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LL to fix the griefing problem!!

Cow Hand
Registered User
Join date: 20 Feb 2006
Posts: 292
07-25-2006 19:52
Starting tomorrow, push will be restricted by land owners!

LL has solved the griefing problem

*tip of the hat to LL*
Fenrir Reitveld
Crazy? Don't mind if I do
Join date: 20 Apr 2005
Posts: 459
07-25-2006 19:55
<Slashdot>

You must be new here.

</Slashdot>
Tateru Nino
Girl Genius
Join date: 13 Sep 2005
Posts: 312
07-25-2006 19:57
Is it restricted by the location of the pushing script, or the location of the target, though? That's an important question to know the answer to.
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Fmeh Tagore
Just another fat guy
Join date: 12 Jul 2006
Posts: 670
07-25-2006 19:58
That is GREAT news, but it will only stop -some- of the griefing problems, but it's definitely a great start. --Although I'm pretty new too, and maybe there's already something similar in place now, as I'm not a land owner--but this really sounds like something good.
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Cow Hand
Registered User
Join date: 20 Feb 2006
Posts: 292
07-25-2006 20:15
I predict it will end griefing.

If you can't LLpush, you can't do anything.
Tateru Nino
Girl Genius
Join date: 13 Sep 2005
Posts: 312
07-25-2006 20:18
Pushing is one of the simplest and most obvious griefer methods. Lots of bang for the buck, as it were. However it's far from the only method used to grief people, gatherings and events.
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Susie Boffin
Certified Nutcase
Join date: 15 Sep 2004
Posts: 2,151
07-25-2006 20:20
As long as I can still freeze, torment, boot and ban the little griefers I will be happy. :)

By the way did I ever mention how much fun it is to put a pile of poop on some StormTrooper's head and a pee puddle under him while he is frozen?
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Usagi Musashi
UM ™®
Join date: 24 Oct 2004
Posts: 6,083
07-25-2006 20:22
Well if you ll that a fix...but lts upi lead to better tools.
Tess Whitcroft
Registered User
Join date: 26 Jun 2006
Posts: 81
Will it effect stuff on my land
07-25-2006 20:31
From: Cow Hand
I predict it will end griefing.

If you can't LLpush, you can't do anything.


If I disable LLpush on my land will it effect the things I own (scripted beds, chairs etc)?

Tess
Cow Hand
Registered User
Join date: 20 Feb 2006
Posts: 292
07-25-2006 20:32
I don't think so... I think it only affects people's right to do push on your land.
Fenrir Reitveld
Crazy? Don't mind if I do
Join date: 20 Apr 2005
Posts: 459
07-25-2006 20:36
From: Tess Whitcroft
If I disable LLpush on my land will it effect the things I own (scripted beds, chairs etc)?

Tess

That's what I wonder.

A) Does it do the pass-fail check for the permission at the source or the target of the push? ie: If someone stands outside my land and rezzes a prim that directly pushes me via llPushObject, will it be prevented?

B) Does it prevent only non-lander owner pushes, or ALL pushes?

I haven't been keeping up with the forums, perhaps somebody knows of a thread where this has already been addressed?
Yiffy Yaffle
Purple SpiritWolf Mystic
Join date: 22 Oct 2004
Posts: 2,802
07-25-2006 20:39
From: Cow Hand
I predict it will end griefing.

If you can't LLpush, you can't do anything.

You can still cage-orbit.. >.> but move locks will stop that.. too simple. It also doesnt work indoors.
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Cow Hand
Registered User
Join date: 20 Feb 2006
Posts: 292
07-25-2006 20:41
/3/74/124215/1.html
Angel Fluffy
Very Helpful
Join date: 3 Mar 2006
Posts: 810
07-25-2006 21:16
There is only one word adequate for this situation: "yay"!
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Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
07-25-2006 21:19
From: Cow Hand
If you can't LLpush, you can't do anything.

Ehhhhh.... that's far from correct.

Vehicle bullets and cage guns, here we come! :rolleyes:

(But a granular system is a step in the right direction)
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Angela Salome
Registered User
Join date: 6 Oct 2005
Posts: 224
07-25-2006 21:33
Yay!
At last!
Zi Ree
Mrrrew!
Join date: 25 Feb 2006
Posts: 723
07-26-2006 00:27
This option is most welcome as a step into the right direction. However, I still miss a push-restriction on a "per avatar" basis. I can't control every parcel I set my paws on, so "in the wild" I'm dependant on the person owning the land for push protection.

Other than this: Great work, Lindens! I sincerely hope it works like expected!
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Eata Kitty
Registered User
Join date: 21 Jan 2005
Posts: 387
07-26-2006 02:19
Finally after two years of this being an issue they have actually done something.

Not sure how far you can punt someone by hittin them with a large fast moving physical object but it's going to be the replacement for push guns soon.
Cindy Claveau
Gignowanasanafonicon
Join date: 16 May 2005
Posts: 2,008
07-26-2006 06:27
From: Tess Whitcroft
If I disable LLpush on my land will it effect the things I own (scripted beds, chairs etc)?

Tess

They made it clear about 4 weeks ago (I think?) that they wanted to differentiate between incidental bumps and distance pushing. As I understood it, the land tool toggle would disable distance push (shooting, bombing) but wouldn't do anything to incidental bumps, elevators/tps, or poseball furniture.

