Preview Version 1.11.1(0) available
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SuezanneC Baskerville
Forums Rock!
Join date: 22 Dec 2003
Posts: 14,229
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07-22-2006 02:07
New Preview, Version 1.11.1(0) available, see notice at /3/26/123094/1.html#post1164635From: someone Release Notes for Second Life 1.11.1(0) July 21, 2006 ===================================== Other changes: * llGiveInventory() box now supports an option to mute the giving agent (user or object) * llPushObject() functionality can now be disabled on a parcel or region * Sounds triggered by muted residents are now muted
Bug fixes: * First use of Search menu no longer defaults to "All" tab * Events list no longer truncated to 201 results * Dragging past the end of a text field once again scrolls text in that field * Avatar picker once again highlights "Show" button by default * CTRL-F keystroke causes cursor to be placed in the "Find" text box of the Search window's "All" tab * Snapshot > Edit Object window once again displayed when "Show UI" option is enabled * Linden Locations no longer displayed in the list of Popular Places * Updated incorrect language in Region Edit window when trying to terraform a region * Radio buttons in menu windows now support typical keyboard interaction * Snapshot window now conforms to same position rules as other windows * Friends list now sorts by online status * Mini-map contents now contained within a window when taking a snapshot which includes the UI * Objects with blank names can now be muted
Linux client fixes: * No linux client-specific fixes in this release
Download preview from http://secondlife.com/community/preview.php#1.11.1.0
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So long to these forums, the vBulletin forums that used to be at forums.secondlife.com. I will miss them.
I can be found on the web by searching for "SuezanneC Baskerville", or go to
http://www.google.com/profiles/suezanne
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http://lindenlab.tribe.net/ created on 11/19/03.
Members: Ben, Catherine, Colin, Cory, Dan, Doug, Jim, Philip, Phoenix, Richard, Robin, and Ryan
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Yiffy Yaffle
Purple SpiritWolf Mystic
Join date: 22 Oct 2004
Posts: 2,802
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07-22-2006 08:54
*plays the hallelujah gesture and claps*
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Zoe Llewelyn
Asylum Inmate
Join date: 15 Jun 2004
Posts: 502
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07-22-2006 08:58
No fix for the Texture Theft Tool (i.e. Eyedropper)...
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Lianne Marten
Cheese Baron
Join date: 6 May 2004
Posts: 2,192
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07-22-2006 09:00
From: someone * llPushObject() functionality can now be disabled on a parcel or region * Sounds triggered by muted residents are now muted Praise sweet monkey Jebus... finally... *breaks down crying*
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Foolish Frost
Grand Technomancer
Join date: 7 Mar 2005
Posts: 1,433
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07-22-2006 09:08
From: someone * llPushObject() functionality can now be disabled on a parcel or region * Sounds triggered by muted residents are now muted Falls to his knees. Oh thank you, Great Gods of Linden. We thank you for your gift to us, and play for more miracles in the future. To this end, we now sacrifice to you that which we no longer need or want! <tosses random, long term forum whiner into the lava> Please, accept this gift and... No! Please! Don't send him back! Noooooooo! <If you think I'm talking about you. You're right.> <sigh> <For the record, I'm having a good day, and am in the forums to enjoy myself. I have little point to this post but humor.>
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Zoe Llewelyn
Asylum Inmate
Join date: 15 Jun 2004
Posts: 502
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07-22-2006 09:11
From: Lianne Marten Praise sweet monkey Jebus... finally... *breaks down crying* Before 1.10 I would have been leaping for joy to see this update with the ability to disable push...now it hardly matters. So many bugs were introduced to 1.10 that are having huge and disasterous effects on SL and especially content creation that it makes the issues with griefers pale in comparision for me. 1. Bugs that caused scripts to get borked in casino games and payout forver, bankrupting their owners. 2. Bugs that caused a button to "disable Selected" to instead disable every script in your sim, effectively nuking it into the abyss. 3. Bugs that allow random members of your groups to become officers for no reason and potentially steal your land and items. 4. Bugs that have made sensors no longer work correctly and broken most security devices. 5. Bugs that now allow texture theives to steal any texture in game simply and easily using a new "tool" LL gave them. Shall I continue? This update has the worst benefit to bugs ratio I have ever seen in 2 years here. The issues 1.10 have caused have made my potential appreciation of the anti-push option seem rather childish and unimportant. After all, who cares about griefers if everything I had worth griefing in SL has been destroyed by bugs?
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Clubside Granville
Registered Bonehead
Join date: 13 Apr 2006
Posts: 478
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07-22-2006 09:55
And if we get to turn off push we need that option to limit the number of prims rezzed per avatar or the griefers will just switch to that method of bringing a sim to its knees.
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Second Life Home Page Forums - slhomepage.com Second Life Handbook - slhandbook.com Second Life Mainland - slmainland.com
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Foolish Frost
Grand Technomancer
Join date: 7 Mar 2005
Posts: 1,433
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07-22-2006 10:05
From: Clubside Granville And if we get to turn off push we need that option to limit the number of prims rezzed per avatar or the griefers will just switch to that method of bringing a sim to its knees. WOOOOO! Look here: /139/65/121586/1.htmlFrom: Kelly Linden You should do two things now.
1) Check out 1.12 preview (1.12.0.4). There is a parcel flag for 'Run Group Scripts'. If the land has a group set (whether it is owned by a person or the group) AND an object has the same group set (whether it is owned by a person or the group) THEN... with this checkbox checked their scripts will run. If you leave the 'Run Others Scripts' unchecked, then no one else's scripts will work.
