what DI should really be about.......
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MJ Hathor
Purple Butterfly
Join date: 17 Mar 2005
Posts: 901
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01-02-2006 13:04
From: Torley Torgeson DI = Developers Incentives  Thank you Miss Torley  MJ
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Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
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01-02-2006 13:51
From: Jesrad Seraph I second that. Creators should get rewarded by the people that actually judge, value and use the content: clients / players / other creators building on it / etc. Yes and no. I wouldn't go quite as far as saying there shouldn't be any DI because that leaves open a fairly big hole: people who provide services that are useful and valuable to SL but that either a) wouldn't be useful if they weren't free or b) are targeted at people who don't have much money to spend. Things that help new players get integrated, for example, can't really ask for much money in world because newbies don't have that much to spend and they probably aren't going to do the work to make something, or buy L$, until they're already "over the hump" of having made the decision to stay in SL.
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Magnum Serpentine
Registered User
Join date: 20 Nov 2003
Posts: 1,811
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01-02-2006 13:54
From: Yumi Murakami Jesrad's animals are very, very good But, I wouldn't go so far as to say that they're "what DI should be about". Not because they're not good and creative but because of the nature of what they are: basically, all you can do with them is look at them (and in some cases ride them) and say how cool they are. They don't create extra interactivity or opportunity, and I'd prefer that DI was about that kind of thing - and I think that's probably what it was supposed to be about when the dwelloper system was originally designed, that being why it favoured building places instead of building things. I don't see anything wrong with DI as it is now, except that some people are not happy that others are getting money for free. (In a conservative society thats a massive sin. Thats why Conservatives are against the lottery)
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Magnum Serpentine
Registered User
Join date: 20 Nov 2003
Posts: 1,811
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01-02-2006 13:58
From: Astrin Few If you listen to Philip's and other Lindens' verbiage, they talk a lot about "content.". A very loosely-defined concept which I think refers to anything that residents make. It is, of course, what makes SL a place to be rather than a bunch of barren sims. It always seemed to me that incentives should be centered on "content", since that's the "there" there, rather than dwell, which is often driven by personal desires (money and sex being the Big Two) rather than the quality and benefit of "content" to the world at large.
With this definition, the beautiful giraffes would qualify. The original art in an art gallery would qualify, as might the gallery itself. An entire island sim might qualify, if it had a good theme and was well executed. And, of course, a live music performance might qualify.
But, it seems virtually impossible to judge and award all the types of "content" in a fair and meaningful way. So, it seems best to me to simply not have LL incentives, and let the residents decide - through donations, subsidies, joining groups, tips, cover charges and, of course retail income, as they already do for the most part. The huge gain of dropping DI seems to be the elimination of absurdities like camping chairs and money balls, which are clearly an artifact of an errant reward concept. If a dance/pickup club is such a hot place, it should have no problem charging a cover charge for the "content" it has to offer.
Pardon me if this should be on a different thread, but I thought the lovely giraffes are perhaps the most striking example of outstanding standalone "content" I've seen in a while. I totally disagree with your conservative view here. Many many people come here not to earn money but to have fun. If you force people to have to buy lindens or earn money, they will go elsewhere.
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Lordfly Digeridoo
Prim Orchestrator
Join date: 21 Jul 2003
Posts: 3,628
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01-02-2006 14:00
From: Magnum Serpentine I don't see anything wrong with DI as it is now, except that some people are not happy that others are getting money for free. (In a conservative society thats a massive sin. Thats why Conservatives are against the lottery) WHY ARE YOU CONSTANTLY SMOKING CRACK Magnum is the only poster on this forum who could give me a pulminary embolism AT A MOMENTS NOTICE.
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Magnum Serpentine
Registered User
Join date: 20 Nov 2003
Posts: 1,811
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01-02-2006 14:01
From: Cocoanut Koala I had fun last night, taking a night off for games rather than building. I had fun at free slots (though I noticed the payout was lower than it used to be), and then I had a ball dancing on a dance pad and playing blood 21! Even if I hadn't won blood 21, which I did win once, I would still have been happy with my $15 from the dance pad. After that I played Slingo. I made - after putting back in the pot - a total of $197 last night, which was good, cause part of the reason I was doing games is because I had just done yard sales and actually bought a couple of things, and wanted to make the money back. The lower payoff at free slots STARTED ME THINKING. And here is what I thought: The Lindens are busy getting rid of every game-like part of SL that they can, and some of the forum regulars are applauding that, because they hate it that game-like aspects can be "gamed." (As if gaming a game weren't the whole point of a game.) Once the Lindens get rid of traffic*, all those forum folks are gonna say, "Oh this is great! Now we really are the metaverse!" And there's not going to be any fun anymore, and all the people are going to go away. Going out and making money by playing games, hoping to get that money ball, and even dancing on the dance pad while you play the games - all that is FUN. And some nights, I just feel like having fun. coco *not to mention the stipends I agree with you totally and the Star Chamber needs to sit back and think... Do they want Second Life becoming another Active Worlds???
