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In your opionion, what are the most popular item types in SL?

Soleil Mirabeau
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05-01-2006 16:42
From: Frans Charming
Turkeys ;)


Not in Amsterdam. :(
Leffard Lassard
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Join date: 15 Mar 2006
Posts: 142
05-01-2006 19:03
From: Billy Grace
Hands down, mens clothes wins this... that is unless you just love wearing blue jeans and t-shirts.

Women have oogles of really cool stuff to choose from in almost every shop while the mens section usually consists of 6 items, 4 of which are t-shirts. It amazes me why some really talented clothes designer wouldn't do a bunch of mens stuff and rack up the sales. I only know of one that has any kind of selection.


I would really appreciate if you can tell the one with a better selection for mens stuff. As I heard about female designers think, that mans stuff is boring to do or they don't get the point to make stuff they don't wear themselves. It's a bit amateurish for a big sl clothes designer to prefer stuff off their own gender, but we are not into that thing of being very professional and serve all genders with lots of nice stuff. So men should fokus on mens stuff themselves instead of relying on others to do so.

Men simply don't have the culture of dressing their pixelate doll in many different ways according to their daily mood. And things don't get dirty in sl anyway.

But I wait for an implementation of getting hungry. So sliced bread would be a real good invention and market ;-).

Regards,
Leff.
Billy Grace
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05-01-2006 21:26
From: Leffard Lassard

I would really appreciate if you can tell the one with a better selection for mens stuff.

I like DE designes plaza, Gealain(122,215,103)

If anyone knows another really good one that they want to recommend I'd like to hear it.

From: Leffard Lassard

As I heard about female designers think, that mans stuff is boring to do or they don't get the point to make stuff they don't wear themselves. It's a bit amateurish for a big sl clothes designer to prefer stuff off their own gender, but we are not into that thing of being very professional and serve all genders with lots of nice stuff. So men should fokus on mens stuff themselves instead of relying on others to do so.

Not sure exactly what you are trying to say here but most designers are interested in making money to support at a minimum their SL expenses. A really good, creative mens line would do very well. I know it is fun to design stuff that you can wear but us men could really use some talented designers to take some interest.

Men simply don't have the culture of dressing their pixelate doll in many different ways according to their daily mood. And things don't get dirty in sl anyway. Snip… [/QUOTE]
Sorry, but that statement is a crock.
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Khashai Steinbeck
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Join date: 15 Oct 2005
Posts: 283
05-01-2006 22:50
Im shocked to hear from more than one resident that prefab homes are in short supply.

Mens clothes... that has been a peeve of mine for some time now. I finially found some really amazing suits supplied by Miss Yuriko Muromachi, but even then there is a huge gap here. I would make my own, but frankly, I suck at making clothes!

What about vehicles and guns? I saw one poster mention guns above. I mean, GUNS!

It seems that I cant enter a single sim without seeing at least 1 Dominus Shadow in the sim, somewhere. It could be that the Shadow is the exception to the rule, but it seems to me that maybe there should be a larger variety in cars I see everywhere.

Did I mention GUNS?!

Anyhow, what about things like HUD attachments or Animation Overriders?

While I myself do not posess an AO (yet), I couldn't live without my HUD radar.

Several people mentioned accessories, but could anyone be more specific on this... are we talking sunglasses, earings with bling, chastity belts with bling?

Giant sporks with bling?

Now to move away from the less available/high demand things... lets talk more mundane, like furniture. We know that women's clothing is HIGH demand, but what about kitchen sinks?

How about textures? Seems like an overlooked (on this topic), but massive market.

To answer someone's speculation above, yes this is market research, just in general though... I just want to know what drives the SL economy as a whole in terms of product sales.

Keep the thoughts coming!
Leffard Lassard
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Join date: 15 Mar 2006
Posts: 142
05-02-2006 09:26
From: Billy Grace
I like DE designes plaza, Gealain(122,215,103)

If anyone knows another really good one that they want to recommend I'd like to hear it.
...
Not sure exactly what you are trying to say here but most designers are interested in making money to support at a minimum their SL expenses. A really good, creative mens line would do very well. I know it is fun to design stuff that you can wear but us men could really use some talented designers to take some interest.


