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Mia Jackson
Second Life Resident
Join date: 25 Oct 2004
Posts: 86
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03-15-2006 12:21
From: Nepenthes Ixchel This alone makes it worthwhile. No more trying to decide between wings, a necklace, a furry avatar or pierced nipples! I can have them all! *looks at spine attachment point as it quivers in anticipation of all the extra work* ** You will see a confirmation dialog with a "don't ask me again" checkbox to confirm replacing the existing item You will still have to decide between them, you'll just get a confirmation now when deciding 
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Anna Bobbysocks
Registered User
Join date: 29 Jun 2005
Posts: 373
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03-15-2006 12:26
From: Ingrid Ingersoll Will you be ok? Do you think we're nearing the end times? hah! laugh now....
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FlipperPA Peregrine
Magically Delicious!
Join date: 14 Nov 2003
Posts: 3,703
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03-15-2006 12:40
1.9 should really scare everyone!
You see, SL releases are like Star Trek movies. The odd numbered ones all suck, and the even numbered ones are okay. Think about it...
1.2 - smooth 1.3 - OMG initial permissions problems OMG 1.4 - smooth 1.5 - OMG permissions 1.6 - smooth 1.7 - OMG sim back end textures OMG 1.8 - smooth 1.9 - OMG OMG OMG OMG OMG OMG OMG OMG
The extra "OMG" was in honor of HoseQueen.
Regards,
-Flip
_____________________
Peregrine Salon: www.PeregrineSalon.com - my consulting company Second Blogger: www.SecondBlogger.com - free, fully integrated Second Life blogging for all avatars!
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Christopher Omega
Oxymoron
Join date: 28 Mar 2003
Posts: 1,828
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03-15-2006 15:03
From: FlipperPA Peregrine 1.9 should really scare everyone!
You see, SL releases are like Star Trek movies. The odd numbered ones all suck, and the even numbered ones are okay. Think about it...
1.2 - smooth 1.3 - OMG initial permissions problems OMG 1.4 - smooth 1.5 - OMG permissions 1.6 - smooth 1.7 - OMG sim back end textures OMG 1.8 - smooth 1.9 - OMG OMG OMG OMG OMG OMG OMG OMG
The extra "OMG" was in honor of HoseQueen.
Regards,
-Flip I beg to differ  The move to 1.2 from 1.1 was a rather dramatic and controversial change. The taxation-based resource limitation system was ripped out in favor of the land-based limitation system. In the past your land's prim limit wasn't the determining factor in how much you could have rezzed at any given time - it was based on how much L$ you were making. This lead to conflicts when several successful individuals lived within the same sim, people wanted prims, so they "banked" them, hogging them, and eventually locking others out of building within that sim (we still had the 10k per-sim prim limit). ==Chris
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