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Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
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03-19-2006 14:26
Even more telling is that Spore was branded as "Sim Everything" during on point.
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Csven Concord
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Join date: 19 Mar 2005
Posts: 1,015
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03-19-2006 14:35
After the original release of the video some time last year, there was a flurry of discussion on a number of sites (including Terra Nova). Among them were some seemingly legitimate comments regarding the limitations of procedural content. From the perspective of using procedurals in CG applications like rendering textures, I tend to agree. There is a quality to them that simply feels a bit fake when rendering for realism (to me at least). So while I am very much impressed by Spore and have often used it in examples of where content creation is heading, I do not think it will solve all the problems people claim it will solve wrt content.
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Salazar Jack
Nova Albion native
Join date: 12 Feb 2004
Posts: 1,105
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03-19-2006 14:39
After the original release of the video some time last year, there was a flurry of discussion on a number of sites (including Terra Nova). Among them were some seemingly legitimate comments regarding the limitations of procedural content. From the perspective of using procedurals in CG applications like rendering textures, I tend to agree. There is a quality to them that simply feels a bit fake when rendering for realism (to me at least). So while I am very much impressed by Spore and have often used it in examples of where content creation is heading, I do not think it will solve all the problems people claim it will solve wrt content. Me computationally stupid,, so bear with me. I can intuitively understand that procedurally-created textures wouldn't be able to able to spontaneously create realistic-looking signs and more human-made things like that. AT least that's what my gut tells me. But wouldn't it be perfect for more organic/biological textures like ground, grass, plants, amimals, fur, etc. I'm thinking fractals here too, even though I'm not sure if they are related to procedural computational thingamabobs. Are they? _____________________
kahruvel.com - Onward & Upward!
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Moopf Murray
Moopfmerising
Join date: 7 Jan 2004
Posts: 2,448
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03-19-2006 14:47
After the original release of the video some time last year, there was a flurry of discussion on a number of sites (including Terra Nova). Among them were some seemingly legitimate comments regarding the limitations of procedural content. From the perspective of using procedurals in CG applications like rendering textures, I tend to agree. There is a quality to them that simply feels a bit fake when rendering for realism (to me at least). So while I am very much impressed by Spore and have often used it in examples of where content creation is heading, I do not think it will solve all the problems people claim it will solve wrt content. Csven, you make a very good point. It isn't a panacea, but I think it will add a subtle level of reality and flexibility to increasing numbers of games, whilst also providing developers with a way of not having to produce the vast amounts of content they currently have to. As with my example of WOW earlier, with textures, procedural creation can lead to a kind of "samey" feel, and a lot depends on the quality, and complexity, of the procedural rules that are applied. There will obviously be limits to the freedom that any system using procedural techniques can achieve, and much is largely dependant on the CPU power we have available as to how complex that can be, but I don't think it's in doubt that it will add a level of realism and immersion that hasn't been possible without it. That's why I feel it's the most important development for gaming in the last decade or so. _____________________
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Dyne Talamasca
Noneuclidean Love Polygon
Join date: 9 Oct 2005
Posts: 436
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03-19-2006 15:21
Me computationally stupid,, so bear with me. I can intuitively understand that procedurally-created textures wouldn't be able to able to spontaneously create realistic-looking signs and more human-made things like that. AT least that's what my gut tells me. But wouldn't it be perfect for more organic/biological textures like ground, grass, plants, amimals, fur, etc. I'm thinking fractals here too, even though I'm not sure if they are related to procedural computational thingamabobs. Are they? Generally, yes. Procedurals** and more importantly fractals of a sort are pretty much how nature creates many "natural looking" things, so it makes some sense that the technique would produce results more suited to natural stuff. It's primarily a question of finding the right procedure and appropriate settings. ** All fractals are procedurals, but not all procedurals are fractals ... a procedural is basically just a way of creating a texture using some mathematical operation or operations. You can say "here's a coordinate, tell me what the color should be there". Procedurals can include obviously non-organic stuff like checkerboards, circles, and grids. Basically, if you can find a bunch of math that produces it, given a set of coordinates, it can be made with a procedural. So, signs are unlikely. _____________________
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Lianne Marten
Cheese Baron
Join date: 6 May 2004
Posts: 2,192
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03-19-2006 15:35
Ok, well after getting many replies with a 'this is not MMOG' theme, I decided to check the Google video again (have you seen the new one that is an hour and 15 mins long?) Where is the new one? I've only seen the 35 minute one. _____________________
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Csven Concord
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Join date: 19 Mar 2005
Posts: 1,015
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03-19-2006 15:42
But wouldn't it be perfect for more organic/biological textures like ground, grass, plants, amimals, fur, etc. I'm thinking fractals here too, even though I'm not sure if they are related to procedural computational thingamabobs. Are they? Quite a number of procedurals are fractal-based, though not all. Even so, there is simply something that feels wrong sometimes. In my opinion it's most likely the person behind the creation of the offending procedural. They're defining reality through their eyes; how they understand what it is that they're experiencing (after all, this is all about interpretation). If they don't interpret the world the same way I do, there will be a disconnect. The difference can be subtle, but people tend to pick up those subtle differences even if they aren't consciously aware of them. For example, I know that when I talk about "bounce color" to some people, they don't know what I'm talking about. If for example a ball is defined as blue, then they'll want it rendered that blue... even if it's sitting in an orange box. If they were programming a render engine, they'd never get to where renderers are today because the concept would never make it into the render code. That's why I feel it's the most important development for gaming in the last decade or so. Agreed. |
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Salazar Jack
Nova Albion native
Join date: 12 Feb 2004
Posts: 1,105
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03-19-2006 16:05
Thanks Dyne & Csven, that helps a lot!