The leading designers of sl are women and produce womens stuff. And they say, you can hear that on secondchic.com, the styles podcast (the hair-fair episode), there is no real point to them to make mans clothing. They find mens stuff boring to do and not interesting for themselves.
That's what I mean. Women produce the stuff they mostly use by themselves. They don't have a personal interest in serving a male customer need rather than their own and the tier. And if I see and hear about pixeldolls, I would say that is a well known brand and Nephilaine shows up as a professional clothing content creator in sl.
Have you seen the mens room there? Well, let me say it could have been in the basement as well (that's a bit overdone, but you get what I mean).
And that's what I think is not really professional. Professional would be to team up with someone and produce a comparably good offer for men too.

From: Billy Grace

From: Leffard Lassard

Men simply don't have the culture of dressing their pixelate doll in many different ways according to their daily mood. And things don't get dirty in sl anyway. Snip…


Sorry, but that statement is a crock.

You may say so. Probably I forgot the ;-). But for me with high standards it is really hard to get something really good I would like to wear and with just some mediocre stuff that is more or less a fell down of a major ladies clothes design or yet another suite, that's unsufficient to me. Or themed stuff, it's just like having a sticker on your chest that you pretend a look you had no way to get out from it because there isn't much better.

A young guy I met, he was assumably in the beginning of his twenties and meant to me that most of the people playing sl are 30+ and don't have a clue about current clothing styles. And I would say, yes, most of the mens clothing stuff is disgusting in my eyes.

I personally like my Vindi Vindaloo stuff which is a bit luxury but has the best suits around (if you go for the pricy ones..) afaik.
But if you hear of some women stating about their clothes inventory and let alone the different departments of subsections like dresses, casual stuff and hair (and as I remember a women stated that the lingerie part of here clothes inventory was the largest part...). Ladies with their clothing play in a complete different league compared to men.
One of lindenstyles.com mentioned that she had up to 20 hair styles (as I remember, could be more in the meantime) of only one hair designer. She *could* have done this in a one-stop-shop at her preferred designer.
I spend a great deal shopping all over the place for hair and found ... two acceptable ones I wanna start with. But it's still the way I can find here no more than say five or a max of ten hairstyles (haven't seen them all yet) that attract me *all over sl*.
And consider a major hair stylist as ETD brings out new styles: Three for ladies and one for men.
Girls have a dress-yourself-up-alot blood in their vains. And guys, well, rather not. So we are stuck with what we have as we can't go and check the major designers every week or pick up an entire new collection every few months. I assume if ll would do some asset server statistics on avatar personal stuff, womens clothing would be the most by far.
I do shopping, but it's very difficult and time consuming to find the right things all over the place. And furthermore some designers state they produce clothes, shoes, skins, whatever. I teleport there to check that and (more often than I would like) there is no mens stuff at all. I am feeling also a bit mislead by their announcements and the statements in find (find sucks sometimes anyway).

Claiming doesn't help at this point and help yourself comes in my mind. I don't know if I have the drawing talents to do so and I haven't decided what to do in sl yet as my interests are of various kinds. We will see.
Regards,
Leff.
Daul Callisto
Registered User
Join date: 27 Jan 2006
Posts: 6
05-02-2006 10:53
Personally, when it comes to making men's clothes, it's no that it's boring... just difficult. I already know exactly how women's clothes are supposed to fit. I know where to put the folds, and the wrinkles, and the curves, all to allow for extra glam in the clothing. I strive for better-then-painted-on textures. I still remember how excited I was when I learned how to make lace. You think guys would go for lacey boxers? Or jewled shirts? Men's clothing generally needs one or two basic cuts. Ya'll don't wear skirts to fancy up. And your pants are either ankle length, or knee length. Men aren't exactly fond of mesh, or see through... or any sort of sparkly fabrics.... I just can't ever think of a way to make good men's clothing. Every time I try, it comes out as a waste of the 10L upload :P
Qweebokal Basiat
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Join date: 20 Apr 2006
Posts: 92
05-02-2006 11:39
From: Pyrii Akula
Not much call for scripted stuff.


