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A request to anyone in-world right now with a spare moment

Ordinal Malaprop
really very ordinary
Join date: 9 Sep 2005
Posts: 4,607
08-04-2006 06:12
Could you go to Caledon II, and put away the pieces on the chessboard? It's right by the telehub, and there's a button you press to do it, should be fairly obvious.

In return I will write you a limerick.
Serra Anansi
In Perpetua Designs
Join date: 1 Aug 2004
Posts: 81
08-04-2006 06:27
From: Ordinal Malaprop
Could you go to Caledon II, and put away the pieces on the chessboard? It's right by the telehub, and there's a button you press to do it, should be fairly obvious.

In return I will write you a limerick.



Wouldn't it be great if we could get IM's to our friends who are online when we are not?
_____________________
Anansi Rose - Port Caledon
Charming Victorian furniture and accessories. Custom woods, fabrics, and metals happily provided upon request.
Ordinal Malaprop
really very ordinary
Join date: 9 Sep 2005
Posts: 4,607
08-04-2006 06:32
If I hadn't removed my Aetherial Telephone I would be able to! Bah.
Serra Anansi
In Perpetua Designs
Join date: 1 Aug 2004
Posts: 81
08-04-2006 06:40
From: Ordinal Malaprop
If I hadn't removed my Aetherial Telephone I would be able to! Bah.


Aetherial Telephone?
_____________________
Anansi Rose - Port Caledon
Charming Victorian furniture and accessories. Custom woods, fabrics, and metals happily provided upon request.
Candide LeMay
Registered User
Join date: 30 Dec 2004
Posts: 538
08-04-2006 06:41
I don't see any pieces on the chessboard ...
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"If Mel Gibson and other cyberspace writers are right, one day the entire internet will be like Second Life." -- geldonyetich
Ordinal Malaprop
really very ordinary
Join date: 9 Sep 2005
Posts: 4,607
08-04-2006 06:42
From: Candide LeMay
I don't see any pieces on the chessboard ...

Really? Hm. Can you tell me how many prims are spare on the road just by the telehub?
Ordinal Malaprop
really very ordinary
Join date: 9 Sep 2005
Posts: 4,607
08-04-2006 06:43
From: Serra Anansi
Aetherial Telephone?

Something I built a while ago to translate Emails to Instant Messages, but never really used....
Desmond Shang
Guvnah of Caledon
Join date: 14 Mar 2005
Posts: 5,250
08-04-2006 06:43
I'll see what is going on and take care of it, Ordinal.
_____________________

Steampunk Victorian, Well-Mannered Caledon!
Serra Anansi
In Perpetua Designs
Join date: 1 Aug 2004
Posts: 81
08-04-2006 06:49
Good Morning Mr Shang.
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Anansi Rose - Port Caledon
Charming Victorian furniture and accessories. Custom woods, fabrics, and metals happily provided upon request.
Desmond Shang
Guvnah of Caledon
Join date: 14 Mar 2005
Posts: 5,250
08-04-2006 06:57
Good morning Serra :)

Couple things happened, Ordinal.

Someone rezzed some stuff at the telehub (since taken care of) and my secret Caledon National Railroad beta was there.

Until a few seconds ago (it is now shut off), you could rez the train, then if you knew what to click it would go hurtling down the track.

Someone had discovered this and rezzed a number of trains all in one spot, but didn't know how to send them down the line.
_____________________

Steampunk Victorian, Well-Mannered Caledon!
Sam Brewster
Registered User
Join date: 20 Feb 2006
Posts: 82
08-04-2006 07:04
From: Serra Anansi
Wouldn't it be great if we could get IM's to our friends who are online when we are not?


It is possible to send an IM to someone in world using e-mail. Any e-mal sent to <agent uuid>@im.secondlife.com will be received by the intended recipient as an IM.

The key (pardon the pun) is to know the UUID Of the person you wish to IM through e-mail.


- Sam
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Burke Prefect
Cafe Owner, Superhero
Join date: 29 Oct 2004
Posts: 2,785
08-04-2006 07:11
From: Ordinal Malaprop
Something I built a while ago to translate Emails to Instant Messages, but never really used....


