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The main question here is whether the browser experience will really be shared, or instanced a la Quicktime. I have my money on the latter outcome for security reasons, though I hope otherwise.
Who knows? They could surprise me.

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Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
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02-09-2006 14:12
* The main question here is whether the browser experience will really be shared, or instanced a la Quicktime. I have my money on the latter outcome for security reasons, though I hope otherwise. Who knows? They could surprise me. ![]() _____________________
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Harris Hare
Second Life Resident
Join date: 5 Nov 2004
Posts: 301
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02-09-2006 14:24
It just seems to be going in reverse. It's not "let's get SL into the web" as much as "let's get the web in SL" at this point. Not sure how I like that, honestly. It's most certainly the latter. We will no doubt find many public browsing terminals crop up around SL for people to check their Hotmail, browse eBay or whatever. Frankly, that's the part that doesn't really interest me. What interests me (and others I'm sure) is the potential of instantly incorporating HTML/CSS/Javascript/etc. into the SL experience. Web-on-a-prim will allow far richer text display with hypertext interactivity to boot. Couple that with an XML-RPC link to outside websites and you can begin displaying just about any kind of relevant inworld/outworld information in a far richer manner than has ever been possible. At the moment, we're limited to Chat, Notecards and XyText. ![]() |
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Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
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02-09-2006 14:38
* I suppose that depends entirely on the way the feature ends up working. You do know we can already use Quicktime to instance text onto a prim, yes? It supports XML quite happily. My concern is thus: how are instances of web prims set to be maintained in the scope of SL, standalone code notwithstanding? A single instance or limit by plot seems a bit useless for "text prims;" a laissez-faire instancing system could lead to potential spam and virus concerns. Granted, I'd love to see this feature fly, as it's more or less essential. But I don't see it as the magic pill it's being made out to appear. _____________________
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Hamaar Tyne
Registered User
Join date: 17 Jun 2005
Posts: 23
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02-09-2006 15:02
The main question here is whether the browser experience will really be shared, or instanced a la Quicktime. I have my money on the latter outcome for security reasons, though I hope otherwise. Also very interesting point about the shared experience when browsing. Though I've found reading text in a group to be quite a terrible experience. I remember many a days reading rpg/adventure game text over my dad's shoulder. I got quite good at reading fast ![]() But the security concern is an important point too. If it is a shared experience, meaning you are all looking at the same web page, and watching the same content, what is to stop random guy x from swooping down while you are checking your email and reading it over your shoulder? Or what is to stop him from clicking some buttons and start typing away before you relise whats happening and fire off some malicious email to your friends? I think that the browser is going to be put in sl as a single user experience. I imagine there will be some sort of thing that will allow the creator of the prim to set it as html, and to pass it some parameters via post/get using lsl type controls. So while everybody going to this place in SL might see the same start page, and have the same ability to move through it, nobody will be seeing exactly what I see. I guess I am assuming that you will just think of it as the gecko engine, with sl doing the rendering of the webpages in open GL through your SL browser. Kind of like taking all the stuff that firefox does, and instead of displaying it in a window on your desktop with windows api calls, you are displaying it on a prim in sl through open gl. If that is the case, I imagine there will be no such thing as a shared viewing experience, and then again I ask, what is the point? I guess perhaps it could be neat to use it as a hud attachment to control things by using a java or flash app as long as it could talk to linden objects. Well this is all just speculation, and what do I know? Hamaar |
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Jarod Godel
Utilitarian
Join date: 6 Nov 2003
Posts: 729
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02-09-2006 15:40
We have a bit of a metadiscussion going on in the Library forums over this issue ![]() ...and pretty much agree that while this seems like a "cool new toy," from a practical standpoint it doesn't work as well as a standard browser. Your mileage may vary. _____________________
"All designers in SL need to be aware of the fact that there are now quite simple methods of complete texture theft in SL that are impossible to stop..." - Cristiano Midnight
Ad aspera per intelligentem prohibitus. |
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Khamon Fate
fategardens.net
Join date: 21 Nov 2003
Posts: 4,177
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02-09-2006 15:44
It just seems to be going in reverse. It's not "let's get SL into the web" as much as "let's get the web in SL" at this point. Not sure how I like that, honestly. _____________________
Visit the Fate Gardens Website @ fategardens.net
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Kathmandu Gilman
Fearful Symmetry Baby!
Join date: 21 May 2004
Posts: 1,418
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02-09-2006 15:45
Woohoo It means I can look at porn on a prim without someone loading $1000Ls worth of uploads!!
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It may be true that the squeaky wheel gets the grease but it is also true that the squeaky wheel gets replaced at the first critical maintenance opportunity.