Yep. The only items I've ever purchased for more than an $L or two are textures. I may not be a good artist, but LSL is simple enough where I can brew up exactly what I need scriptwise rather than pay some idiot 100's of $L for a script with no modify rights that will likely not do everything I need and/or want.
Huns Valen
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05-02-2006 15:47
Dicks, poseballs, and multi-pose furniture, romantic and otherwise.
Leffard Lassard
Registered User
Join date: 15 Mar 2006
Posts: 142
05-03-2006 06:59
From: Daul Callisto
Personally, when it comes to making men's clothes, it's no that it's boring... just difficult.

I quoted a state of a women who is designer and she said: it's not interesting for them (and therefore becomes boring in the longrun...). I see that it is difficult too start with little knowledge of what's for boys and to figure out how to fullfill their needs is harder if you didn't have that sort of taste your entire life.

From: someone

I already know exactly how women's clothes are supposed to fit. I know where to put the folds, and the wrinkles, and the curves, all to allow for extra glam in the clothing. I strive for better-then-painted-on textures. I still remember how excited I was when I learned how to make lace. You think guys would go for lacey boxers? Or jewled shirts?

No, but what about wild leather pants, jackets and boxers without frings of course (unless there is a major wild west rp going on...). What I saw were only polished leather pants but still with 40 layers to achieve this result...
Or what about hard grained silk finished nylon jackets (with only little visual bells and wistle addons) for the dirty offtrack adventures out there. And how about something dandylike for the 21st century that doesn't either look like a technobot or beams you back into the 18th century to some pre-fab theming..

From: someone

Men's clothing generally needs one or two basic cuts. Ya'll don't wear skirts to fancy up.

We don't fancy *up* at all. We go as we are except for weddings ;-). We just differ between more or less comfortable. And in both styles we would prefer to be as fancy as possible... There is no business dresscode to fullfill in sl.
Yuriko Muromachi does suits that utilize parts of the skirts layer to generate the imagination of wider jackets at the bottom. Great idea in my understanding. She only does a few mens suits but they are well done.

From: someone

And your pants are either ankle length, or knee length. Men aren't exactly fond of mesh, or see through... or any sort of sparkly fabrics....


Well, it depends, we prefer tight or loose, long or short pants. Suits are rather cut up and straight and casuals/workers are loose at the hip and wide at the ankle. Suits have nearly invisible pockets, casuals can be big and more of them as for workers trowsers. Mesh or see through isn't a good idea. But rough and raw (fabrics) or a bit shiny (achieved with a partly brighter background layer) and stylish without being overdone by spots of wholes with special treatment (like special treated jeans) - this eye-catching spots are often overdone in sl.
And we would dearly see some sort of high quality wool imitate, wool like suits as of vindi vindaloo just for normal pants or a bit more fluffy with turtleneck for a jumper. Not just boring suits with minor grained textures and a few colours like black, grey and tan.
I have seen interesting stuff, but it's severly limited in quantity.

From: someone

I just can't ever think of a way to make good men's clothing. Every time I try, it comes out as a waste of the 10L upload :P


If it's not your cup of tea and it cost's a tremendous amount to research on mens stuff, I don't blame you as it became clear to me that women designers can't fullfill the clothing needs of men.
You can't simply learn something that one or two designers have developed in lots of hours by themselves. But I think there is a demand for a ageless high quality collection. All those serious builders and business man who still want to look as stylish as their recently finished custom build projects have a huge demand.

Regards,
Leff.
Leffard Lassard
Registered User
Join date: 15 Mar 2006
Posts: 142
05-03-2006 07:08
From: Qweebokal Basiat
Yep. The only items I've ever purchased for more than an $L or two are textures. I may not be a good artist, but LSL is simple enough where I can brew up exactly what I need scriptwise rather than pay some idiot 100's of $L for a script with no modify rights that will likely not do everything I need and/or want.


You better be warned not to use offending words. Most scriptors are helpful and truely giving people. You will see if you show up there and ask for something. There is much knowledge about glitches and annoyances and limitations and lots of workarounds for lsl you wouldn't know about after at least a year of serious scripting of the various flavours and knowing the wiki, the scripting library as well as the forum threads back and forth.
Designers won't give out any lousy quality texture, but simple scripts and lots of help of scripters goes for free.
And if you do a deal that let's you pay for something that doesn't do enough for you, than the deal isn't good enough or you haven't told those not enough of what you want. Blaming others is easy...

