OMG I want a little statue of me too!
|
|
Csven Concord
*
Join date: 19 Mar 2005
Posts: 1,015
|
01-25-2006 09:25
From: elka Lehane I would be ready to pay the price needed to get a mini elka. See, I am into designer vinyl toys (ex.: www.kidrobot.com) and this would quite be the realization of a dream. I always wanted to make viny toys but for that I needed rapid prototyping, and it was around 3000$ of what I heard in my searches. So 300$?! Fine!! I'm also an urban vinyl fan. If you aren't familiar with Vinyl Pulse - Link - I highly recommend a visit (esp on Friday's when they post toy development updates).
|
|
Csven Concord
*
Join date: 19 Mar 2005
Posts: 1,015
|
01-25-2006 14:43
The code works very nicely. No problems whatsoever with SL. Here's my blog entry discussing what I've found so far: http://blog.rebang.com/?p=594 (for anyone who's seen my avatar profile, that's the object behind me). Additionally, here's a link to a bigger screenshot: Prims in Maya
|
|
Jarod Godel
Utilitarian
Join date: 6 Nov 2003
Posts: 729
|
01-25-2006 15:01
Did it capture everything as one big prim/mesh, or as seperate parts?
_____________________
"All designers in SL need to be aware of the fact that there are now quite simple methods of complete texture theft in SL that are impossible to stop..." - Cristiano MidnightAd aspera per intelligentem prohibitus.
|
|
Csven Concord
*
Join date: 19 Mar 2005
Posts: 1,015
|
01-25-2006 15:08
Individual tri's. I captured it way up in the sky to avoid a lot of noise so that helped quite a bit (the Quake rocket I captured last year had to be plucked from a lot of captured game geometry).
The only thing I did here was clean out a few stray triangles (I was near my skybox), delete what looked like essentially flat map-style "caulk" boundary walls (odd), "Polygon>Combine" all the object tri's, then reset the object origin.
|
|
Unhygienix Gullwing
I banged Pandastrong
Join date: 26 Jun 2004
Posts: 728
|
01-25-2006 17:27
This is a business opportunity waiting to happen, for SL'ers with some 3D know-how and access to a 3D printer. Apparently at this point the results need some clean-up work before they can be fabricated.
Does this program allow you to capture the visages of other players as well? I wonder how much SL players would be willing to pay in order to prevent the production and sale of their avatar, posed in all kinds of unspeakable acts.
|
|
Max Case
Registered User
Join date: 23 Dec 2004
Posts: 353
|
01-25-2006 17:41
From: Unhygienix Gullwing Does this program allow you to capture the visages of other players as well? I wonder how much SL players would be willing to pay in order to prevent the production and sale of their avatar, posed in all kinds of unspeakable acts. um, more an issue of how much people can make suing your ass for copyright infringement, since we own IP to our AVs. 
|
|
Mina Dawn
Registered User
Join date: 8 Jan 2004
Posts: 12
|
01-26-2006 10:59
1. I know people are making fun of this, but "3d printers" do exist, and they're around $2000. While this is expensive, it's not impossible. Here is a link to one. And this does work, and while it may be a way to subvert copyrights, import has a long way to go. But right now, I consider it a good thing since now we will not lose what we've created in SL.
|
|
Michi Lumin
Sharp and Pointy
Join date: 14 Oct 2003
Posts: 1,793
|
01-26-2006 11:01
1. I know people are making fun of this, but "3d printers" do exist, and they're around $2000. While this is expensive, it's not impossible. Here is a link to one. And this does work, and while it may be a way to subvert copyrights, import has a long way to go. I do think it's kind of tired and cheap that some people are viewing this as a way to copy other people's stuff. But right now, I consider it a good thing since now we will not lose what we've created in SL.
|
|
Iron Perth
Registered User
Join date: 9 Mar 2005
Posts: 802
|
01-26-2006 11:22
That printer is pretty cool, Michi.
I would be interested in how much the material cost for the molding wax is, and how long it lasts.
I think it would be nice if there was somewhere in SL we could go and for a price someone would take a snapshot of us and ship a model the next day (or so).
|
|
Csven Concord
*
Join date: 19 Mar 2005
Posts: 1,015
|
01-26-2006 11:40
That isn't a "printer". People need to be careful with nomenclature.
As for providing the service, I don't see an advantage at this point to buying a true "printer" (SLA, SLS, FDM). I believe the first sub-$10k device was announced in December, but I might be thinking of a 3D scanner.
In any event, I'll be sending my data out to service bureaus. I'll be sending out various quality models in the coming days and getting quotes. Different size models, different methods (solid shape or hollowed), different materials, aso.