I desperately need something like that but don't have the inclination to spend the 20 minutes needed to code it. I'll buy source from you! LOL!
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Serra Anansi
In Perpetua Designs
Join date: 1 Aug 2004
Posts: 81
08-04-2006 07:18
From: Burke Prefect
I'll buy source from you!


ditto
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Anansi Rose - Port Caledon
Charming Victorian furniture and accessories. Custom woods, fabrics, and metals happily provided upon request.
Candide LeMay
Registered User
Join date: 30 Dec 2004
Posts: 538
08-04-2006 07:38
From: Sam Brewster
It is possible to send an IM to someone in world using e-mail. Any e-mal sent to <agent uuid>@im.secondlife.com will be received by the intended recipient as an IM.

The key (pardon the pun) is to know the UUID Of the person you wish to IM through e-mail.


- Sam


Um... no
_____________________
"If Mel Gibson and other cyberspace writers are right, one day the entire internet will be like Second Life." -- geldonyetich
Serra Anansi
In Perpetua Designs
Join date: 1 Aug 2004
Posts: 81
08-04-2006 07:44
From: Sam Brewster
It is possible to send an IM to someone in world using e-mail. Any e-mal sent to <agent uuid>@im.secondlife.com will be received by the intended recipient as an IM.

The key (pardon the pun) is to know the UUID Of the person you wish to IM through e-mail.


- Sam


Yeah, It didnt work for me either. I just tried and I got a autoreturned email saying the address was invalid, even tho the key was fresh and confirmed. Oh well.

Ordinal if you want to sell your "Aetherial Telephone" I'd be interested.
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Anansi Rose - Port Caledon
Charming Victorian furniture and accessories. Custom woods, fabrics, and metals happily provided upon request.
Jesse Malthus
OMG HAX!
Join date: 21 Apr 2006
Posts: 649
08-04-2006 07:54
libSL developers are working on many a chat program, without having to muck about with email.
:P But, nothing user consumable yet. Stay tuned.
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Ruby loves me like Japanese Jesus.
Did Jesus ever go back and clean up those footprints he left? Beach Authority had to spend precious manpower.
Japanese Jesus, where are you?
Pragmatic!
Sam Brewster
Registered User
Join date: 20 Feb 2006
Posts: 82
08-04-2006 07:59
From: Serra Anansi
Yeah, It didnt work for me either. I just tried and I got a autoreturned email saying the address was invalid, even tho the key was fresh and confirmed. Oh well.

Ordinal if you want to sell your "Aetherial Telephone" I'd be interested.


I just did it to me, and it worked.

- Sam
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Siobhan Taylor
Nemesis
Join date: 13 Aug 2003
Posts: 5,476
08-04-2006 08:25
From: Sam Brewster
I just did it to me, and it worked.

- Sam
It works IF the person in-world starts the conversation. The email address then remains live for about 24 hours, I think. You can't initiate from the outside... It's a method of controling spam.
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http://siobhantaylor.wordpress.com/
Sam Brewster
Registered User
Join date: 20 Feb 2006
Posts: 82
08-04-2006 08:41
From: Siobhan Taylor
It works IF the person in-world starts the conversation. The email address then remains live for about 24 hours, I think. You can't initiate from the outside... It's a method of controling spam.


Yes, I did some addittional testing and it seems that SL assigns an arbitrary key when e-mailing the IM message to one's mailbox.

I can understand the need to control spam, but it's shame that it doesn't work with an AV key.

I'll have to work on a script later today that will allow it.

- Sam
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Lee Ludd
Scripted doors & windows
Join date: 16 May 2005
Posts: 243
08-04-2006 08:52
From: Sam Brewster
It is possible to send an IM to someone in world using e-mail. Any e-mal sent to <agent uuid>@im.secondlife.com will be received by the intended recipient as an IM.

The key (pardon the pun) is to know the UUID Of the person you wish to IM through e-mail.


- Sam


I thought this was true once, and even posted it, but I was wrong. What works is <session_uuid>@im.secondlife.com, where <session_uuid> is a key for a particular log-in session. If you send an IM to someone, and stay logged in, and the recipient gets your IM forwarded his/her email address, the return address will contain the session uuid and the recipeient can reply to it in the usual manner and you will get the reply as an IM. But only if you remain logged on. If you log off and log back on, you get a different session uuid and any reply to IMs sent in earlier sessions will end up in bit heaven.
Ilianexsi Sojourner
Chick with Horns
Join date: 11 Jul 2004
Posts: 1,707
08-04-2006 08:57
From: Ordinal Malaprop

In return I will write you a limerick.