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Kermitt Quirk
Registered User
Join date: 4 Sep 2004
Posts: 267
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02-09-2006 16:01
Mmmm. Please, PLEAZE let us use this both parcel-based and independent! I definately agree with this one. We need the option of doing it both ways. I hadn't actually thought far enough ahead to realise that each user would be seeing there own instance. All the ideas I have to use this would require that everyone sees the same page at the same time, and I'd want to be able to refresh it or change the address via LSL code. In most cases I wouldn't even need links to work, so being able to disable clicking and make it view only would be really handy too. |
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Burke Prefect
Cafe Owner, Superhero
Join date: 29 Oct 2004
Posts: 2,785
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02-09-2006 16:06
Woohoo It means I can look at porn on a prim without someone loading $1000Ls worth of uploads!! FUCK YEAH!!!! |
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Kermitt Quirk
Registered User
Join date: 4 Sep 2004
Posts: 267
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02-09-2006 16:07
For creative layout? I honestly don't think html / css is easier to layout then an image. For "neat" factor? I guess it can win on the neat factor, but really, I don't have sl for web content, I have sl for only the content SL can provide me with, a 3d enviroment. It's not a matter of if html/css is easier to lay out an image or not. The difference is we can update a web page dynamically but once a texture is uploaded it's static. Unless LL is planning to give us LSL commands that allow us to modify an image on the fly, but I don't see that happening any time this century. |
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Burke Prefect
Cafe Owner, Superhero
Join date: 29 Oct 2004
Posts: 2,785
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02-09-2006 16:16
It's not a matter of if html/css is easier to lay out an image or not. The difference is we can update a web page dynamically but once a texture is uploaded it's static. Unless LL is planning to give us LSL commands that allow us to modify an image on the fly, but I don't see that happening any time this century. Yeah. I really wouldn't mind the chance to make dynamic signposts or menus that I can update. |
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Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
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02-09-2006 16:46
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Persig Phaeton
Registered User
Join date: 20 Nov 2003
Posts: 49
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02-09-2006 17:00
That's exactly the point. What we need now is not the ability to browse the web through the SL client, but the ability to display interactive content inworld without using five-hundred prims, twenty-nine scripts and thirty-two-hundred uploaded textures. My thoughts exactly. A lot of people seem to be poo-pooing this idea but, really, it reduces a HUGE amount of overhead in the creation process. It's also a way of bringing in a well-tested data distribution avenue from the outside world to inworld. Some people dislike this idea but I favor it. In my view of the future, the metaverse will remain something of a novelty to most people unless it integrates more real-world applications, and that means incorporating the web. Persig |
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Iron Perth
Registered User
Join date: 9 Mar 2005
Posts: 802
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02-09-2006 17:12
All the ideas I have to use this would require that everyone sees the same page at the same time, and I'd want to be able to refresh it or change the address via LSL code. In most cases I wouldn't even need links to work, so being able to disable clicking and make it view only would be really handy too. Ditto. I think this is a pretty natural conclusion, as well. SL is about connecting people .. giving them a shared experience that they can gather round and interact in a compelling way. I can think of many profoundly exciting applications born of a shared browser in a virtual space. I really can't think of any that come from standalone browsing in SL. |
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Hiro Pendragon
bye bye f0rums!
Join date: 22 Jan 2004
Posts: 5,905
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02-09-2006 17:23
I would like to say that I am very much looking forward to this in SL. Though, I have to say, the ability to ensure that everyone is sharing the same view of the same page is the critical application. As is the option to have single-user sessions - I think it's critical that both be available. _____________________
Hiro Pendragon
------------------ http://www.involve3d.com - Involve - Metaverse / Emerging Media Studio Visit my SL blog: http://secondtense.blogspot.com |
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Iron Perth
Registered User
Join date: 9 Mar 2005
Posts: 802
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02-09-2006 17:27
As is the option to have single-user sessions - I think it's critical that both be available. Perhaps. I think the hard time I have appreciating this point of view that I always have a web browser open on the same desktop as SL, but for those who run SL full screen without a web browser, I can see where this might be useful. |
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Kurshie Muromachi
Primtastic!
Join date: 24 Apr 2005
Posts: 278
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02-09-2006 18:07
Could we include a contest for skinning the mozilla based browser to appeal for SL?
Brings up another question. When this is done and released will it be skinnable by the public? Will extensions be disabled? |
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Iron Perth
Registered User
Join date: 9 Mar 2005
Posts: 802
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02-10-2006 08:58
The page will be rendered in prims. There will be no skins.
