Oh, and I almost forgot:
The ability to hold 40 avatars in a sim.
The ability to hold 60 avatars in a sim.
The ability to hold over 100 avatars in a sim!
These forums are CLOSED. Please visit the new forums HERE
I like Carrots |
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FlipperPA Peregrine
Magically Delicious!
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Posts: 3,703
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02-06-2006 05:32
Oh, and I almost forgot:
The ability to hold 40 avatars in a sim. The ability to hold 60 avatars in a sim. The ability to hold over 100 avatars in a sim! _____________________
Peregrine Salon: www.PeregrineSalon.com - my consulting company
Second Blogger: www.SecondBlogger.com - free, fully integrated Second Life blogging for all avatars! |
Surreal Farber
Cat Herder
![]() Join date: 5 Feb 2004
Posts: 2,059
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02-06-2006 08:15
Nice thread. It's good to see all these pluses in one place... instead of the never ending carping. There are a couple of things I'd forgotten.
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Surreal
Phobos 3d Design - putting the hot in psychotic since 2004 Come see our whole line of clothing, animations and accessories in Chaos (37, 198, 43) |
crucial Armitage
Clothing Designer
![]() Join date: 30 Aug 2004
Posts: 838
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02-06-2006 08:26
i like carrots to but eggy i sorry to say i do not like turnips
and yes the great team behind the seens has added so much to the world we call second life it is astonishing. i cant wait to see what the future holds for that see my post " I like pie" _____________________
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Persephone Phoenix
loving laptopvideo2go.com
![]() Join date: 5 Nov 2004
Posts: 1,012
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![]() 02-06-2006 17:30
Love the full bright
Don't forget Searchable Inventory!!! Thank you thank you Lindens for Searchable Inventory. *tears up* (gah, Flip said it first.) Best wishes to you and your dog, Jauani. now with extra immersion with every new account here is what i have seen LL do in my time in SL extensive library of stock content help island greeter program frisch private islands with extended estate controls custom animations added tube prim added ring prim light prim full bright added dozens of plants improved water rendering improved sim performance virtually eliminated ghosting bug L$=USD insentive eliminated land tax eliminated prim tax (imagine needing 2000L$ in the bank just to rez an av attachment?!) more primtorture controls shiney! eliminated scarcity from the land market. p2p teleport is back and this time it's free music streaming movie streaming particles animated attachments shadows coming soon new rendering engine! that's just to name a few _____________________
Events are everyone's business.
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Jauani Wu
pancake rabbit
![]() Join date: 7 Apr 2003
Posts: 3,835
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02-06-2006 20:39
Best wishes to you and your dog, Jauani. that's a very good example of why drinking and sl don't always go together ![]() _____________________
http://wu-had.blogspot.com/
read my blog Mecha Jauani Wu hero of justice __________________________________________________ "Oh Jauani, you're terrible." - khamon fate |
Christopher Omega
Oxymoron
Join date: 28 Mar 2003
Posts: 1,828
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02-17-2006 08:46
llGetNotecardLine - notecard reading
llGetNumberOfNotecardLines llSetPrimitiveParams - fine prim manipulation dataserver event - lots of world data hexidecimal integer input - YAY for self-documenting code llOwnerSay - less spammy attachments and debug llParticleSystem - PARTICLES ![]() llLog - Faster math llLog10 working email event - object<->www communication, allows for GOM XML-RPC - more communication llSetParcelMusicURL - Streaming music llParcelMediaCommandList - Streaming VIDEO! llGetFreeMemory - Less crashy scripts llRezAtRoot - More accurate object rezzing llGetAttached llListReplaceList llSitTarget - Precise sit position llAvatarOnSitTarget - everything that tells you to sit on it relies on this llSetSitText - eye candy llSetTouchText llSetCameraEyeOffset - Camera control functions! llSetCameraAtOffset llUnSit - Dont steal my car! llGetAgentSize - Psuedo-accurate avatar height correction algorythims for animations. llGetBoundingBox llGetObjectMass - Accurate object-object physics calculations llRequestAgentData - Names from keys, online status, & more llRequestSimulatorData - Sim corner from name, current status, & more llGetRegionName - w00t, finally ![]() llAddToLandPassList llEjectFromLand - Ban avatars without pushing them cross the sim. llDialog - Easier user interface llSameGroup - Group-specific scripts. llGetAnimationList - Animation overriders! And thats not even a complete list ![]() ![]() THE CUTENESS, IT BURNS!!! ![]() ==Chris _____________________
October 3rd is the Day Against DRM (Digital Restrictions Management), learn more at http://www.defectivebydesign.org/what_is_drm
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Fearless Leader
Sycophant
Join date: 21 Dec 2004
Posts: 19
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02-17-2006 09:31
Holy crap yes, Chris. llGetFrigginNumberOfNotecardLines(). I actually tried to explain to someone in RL why I was excited about that addition. There were some dubious looks, but I continued my Geeky Dance of Joy unfazed.