When I have time I'll try to post information that might be of interest to people.
|
|
Anna Bobbysocks
Registered User
Join date: 29 Jun 2005
Posts: 373
|
01-30-2006 06:05
Because of the serious lame-o modding in this forum, I'll post here: You can now get a keychain version of your avatar from www.crystalrender.com .. only 59.95 It's pretty cool, I've almost got ogle working on this. 
|
|
Csven Concord
*
Join date: 19 Mar 2005
Posts: 1,015
|
01-30-2006 06:32
The Crystal "tower" is actually quite small - about 3" and the "ultimate" globe isn't much bigger in diameter and costly. I also found the 20k poly limit/5mb upload limit a disappointment. I blogged ( Link) about this company yesterday but I'm more interested in watching how they deal with some other issues. As for SL data, I've had success - Link . However, there are some issues I've run into wrt the options I want to provide. Avatar data is different than prim data and this causes additional work. [Edit - I should mention, if someone has an avatar (without prim attachments) they want crystallized, drop me a note. I could provide the data for a small fee and you could use it as you see fit.]
|
|
Reitsuki Kojima
Witchhunter
Join date: 27 Jan 2004
Posts: 5,328
|
01-30-2006 07:04
If you could get me one *with* prim attachments, I'd be all for it. Without prim attachments a furry is rather ugly 
_____________________
I am myself indifferent honest; but yet I could accuse me of such things that it were better my mother had not borne me: I am very proud, revengeful, ambitious, with more offenses at my beck than I have thoughts to put them in, imagination to give them shape, or time to act them in. What should such fellows as I do crawling between earth and heaven? We are arrant knaves, all; believe none of us.
|
|
Iron Perth
Registered User
Join date: 9 Mar 2005
Posts: 802
|
01-30-2006 08:07
I tried to capture Reitsuki, this is as far as I could get:
|
|
Csven Concord
*
Join date: 19 Mar 2005
Posts: 1,015
|
01-30-2006 08:08
It can be done. How much effort for a particular process is the question. Right now I'm pushing for "solid" geometry. That's probably not necessary for many things. I'll know more soon.
|
|
Csven Concord
*
Join date: 19 Mar 2005
Posts: 1,015
|
01-30-2006 08:16
|
|
Iron Perth
Registered User
Join date: 9 Mar 2005
Posts: 802
|
01-30-2006 09:10
Yes, I have gotten an avatar with prim attachments, however Reitsuki kept crashing my client.
OGLE is a bit flakey.
Basically, I just TP to a blank sim, and then turn off everything except for simple, volume, and avatar in the rendering menus and then toggle OGLE.
Generally works really well .. not sure why I couldn't get Reitsuki. It was only rendering about 900 tris per second. Maybe if I had tweaked the scale a bit.
|
|
Csven Concord
*
Join date: 19 Mar 2005
Posts: 1,015
|
01-30-2006 09:20
On occasion I crash when capturing Doom3 data. But haven't had it crash SL even when capturing groups of av's in a busy sim. I assume your prefs are low and you have updated drivers.
|
|
Iron Perth
Registered User
Join date: 9 Mar 2005
Posts: 802
|
01-30-2006 09:26
Here's a dump of my desert avatar
And, yeah, the crash could be a client specific issue.
|
|
Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
|
01-30-2006 09:34
From: Michi Lumin 1. I know people are making fun of this, but "3d printers" do exist, and they're around $2000. While this is expensive, it's not impossible. Here is a link to one.Asked a friend of mine about stuff like that a while ago. The problem with the "cheap" 3D printers is they're geared only to cut reliefs of objects on two axes, as opposed to a fully-featured 3D model. I guess you could work it that way if you wanted... but it's not exactly freeform, yet. From: Michi Lumin And this does work, and while it may be a way to subvert copyrights, import has a long way to go. I do think it's kind of tired and cheap that some people are viewing this as a way to copy other people's stuff.
But right now, I consider it a good thing since now we will not lose what we've created in SL. Ya. Stuff like this gives me even more reason to slack on the import side of things. *cough* Suffice it, raw polygons being imported to SL is more or less a waste of time presently. I've been trying to work together a prim emulation solution, but it's fairly time-consuming versus my limited schedule. OGLE captures being reimported is more or less out of the question, methinks. As for subverting of copyrights, ya. I keep hoping, like Csven, that the problem will call for a gross reengineering of how people perceive the problem, as opposed to simply ramping up on a broken technology like DRM. Because the sleazebags don't just go away, and given half the chance (something DRM provides with impunity), they'll grab your stuff. The best way to avoid that is to incent them against it, be it with the carrot or the stick. DRM is clearly the stick. I'd like to see the carrot option be explored more.
_____________________
---
|
|
Jarod Godel
Utilitarian
Join date: 6 Nov 2003
Posts: 729
|
01-30-2006 10:16
From: Jeffrey Gomez As for subverting of copyrights, ya. I keep hoping, like Csven, that the problem will call for a gross reengineering of how people perceive the problem, as opposed to simply ramping up on a broken technology like DRM. That's never going to happen. Why? Because even people who understand the problem percieve it the same way as those who don't.
_____________________
"All designers in SL need to be aware of the fact that there are now quite simple methods of complete texture theft in SL that are impossible to stop..." - Cristiano MidnightAd aspera per intelligentem prohibitus.
|
|
Iron Perth
Registered User
Join date: 9 Mar 2005
Posts: 802
|
01-30-2006 10:26
I think experimenting with DRM is just as good an idea as experimenting with tools like OGLE.
We can not be dogmatic about the end solution, but rather open, innovative, and ready to admit the truth when we finally encounter it - no matter how suprising it might be.
|