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Cocoanut Koala
Coco's Cottages
Join date: 7 Feb 2005
Posts: 7,903
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01-02-2006 14:02
Well, I agree with Magnum. That makes two posters who could be unwittingly responsible for your sudden demise! coco
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Magnum Serpentine
Registered User
Join date: 20 Nov 2003
Posts: 1,811
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01-02-2006 14:04
From: Cocoanut Koala Well, I agree with Magnum. That makes two posters who could be unwittingly responsible for your sudden demise! coco Thank You Cocoanut.
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Astrin Few
Live Musician
Join date: 19 Apr 2004
Posts: 60
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01-02-2006 16:17
From: Magnum Serpentine I totally disagree with your conservative view here. Many many people come here not to earn money but to have fun.
If you force people to have to buy lindens or earn money, they will go elsewhere. We may not disagree that much. I was talking about dwell-based incentives in particular. I personally do not want the free market to totally guide content creation. For example, I would like to see Linden Lab provide scholarships to newbies, and for others, for various types of projects - in building, scripting, performance, art, whatever. You could apply for a scholarship to build a wildlife park, for example, which contains giraffes among many other animals. LL might own the wildlife park and hire conservationists to arrange stuff. The world would be a better place. This is a socialist idea, of course, and I am actually a socialist, at least in RL. You'd need a judging committee of some sort, presumably made up of residents, and I'd think it critical that there be scholarships earmarked specifically for newbies (less than X months in world). But LL takes a pretty small role in actively shaping society. In that way, LL is very conservative, relying mainly on free market forces (modified by DI and dwell, which skews things towards silly stuff like camping chairs and money balls). Live performance is something that languishes terribly in SL. I would LOVE to see, for example, LL underwrite a performance of a play, typed out, with actors and sets, rehearsed, etc. It could be public domain works, like Shakespeare, perhaps performed in a public multi-sim arena (think of that!). There's been talk of such things from various groups, but the lack of any institutional support (for costumes, direction, etc.) gives that sort of thing a huge disadvantage compared to 24/7 establishments like dance clubs. The one example of LL support that I know of is for the wonderful Bedazzled projects, and I'm sure there are others, but they don't really make a gigantic impact on day-to-day life that an ongoing public funding system would engender. I think LL is very aware of this sort of need, and prefer to keep things simple with a hands-off policy, apart from dwell-based incentives which they've now realized have gone awry.
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Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
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01-02-2006 16:55
From: Astrin Few We may not disagree that much. I was talking about dwell-based incentives in particular. I personally do not want the free market to totally guide content creation. For example, I would like to see Linden Lab provide scholarships to newbies, and for others, for various types of projects - in building, scripting, performance, art, whatever. You could apply for a scholarship to build a wildlife park, for example, which contains giraffes among many other animals. LL might own the wildlife park and hire conservationists to arrange stuff. I think this would be a horrible idea. If LL gave "scholarships" to anyone who asked, they'd wind up having to create huge amounts of free land and messing up their own tier model. If they picked and chose who could have them, they'd be creating a favored class of newbies. Things already get perturbed enough with private businesses doing this without LL doing it too.
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Psyra Extraordinaire
Corra Nacunda Chieftain
Join date: 24 Jul 2004
Posts: 1,533
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01-02-2006 17:56
From: Roberto Pow Really cool! It's been my desire to watch someone design these things. Very creative indeed! If you're lucky you may catch Starax Statovsky out building something neat sometime. Watched him build some orcas in the Morris sandbox one time. Was great to watch.  Just don't get too close. He's been known to breathe fire and start speaking in tongues when cornered*. * - May not be 100% accurate.
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E-Mail Psyra at psyralbakor_at_yahoo_dot_com, Visit my Webpage at www.psyra.ca  Visit me in-world at the Avaria sims, in Grendel's Children! ^^
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Adam Zaius
Deus
Join date: 9 Jan 2004
Posts: 1,483
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01-03-2006 17:16
From: Magnum Serpentine I agree with you totally and the Star Chamber needs to sit back and think... Do they want Second Life becoming another Active Worlds??? Well, Active Worlds died because the developer refused to update their platform - I was in AW from the beggining until I found SL two years ago. I think LL's goal here isnt to eliminate that which can be gamed; but to remove subsidies which get in the way of legitimate events that are not designed to keep someone on your plot for as long as possible. One of the big problems with the DI is that for LL it's a lose-lose proposition; They can have it automated, and watch it be used for things it's not intended for (camping chairs, etc), or they can award based on personal judgement, and get accused of FIC action. I think what LL needs to do, is improve how land passes work; make it more intuitive and seamless, prehaps automate the event's cover fee - one idea I had a few months back was this: If you 'teleport to' from the events tab directly; you are charged the admission fee, otherwise you have to find the plot through some other method and fly to it. Those who cant afford it still have an option, and those who want to support the event, get added convenience. (This was more relevant when telehubs existed, but I think some solution like this could work.) -Adam
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Toy LaFollette
I eat paintchips
Join date: 11 Feb 2004
Posts: 2,359
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01-03-2006 17:40
When my new island is done in a couple months I am going to sell land passes, someone's gotta break the ice 
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"So you see, my loyalty lies with Second Life, not with Linden Lab. Where I perceive the actions of Linden Lab to be in conflict with the best interests of Second Life, I side with Second Life."-Jacek
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