Regards,
Leff.
Argent Stonecutter
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Join date: 20 Sep 2005
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05-03-2006 11:25
From: Daul Callisto
I just can't ever think of a way to make good men's clothing. Every time I try, it comes out as a waste of the 10L upload :P
Good fabrics. Not glittery fabrics or fancy fabrics, but good quality textures that actually look like wool or even cotton rather than printed rayon.

Talk to the salesmen at a serious (even a mall standard like Jos A Banks) about the difference between good suits and cheap ones.

Casual mens clothes, not just formals or Vice City Blingtard wear.

And... get the seams lined up, and get the alpha mapped all the way to the edge. I've got some pants that look great except there's a black line across my belly.

It can't be that hard. I've found freebie female clothes that get all this stuff right.
Argent Stonecutter
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05-03-2006 11:39
From: Khamon Fate

The question to ask, if you're market researching, is what are the most demanded and least supplied items in Second Life. Scripted animals, landscaping plants and prefab homes definitely fall into that category.
The big problem with scripted animals and landscaping plants is technical.

Realistic scripted movement of animals requires they be physical, and it really requires working joints (though when 1.9.1 comes online we'll see some amazing cephalopods). The latter is waiting for Havok 2/3/4/5/6/7..., and the former... there's two problems with it.

1. Making a realistic animal in 31 prims is rough. The best animal I own is "Ginger", a 98 prim horse, and it's the only one that I feel is good enough for display. If we could (for example) allow more prims for "big physical" objects that the sim could treat as a single bounding box... the way they do avatars... that would help a lot.

2. Without some kind of mechanism to limit interaction, leaving physical animals out is just asking to have them returned. After pulling a L$1000 dolphin out of your Lost&Found for the 10th time you tend to quit bothering. It's not just push (though 3rd party push would be useful). I found someone else's animal on my land once and "herded" it back by rezzing hollow spheres about it. I could just as easily have herded it offsim.

Plants have to compete with Linden trees. They need to let people upload textures and other parameters in some kind of llTreeSystem/llSetPrimitiveParams([PRIM_TREE,...]) call.
Beau Perkins
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05-03-2006 12:08
Everyone wants to own a penis.
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Noel Marlowe
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05-03-2006 12:38
From: Argent Stonecutter
Good fabrics. Not glittery fabrics or fancy fabrics, but good quality textures that actually look like wool or even cotton rather than printed rayon.

Talk to the salesmen at a serious (even a mall standard like Jos A Banks) about the difference between good suits and cheap ones.

Casual mens clothes, not just formals or Vice City Blingtard wear.

And... get the seams lined up, and get the alpha mapped all the way to the edge. I've got some pants that look great except there's a black line across my belly.

It can't be that hard. I've found freebie female clothes that get all this stuff right.

Well the problem with men's clothing is volumetrics. At a very basic level, a American style suit - often called a sack suit - is meant to hide to figure of the wearer. An European suit is more tapered around the waist but it still defines the figure. I can't see how we can do this in SL without being able to edit the AVie mesh. In SL, men's suits makes the wearer look like a 18 year trying to squeeze into a suit he wore when he was 13.

Ties suffer the same problem. They should be like the throat crest on a mating lizard. They should protrude slighty off the chest. Currently ties just look too flat since they are just painted onto the mesh.
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for sure...
05-03-2006 12:40
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Khamon Fate
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05-03-2006 12:43
From: Argent Stonecutter
Plants have to compete with Linden trees. They need to let people upload textures and other parameters in some kind of llTreeSystem/llSetPrimitiveParams([PRIM_TREE,...]) call.
True but that ain't gonna happen. We are getting flexible prims though. They're squirrely to deal with; but they do lend a bit of windy action to the landscape.
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Siobhan Taylor
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05-03-2006 12:47
From: Beau Perkins
Everyone wants to own a penis.
Speak for yourself... I don't.
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