I just ran across these fully animated wandering giraffes in Woolybear(132,158,92) Such a great job !!!
TY Jesrad Seraph.
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what DI should really be about....... |
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Toy LaFollette
I eat paintchips
Join date: 11 Feb 2004
Posts: 2,359
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01-01-2006 21:10
I just ran across these fully animated wandering giraffes in Woolybear(132,158,92) Such a great job !!!
TY Jesrad Seraph. _____________________
"So you see, my loyalty lies with Second Life, not with Linden Lab. Where I perceive the actions of Linden Lab to be in conflict with the best interests of Second Life, I side with Second Life."-Jacek
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Aimee Weber
The one on the right
Join date: 30 Jan 2004
Posts: 4,286
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01-01-2006 21:17
AWEEE His head even moves! Wonderful work!!
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Jesrad Seraph
Nonsense
Join date: 11 Dec 2004
Posts: 1,463
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01-01-2006 22:37
Coming next: Hippos !
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Either Man can enjoy universal freedom, or Man cannot. If it is possible then everyone can act freely if they don't stop anyone else from doing same. If it is not possible, then conflict will arise anyway so punch those that try to stop you. In conclusion the only strategy that wins in all cases is that of doing what you want against all adversity, as long as you respect that right in others.
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Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
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01-01-2006 22:57
So Jes, when are we gonna play the Lion King soundtrack and go across the pridelands? This is exactly why we need YUGE grassy voids.
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Cocoanut Koala
Coco's Cottages
Join date: 7 Feb 2005
Posts: 7,903
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01-01-2006 23:44
Very, very beautiful giraffes! A pleasure just to look at their picture! I imagine they are even more wonderful in the game.
Very gorgeous giraffes - very pleasing. coco _____________________
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Frans Charming
You only need one Frans
Join date: 28 Jan 2005
Posts: 1,847
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01-02-2006 00:36
Very nice.
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MJ Hathor
Purple Butterfly
Join date: 17 Mar 2005
Posts: 901
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01-02-2006 00:41
Can someone please enlighten me as to what DI stands for? Also, cool giraffes!
MJ _____________________
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Torley Linden
Enlightenment!
Join date: 15 Sep 2004
Posts: 16,530
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01-02-2006 01:04
Can someone please enlighten me as to what DI stands for? Also, cool giraffes! MJ DI = Developers Incentives ![]() _____________________
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Kage Seraph
I Dig Giant Mecha
Join date: 3 Nov 2004
Posts: 513
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01-02-2006 03:13
/me pokes Jesrad for pics of her horses, wolves, mammoths, etc. Jesrad rocks.
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Roberto Pow
Registered User
Join date: 1 Jan 2006
Posts: 7
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01-02-2006 05:56
Really cool! It's been my desire to watch someone design these things. Very creative indeed!
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Hank Ramos
Lifetime Scripter
Join date: 15 Nov 2003
Posts: 2,328
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01-02-2006 06:03
DI = Developers Incentives ![]() Actually DI = "Dwellopers Incentives" as they awarded to people who develop the most dwell on a parcel(dwell was renamed by LL to traffic, in orwellian fashion). It's not an incentive to develop anything other than developing methods to maximize the number of zombie people (people who sit there doing nothing, are AFK, and use special mouse clicker programs to keep SL from logging out due to inactivity timeout) on your plot of land using "developed" attractions such as camping chairs, money balls, dance money squares, etc. |
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Jonquille Noir
Lemon Fresh
Join date: 17 Jan 2004
Posts: 4,025
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01-02-2006 06:10
Very cool, Jesrad!
I agree with Toy.. it's stuff like this that should be getting awarded for the creativity and innovation behind it, not to mention that it just adds something neat for people to enjoy. _____________________
Little Rebel Designs
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Cristiano Midnight
Evil Snapshot Baron
Join date: 17 May 2003
Posts: 8,616
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01-02-2006 06:28
Actually DI = "Dwellopers Incentives" as they awarded to people who develop the most dwell on a parcel(dwell was renamed by LL to traffic, in orwellian fashion). It's not an incentive to develop anything other than developing methods to maximize the number of zombie people (people who sit there doing nothing, are AFK, and use special mouse clicker programs to keep SL from logging out due to inactivity timeout) on your plot of land using "developed" attractions such as camping chairs, money balls, dance money squares, etc. Notice the thread says what the DI should really be about, not what it currently is. _____________________
Cristiano
ANOmations - huge selection of high quality, low priced animations all $100L or less. ~SLUniverse.com~ SL's oldest and largest community site, featuring Snapzilla image sharing, forums, and much more. ![]() |
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Cristiano Midnight
Evil Snapshot Baron
Join date: 17 May 2003
Posts: 8,616
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01-02-2006 06:34
I can't say enough great things about Jesrad's giraffe - I was even happier to discover that she sells them at her store in Everlite. I took several pictures with my new giraffe, though Ingrid kept trying to kill them.