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Dianne Mechanique
Back from the Dead
![]() Join date: 28 Mar 2005
Posts: 2,648
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02-17-2006 09:36
.. here is what i have seen LL do in my time in SL.. This entire thread is positive, ... and it's not about you! ![]() _____________________
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black art furniture & classic clothing =================== Black in Neufreistadt Black @ ONE Black @ www.SLBoutique.com . |
Jauani Wu
pancake rabbit
![]() Join date: 7 Apr 2003
Posts: 3,835
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02-17-2006 15:03
Are you feeling alright? This entire thread is positive, ... and it's not about you! ![]() don't you have some art to plagarize somewhere? ![]() _____________________
http://wu-had.blogspot.com/
read my blog Mecha Jauani Wu hero of justice __________________________________________________ "Oh Jauani, you're terrible." - khamon fate |
Khashai Steinbeck
A drop in the Biomass.
Join date: 15 Oct 2005
Posts: 283
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02-17-2006 17:09
now with extra immersion with every new account coming soon new rendering engine! New Rendering Engine?! New Rendering Engine?!!? New Rendering Engine?!!!!!!!1!!11!!one That may just be the best thing since the return of Windows 3.1! Wait? Windows 3.1 didnt come back? _____________________
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Sarendale Parvenu
Registered User
Join date: 16 May 2005
Posts: 75
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02-17-2006 19:18
added tube prim We are still partyin bout that tube prim. _____________________
This place would be much better if it didn't have to try to reproduce the everyday world.
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FlipperPA Peregrine
Magically Delicious!
![]() Join date: 14 Nov 2003
Posts: 3,703
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07-25-2006 09:11
This thread needs to be bumped every now and then when things are looking dark. Instability is sometimes the price we pay for constant innovation.
It's a bumpy ride, but I'm glad to be a passenger on the bus, and sometimes have to remind myself that under a more traditional business or software development model, we'd still have the feature set of SL v1.2! ![]() Regards, -Flip _____________________
Peregrine Salon: www.PeregrineSalon.com - my consulting company
Second Blogger: www.SecondBlogger.com - free, fully integrated Second Life blogging for all avatars! |
Michi Lumin
Sharp and Pointy
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Posts: 1,793
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07-25-2006 09:13
coming soon new rendering engine! er, there is not going to be a render 2.0, or a new rendering engine. I guess you didn't get the memo. |
Jonas Pierterson
Dark Harlequin
Join date: 27 Dec 2005
Posts: 3,660
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07-25-2006 09:15
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FlipperPA Peregrine
Magically Delicious!
![]() Join date: 14 Nov 2003
Posts: 3,703
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07-25-2006 09:40
er, there is not going to be a render 2.0, or a new rendering engine. I guess you didn't get the memo. I heard it's still in planning, however, it will be release piece by piece instead of in one fell swoop. For example, the new maps intro'd in 1.7 use the code from the new rendering system to render the maps, right? ![]() Regards, -Flip _____________________
Peregrine Salon: www.PeregrineSalon.com - my consulting company
Second Blogger: www.SecondBlogger.com - free, fully integrated Second Life blogging for all avatars! |
Logan Bauer
Inept Adept
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Posts: 2,237
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07-25-2006 09:43
I cannot believe this thread was bumped without mention of FLEXIPRIMS!