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kahruvel.com - Onward & Upward!
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Matthias Zander
...me?
Join date: 2 May 2004
Posts: 109
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03-19-2006 16:32
Where is the new one? I've only seen the 35 minute one. I just did a general Google Videos search for Spore video, and it popped up very easily - it was 1 hour, 1 minute if I recall correctly - his talk was only an hour long, but most of it is the 37 minute video (if the one I saw was the one that's being discussed). _____________________
Creator of Alluring Elegance
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Burke Prefect
Cafe Owner, Superhero
Join date: 29 Oct 2004
Posts: 2,785
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03-19-2006 16:42
Keep your heads up and your asses covered at E3.
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SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
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03-19-2006 16:54
I wonder what Spore 2 will be like?
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So long to these forums, the vBulletin forums that used to be at forums.secondlife.com. I will miss them. I can be found on the web by searching for "SuezanneC Baskerville", or go to http://www.google.com/profiles/suezanne - http://lindenlab.tribe.net/ created on 11/19/03. Members: Ben, Catherine, Colin, Cory, Dan, Doug, Jim, Philip, Phoenix, Richard, Robin, and Ryan - |
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Lianne Marten
Cheese Baron
Join date: 6 May 2004
Posts: 2,192
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03-19-2006 17:03
I wonder what Spore 2 will be like? Should prolly wait until the first has been released ![]() _____________________
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Starax Statosky
Unregistered User
Join date: 23 Dec 2003
Posts: 1,099
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03-19-2006 17:22
I wonder what Spore 2 will be like? It'll not be as good as Spore 3. |
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Csven Concord
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Join date: 19 Mar 2005
Posts: 1,015
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03-19-2006 17:36
I think Spore 2 has already be given the green light for a movie. Cronenberg directs and teams up again with Marilyn Chambers.
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SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
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03-19-2006 17:56
I think Spore 2 has already be given the green light for a movie. Cronenberg directs and teams up again with Marilyn Chambers. What did David Cronenburg do with Marilyn Chambers? In a cinematic sense, that is. That we didn't get to see. I mean what movie would you be talking about? Maryilyn Chambers was Misty Beethoven, and David Cronenburg's name is most closely associated in my mind with Videodrome. Female lead of Videodrome was Deborah Harry the singer of Blondie, right? Maybe? I didn't mean to suggest a movie Spore and it's sequel Spore 2, I meant a singlish player computer game Spore and its next multiplayer version, Spore v. 2.0. ![]() _____________________
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So long to these forums, the vBulletin forums that used to be at forums.secondlife.com. I will miss them. I can be found on the web by searching for "SuezanneC Baskerville", or go to http://www.google.com/profiles/suezanne - http://lindenlab.tribe.net/ created on 11/19/03. Members: Ben, Catherine, Colin, Cory, Dan, Doug, Jim, Philip, Phoenix, Richard, Robin, and Ryan - |
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Csven Concord
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Join date: 19 Mar 2005
Posts: 1,015
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03-19-2006 18:07
Rabid. Before Videodrome. And I was just having some fun. The name "Spore" makes me think of Cronenberg's flicks.
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