http://www.sluniverse.com/pics/Snapshots.aspx?type=tag&tag=giraffe PS - you have to see the elephant - it's as incredible as the giraffe. _____________________
Cristiano
ANOmations - huge selection of high quality, low priced animations all $100L or less. ~SLUniverse.com~ SL's oldest and largest community site, featuring Snapzilla image sharing, forums, and much more. ![]() |
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Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
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01-02-2006 07:29
Very cool, Jesrad! I agree with Toy.. it's stuff like this that should be getting awarded for the creativity and innovation behind it, not to mention that it just adds something neat for people to enjoy. Jesrad's animals are very, very good But, I wouldn't go so far as to say that they're "what DI should be about". Not because they're not good and creative but because of the nature of what they are: basically, all you can do with them is look at them (and in some cases ride them) and say how cool they are. They don't create extra interactivity or opportunity, and I'd prefer that DI was about that kind of thing - and I think that's probably what it was supposed to be about when the dwelloper system was originally designed, that being why it favoured building places instead of building things. |
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Cristiano Midnight
Evil Snapshot Baron
Join date: 17 May 2003
Posts: 8,616
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01-02-2006 07:31
Jesrad's animals are very, very good But, I wouldn't go so far as to say that they're "what DI should be about". Not because they're not good and creative but because of the nature of what they are: basically, all you can do with them is look at them (and in some cases ride them) and say how cool they are. They don't create extra interactivity or opportunity, and I'd prefer that DI was about that kind of thing - and I think that's probably what it was supposed to be about when the dwelloper system was originally designed, that being why it favoured building places instead of building things.* sigh * _____________________
Cristiano
ANOmations - huge selection of high quality, low priced animations all $100L or less. ~SLUniverse.com~ SL's oldest and largest community site, featuring Snapzilla image sharing, forums, and much more. ![]() |
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Jonquille Noir
Lemon Fresh
Join date: 17 Jan 2004
Posts: 4,025
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01-02-2006 08:01
Jesrad's animals are very, very good But, I wouldn't go so far as to say that they're "what DI should be about". Not because they're not good and creative but because of the nature of what they are: basically, all you can do with them is look at them (and in some cases ride them) and say how cool they are. They don't create extra interactivity or opportunity, and I'd prefer that DI was about that kind of thing - and I think that's probably what it was supposed to be about when the dwelloper system was originally designed, that being why it favoured building places instead of building things.You don't have to say that's what the DI should be about, I did. And I still think so. I know what it was supposed to be about, and that was a glorious failure. They can either try and ring blood from that stone, or move on and start awarding people for being innovative, as they did with the very few developer contests they seem to have forgotten they promised more of._____________________
Little Rebel Designs
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Astrin Few
Live Musician
Join date: 19 Apr 2004
Posts: 60
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01-02-2006 08:25
If you listen to Philip's and other Lindens' verbiage, they talk a lot about "content.". A very loosely-defined concept which I think refers to anything that residents make. It is, of course, what makes SL a place to be rather than a bunch of barren sims. It always seemed to me that incentives should be centered on "content", since that's the "there" there, rather than dwell, which is often driven by personal desires (money and sex being the Big Two) rather than the quality and benefit of "content" to the world at large.
With this definition, the beautiful giraffes would qualify. The original art in an art gallery would qualify, as might the gallery itself. An entire island sim might qualify, if it had a good theme and was well executed. And, of course, a live music performance might qualify. But, it seems virtually impossible to judge and award all the types of "content" in a fair and meaningful way. So, it seems best to me to simply not have LL incentives, and let the residents decide - through donations, subsidies, joining groups, tips, cover charges and, of course retail income, as they already do for the most part. The huge gain of dropping DI seems to be the elimination of absurdities like camping chairs and money balls, which are clearly an artifact of an errant reward concept. If a dance/pickup club is such a hot place, it should have no problem charging a cover charge for the "content" it has to offer. Pardon me if this should be on a different thread, but I thought the lovely giraffes are perhaps the most striking example of outstanding standalone "content" I've seen in a while. |
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Toy LaFollette
I eat paintchips
Join date: 11 Feb 2004
Posts: 2,359
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01-02-2006 08:37
we could argue the different POV on DI, as many other threads have. But, DI is going away and I look for dwell(traffic) to follow soon afterwards.