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Michi Lumin
Sharp and Pointy
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Posts: 1,793
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07-25-2006 09:44
I heard it's still in planning, however, it will be release piece by piece instead of in one fell swoop. For example, the new maps intro'd in 1.7 use the code from the new rendering system to render the maps, right? huh. Okay, I heard quite the opposite: that Render 2.0 was a 'theoretical' that didn't end up being feasible. Then, GLSL attempts ended up being not ready for primetime anytime soon... The new map may use some ideas from it, but I think that's still a long, long way to go before we see it in-world, if ever... Seems more like a repurposing than a phased release... You may certainly, however, Flip, have more information than I do, heh. |
Pol Tabla
synthpop saint
![]() Join date: 18 Dec 2003
Posts: 1,041
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07-25-2006 09:45
Hi. Am I too late to be positive in this thread?
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Michi Lumin
Sharp and Pointy
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Posts: 1,793
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07-25-2006 09:52
Hi. Am I too late to be positive in this thread? The Happy Bus left Sunshine Station in some time in Fabulous February. |
FlipperPA Peregrine
Magically Delicious!
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Posts: 3,703
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07-25-2006 10:01
I cannot believe this thread was bumped without mention of FLEXIPRIMS! New lighting rocks too. ![]() _____________________
Peregrine Salon: www.PeregrineSalon.com - my consulting company
Second Blogger: www.SecondBlogger.com - free, fully integrated Second Life blogging for all avatars! |
Siggy Romulus
DILLIGAF
![]() Join date: 22 Sep 2003
Posts: 5,711
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07-25-2006 10:51
No matter how good the 'new things' are - it won't overpower the 'never fixed and never finished list'...
Innovation is good, yes, but does it have to be either or constantly? There have been several releases that both introduced a new feature or two - revisited old problems and tried to solve them, and fixed bugs. Shouldn't that be the goal? Software development, like all development, with moderation..... .......I'm Siggy Romulus, and thats how you Tanqueray... _____________________
The Second Life forums are living proof as to why it's illegal for people to have sex with farm animals.
I, for one, am highly un-helped by this thread |
CrazyMonkey Feaver
Monkey Guy
Join date: 1 Jul 2003
Posts: 201
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07-25-2006 11:26
* not only removed prim tax, but prim height tax... It actually used to cost you extra money to put prims high in the air! (prim tax was temporary, when you take the prims back to inventory or delete them, you got your money back!)
* removed the spiral prim way back in beta, but later added it back via torus. * removed joints, AND motors. -- Motors were so cool. You used to be able to make a 3 prim vehicle, one cube as a seat and two cylinders.. You made the cylinders joints then added a motor to them, causing them to spin! sit down and go flying through a sim! So much fun, I miss motors.. But hopefully to be re-added in next Havoc updates. * back in beta all land was bought in lindens! And lindens weren't really worth RL money.(I miss them days). * A few updates to the avatars. * Physics used to be a big problem, the sims would lock up and crash when a lot of physics were involved. They fixed a LOT of bugs related to this. * Scripts used to crash the sims too! lol.. (I know I did).. They fixed a lot of these bugs as well! |
FlipperPA Peregrine
Magically Delicious!
![]() Join date: 14 Nov 2003
Posts: 3,703
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07-25-2006 12:09
Innovation is good, yes, but does it have to be either or constantly? There have been several releases that both introduced a new feature or two - revisited old problems and tried to solve them, and fixed bugs. Shouldn't that be the goal? Finding the right balance between insanity and stagnation is the goal - and it's a hard balance to find. Sometimes the Salvadore Dali model of software design isn't the right path to take... but man, is it exciting! ![]() Regards, -Flip _____________________
Peregrine Salon: www.PeregrineSalon.com - my consulting company
Second Blogger: www.SecondBlogger.com - free, fully integrated Second Life blogging for all avatars! |
Cocoanut Koala
Coco's Cottages
![]() Join date: 7 Feb 2005
Posts: 7,903
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07-25-2006 12:28
Well, Flipper, I'm a builder and my job has gotten a lot more frustrating and time-consuming in a lot of ways, and that isn't exciting.
coco _____________________
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Ricky Zamboni
Private citizen
Join date: 4 Jun 2004
Posts: 1,080
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07-25-2006 12:33
Well, Flipper, I'm a builder and my job has gotten a lot more frustrating and time-consuming in a lot of ways, and that isn't exciting. coco /me sends coco some "Office Love" |