I think many of us are still bruised from last week's debacle, though. I'm actually not looking forward to logging in tonight.
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
07-26-2006 06:34
It's a start, but it's still a half-assed solution, and will NOT eliminate griefers. Make no mistake, I definitely applaud this move as one step in the right direction. It will help. But it won't, by itself, eliminate the problem.
From: someone
* Region/Estate and About Land now feature the option "Restricted Pushing"
** When pushing is restricted, only the following calls of llPushObject will succeed on the land:
*** Any push called against the owner of the scripted object
*** An object owned by the landowner
*** An object deeded (or Set) to the same group the land parcel is deeded (or Set)
** Region/Estate edits this setting on a per-region basis, not per-estate

Other changes:
* llPushObject() functionality can now be disabled on a parcel or region
So, OK, for places like Luskwood and The Shelter, and maybe even for sims like Serenity Woods where the sim owner is concerned about such matters and still controls most of the parcels in the sim, this will be a godsend. They even made it so someone can still use a personally-owned device on themselves, like a vehicle that uses push to operate, which is quite well done. Likewise, devices owned by the land owner will still be able to use push, so elevators will still work, and security orbs can still push banned people away from a protected area. So, I would expect that the most heavily hit targets will gladly enable this defense as soon as it is available. It will help the hardest hit areas quite a lot.

HOWEVER... That leaves the rest of the map as a minefield that we must navigate while blindfolded. If you don't own the parcel yourself, you now have NO WAY AT ALL to know if the parcel owner has enabled this defense. You think it will be enabled everywhere? The default is NOT to do this. You think the Lindens are going to go around and enable this on every little piece of Linden-owned 'protected land'? I seriously doubt they have the manpower available to do that, even if they wanted to.

This change offers NO DEFENSE AT ALL unless you restrict your freedom of movement to your own personally owned land or to direct teleports to land that you know in advance is protected by the parcel owner enabling this defense. Set one foot off land that you own, and you are at the mercy of whatever defense level the parcel owner has bothered to enforce. Which in most cases will be no defense at all.

So the griefers will just move a bit, and will shoot you as soon as you set foot off the protected parcel.

Or they will use non-push methods of causing grief. Push weapons are one of the most annoying griefer tools, and among the easiest for an untrained moron to use. But there are many other things they can do to ruin someone's day.

The ONLY effective control on griefing is for Linden Labs to ACTIVELY ENFORCE THE TOS, and actually BAN these jerks, and all their alts, as soon as they are identified. If they persist in turning a blind eye to most of the problem, these idiots will continue to use SL as their playground for hate and vandalism. If they don't have enough manpower to investigate and enforce their own rules, then they better hire more staff!
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Ron Overdrive
Registered User
Join date: 10 Jul 2005
Posts: 1,002
07-26-2006 06:34
Pushing isn't the only weapon in a griefer's arsenal, its jut the most obvious and most commonly used. There is also sound spam generators (ex, the banana phone follower), self replicators, self replicators with physics, cage guns, particle spammers, followers, and good old fashioned verbal harassment and hate crimes. Disabling llPushObject isn't a cure for the griefing problem, but it is a good step in the right direction.

EDIT: yeah Ceera, Serenity Woods is disabling llPushObject and I believe the rest of the vallies are doing the same. I can't say the same for the other furry sims, but knowing them they'll at least give it a try. I can see alot of private sims disabling llPushObject, however, the mainland will always be a no man's land when it comes to protection. If you can put up with it, there's always walking around on a non-phys shield. While a bit slow, they do prevent you from being pushed and there are decent freebies around. Yiffy Yaffle has made one and you can find it in any FurFree vender on the grid.
Cindy Claveau
Gignowanasanafonicon
Join date: 16 May 2005
Posts: 2,008
07-26-2006 06:46
From: someone
* Region/Estate and About Land now feature the option "Restricted Pushing"
** When pushing is restricted, only the following calls of llPushObject will succeed on the land:
*** Any push called against the owner of the scripted object
*** An object owned by the landowner
*** An object deeded (or Set) to the same group the land parcel is deeded (or Set)


One point that should be made here -- those clubs who have regular members in a different group than the land ownership will appreciate the last bullet point. It means that random members you add to the club aren't going to suddenly go rabid and shoot everyone as a way to get around the push toggle.

If the land ownership and officers are in a separate group than regular membership, it should work to prevent people from using push attacks.

Ceera, as with anything online, if there's a way to exploit something, someone will find it. No solution is ever going to be perfect, but it should never stop LL from trying -- I have to applaud this change as something we actually needed before 6/06, but better late than never.
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Wanda Rich
Registered User
Join date: 22 Apr 2006
Posts: 320
07-26-2006 06:56
is todays update off?
6.56am and no mention in-game of the grid going down. Normally we get one at 6.45
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Lupus Delacroix
Wyrm Raider
Join date: 3 May 2006
Posts: 695
07-26-2006 07:03
From: Cindy Claveau
They made it clear about 4 weeks ago (I think?) that they wanted to differentiate between incidental bumps and distance pushing. As I understood it, the land tool toggle would disable distance push (shooting, bombing) but wouldn't do anything to incidental bumps, elevators/tps, or poseball furniture.

I think many of us are still bruised from last week's debacle, though. I'm actually not looking forward to logging in tonight.


Oh goodie, so instead of high speed orbits your going to get float orbiters, just means you have more time to realize your screwed.

Fire off a scripted prim that follows an AV and sends off a series of fast but rather lightweight push bumps taking the av skyward. By making the cycle fast you can even make the orbit move rather quickly, invisi the prim and they won't see it coming. Give it a lateral component and have it cycle the occasional big push and it can drag you out of the land to push enabled land then orbit.

Nothings beens stopped, people are just going to get more creative =P
Eata Kitty
Registered User
Join date: 21 Jan 2005
Posts: 387
07-26-2006 07:07
What you can do with those is way less powerful than llPush though, it's limited to annoyance rather than major disruption. No longer can someone make an entire sim offlimits to an av (You only need a key to do this with llPush).
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