both have ran their course. It's time to start thinking outside the box ![]() _____________________
"So you see, my loyalty lies with Second Life, not with Linden Lab. Where I perceive the actions of Linden Lab to be in conflict with the best interests of Second Life, I side with Second Life."-Jacek
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Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
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01-02-2006 08:53
It always seemed to me that incentives should be centered on "content", since that's the "there" there, rather than dwell, which is often driven by personal desires (money and sex being the Big Two) rather than the quality and benefit of "content" to the world at large. With this definition, the beautiful giraffes would qualify. The original art in an art gallery would qualify, as might the gallery itself. An entire island sim might qualify, if it had a good theme and was well executed. And, of course, a live music performance might qualify. All these things might qualify. But bear in mind, we're talking here about DI, not about "success" in general. All these things deserve to be a success, no doubt! But do they deserve cash bonuses from LL, bearing in mind that they are strapped for cash? To keep SL going and work as a business, LL would need to know that whenever it gave out DI, it'd get the same amount or more back in new income. That means, encouraging people to go premium, or tier up. Now, I might be wrong, I don't think being able to look at giraffes does any of those. That does not mean that there is anything wrong with looking at giraffes or that the giraffes aren't really cool, just that they don't seem to be a DI-type project to me. |
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Gabe Lippmann
"Phone's ringing, Dude."
Join date: 14 Jun 2004
Posts: 4,219
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01-02-2006 09:21
All these things might qualify. But bear in mind, we're talking here about DI, not about "success" in general. All these things deserve to be a success, no doubt! But do they deserve cash bonuses from LL, bearing in mind that they are strapped for cash? To keep SL going and work as a business, LL would need to know that whenever it gave out DI, it'd get the same amount or more back in new income. That means, encouraging people to go premium, or tier up. Now, I might be wrong, I don't think being able to look at giraffes does any of those. That does not mean that there is anything wrong with looking at giraffes or that the giraffes aren't really cool, just that they don't seem to be a DI-type project to me. As Astrin actually pointed out, nobody should get cash bonuses from LL. _____________________
go to Nocturnal Threads
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Jesrad Seraph
Nonsense
Join date: 11 Dec 2004
Posts: 1,463
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01-02-2006 10:17
As Astrin actually pointed out, nobody should get cash bonuses from LL. I second that. Creators should get rewarded by the people that actually judge, value and use the content: clients / players / other creators building on it / etc. _____________________
Either Man can enjoy universal freedom, or Man cannot. If it is possible then everyone can act freely if they don't stop anyone else from doing same. If it is not possible, then conflict will arise anyway so punch those that try to stop you. In conclusion the only strategy that wins in all cases is that of doing what you want against all adversity, as long as you respect that right in others.
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Cocoanut Koala
Coco's Cottages
Join date: 7 Feb 2005
Posts: 7,903
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01-02-2006 10:57
I can't say enough great things about Jesrad's giraffe - I was even happier to discover that she sells them at her store in Everlite. I took several pictures with my new giraffe, though Ingrid kept trying to kill them. http://www.sluniverse.com/pics/Snapshots.aspx?type=tag&tag=giraffe PS - you have to see the elephant - it's as incredible as the giraffe. What did you name him? coco _____________________
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Cocoanut Koala
Coco's Cottages
Join date: 7 Feb 2005
Posts: 7,903
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01-02-2006 11:05
I had fun last night, taking a night off for games rather than building.
I had fun at free slots (though I noticed the payout was lower than it used to be), and then I had a ball dancing on a dance pad and playing blood 21! Even if I hadn't won blood 21, which I did win once, I would still have been happy with my $15 from the dance pad. After that I played Slingo. I made - after putting back in the pot - a total of $197 last night, which was good, cause part of the reason I was doing games is because I had just done yard sales and actually bought a couple of things, and wanted to make the money back. The lower payoff at free slots STARTED ME THINKING. And here is what I thought: The Lindens are busy getting rid of every game-like part of SL that they can, and some of the forum regulars are applauding that, because they hate it that game-like aspects can be "gamed." (As if gaming a game weren't the whole point of a game.) Once the Lindens get rid of traffic*, all those forum folks are gonna say, "Oh this is great! Now we really are the metaverse!" And there's not going to be any fun anymore, and all the people are going to go away. Going out and making money by playing games, hoping to get that money ball, and even dancing on the dance pad while you play the games - all that is FUN. And some nights, I just feel like having fun. coco *not to mention the stipends _____________________
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Yumi Murakami
DoIt!AttachTheEarOfACat!
Join date: 27 Sep 2005
Posts: 6,860
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01-02-2006 11:33
I don't think "LL are trying to get rid of games".
Places hosting arena games still get cuts of the pot. And makers of arena games still seem to do pretty well off their sales. I wouldn't call hosting popular game events "gaming dwell" - I'd say that camping chairs were, though. |