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Sinatra Cartier
From Beta to Zeta!
Join date: 8 Jan 2003
Posts: 533
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03-04-2006 09:47
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![]() ...and I think to myself, what a wonderful world. ![]() ![]() ![]() Sinatra's Spook House Ride: Noyo (100, 150, 25) ![]() |
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Osprey Therian
I want capslocklock
Join date: 6 Jul 2004
Posts: 5,049
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SLurl for Combat Cards
03-05-2006 16:57
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Khamon Fate
fategardens.net
Join date: 21 Nov 2003
Posts: 4,177
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03-06-2006 19:15
I can't believe that a Linden has posted to this thread three times and not bothered to move it to the Feature Feedback forum where it belongs.
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Visit the Fate Gardens Website @ fategardens.net
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Lemonie Baker
Registered User
Join date: 8 Nov 2005
Posts: 6
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03-06-2006 19:46
I can't believe that a Linden has posted to this thread three times and not bothered to move it to the Feature Feedback forum where it belongs. Oh my god, give it up already. |
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Lo Jacobs
Awesome Possum
Join date: 28 May 2004
Posts: 2,734
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03-06-2006 19:48
I can't believe that a Linden has posted to this thread three times and not bothered to move it to the Feature Feedback forum where it belongs. Oh my god, give it up already. The key to Second Life is quiet patience. SO DO IT _____________________
http://churchofluxe.com/Luster
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Kris Ritter
paradoxical embolism
Join date: 31 Oct 2003
Posts: 6,627
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03-14-2006 13:54
I never did come back and post a link to my SLURL creator, huh?
I see Ordinal already did a javascript one that's now on the official site, so I guess this is kinda superfluous, but it's part of something else I'm playing with, so not a wasted effort. Feel free to use it if ya wanna. Kritters SLURLerizer |
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Satchmo Prototype
eSheep
Join date: 26 Aug 2004
Posts: 1,323
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03-14-2006 19:55
I posted "Making a SLurl" on my blog, which is a little how-to. Although I still mostly use SLurl Builder.
Here are the lists of SLurl's I've used in my blog so far: _____________________
---------------------------------------------------------------------------------------------------------------- The Electric Sheep Company Satchmo Blogs: The Daily Graze Satchmo del.icio.us |
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RBK Pertwee
Registered User
Join date: 9 Nov 2005
Posts: 7
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04-02-2006 03:20
I want one feature added before I start using this in my web pages
REFERRER CODES! Forgive me if I am selfish here, but if I get people to sign up for Secondlife thru my site's traffic, buhgawd I want credit for them... |
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Dyne Talamasca
Noneuclidean Love Polygon
Join date: 9 Oct 2005
Posts: 436
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04-02-2006 09:13
I want an LSL script HUD thingy that generates a basic SLURL from your present position for easy copying. Been meaning to do that for awhile.
If anyone wants to post such a script, yay; if not, I'll write one myself later (too sleepy at the moment). _____________________
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Aaron Levy
Medicated Lately?
Join date: 3 Jun 2004
Posts: 2,147
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04-02-2006 10:13
I want an LSL script HUD thingy that generates a basic SLURL from your present position for easy copying. Been meaning to do that for awhile. If anyone wants to post such a script, yay; if not, I'll write one myself later (too sleepy at the moment). That would be cool. Is it possible to get info from an landmark if its dragged and dropped onto an item? You could have an in-world object that you could drop landmarks onto and it would spit out the slurl. Possible? _____________________
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Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
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04-02-2006 11:28
Landmarks don't return the simulator name when you query them through the dataserver, so you couldn't do this from landmarks.
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Aaron Levy
Medicated Lately?
Join date: 3 Jun 2004
Posts: 2,147
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04-02-2006 11:45
Landmarks don't return the simulator name when you query them through the dataserver, so you couldn't do this from landmarks. That was my guess. Maybe a new LSL function? llGetSlurl(landmark) perhaps? I'd use it a lot. _____________________
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