I believe this covers your case 2 now.
2) Send thanks to Don Linden for this. A LOT closer! Happier?
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Foolish Frost
Grand Technomancer
Join date: 7 Mar 2005
Posts: 1,433
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07-22-2006 10:12
It gets better! /139/77/122902/1.htmlFrom: Andrew Linden Here's apparoximately what the release notes said:
* Improved prim accounting on parcels ** Counts are correct within 1 frame of the simulator (typically 1/45th of a second) ** The categories for prims on a parcel are: Owner, Group, Other, Selected. The Selected category is new and includes selected objects as well as objects being used as seats (such as vehicles). ** Going over limit with selected objects will not trigger object returns... until they are no longer selected. ** When a parcel owner is over their limit the objects will be returned youngest first in order of Other, Group, Owner. This is NOT new, but mentioned here for completeness. ** An object's age on a parcel now survives parcel change of owner, division, and join. ** Temporary primitives are also limited on parcels, based on the parcel area. The formula is: temp_prim_limit = 0.5 * regular_prim_limit + 20 or 500 whichver is smaller.
The reason for limiting the temp objects is that they produce real load on the system, and it was an area where it was possible to abuse the possibility space to break a simulator's back. Granted, few people were taking advantage of this problem, but I figured it would be prudent to cut off some of the danger zone.
The formula probably needs tweaking. As a matter of fact, I expected this and was looking forward to feedback as to what the numbers should be, which is why I was sad the changes and forumula were not included in the release notes. I got sidetracked on a dozen other things and never followed up on the missing release notes.
I'm thinking I should probably change the formula to be something like:
temp_prim_limit = 0.5 * regular_prim_limit + 128 or 512 whichever is smaller
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Cristiano Midnight
Evil Snapshot Baron
Join date: 17 May 2003
Posts: 8,616
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07-22-2006 10:19
From: Zoe Llewelyn No fix for the Texture Theft Tool (i.e. Eyedropper)... I have tried grabbing textures with the eye dropper in the preview, and I could not grab any off of anything except items I created that have my own textures on it. Is there something I'm missing?
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Yiffy Yaffle
Purple SpiritWolf Mystic
Join date: 22 Oct 2004
Posts: 2,802
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07-22-2006 10:21
From: Zoe Llewelyn No fix for the Texture Theft Tool (i.e. Eyedropper)... I don't see how this is used to steal textures. I've toyed with it a lot. It doesn't really do anything i couldn't have done already. Please show me what you meen. It doesnt copy textures from anything unless the texture is already in your inventory. O.o
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Clubside Granville
Registered Bonehead
Join date: 13 Apr 2006
Posts: 478
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07-22-2006 10:23
Oh, I've been following all of that Frost (sidenote: I have not seen your shop, only bought your stuff from SL Exchange, but some great signs there!), but I have a couple of problems: - Even with the new 1.12 features I don't really want to group my land
- One of the current popular attacks I've seen is replicating Linden fire. It can be quite a pain even getting the dialog up to return the objects. Setting a max number of prims (which was mentioned at the last Town Hall) would be another win/lose tool like disabling push, but it is part of the same arsenal.
- Even that fix doesn't solve problems on the mainland: neighbors who never log in, despite no build, don't have autoreturn and we have to deal with create here/drag there scenarios that can cause huge lag.
I know there is no simple one-fix-all for these issues. Hell, the fact that turning off push will likely cripple vehicles has me doubting its use despite its need.
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Second Life Home Page Forums - slhomepage.com Second Life Handbook - slhandbook.com Second Life Mainland - slmainland.com
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Yiffy Yaffle
Purple SpiritWolf Mystic
Join date: 22 Oct 2004
Posts: 2,802
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07-22-2006 10:23
From: Clubside Granville And if we get to turn off push we need that option to limit the number of prims rezzed per avatar or the griefers will just switch to that method of bringing a sim to its knees. As soon as groups get a revamp, i think i'm gona disable rezzing for anyone in the estate whos not in the group. But i have to take this up with the other officers first. I do plan to disable push! Perminently... I just hope its estate optional too... i don't see a increase for estate ban limits yet though.
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Zoe Llewelyn
Asylum Inmate
Join date: 15 Jun 2004
Posts: 502
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07-22-2006 10:25
From: Yiffy Yaffle I don't see how this is used to steal textures. I've toyed with it a lot. It doesn't really do anything i couldn't have done already. Please show me what you meen. It doesnt copy textures from anything unless the texture is already in your inventory. O.o Not true. This has been tested by a number of people yesterday and today. Please see the treads by Aodhan McDunnough on Texture Theft below or the Thread in SL Answers for more discussion of this by those who have done the testing. /139/1f/123153/1.html/108/6a/123020/1.html
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Yiffy Yaffle
Purple SpiritWolf Mystic
Join date: 22 Oct 2004
Posts: 2,802
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07-22-2006 10:26
From: Zoe Llewelyn Not true. This has been tested by a number of people yesterday and today. Please see the tread on Texture Theft below or the Thread in SL Answers for more discussion of this by those who have done the testing. I'l take a look. Whatever their doing i don't see it though. Which meens it would take a lot of time for the average resident to find it. ;p EDIT (HOURS LATER): Oh now i see... KILLIT!!! ;p
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