Object' is?"... and rez it next to yourself.
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Michi Lumin
Sharp and Pointy
Join date: 14 Oct 2003
Posts: 1,793
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07-26-2006 11:16
From: Angel Fluffy Imagine being a griefer. You summon a cloud of laggy particle 'Object' objects to follow someone. The person wanders into land you're banned on. The objects get returned. Sometime later, when you're not thinking, you go "hm, I wonder what 'Object' is?"... and rez it next to yourself. I'd pay for the authorized transcript of that one, and add my own laugh track.
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Prommus Conover
Former Canadian PM
Join date: 20 Jun 2006
Posts: 20
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07-26-2006 12:25
From: Finning Widget ... wandering around in a child's avatar in a mature area saying "Are you my mommy?" - requires Push. That last part gave me the giggles. I'm sure that some would call it griefing, but having someone playing a lost child in a place like the welcome area seems rather funny. Even better to top it off with a Michael Jackson av swooping in to collect the lost child. 
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Flarias Laperriere
Registered User
Join date: 4 Jul 2006
Posts: 9
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07-26-2006 12:51
From: someone Because spawning fifty-kajillion prim penises, a particle poofer that fills a quarter of a sim, and "Woot Woot" sounds - while wandering around in a child's avatar in a mature area saying "Are you my mommy?" - requires Push. I believe I might know him.
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