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Torley, URGENT: Texture theft issue

Aodhan McDunnough
Gearhead
Join date: 29 Mar 2006
Posts: 1,518
07-22-2006 00:39
Torley,

Fade Languish told me you're the best person to contact for this. We ran a controlled test to see how bad the texture theft by eyedropper issue is. Results: Very bad. No texture that is put on an object is safe.

I do not want to disclose the complete details of the method publicly (though I think you can figure it out too). Can you give me a means by which I can communicate to you the details of the technique so you can assess how bad the situation is?

This link shows the stone wall of the Archer House (newbie item). This texture is ripped directly off a copy of the house that isn't mine. Compare this image to your originals on file.

http://img.photobucket.com/albums/v322/Qinvagh/ArcherhouseStoneWall.jpg

I am personally not affected by this problem because my work is not heavily dependent on texture rights. But I foresee a very bad problem, potentially explosive, if this is not addressed quickly.
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Aodhan's Forge shop at slurl.com/secondlife/Rieul/95/213/107
Robin Linden
Linden Lifer
Join date: 25 Nov 2002
Posts: 1,224
07-23-2006 12:05
Hi Aodhan! Thanks for the heads up. I'll forward your post to a developer who can take a look and let us know if in fact there is an exploit.
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Brent Linden
eXtreme Bug Hunter
Join date: 16 Feb 2005
Posts: 212
07-23-2006 15:15
I've entered this bug in the system.
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The best way to predict the future is to invent it. -Alan Kay