So, how about the limerick? Can we get a limerick about how the trains were piling up all over? :D
_____________________
Everything's impossible,'till it ain't. --Ben Hawkins, Carnivale

Help build a Utopian Playland-- www.doctorsteel.com. Music, robots, fun times!
Athena Sterling
Voided Earthing
Join date: 1 May 2006
Posts: 186
08-04-2006 09:15
From: Serra Anansi
Wouldn't it be great if we could get IM's to our friends who are online when we are not?


i'm able to do this with no problem. not sure if its a bug or anything but i've been using it for a while now with no problems.

--edit--

ok try this... if your freinds have a message ball setup, send the message to that uuid. it will bouce it to them inworld, or if they are out of world email it to them.
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Solo Junkies Skybox ( secondlife://Solo Junkies/192/192/ ) : The oldest and largest solo based gaming arcade for a reason, pure and simple honesty...
florenze Kerensky
Registered User
Join date: 31 Jul 2004
Posts: 106
anyone have experience with this?
08-04-2006 09:23
Email-2-IM Cube
_____________________
It is as easy to amuse me as it is hard to impress me. :)

http://flo-votes.blogspot.com
Sam Brewster
Registered User
Join date: 20 Feb 2006
Posts: 82
08-04-2006 09:32
Rez an object, place this script in it, it will check for new e-mail once every 30 seconds and IM you with the message.

To have someone send you a message, have them mail it to <yourkey>@lsl.secondlife.com

CODE
// Receive e-mails from people off-world
// You need to give the sender your Avatar Key in order for them to
// Send you an in-world IM
// mail format is <your key>@lsl.secondlife.com
//
// Touch the Object to get your key
key mykey = "<your avatar key>"; // put your avatar key here
init()
{
llSetTimerEvent( 30 ) ; // check email every 30 seconds

}
default
{
state_entry()
{
init();
llOwnerSay("Offworld E-mail receiver");
llOwnerSay("Touch me to get you Avatar Key");
}
on_rez( integer r )
{
init();
}
changed( integer c )
{
if ( c & CHANGED_OWNER )
{
llResetScript();
}
}

touch_start(integer num)
{
llOwnerSay("Your Avatar Key is: "+(string)llDetectedKey(0));
}
email( string mtime, string maddress,string msubject,string mbody,integer num_left )
{
llInstantMessage(mykey, "From :" + maddress );
llInstantMessage(mykey, "Subject :" + msubject );
llInstantMessage(mykey, "Body :" + mbody );

if ( num_left > 0 )
{
llGetNextEmail( "","" );
}
}
timer()
{
llGetNextEmail( "","" );

}
}


- Sam
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DoteDote Edison
Thinks Too Much
Join date: 6 Jun 2004
Posts: 790
08-04-2006 18:23
From: Sam Brewster
Rez an object, place this script in it, it will check for new e-mail once every 30 seconds and IM you with the message.

To have someone send you a message, have them mail it to <yourkey>@lsl.secondlife.com

- Sam
I believe you need to use the UUID for the object the script is in... not the UUID of the avatar. Note also, each time the object is rezzed, the UUID will change... meaning friends will need to be given a new object UUID to email in order to reach you in-world.

So, here's a corrected version:
CODE
// Receive e-mails from people off-world
// You need to give the sender your Email-to-IM address in order for them to
// Send you an in-world IM
// mail format is <object key>@lsl.secondlife.com
//
key mykey;
init() {
mykey = llGetOwner();
llSetTimerEvent( 30 ) ; // check email every 30 seconds
}
default {
state_entry() {
init();
llOwnerSay("Offworld E-mail receiver");
}
on_rez( integer r ) {
init();
}
changed( integer c ) {
if ( c & CHANGED_OWNER ) llResetScript();
}
touch_start(integer num) {
llOwnerSay("Your email-to-IM address is: "+(string)llGetKey()+"@lsl.secondlife.com");
}
email( string mtime, string maddress,string msubject,string mbody,integer num_left ) {
llInstantMessage(mykey, "From :" + maddress );
llInstantMessage(mykey, "Subject :" + msubject );
llInstantMessage(mykey, "Body :" + mbody );

if ( num_left > 0 ) llGetNextEmail( "","" );
}
timer() {
llGetNextEmail( "","" );
}
}
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