For example, let's say you rezzed (created) a sphere in SL and put the HTML-prim textur on the sphere and went to google maps, you'd end up with something like: (click on link if image doesn't appear) However, you'd just have the sphere in SL without the web browser border / black background. |
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Iron Perth
Registered User
Join date: 9 Mar 2005
Posts: 802
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02-10-2006 09:02
The page will be rendered in prims. There will be no skins.
For example, let's say you rezzed (created) a sphere in SL and put the HTML-prim textur on the sphere and went to google maps, you'd end up with something like: (click on link if image doesn't appear) However, you'd just have the sphere in SL without the web browser border / black background. |
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Karen Linden
Dev. Program Manager
Join date: 25 Jul 2005
Posts: 396
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The Mozilla roll-out plan
02-14-2006 16:58
I've seen a lot of speculation about Mozilla integration with Second Life. We *are* moving forward, and now you know what's been keeping us from shipping in the first place!
As the bugs in uBrowser are resolved, we will be able to do more and more. The current plan is a phased rollout, as follows: * First, the goal is to support Second Life help documents in the viewer. This should happen in the near future, depending on the speed at which fixes for some of the the known issues can be added. While the gain isn't large, getting to the point where every SL resident can use the code in some limited way is a big step forward in other ways. * After that, we will look at adding support within the client for selected SL specific Web sites such as Lindex and auctions. This will allow us to test more complex HTML and user interactions. * Next, we will move on to supporting a generic Web browser floater in the viewer. This will be an extension of the functionality in the previous steps, and means that plug-in support will become important very quickly! * Finally, after more work and more bug fixing, we support interactive HTML on prims. Only after having resolved issues that are bound to arise after the first steps are rolled out can we deliver this feature. There are several very difficult problems to solve here - for instance, coming up with a strategy for truly shared browsing. |
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Csven Concord
*
Join date: 19 Mar 2005
Posts: 1,015
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02-14-2006 17:34
Thanks for the update, Karen.
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Icon Serpentine
punk in drublic
Join date: 13 Nov 2003
Posts: 858
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02-14-2006 17:46
Check out Cory's latest blog entry. "There are only a few remaining show stoppers, but they're tricky. The biggest is the fact that we don't properly handle control inputs in plugins, like Flash. So, think you can fix it? If you do, I'll give you aprivate island in Second Life, including both the up-front cost and the monthly dues for one year. Note that the solution must work on Windows, Mac, and Linux -- or, if we've fixed it on one or more platforms, on the platforms that are still unsolved. I'll post updates here as we move along. For two other bugs -- creating new windows and feedback dialogs -- I'll reward the intrepid coder behind the solution with the ability to create a new last name within Second Life" Heh, I saw this the other day. I asked Cory if he has the linux sources available, but no go right now it seems. So all you windows dev's are at an advantage right now! ![]() I wouldn't mind working with dev's on windows and mac platforms if we wanna split the sim. Though I wanted to go for the other problems to score the custom last name. ![]() _____________________
If you are awesome!
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SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
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02-14-2006 17:46
* First, the goal is to support Second Life help documents in the viewer. Hopefully this will include being able to click on a word in a script and see the LSL wiki page on in, and being able to cut and paste from the LSL wiki into the script editor. _____________________
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So long to these forums, the vBulletin forums that used to be at forums.secondlife.com. I will miss them. I can be found on the web by searching for "SuezanneC Baskerville", or go to http://www.google.com/profiles/suezanne - http://lindenlab.tribe.net/ created on 11/19/03. Members: Ben, Catherine, Colin, Cory, Dan, Doug, Jim, Philip, Phoenix, Richard, Robin, and Ryan - |
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Noh Rinkitink
Just some Nohbody
Join date: 31 Jan 2006
Posts: 572
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02-14-2006 18:33
Reading back through this thread, I personally find myself in the "screw the plugins, just get it out" camp, albeit for a somewhat different reason from what's been mentioned.
In my regular FireFox, I have an extention installed that blocks Flash content unless I specifically choose to run it. Given the occular assaults usually perpetrated via Flash (and to a lesser extent animated GIFs), frankly the idea of not having those kinds of plug-ins available appeals to me a great deal. ![]() I'm not against an in-world browser in general, though... even with the gimpiest of graphics settings, it still takes a couple of seconds to alt-tab into or out of SL for browsing, including an annoying re-sizing as my desktop is 1280x1024, but due to speed concerns SL is 1024x768. I'm just not keen on seeing a good idea cluttered with assorted trash that I don't allow to happen in my stand-alone browser. |
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Blueman Steele
Registered User
Join date: 28 Dec 2004
Posts: 1,038
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02-14-2006 19:09
I'd been timid about putting info on-line because so many tell me they can't open a browser comfortably when SL is going.
I will definately be moving away from notecards and will focus on HTML documentation. (woooooot!) |